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Did Sony set the stage for E3 2014?

Tubie

Member
I think Sony's VR will come much later down the line (2016++?) and this years E3 will be all about Playstation Now.
 
PS4 + VR "Playstation Eyes" Headset + Minecraft. = Many Moneys.

Every kid will want one.

(kid as in ages 1-100)

I personally thing Media Molecules Sculpting game is gonna be like Minecraft/LittleBigPlanet 3000 and with VR.
 

Shig

Strap on your hooker ...
VR's awesome and all, but man GAF is way too bullish on it. This is Sony's 3D initiative happening all over again, and it's going to meet with the same tepid reception and drop-off of support. A $200+ Playstation-branded VR headset has about the same chance of catching wildfire as the Playstation-branded 3DTV they put out a few years back. Okay maybe not that bad, but we ain't going to be seeing a high tie rate, that's for damn sure.

If Sony were wise, they'd be harnessing the PS4's power and popularity to make a concerted grab at delivering more social, "friends on the couch" gaming experiences; Those are the types of experiences that made the Wii such a runaway success last gen, and the customers that responded to that are giving the cold shoulder to the Wii U; There's a ton of wayward lambs that are easy pickings for rounding up and bringing to a new home. But does Sony capitalize on this? No, instead, they're laser-focused on going the exact opposite direction, doubling down on gaming as a socially disconnected experience, erecting walled gardens with a peripheral that supports one player and puts them in literal blinders.

That's pretty much what happened with the Wii. You had mom/dad, or grandma/grandpa witness the experience, try it out, think they had to have one, bought it, used a couple times then never again or only if company was over. Putting on headgear is not that different from passing a controller and tying it around your wrist. I'm not saying this will put up Wii numbers or sales or anything, but the immersion people experience will impress many, I think.
The base experience they'll be witnessing is a person with something ridiculous on their head looking around at nothing like an idiot. It's a whole different ballgame than the readily apparent "hey that looks fun, let me try!" urging of involvement that a bunch of people gather around someone playing Wii Bowling was. Its very nature is totally divorced from attracting that kind of spectatorship, if you've got a room full of people that want to see what it's about, your only recourse is to have them take a number and show them one by one.
 

Mobius 1

Member
VR's awesome and all, but man GAF is way too bullish on it. This is Sony's 3D initiative happening all over again, and it's going to meet with the same tepid reception and drop-off of support. A $200+ Playstation-branded VR headset has about the same chance of catching wildfire as the Playstation-branded 3DTV they put out a few years back. Okay maybe not that bad, but we ain't going to be seeing a high tie rate, that's for damn sure.

If Sony were wise, they'd be harnessing the PS4's power and popularity to make a concerted grab at delivering more social, "friends on the couch" gaming experiences; Those are the types of experiences that made the Wii such a runaway success last gen, and the customers that responded to that are giving the cold shoulder to the Wii U; There's a ton of wayward lambs that are easy pickings for rounding up and bringing to a new home. But does Sony capitalize on this? No, instead, they're laser-focused on going the exact opposite direction, doubling down on gaming as a socially disconnected experience, erecting walled gardens with a peripheral that supports one player and puts them in literal blinders.

Sounds like you have as much evidence of its failure as the rest of the forum have of its success.
 
However, the creators of Oculus Rift said they had no interest in console development or compatibility because consoles are too "limited." So it may not be as simple as saying "Hey, we support Oculus Rift!" as you say, if the developers of Oculus Rift don't think it will work and aren't interested in the first place.
Thoughts and words can change real fast when you have a wad of cash worth a couple million waving in front of you. Especially for a start-up like Oculus Rift
 

Arkam

Member
Sony set the stage for Sony's E3... Maybe. All three, Sony,MS & Nintendo are trending below expectation and each in panic mode. I would be prepared for ANYTHING at E3 this year.
 
I'll point out the ps4 itself isn't really mainstream yet. So for most people it'd be a $200 investment (and I doubt it'd come with a pack in) on top of a $400 one. And most likely, there won't be a ton of support for a long time. Almost guaranteed that few outside of Sony themselves will put forth a huge effort for a while at least. And most people probably won't see the a huge appeal in a VR headset over just playing on a TV

I can see schools having them, rehab centers, retirement homes, and many others like sony has talked about. Being that they are partnering up with NASA and other non-gaming organizations. And they said they werent only focusing on games. People can explore Mars, the Sea, even learn to drive cars...

This can also be the second coming of the Playstation Move. Which many consider a failure compared the the Wii craze and the Kinect Xbox 360 craze... money wise.

But technically the Move is superior to them both on 1:1 motion.

Also pretending to hold a gun and pulling a trigger in a kinect isnt as intuitive/precise/fast as the move. So when people buy this they wont be disappointed like the Kinect.
 
