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IGN: The naked eye cannot perceive the difference between 1080 and 720 before 50in

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Portugeezer

Member
Most gamers out there are comparing it like this. As if it was Static images. Wallpapers, screenshots.
720p_vs_1080p.jpg


It's different when there is an upscaler and the game is in motion. You can hardly tell the difference. If both of the games are running side by side.

You can tell even in motion, and the 1080p side of that image is not 1:1 pixel mapped.

Not even a good try.
 

Sanctuary

Member
Most gamers out there are comparing it like this. As if it was Static images. Wallpapers, screenshots.
720p_vs_1080p.jpg


It's different when there is an upscaler and the game is in motion. You can hardly tell the difference. If both of the games are running side by side.

Yeah. Not that I'm agreeing at all with IGN's ridiculous claim, but there are many games where you can't tell the difference between 720p and 1080p+ while the game is in motion. Then someone comes in and posts a 4k screenshot where you can see finer details (that you can't see while the game is in motion) as some sort of proof.
 

Arkam

Member
Something odd about gaming media journalists that I've noticed, mostly within Polygon but now seeing elswhere: They REFUSE to just own up to and apologize for factual inaccuracies. THEY NEVER DO. They usually tend to degrade the people who call them out, often as not having a life.

-Regardless of the original statement being technically accurate-

Why would they? From this thread it is apparent that many believe they are being paid by MS to lie. It is scary how many are stating it as a known fact instead of observed bias by only some. Others immediately began making offensive personal attacks at the staff. Not much use being reasonable with such an unreasonable user base.
 
Most gamers out there are comparing it like this. As if it was Static images. Wallpapers, screenshots.
720p_vs_1080p.jpg


It's different when there is an upscaler and the game is in motion. You can hardly tell the difference. If both of the games are running side by side.

Damn, wish I had known this. The entire time I have been watching videos in 1080P when 720P is basically the same. No need to buy a new videocard after all, its basically the same.

Yeah. Not that I'm agreeing at all with IGN's ridiculous claim, but there are many games where you can't tell the difference between 720p and 1080p+ while the game is in motion. Then someone comes in and posts a 4k screenshot where you can see finer details (that you can't see while the game is in motion) as some sort of proof.

So now you cannot tell the difference between 720P and 4k, while in motion. Crazy times, crazy.
 
Alright, fine, let's do some optics calculations.

  • A 50" screen with a 16:9 aspect ratio is about 43.579 inches (1.112m) wide by 24.513 (0.623m) tall.
  • At 1920x1080, the pixels would be 0.0227 inches (0.579mm) wide and tall. At 1280x720, they're 0.034 inches. (0.864mm)
  • The typical resolution for a human eye with 20/20 vision is about 2 arcminutes per line pair.
  • This means a feature is no longer resolvable when it's 10,801 times further away from the eye than it is tall/wide. (2 arcminutes / 360 degrees = 10801.08)
  • On a 50" display with a 1080p resolution, individual pixels can no longer be resolved if the viewer is 20.432 feet (6.228m) away from the screen. For the same display at 720p, it's 30.603 feet (9.328m).
I'm sorry, IGN, but you'll need to retake this class. I'll be giving the lectures, and I'm requiring you to sit an additional 10.171 feet away from the whiteboard.
Oh look it's Anthony Gallegos. The guy that got a job at Zombie Studios 3 months after giving Blacklight: Retribution a 8.5 in his IGN review (2nd highest review for the game).

Have I been an anal asshole about this Anthony?


welp, this thread has already exceeded my expectations.
 
Most gamers out there are comparing it like this. As if it was Static images. Wallpapers, screenshots.
720p_vs_1080p.jpg


It's different when there is an upscaler and the game is in motion. You can hardly tell the difference. If both of the games are running side by side.

what about just standing still? before black flag got patched to 1080 on ps4 i thought everything looked far too pixelated when looking at distant to not so distant objects and it gave me a headache. when it got pushed to 1080 i didnt have this effect anymore
 

benny_a

extra source of jiggaflops
To be fair, Ryan had already publicly said that IGN's target audience are idiots (in so many words). So they probably don't care if the information they're getting from him is accurate or not.
Remember the time when the job of the enthusiast press was to inform their audience?
 

Bitmap Frogs

Mr. Community
Ladies and gentlemen, behold the spectacle of games journalism.

