The base experience they'll be witnessing is a person with something ridiculous on their head looking around at nothing like an idiot. It's a whole different ballgame than the readily apparent "hey that looks fun, let me try!" urging of involvement that a bunch of people gather around someone playing Wii Bowling was. Its very nature is totally divorced from attracting that kind of spectatorship, if you've got a room full of people that want to see what it's about, your only recourse is to have them take a number and show them one by one.That's pretty much what happened with the Wii. You had mom/dad, or grandma/grandpa witness the experience, try it out, think they had to have one, bought it, used a couple times then never again or only if company was over. Putting on headgear is not that different from passing a controller and tying it around your wrist. I'm not saying this will put up Wii numbers or sales or anything, but the immersion people experience will impress many, I think.
VR's awesome and all, but man GAF is way too bullish on it. This is Sony's 3D initiative happening all over again, and it's going to meet with the same tepid reception and drop-off of support. A $200+ Playstation-branded VR headset has about the same chance of catching wildfire as the Playstation-branded 3DTV they put out a few years back. Okay maybe not that bad, but we ain't going to be seeing a high tie rate, that's for damn sure.
If Sony were wise, they'd be harnessing the PS4's power and popularity to make a concerted grab at delivering more social, "friends on the couch" gaming experiences; Those are the types of experiences that made the Wii such a runaway success last gen, and the customers that responded to that are giving the cold shoulder to the Wii U; There's a ton of wayward lambs that are easy pickings for rounding up and bringing to a new home. But does Sony capitalize on this? No, instead, they're laser-focused on going the exact opposite direction, doubling down on gaming as a socially disconnected experience, erecting walled gardens with a peripheral that supports one player and puts them in literal blinders.
You shut your fucking mouth! /LOLThe last guardian was delayed due to project Morpheus
Thoughts and words can change real fast when you have a wad of cash worth a couple million waving in front of you. Especially for a start-up like Oculus RiftHowever, the creators of Oculus Rift said they had no interest in console development or compatibility because consoles are too "limited." So it may not be as simple as saying "Hey, we support Oculus Rift!" as you say, if the developers of Oculus Rift don't think it will work and aren't interested in the first place.
Thoughts and words can change real fast when you have a wad of cash worth a couple million waving in front of you. Especially for a start-up like Oculus Rift
I'll point out the ps4 itself isn't really mainstream yet. So for most people it'd be a $200 investment (and I doubt it'd come with a pack in) on top of a $400 one. And most likely, there won't be a ton of support for a long time. Almost guaranteed that few outside of Sony themselves will put forth a huge effort for a while at least. And most people probably won't see the a huge appeal in a VR headset over just playing on a TV
Sony set the stage for Sony's E3... Maybe. All three, Sony,MS & Nintendo are trending below expectation and each in panic mode. I would be prepared for ANYTHING at E3 this year.
Sony will reveal the VR, and somehow fuck it up and put a bunch of bullshit no one wants attached to it.
Microsoft will try to come up with something, and somehow make themselves look like bigger assholes than usual.
Nintendo will reveal nothing important, and will make no major announcements about the future of the company, and will by default be the "winner" of E3 on the basis of fucking up the least on their presentations.
Basically it will look like this (sans Ubisoft)-
You shut your fucking mouth! /LOL
(That wasn't actually supposed to be hostile - imagine me grinning while saying it.)
I was more answering the second part of the statement. But the OR developers' statement includes consoles in general, as such that also means that they didn't/don't think that it could run on PS4 either. Obviously something is up in that case because Sony is doing it right now.How would that cash get around both the consoles limitations?
*disapproving head shake*
Personally I couldn't care less about VR, show me the upcoming exclusives on both the PS4 and the Vita!
Maybe, but again I don't think the mainstream consumers will find putting on a headset for an extended amount of time and fumble around their living room tripping over tables and stepping on small animals as appealing as GAF wishes it to be. Let alone when it's more or less an add-on and not the main focus of the system so when it doesn't pan out, no foul right? It wasn't the main focus of the system in the first place.You really think that virtual reality will never be something indulged by the masses within our collective lifetimes?
how many people give a shit about vr stuff outside of gaf nevermind spending money on something like that
You really think that virtual reality will never be something indulged by the masses within our collective lifetimes?
Maybe, but again I don't think the mainstream consumers will find putting on a headset for an extended amount of time and fumble around their living room tripping over tables and stepping on small animals as appealing as GAF wishes it to be. Let alone when it's more or less an add-on and not the main focus of the system.
People will try it and ohh and ahhh and then put it down and go back to their regular controllers. It's cool tech, don't get me wrong, but that's about all it is right now, cool tech and not tech that the mainstream consumer would see as practical.
Here's an exercise: Write "$200+ peripherals" on the top of a sheet of paper, create one column labeled 'successes' and one 'failures', then start making the lists.
Report back if your 'successes' column has anything in it.
It's not that I want the thing to fail, but this industry has to really start identifying and prioritizing its audience-drawing opportunities better. There's a line of people that Wii lured to console gaming with social, inclusive local multiplayer experiences that are flooding out the exits, and rather than calling after them and trying to lure them back, Sony's over there extolling the virtues of one-player helmets. It's comically myopic.
Here's an exercise: Write "$200+ peripherals" on the top of a sheet of paper, create one column labeled 'successes' and one 'failures', then start making the lists.Sounds like you have as much evidence of its failure as the rest of the forum have of its success.