Sony set the stage for Sony's E3... Maybe. All three, Sony,MS & Nintendo are trending below expectation and each in panic mode. I would be prepared for ANYTHING at E3 this year.

What metrics did you use to determine Sony are 'trending' below expectation?
 
Sony will reveal the VR, and somehow fuck it up and put a bunch of bullshit no one wants attached to it.

Microsoft will try to come up with something, and somehow make themselves look like bigger assholes than usual.

Nintendo will reveal nothing important, and will make no major announcements about the future of the company, and will by default be the "winner" of E3 on the basis of fucking up the least on their presentations.

Basically it will look like this (sans Ubisoft)-

b2d.gif

This is the reason why junior's get such a bad rep around here
 
You shut your fucking mouth! /LOL

(That wasn't actually supposed to be hostile - imagine me grinning while saying it.)

I dont see how... it isnt a 3rd person game.

They are really taking their time with that one.

I would much like to play a remake of The Last Guardian. :) PS4 Visuals and what not.
 

Ploid 3.0

Member
NaughtyDog.jpg

Insomniac R&C teaser.gif (wish)

You know how we talk about how close R&C gets to being like a Pixar movie, especially their asset commercial with CGI touchups. Imagine R&C on PS4 with Infamous image quality.
 
How would that cash get around both the consoles limitations?
I was more answering the second part of the statement. But the OR developers' statement includes consoles in general, as such that also means that they didn't/don't think that it could run on PS4 either. Obviously something is up in that case because Sony is doing it right now.

But if a hardware manufacturer really wanted to include support for OR, they would find a way. Now whether that way is good enough or not is up to debate

*disapproving head shake*
 
Sonys VR stuff + some PS4 games and Nintendo revealing Zelda U and more Smash newcomers = I'm already satisfied with this years E3. Anything else is a bonus.
 
I think Sony is going to really ease into VR. They announced it at GDC to get things running on the development side as much as they did to hype consumers about the new technology. It feels like it's going to be holiday 2015 thing to me. They're going to need some great games built from the ground up specifically to showcase what VR can do, although I'm sure other games will still be VR compatible.

I, for one, am excited as hell for a new gaming medium. If it does what it's supposed to and catches on, this could be the biggest step in interactive entertainment since....interactive entertainment.

It amazes me that people still think this is the next Kinect. If you're going to talk shit about something, read up on it more first. It's fine to analyze the strengths and weaknesses on a forum (that's what we're here for), but a blind aversion to something that so many great developers and conscious gamers are already embracing makes you stand out like a sore thumb.
 
You really think that virtual reality will never be something indulged by the masses within our collective lifetimes?
Maybe, but again I don't think the mainstream consumers will find putting on a headset for an extended amount of time and fumble around their living room tripping over tables and stepping on small animals as appealing as GAF wishes it to be. Let alone when it's more or less an add-on and not the main focus of the system so when it doesn't pan out, no foul right? It wasn't the main focus of the system in the first place.

People will try it and ohh and ahhh and then put it down and go back to their regular controllers. It's cool tech, don't get me wrong, but that's about all it is right now, cool tech and not tech that the mainstream consumer would see as practical.
 

Nafai1123

Banned
how many people give a shit about vr stuff outside of gaf nevermind spending money on something like that

How many people cared about HDTVs without experiencing them in real life? Public interest now does not dictate public interest in the future.
 
You really think that virtual reality will never be something indulged by the masses within our collective lifetimes?

Once latency becomes a complete non issue and mobile devices are the equivalent of today's high end pcs there is no doubt in my mind this will take off, especially once you throw advanced haptics into the mix. Immense social spaces like Home for VR will bring this to even more people. Virtual tourism will especially draw in many people. We're at the point where it's gonna become stupid cheap to produce these things what with many of the components coming from the mobile space. Whether people like it or not it's coming, probably won't cause mass adoption this gen but I'm betting next will definitely send it to the moon and back.
 
Maybe, but again I don't think the mainstream consumers will find putting on a headset for an extended amount of time and fumble around their living room tripping over tables and stepping on small animals as appealing as GAF wishes it to be. Let alone when it's more or less an add-on and not the main focus of the system.

People will try it and ohh and ahhh and then put it down and go back to their regular controllers. It's cool tech, don't get me wrong, but that's about all it is right now, cool tech and not tech that the mainstream consumer would see as practical.

75 years ago nobody thought people would be staring at screens of light for 10 hours a day. Now 90 percent the civilized world does. Right now I'm sitting in a dimly lit room doing just that, listening to music on headphones. Is it really that much of a leap from that?

Here's an exercise: Write "$200+ peripherals" on the top of a sheet of paper, create one column labeled 'successes' and one 'failures', then start making the lists.

Report back if your 'successes' column has anything in it.