All that's missing is Jason Schreier to come here and defend his brethren.
 
6dmqHE2.png


I assume he is talking about the information in this thread that can validate this claim. If you include the vitally important variable of viewing distance. Which was completely ignored in their statements.




Well, Mitch Dyer just flushed any of his credibility down the toilet. Most people in this thread totally disagree with him, its like he is reading only what he wants to see. Then to be so condescending, and the other dude in the tweet calling us assholes, pretty immature, and totally unprofessional.
 

gogosox8

Member
I don't understand, if resolutions doesn't matter to Ryan and he can't notice the difference then the Xbox 360 version of Titanfall is going to look the same to him so why did he insist everyone has to get it on the Xbox One?

Because reasons. That's why.
 

Cornbread78

Member
You hear that gentlemen? That's the sound of games journalists closing ranks because they fear we realise they don't have a fucking clue what they're talking about.


They did a deep scientific study about the human eye and it's ability to dicern 1080p resolution.. Be careful, they are attempting science...
 

leadbelly

Banned
Yeah, in general I'd say for the most part, that 50" rule of thumb for living room TVs works for live action footage.

But for video games it's a different story. The aliasing almost always gives it away.

What you're watching also factors into it. Why when people first started getting HDTVs, BBC Planet Earth was one of the first things they bought. The higher resolution was much more noticeable in nature documentaries like that than live action movies.
 

FiggyCal

Banned
This wasn't an exposé piece on shady resolutions, it was a podcast that was Xbox-centric. His "that's what I heard" comment was his rational for himself not really caring about the little difference he could perceive in two different resolutions.

Had he wrote an article about it and said it, ok, that's wrong. But this podcast is aimed at people that want to hear people that might have scoops riff with each other about their console of choice.

Only on the internet can somebody's offhanded comment about something so stupid get people riled up.

This resolution debate is akin to me watching a movie with someone when Bruce Campbell walks on screen :
"Sweet, Bruce!"

"who?"

"YOU DON'T KNOW WHO BRUCE CAMPBELL IS???!!!"

I was speaking more about his tweets than his initial comment. If he can't tell the difference; I can't fault him for that. But to be factually wrong and then say you don't care about being factually wrong -- is not a good attitude for journalists. I definitely think some people overacted initially and I'm sorry if the guy id being attacked. But I'm not a fan of his terrible attitude.
 
When you say "lol these guys say there is no difference, I can tell the difference," you are showing off that you don't really understand how little weight anecdotal evidence carries. But that's the large portion of the evidence presented in the case against the comment in this thread, anecdotal "I can tell easily." It doesn't really help prove one way or another.

Alright, fine, let's do some optics calculations.

  • A 50" screen with a 16:9 aspect ratio is about 43.579 inches (1.112m) wide by 24.513 (0.623m) tall.
  • At 1920x1080, the pixels would be 0.0227 inches (0.579mm) wide and tall. At 1280x720, they're 0.034 inches. (0.864mm)
  • The typical resolution for a human eye with 20/20 vision is about 2 arcminutes per line pair.
  • This means a feature is no longer resolvable when it's 10,801 times further away from the eye than it is tall/wide. (2 arcminutes / 360 degrees = 10801.08)
  • On a 50" display with a 1080p resolution, individual pixels can no longer be resolved if the viewer is 20.432 feet (6.228m) away from the screen. For the same display at 720p, it's 30.603 feet (9.328m).
I'm sorry, IGN, but you'll need to retake this class. I'll be giving the lectures, and I'm requiring you to sit an additional 10.171 feet away from the whiteboard.

So anecdotal.
 

CoG

Member
This is some apologist bullshit. Ok, have a dev release a 720p game on both systems and let the PS4 version spend those extra resources on gobs of AA, AF, shaders, etc.

PS: Selling my 1080p 50" plasma for a 768p shitty LCD, because, ya'know, there's no difference.
 



Wait, so Anthony Gallegos works for Zombie Studies? Yet he is calling "all" of the users on NeoGaf, one of the largest videogame forums in the world assholes? That is one way to win over gamers! If I was his boss, I would be pissed, you just called a large group of people that may buy your games "anal assholes" without knowing or meeting most of them!!



Wow, today was going very well for me, my wife worked, I took care of my 2 children, took them shopping, helped my father at his home while also watching my children, and I am an "anal asshole" Thanks Anthony!!
 
