So, it's been in development before the Oculus Rift?
Maybe not the Oculus-like version, but remember what Palmer did was nothing magical, it was to expected that it could be reproduced in "no time".
So, it's been in development before the Oculus Rift?
Oculus uses their own tracker, and while most of what's in it is off the shelf the components are by no means low quality. Form factor is another discussion entirely but for pure performance I don't see them having too much trouble matching Sony.
if it takes $2000 dollars to do VR 'confortably' then PS4 VR is completely impossible. With the greatest discounts in existance, the PS4 cant come anywhere close to $2000 dollars worth of parts and no 'coding to the metal' is going to bridge that gap.
So you are talking out of your ass.
3D audio sounds nice, it is integrated into the headset?
I'm not getting at anything. I haven't kept up the oculus so I wasn't sure how it worked.
And? there are a lot of games and demos for the Rift, but the thing is still on prototype.
Cause Sony is a huge company with better R&D (they are working with NASA)
(Oculus Rift is made from off the shelf parts, Sonys VR is made from custom made parts)
Sony has some of the best gaming 1st party Studios.
Sony has marketing money to spend on.
Sony isnt just talking about gaming software.
No, it's something that developers integrate into their engine. In a nutshell, it outputs the audio as if it was heard through ears (morphs around your head and such). As long as you use headphones, the effect works great. There aren't a whole lot of available solutions to this right now, which is what Sony is creating.
Here's an example (requires headphones): https://www.youtube.com/watch?v=HprNPCRyP40
It helps though that all components involved in a VR headset, Sony has expertise in and produce themselves.
It helps but it isn't necessarily better performance wise. We'll get a good idea tomorrow how they stack up once impressions start rolling in. Question is, is Oculus' prototype they're bringing to GDC still crystal cove or the newer prototype they've been demoing to people at their HQ (which is supposedly comparable to Valves prototype)?
Early prototypes:
So, it's been in development before the Oculus Rift?
I think this'll be pretty limited in the number of games that support it, a bit like Move. GT7 is a good contender if they can't sacrifice enough to get Driveclub at 60fps 3d.
This Sony VR is gonna skip the PS4, mark my words. This is gonna be delivered with the PS5.
Nahh, If Sony deliver their VR device during PS4 cycle I only expect games like Flower.
For me, its more about having that standard hardware connected to it. I don't want my VR experience dependent on ever increasing computing demands. Normally I can work around games enough for this not to be an issue, but the requirements of VR means the sky's the limit for that.
It helps but it isn't necessarily better performance wise. We'll get a good idea tomorrow how they stack up once impressions start rolling in. Question is, is Oculus' prototype they're bringing to GDC still crystal cove or the newer prototype they've been demoing to people at their HQ (which is supposedly comparable to Valves prototype)?
What are you talking about?They're saying VR is a medium yet haven't announce support for PC or any other device?
It's like announcing DVDs and being the only one able to use it...
Actually it's worse, if this is a medium like a book, TV, and such then does it make any sense to go against a standard? Feels like they are looking for another format war type deal.
And just like the prototype of oculus is improved as will the prototype of Morpheus.
Glad to see competition in the VR world heating up, but sad this will probably be locked to console. If I'm going to invest in a VR device I want to get the most out of it.
They're saying VR is a medium yet haven't announce support for PC or any other device?
It's like announcing DVDs and being the only one able to use it...
Actually it's worse, if this is a medium like a book, TV, and such then does it make any sense to go against a standard? Feels like they are looking for another format war type deal.
Good, don't want to be tied to the headset headphones
Is Rift announced for PS4?
Cause Sony is a huge company with better R&D (they are working with NASA)
(Oculus Rift is made from off the shelf parts, Sonys VR is made from custom made parts)
Sony has some of the best gaming 1st party Studios.
Sony has marketing money to spend on.
Sony isnt just talking about gaming software.
No OLED? That's disappointing.
There's no reason it can't be cheap with quality parts. The most expensive aspect, a 1080p 5" screen, is not exactly bleeding edge tech.People demanding cheap pricing for this need to get out. It needs to be quality, period.
Nahh, If Sony deliver their VR device during PS4 cycle I only expect games like Flower.
Is Rift announced for PS4?
The difference is, is that it's Sony's call whether they will allow it on the PS4 where in the case of the PC, it's just Sony's call since it's not a walled garden. Obviously, they don't want the Rift on the PS4 since it would compete with Morpheus.
For fuck's sake they just showed that Eve Valkyrie will be a VR game on PS4. Or do you think that looks like a Flower game too?
It'll be a newer prototype.
I'm not expecting Sony to "beat" Oculus when it comes to VR. It's hard to beat an open platform.
What I am expecting Sony to do better though is to get VR out to the mass consumer with VR, that is not top-of-the-line, but is good enough to make believers out there. Matching the CC prototype is already a big accomplishment.
OR fans must be delirious of the think OR will reach mass consumer when you require a pretty heft rig to run it that will cost minimum a thousand dollars. A thousand dollar PC is not mass market.
Maybe not the Oculus-like version, but remember what Palmer did was nothing magical, it was to expected that it could be reproduced in "no time".
It would have been announced for PS4 if Sony had allowed that. But Oculus will have Android support, will PS4VR support Android?
I'm with ya. I hear VR and think of stupid arcade games that were never really that fun. Fix this shit guerrilla.I'm going to continue to think VR is the dumbest thing I've seen in gaming in a long while....that is until I try it for the first time, be blown away, and then subsequently change my mind. Kudos to Sony, I hope some cool stuff comes out of it to force me to change my mind.
for VR to succeed on PS4, it will have to be an exercise in modesty. the PS4 won't be able to keep up with the high end stuff that people will be buying maxwell cards to run, and i hope sony can accept that and cultivate a decent library of unique titles of limited technical complexity, rather than attempt to punch above their weight and drown VR at birth in the eyes of the mass market.
Although, the HMZ-T1 was also before Oculus Rift's 2012 demonstration, AFAIK. Didn't people play PC games with that?
Well, it helps that Sony has one of the best array of 1st party studios on the world. I'm all for indie development, but it's only Sony that can pump 50 or 60 million dollars on a VR game. There's no other publisher willing to do that BECAUSE VR is not viable yet.
Sony is taking that risk because they are a literal part of this revolution.
I'm starting to get excited about VR.
Imagine something similar to Metroid Prime, with the UI incorporated into the visor, and aiming with the PS Move.
im guessing the lit 4 corners are used for the tracking??
Apparently according to palmer luckey, those kind of HUDs and interfaces including the one in iron man are horrible in VR and likely also true in real life. With eye tracking, this could be a lot better though