It's not that I want the thing to fail, but this industry has to really start identifying and prioritizing its audience-drawing opportunities better. There's a line of people that Wii lured to console gaming with social, inclusive local multiplayer experiences that are flooding out the exits, and rather than calling after them and trying to lure them back, Sony's over there extolling the virtues of one-player helmets. It's comically myopic.

Sony stated that it isn't a peripheral, it's a medium. And if it was a peripheral, then the Wii was a peripheral, and that was quite successful if I do remember correctly. But even comparing this to the Wii is stupid, because you can't. So now I'll ask you, what peripheral gaming device can you really compare this to? If your response is Virtua Boy, then yourealreadydead.
 

Shig

Strap on your hooker ...
Sounds like you have as much evidence of its failure as the rest of the forum have of its success.
Here's an exercise: Write "$200+ peripherals" on the top of a sheet of paper, create one column labeled 'successes' and one 'failures', then start making the lists.

Report back if your 'successes' column has anything in it.

It's not that I want the thing to fail, quite the contrary, but it's an uphill battle all the way to sell people on a peripheral with such a high point of entry. This industry has to really start identifying and prioritizing its audience-drawing opportunities better. There's a line of people that Wii lured to console gaming with social, inclusive local multiplayer experiences that are flooding out the exits, and rather than calling after them and trying to lure them back, Sony's across the way extolling the virtues of one-player helmets. It's comically myopic.

Sony stated that it isn't a peripheral, it's a medium. And if it was a peripheral, then the Wii was a peripheral, and that was quite successful if I do remember correctly. But even comparing this to the Wii is stupid, because you can't. So now I'll ask you, what peripheral gaming device can you really compare this to? If your response is Virtua Boy, then yourealreadydead.
It has the capacity to be a medium, but for the here and now, it's being proposed as a Playstation-branded item that asks to be a supplemental purchase to your Playstation-branded console. I get your point that consoles themselves could be considered peripherals to TVs, but it's going to be a long time coming before VR headsets have the infrastructure and ubiquity of content to be considered an alternative to the TV.
 

newjeruse

Member
Sony set the stage for Sony's E3... Maybe. All three, Sony,MS & Nintendo are trending below expectation and each in panic mode. I would be prepared for ANYTHING at E3 this year.
Prepare for ANYTHING, but expect a lot of third party co-marketing deals.
 

joecanada

Member
I honestly just can't see a technology that disconnects you from the world to the extent that virtual reality does really taking off. Not in that form.

Projection and AR, while not as immersive is immediately shareable, and can overlap with what other people are doing in your space. Like how today you can have one person watching TV while another reads on a tablet and another texts on the phone or watches YouTube all in the same room. Those are all private, but overlapping, easily shareable experiences and each person is still grounded in the same room and reachable. VR makes islands of us all, even when sharing space.

Maybe a middle ground develops over time, but I do think for the foreseeable future this will be niche for tech and gaming enthusiasts and a crutch/addiction for basement dwellers.

Dont' get me wrong, it can make for incredible games and offer up utility in other domains outside of entertainment, but as a big social phenomenon, or a game changer, or something MS requires a direct response to? Nah. Not like this.

People would risk dying at the wheel of a car just to text what they ate for breakfast or get fired rather than work without checking Facebook every 5 min. How is the world connected now? Through devices...

Got one billion dollar word right here

Porn
 
75 years ago nobody thought people would be staring at screens of light for 10 hours a day. Now 90 percent the civilized world does. Right now I'm sitting in a dimly lit room doing just that, listening to music on headphones. Is it really that much of a leap from that?

But the key difference is your TV/Monitor isn't being worn as a headset. Again it all comes down to would mainstream consumers be comfortable or even willing to be wearing a headset for any extended amount of time in a day? IMO, they probably wouldn't.
 
And then when game devs refuse to support it, it will unhappen.

You didn't see the presentation did you. Epic (Unreal Engine) Crytek (Cryengine), Havok, Unity, CCP Games (not an engine) and a bunch more are already signed up. Those are pretty heavy hitters, and it's early.

You're forgetting Sony's first party studios as well.

Oh yea, bazoom.

edit: can you name 2 developers that worked on Kinect games?
 

Prototype

Member
I think Sony's VR will come much later down the line (2016++?) and this years E3 will be all about Playstation Now.

I would be fine with this. I'm looking forward to Now and how it will work. Release Now, now and wrap up VR in the meantime.
 

Anth0ny

Member
You didn't see the presentation did you. Epic (Unreal Engine) Crytek (Cryengine), Havok, Unity, CCP Games (not an engine) and a bunch more are already signed up. Those are pretty heavy hitters, and it's early.

You know even Nintendo presents these logo slides when they unveil their new hardware, right?

It doesn't mean shit.
 

