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Dark Souls 2 Lighting changes/Downgrade

-tetsuo-

Unlimited Capacity
Don't mistake "not getting it" for disagreeing with, and being dismayed by this reaction.

To me its like an episode of "My Super Sweet Sixteen" where the birthday kid throws a hissy fit because they just got a really nice car for their birthday, just not the exact thing they wanted/were promised.

Its childish, toys-out-the-pram, acting-out in my view. You don't summarily ignore and discard what you actually got, just because it isnt exactly what you wanted without being called a spoilt brat.

Wut
 
Hopefully you do so at a discounted price, I never understood buying a game twice full price no matter how much disposable income one has.

Well at least the PC version doesn't cost as much as the console version, I snagged pre-order for 38 bucks on GMG. (Discount code plus 2 dollar credit I had for some reason)
 
Hopefully you do so at a discounted price, I never understood buying a game twice full price no matter how much disposable income one has.

The game is that good. I like to support good games on PC, especially good Japanese games. No issue buying it for $40 off GMG and money is not an issue if the game is good enough to warrant two purchases. Cute that you try to give people game buying advice tho!
 
I've only been casually following this topic, and while I'm sure the game still plays well... god damn if they didn't manage to make it look incredibly ugly in some areas, especially compared to what was shown in the previews (or at least that's my impression upon seeing some of the comparisons people have done in the thread). Quite a bit disappointed. I'm waiting for the PC version, so we'll see how that looks. It would certainly be nice if the richer lighting effects were reinstated for that version, but I sincerely doubt it, unfortunately.
 

Garcia

Member
I totally understand what has people upset, I'm just not seeing why it's such a huge deal. Obviously being bait-and-switched sucks. But the game is still fantastic. This isn't an Alien Colonial Marines situation where they lied with previews and then the game was dogshit on top of it. Gameplay will always trump graphics in my mind.

That being said, it still sucks that the whole thing got a downgrade (even though I think a PS4/XB1 release is coming) and From should issue an explanation. We can't keep letting bait-and-switches like this go on. But I'm kind of glad the game is no longer a massive Tomb of the Giants.

Man, I'll have to disagree with you here.

Even though the gameplay and the online options of the game work like a charm you just can't forget how buggy it is. There are so many problems that hurt my enjoyment with it, loading times being the worst offender. There's almost always menu lag, mob flickering, incomplete animations, unpolished looks, etc.

I never, ever ran into something like that in the original Dark Souls. The console version is definitely rushed.

Edit: That being said, yes, when the game works it IS one of the must enjoyable Co-op RPG experiences I've had recently.
 
I honestly don't hesitate to call this great looking at all.

iqKlfRFV9WByZ.gif


Also, this is nitpicking, but I liked the way the fog doors looked in the old build than in the new one...

That looks effing amazing. Such disappointment...
 

Mkilbride

Banned
It would be great if the PC version ended up looking like this.

However, I'm not holding my breath. I honestly believe it'll look like the Consoles, it'll have trouble holding 60FPS, despite Froms claims, and that a PS4 / Xbone version will come out 6-8 months as the "Ultimate Edition".


By the way, first post on a 2009 account, no idea why I had an account for this site and never posted before. How odd.
 

The Lamp

Member
Early/mid game spoilers below that highlight how detrimental the lighting changes are:

in No Man's Wharf, there is a giant torch you can light hanging from the ceiling by using a Pharros Lockstone. Considering this is one of the first truly brutal areas of the game, finding this giant torch would basically be a momentous, triumphant step forward, as it lights the whole area. With the original lighting I imagine this could have been a pretty iconic moment, as it would have bathed a huge pitch-black area in firelight.

As it stands, though, it makes a few enemies slightly annoyed at the fire and back off a bit. It's a total waste of a Lockstone. You can see everything without torches, so lighting the giant one is pointless.

Very true. I felt like I wasted a lockstone.
 

UnrealEck

Member
re-instated for the PC version...

People keep saying this. It's driving me bat shit. No one knows the lighting was even downgraded for PC. In fact, due to how late in development it seems to have changed, it would be very reasonable and probable to assume the lighting system and pretty much the game as it was shown on IGN for example, is how the PC version is and will be on release.
Obviously the lighting had to be toned down in the console version (along with other things) because they didn't find performance up to the standards they wanted.
 

A-V-B

Member
It would be great if the PC version ended up looking like this.