I can tell right away. I've told people their TV's are on lower resolutions.

Same. Recently did this at my parents, I switched it over and they immediately saw the difference. This notion that you cannot see the difference is absurd. Is the difference as drastic as it is on a static image? No, of course not, but it is there.
 
what about just standing still? before black flag got patched to 1080 on ps4 i thought everything looked far too pixelated when looking at distant to not so distant objects and it gave me a headache. when it got pushed to 1080 i didnt have this effect anymore
I have Blackflag on PS4. I didn't even spot the difference between pre- and post update image. Nobody knew it was running at a lower resolution until the pixel counters and the guys with the pixel counting equipment came and called it out.
 

werks

Banned
-Regardless of the original statement being technically accurate-

Why would they? From this thread it is apparent that many believe they are being paid by MS to lie. It is scary how many are stating it as a known fact instead of observed bias by only some. Others immediately began making offensive personal attacks at the staff. Not much use being reasonable with such an unreasonable user base.

Because they claim to be "journalists"? Real journalists admit to being wrong, even if they get abused on the internet for being wrong.

WAAH the internet is being mean to me because I was wrong on something I claim to be a subject matter expert on WAAAHH.
 

xxracerxx

Don't worry, I'll vouch for them.
I have Blackflag on PS4. I didn't even spot the difference between pre- and post update image. Nobody knew it was running at a lower resolution until the pixel counters and the guys with the pixel counting equipment came and called it out.

You cannot be fucking serious.
 
I have Blackflag on PS4. I didn't even spot the difference between pre- and post update image. Nobody knew it was running at a lower resolution until the pixel counters and the guys with the pixel counting equipment came and called it out.

AAA. AA. Indie

edit: Way to remove the image.
 
I don't follow. The point is that it depends how far you sit from the screen. Of course with portables and computers you'll be looking from closer where you'll notice the difference, but when you're on a TV, I don't see why it doesn't apply.

Yes viewing distance can apply to games too, I merely meant that the metric doesn't quite apply to games because the differences are much more noticeable because of how games render the image. You can easily see more stair stepping or "jaggies" in lower resolution games in addition to a blurrier overall image due to upscaling.
 

Sanic

Member
These guys could also be journalists and make sure they fully understand what they're saying before they say it.
 

Applecot

Member
I think the implication is that the people not on the forums have 2/20 vision.

It's one thing to argue that some people might not care. Sure fair enough some people don't care all too much.
To argue that people cannot PERCEIVE this difference. NeoGAF members I'm sure cannot achieve superhuman feats. (Can we?)
 

benny_a

extra source of jiggaflops
yeah a pixel is made up of 3 sub pixels, you can see them if you get very very close to your screen(like a few cm away) so 1080p is actually 3240 sub-pixel P. but you need to get a lot closer than 2m on a 50" screen to see any of the sub pixels. but shouldn't you be able to see them according to his calculation?
No. He is only talking about resolving an individual pixel. So you can tell the difference between a yellow pixel next to a black pixel.

The calculation is not about resolving the red and green sub pixels in the above yellow pixel. That's a different calculation and not accounted for.
 

Guerrilla

Member
I have Blackflag on PS4. I didn't even spot the difference between pre- and post update image. Nobody knew it was running at a lower resolution until the pixel counters and the guys with the pixel counting equipment came and called it out.

lol, this picture perfectly reflects my feelings on this
 

tookhster

Member
I can tell the difference between 30 and 60 FPS, but I honestly can't tell the difference between 1080 and 720p on either of my TVs/monitors. I never looked into it that much because I thought the difference was minuscule, but apparently it's a deal breaker for a lot of people here.
 
I have Blackflag on PS4. I didn't even spot the difference between pre- and post update image. Nobody knew it was running at a lower resolution until the pixel counters and the guys with the pixel counting equipment came and called it out.

i didnt know there was a resolution difference either i just knew the pixelated effect gave me a headache and after the patch it looked felt alot smoother. didnt cause me cranial anguish. I am on a 50 inch tv five or so feet away though
 

Cuburt

Member
This GAF reaction is for more ridiculous than the offhand comment they made in a video where they talk about the ways the resolution does matter as a difference between the different versions.

They forget to mention distance you are away form the screen and people bring up being able to notice the difference on their 22" monitor they are sitting 3 feet away from.

*slow clap*
 
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