It has the capacity to be a medium, but for the here and now, it's being proposed as a Playstation-branded item that asks to be a supplemental purchase to your Playstation-branded console. I get your point that consoles themselves could be considered peripherals to TVs, but it's going to be a long time coming before VR headsets have the infrastructure and ubiquity of content to be considered an alternative to the TV.Sony stated that it isn't a peripheral, it's a medium. And if it was a peripheral, then the Wii was a peripheral, and that was quite successful if I do remember correctly. But even comparing this to the Wii is stupid, because you can't. So now I'll ask you, what peripheral gaming device can you really compare this to? If your response is Virtua Boy, then yourealreadydead.
What kind of medication do you have to take to achieve this level of skepticism?Sony's VR will just end up like the move: A addon that hardly anyone will use.
Prepare for ANYTHING, but expect a lot of third party co-marketing deals.Sony set the stage for Sony's E3... Maybe. All three, Sony,MS & Nintendo are trending below expectation and each in panic mode. I would be prepared for ANYTHING at E3 this year.
Stop trying to make VR happen guys.
It's not going to happen.
Not yet, anyway.
...but it is happening.
I honestly just can't see a technology that disconnects you from the world to the extent that virtual reality does really taking off. Not in that form.
Projection and AR, while not as immersive is immediately shareable, and can overlap with what other people are doing in your space. Like how today you can have one person watching TV while another reads on a tablet and another texts on the phone or watches YouTube all in the same room. Those are all private, but overlapping, easily shareable experiences and each person is still grounded in the same room and reachable. VR makes islands of us all, even when sharing space.
Maybe a middle ground develops over time, but I do think for the foreseeable future this will be niche for tech and gaming enthusiasts and a crutch/addiction for basement dwellers.
Dont' get me wrong, it can make for incredible games and offer up utility in other domains outside of entertainment, but as a big social phenomenon, or a game changer, or something MS requires a direct response to? Nah. Not like this.
75 years ago nobody thought people would be staring at screens of light for 10 hours a day. Now 90 percent the civilized world does. Right now I'm sitting in a dimly lit room doing just that, listening to music on headphones. Is it really that much of a leap from that?
And then when game devs refuse to support it, it will unhappen.
You're forgetting Sony's first party studios as well.
You didn't see the presentation did you. Epic (Unreal Engine) Crytek (Cryengine), Havok, Unity, CCP Games (not an engine) and a bunch more are already signed up. Those are pretty heavy hitters, and it's early.
I think Sony's VR will come much later down the line (2016++?) and this years E3 will be all about Playstation Now.
You didn't see the presentation did you. Epic (Unreal Engine) Crytek (Cryengine), Havok, Unity, CCP Games (not an engine) and a bunch more are already signed up. Those are pretty heavy hitters, and it's early.
And then when game devs refuse to support it, it will unhappen.
Sony can call it whatever it wants, that's the beauty of labels. I can call me taking a dump in the toilet that looks like Scarlett Johansson art, or just me taking a dump.Sony stated that it isn't a peripheral, it's a medium.
Here's an exercise: Write "$200+ peripherals" on the top of a sheet of paper, create one column labeled 'successes' and one 'failures', then start making the lists.
Report back if your 'successes' column has anything in it.
It's not that I want the thing to fail, quite the contrary, but it's an uphill battle all the way to sell people on a peripheral with such a high point of entry. This industry has to really start identifying and prioritizing its audience-drawing opportunities better. There's a line of people that Wii lured to console gaming with social, inclusive local multiplayer experiences that are flooding out the exits, and rather than calling after them and trying to lure them back, Sony's across the way extolling the virtues of one-player helmets. It's comically myopic.
Here's an exercise: Write "$200+ peripherals" on the top of a sheet of paper, create one column labeled 'successes' and one 'failures', then start making the lists.
Report back if your 'successes' column has anything in it.
It's not that I want the thing to fail, quite the contrary, but it's an uphill battle all the way to sell people on a peripheral with such a high point of entry. This industry has to really start identifying and prioritizing its audience-drawing opportunities better. There's a line of people that Wii lured to console gaming with social, inclusive local multiplayer experiences that are flooding out the exits, and rather than calling after them and trying to lure them back, Sony's across the way extolling the virtues of one-player helmets. It's comically myopic.
Sony will reveal the VR, and somehow fuck it up and put a bunch of bullshit no one wants attached to it.
Microsoft will try to come up with something, and somehow make themselves look like bigger assholes than usual.
Nintendo will reveal nothing important, and will make no major announcements about the future of the company, and will by default be the "winner" of E3 on the basis of fucking up the least on their presentations.
Basically it will look like this (sans Ubisoft)-
Sony can call it whatever it wants, that's the beauty of labels. I can call me taking a dump in the toilet that looks like Scarlett Johansson art, or just me taking a dump.
Oh look, it´s the guy who hates Sony more than Bin Laden.
Not at all. It's a peripheral. Or a medium. Or an add-on. Or it's a revolution. Or probably it's really just an add-on. Let's not get caught up in try to figure out a creative label for it yet, when the real question is will mainstream consumers even consider buying this at all or is this just for the most core of core gamers.So what you're really saying is it's not virtual reality.
I really don't think VR falls under your typical category of "peripherals". As Sony said it's more of sub platform than anything where the content made for it must be developed under a common set of ideals such as high performance with an emphasis on immersion. I also disagree that just because you're enveloped by it automatically that makes it this anti social thing. There's no reason why this can't be integrated into wider social landscapes where others with hmds are using it as well. It's not like local multiplayer has been a thing outside of Nintendo for some time.
This may end up being a fad this generation but I think it's unfair to lump this into the same category as motion controls, though the technology that went into that certainly helps this one.
Technically it is a peripheral, but it is one with such huge potential.
This is a game changer, quite literally.
When people see the type of incredibly unique gameplay experience it can deliver. I think they will bite. Not en mass, but enough.
And then when game devs refuse to support it, it will unhappen.
The masses will follow, eventually.