As far as I can tell, there are two likely causes:
1. The improved lighting was dropped at the end of development because framerate problems couldn't be resolved during the optimization phase. This means the improved lighting could be in the PC port but I can easily see Namco/From not putting in the extra effort. Not when they can repackage it for a PS4/XBone release.
2. The improved lighting was dropped due to overwhelmingly negative player feedback. Maybe the whole pitch-black-without-a-torch thing isn't fun in practice. ..but if this is the case, From would have known about the complaints ages ago, well before the videos from two months ago were released. How could they get so far into development of a mechanic they knew was shit?
1. The improved lighting was dropped at the end of development because framerate problems couldn't be resolved during the optimization phase. This means the improved lighting could be in the PC port but I can easily see Namco/From not putting in the extra effort. Not when they can repackage it for a PS4/XBone release.
2. The improved lighting was dropped due to overwhelmingly negative player feedback. Maybe the whole pitch-black-without-a-torch thing isn't fun in practice. ..but if this is the case, From would have known about the complaints ages ago, well before the videos from two months ago were released. How could they get so far into development of a mechanic they knew was shit?