However, I'm not holding my breath. I honestly believe it'll look like the Consoles, it'll have trouble holding 60FPS, despite Froms claims, and that a PS4 / Xbone version will come out 6-8 months as the "Ultimate Edition".

Prediction: "Ultimate Edition" advertised to look better, but when it comes out it's only marginally improved, but media will say, "LOOK YOU GOT WHAT YOU WANTED, YOU ENTITLED GAMERS, STOP COMPLAINING!"

:)
 

JoeFenix

Member
Man, just got done with the Shaded Woods area....

It's like a retro King's Field graphics homage or something. It looked awful but kind of in an endearing way hah!

I guess I've made my peace with the whole downgrade at this point, there's no way the PC version will bring areas like that one up to par visually. I just don't see them investing that much extra work into doing that.

Some areas wouldn't look great even with the old lighting engine, the geometry and textures there are definitely close to PS2 levels. No exaggeration.
 

skullwolfgp

Neo Member
So, after having played the game for about 10 hours now, I am pretty sure the TGS demo and the final game are the same as far as lighting goes. The lighting changes drastically when you light a torch. Everything outside the light radius gets darker and the torch light (and certain other light sources such as bonfires) still casts dynamic shadows. The place shown in the gifs basically looks like the TGS demo when you go down there with a lit torch.

From the other thread

Here's a good shot of the missing lighting effects between those two videos
Network Test:
iipYs7AMyAicj.png


Retail, missing shadows on the tree and bridge :
ineXV8ScCvDmI.png

ib2Ilu92pQWq7Q.png
 

III-V

Member
So, after having played the game for about 10 hours now, I am pretty sure the TGS demo and the final game are the same as far as lighting goes. The lighting changes drastically when you light a torch. Everything outside the light radius gets darker and the torch light (and certain other light sources such as bonfires) still casts dynamic shadows. The place shown in the gifs basically looks like the TGS demo when you go down there with a lit torch.

The difference is that now you do not need the torch to see. Like others have mentioned, the torch can still illuminate the surroundings. However, if you go no torch, you still get an ambient grey/washout look instead of the blackout you would expect.

Side note: I am still getting destroyed and enjoying the game. Just a bit stunned and disappointed that the light/dark:shield/torch mechanic that was touted at every showing is now utterly missing.
 

Garcia

Member
Jesus Christ.
Hideous Woods. Fugly.

That's all.

Man, just got done with the Shaded Woods area....

It's like a retro King's Field graphics homage or something. It looked awful but kind of in an endearing way hah!

Homage. . . Right. . . xP
 

Brandon F

Well congratulations! You got yourself caught!
Early/mid game spoilers below that highlight how detrimental the lighting changes are:

in No Man's Wharf, there is a giant torch you can light hanging from the ceiling by using a Pharros Lockstone. Considering this is one of the first truly brutal areas of the game, finding this giant torch would basically be a momentous, triumphant step forward, as it lights the whole area. With the original lighting I imagine this could have been a pretty iconic moment, as it would have bathed a huge pitch-black area in firelight.

As it stands, though, it makes a few enemies slightly annoyed at the fire and back off a bit. It's a total waste of a Lockstone. You can see everything without torches, so lighting the giant one is pointless.

Yep, just used this myself, felt cheated when I discovered what it did.
 
Q

Queen of Hunting

Unconfirmed Member
looks like in some of the other builds, there was some tesselation going on aswell
 

Morrigan Stark

Arrogant Smirk
THIS IS MADNESS!
lol, you do realize that's a glitch right? Some wonky shit like that happened in Dark Souls 1 too sometimes.

Very true. I felt like I wasted a lockstone.
Yep, just used this myself, felt cheated when I discovered what it did.
Disagreed completely, I was very glad to have used that lockstone. I fail to see how it would have been different in the other build too; you could also use the torch to illuminate the area either way? This light from the lockstone makes the annoying enemies far easier to handle. They'd be terrifying without the lockstone.
 
D

Deleted member 10571

Unconfirmed Member
You don't know anything. Please stop doing that.

I really, honestly hate people pretending to know shit and not stopping to spew it out every other post, without any explanation or proof or background. So annoying.
 

Kingduqc

Banned
It would be great if the PC version ended up looking like this.

However, I'm not holding my breath. I honestly believe it'll look like the Consoles, it'll have trouble holding 60FPS, despite Froms claims, and that a PS4 / Xbone version will come out 6-8 months as the "Ultimate Edition".