Nafai1123

Banned
And then when game devs refuse to support it, it will unhappen.


Yeah, OR really seems to be struggling with dev support...oh wait.

In case you haven't noticed, devs seem excited as hell at the prospect of VR. Passion in your chosen field is a good thing last time I checked.

Unless you're one of those people that think only AAA sequel #X counts as a game?
 
Here's an exercise: Write "$200+ peripherals" on the top of a sheet of paper, create one column labeled 'successes' and one 'failures', then start making the lists.

Report back if your 'successes' column has anything in it.

It's not that I want the thing to fail, quite the contrary, but it's an uphill battle all the way to sell people on a peripheral with such a high point of entry. This industry has to really start identifying and prioritizing its audience-drawing opportunities better. There's a line of people that Wii lured to console gaming with social, inclusive local multiplayer experiences that are flooding out the exits, and rather than calling after them and trying to lure them back, Sony's across the way extolling the virtues of one-player helmets. It's comically myopic.

I really don't think VR falls under your typical category of "peripherals". As Sony said it's more of sub platform than anything where the content made for it must be developed under a common set of ideals such as high performance with an emphasis on immersion. I also disagree that just because you're enveloped by it automatically that makes it this anti social thing. There's no reason why this can't be integrated into wider social landscapes where others with hmds are using it as well. It's not like local multiplayer has been a thing outside of Nintendo for some time.

This may end up being a fad this generation but I think it's unfair to lump this into the same category as motion controls, though the technology that went into that certainly helps this one.
 
Here's an exercise: Write "$200+ peripherals" on the top of a sheet of paper, create one column labeled 'successes' and one 'failures', then start making the lists.

Report back if your 'successes' column has anything in it.

It's not that I want the thing to fail, quite the contrary, but it's an uphill battle all the way to sell people on a peripheral with such a high point of entry. This industry has to really start identifying and prioritizing its audience-drawing opportunities better. There's a line of people that Wii lured to console gaming with social, inclusive local multiplayer experiences that are flooding out the exits, and rather than calling after them and trying to lure them back, Sony's across the way extolling the virtues of one-player helmets. It's comically myopic.

I like your style.

I agree with a lot of your points. This will be for the hardcore just as much as the rift. It will be expensive and lightly supported. If Sony really expected this to be their game changer they would have packed the camera in as it's required.

Despite all the console warz on here, the real battle is for Sony and MS to find a way to beat back mobile combined. Everyone hates mobile games and wants the industry to aim for the hardcore gamer, but it's an unsustainable business model. AAA games are getting expensive which is why you see Deva taking few risks. Everyone wants an old franchise revived but the devs have to look at the economics of it before they dive in.

Both Sony and MS need to find a way to expand the pie in order to keep the industry afloat.
 
Have just read the news, Q&A and saw the pics of the beast.

On one side it feels like it is still very far away from release...but then again why would they already show it off now? I feel there's a good chance for it to release at the end of 2014, which would be absolutely perfect. One thing is certain, E3 will yet again be very interesting, I'm very hype!
 
Sony will reveal the VR, and somehow fuck it up and put a bunch of bullshit no one wants attached to it.

Microsoft will try to come up with something, and somehow make themselves look like bigger assholes than usual.

Nintendo will reveal nothing important, and will make no major announcements about the future of the company, and will by default be the "winner" of E3 on the basis of fucking up the least on their presentations.

Basically it will look like this (sans Ubisoft)-

b2d.gif

Oh look, it´s the guy who hates Sony more than Bin Laden.
 
So what you're really saying is it's not virtual reality.
Not at all. It's a peripheral. Or a medium. Or an add-on. Or it's a revolution. Or probably it's really just an add-on. Let's not get caught up in try to figure out a creative label for it yet, when the real question is will mainstream consumers even consider buying this at all or is this just for the most core of core gamers.
 
I really don't think VR falls under your typical category of "peripherals". As Sony said it's more of sub platform than anything where the content made for it must be developed under a common set of ideals such as high performance with an emphasis on immersion. I also disagree that just because you're enveloped by it automatically that makes it this anti social thing. There's no reason why this can't be integrated into wider social landscapes where others with hmds are using it as well. It's not like local multiplayer has been a thing outside of Nintendo for some time.

This may end up being a fad this generation but I think it's unfair to lump this into the same category as motion controls, though the technology that went into that certainly helps this one.

Technically it is a peripheral, but it is one with such huge potential.

This is a game changer, quite literally.

When people see the type of incredibly unique gameplay experience it can deliver. I think they will bite. Not en mass, but enough.
 
Technically it is a peripheral, but it is one with such huge potential.

This is a game changer, quite literally.

When people see the type of incredibly unique gameplay experience it can deliver. I think they will bite. Not en mass, but enough.

The masses will follow, eventually.
 
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