By the way, first post on a 2009 account, no idea why I had an account for this site and never posted before. How odd.

It will look like the console version but with better texture, literally 4 times the pixel count, 60 fps, more AA and some fancy post procession, but you know, it will totally be the same right? Beside no tearing or frame drops in the low 20's. Totally the same
 

Soriku

Junior Member
About the PC trailer, the last shot shows the sorcerer enemy in the hallway and the old fog gate, both of which are gone in the console versions. If the PC trailer retains those, it would make the downgrade seem even stranger.
 
It will look like the console version but with better texture, literally 4 times the pixel count, 60 fps, more AA and some fancy post procession, but you know, it will totally be the same right? Beside no tearing or frame drops in the low 20's. Totally the same
Aside from that the only difference is the lighting which I ccan believe was removed to get the gane running on consoles. Why remove it from PC if it can handle it. Keyword remove as in do more work to make the game look worse for no reason?
 

zma1013

Member
After playing this for quite a bit, I've come to the conclusion that overall, the game does not look as good as Demon's or Dark Souls. Most textures are flat and boring, geometry seems a lot more simple, the backgrounds have incredibly noticeable and ugly 2D pictures noticeable from the very start of the game, and certain places that obviously were meant to be darkened are lit grey, showing flaws that were probably meant to be hidden.

What I mean by that last point is that if you remember back, there was a level in Demon's Souls called the Valley of Defilement, and there was a swamp area where you come out to a ledge and everything in the distance is pitch black and the only things you can see are faint torch lights. Well in one of the areas in Dark Souls 2, there is a similar places that seems like it should also be pitch black in the distance hiding ugly things like repetitive textures spread across a cave wall, but it's not, and instead I can see every single thing and it looks bad. At one point, looking a certain way, you can actually fill up your entire screen with one particular cave wall texture repeated over and over on a very simple wall. Mind you, this is from the other side of the cavern and it's probably not something you're supposed to see. It should be completely black from that far away.

I just played a good portion of Dark Souls right before I received Dark Souls 2, so I'm not just working from long term memories. I feel the switch to the new engine, making PC lead platform and downporting, and other questionable actions like allowing your character to see everything when it's pretty obvious certain elements were meant to be hidden hurts the visuals for these consoles versions. The few new things DS2 brings to the table visually doesn't seem to make up for the things I feel have actually gotten worse.

That being said, I can't put the damn game down. It's so damn fun. It just sucks that as I'm playing it and having fun, I'm constantly being reminded that I'm in a videogame and not in a expertly crafted world... a problem the previous games did not have.
 
After playing this for quite a bit, I've come to the conclusion that overall, the game does not look as good as Demon's or Dark Souls. Most textures are flat and boring, geometry seems a lot more simple, the backgrounds have incredibly noticeable and ugly 2D pictures noticeable from the very start of the game, and certain places that obviously were meant to be darkened are lit grey, showing flaws that were probably meant to be hidden.

What I mean by that last point is that if you remember back, there was a level in Demon's Souls called the Valley of Defilement, and there was a swamp area where you come out to a ledge and everything in the distance is pitch black and the only things you can see are faint torch lights. Well in one of the areas in Dark Souls 2, there is a similar places that seems like it should also be pitch black in the distance hiding ugly things like repetitive textures spread across a cave wall, but it's not, and instead I can see every single thing and it looks bad. At one point, looking a certain way, you can actually fill up your entire screen with one particular cave wall texture repeated over and over on a very simple wall. Mind you, this is from the other side of the cavern and it's probably not something you're supposed to see. It should be completely black from that far away.

I just played a good portion of Dark Souls right before I received Dark Souls 2, so I'm not just working from long term memories. I feel the switch to the new engine, making PC lead platform and downporting, and other questionable actions like allowing your character to see everything when it's pretty obvious certain elements were meant to be hidden hurts the visuals for these consoles versions. The few new things DS2 brings to the table visually doesn't seem to make up for the things I feel have actually gotten worse.

That being said, I can't put the damn game down. It's so damn fun. It just sucks that as I'm playing it and having fun, I'm constantly being reminded that I'm in a videogame and not in a expertly crafted world... a problem the previous games did not have.

I completely agree and also the level design just seems plain bad. Not even graphics wise. I've only like two areas so far. The Tomb Of Giants and the main town and I'm half way through the game.
 
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