• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Project Morpheus - Sony VR headset prototype - unveiled

Steiner84

All 26 hours. Multiple times.
are there allready some impressions of the device?
reactions of People? Could People allready try it out?


It Looks so dope!
I wajnt it now!
Sadly Looks like not 2014..
 
Sony would use their own API for PS4, for the PC they'd support any API on PC (if they bring it to PC). MS probably wants to push DirectX on Windows, and will not support Valve's efforts (like they pushed aside OpenGL for gaming).

I assume we will see many VR headsets from different vendors in the future, supporting different platforms and their respective APIs.
Thanks for the explanation. I get it now.
 

DBT85

Member
Great. My concerns over VR still remain, and yes I have used the Rift. The idea of closing myself off from my surroundings and wearing something on my face do not appeal to me. If they get this running wireless then it'll at least resolve the issue of being wired in.

Also, ff they don't let it work on PC they are nuts.



I'm assuming this was already posted? lol

WBfJFli.png
 

Durante

Member
I just woke up, haven't read the entire thread, but I see no mention of persistence in the OP. Any information on that?

They're only cooperating with other VR technology "in spirit." No "standardized APIs."
Expected, but disappointing. A standardized API would make sense considering this seems to be a Rift in all but name.

Edit: WTF auto spelling correction.
 

wapplew

Member
I'm really happy that Oculus now has a hardcore rival. I want to see each team's competitiveness drive this technology through the roof.

Game on!

I want all of those VR companies come out with industry standard for VR together and each make their own device base on that.
The last thing we need for VR future is fragmentation on tech. If everyone on the same page, content developer get to reach bigger market, everyone wins.
 
The way I see it, this is how it will hopefully go down...

1) Hardcore gamer buys VR
2) Hardcore gamer shows VR to non-hardcore friend
3) Non-hardcore friend has a decent chance of going holy shit this is amazing
4) Non-hardcore friend decides he/she wants to buy it if the price is right
5) Non-hardcore friend shows VR to other non-hardcore friends
6)??
7) Profit

Seriously, just look at the reactions from people on youtube to the Occulus Rift. It's like nothing they've ever experienced before. Add in the higher level of accessibility on a console, and you never know what might happen.

8) non-hardcore put VR into closet after few years and never takes it out of it just like they did with Wii
 
Actually, regarding self-publishing and what sort of content can be delivered on PS4, is VR porn (or porn-like experiences) feasible on a Sony platform? I'm not asking if Sony will develop first-party sex games, but rather will their platform allow it?

Might be a huge advantage for Rift and its openness going forward if everyone needs to buy their virtual harems on PC.
 

gofreak

GAF's Bob Woodward
It looks so slick and sexy in those pics. I admit, the shape baffles me a little and I don't think I'll fully understand it until I see people wearing it. I'm really excited about this, but part of that is my Rift excitement talking. I'm making assumptions about Morpheus based on Rift, such as only being able to see screen. But OP says prototype models have a 90 degree field of view, while google tells me humans have a field of view of nearly 180 degrees. If I'm understanding this correctly, that is a lot less exciting and will hopefully be changed.

The Rift has a 90 degree horizontal fov so this would be in line with that. Valve's expectation of what 'presence' requires is also in line with this (110 diagonal = 90 horizontal)
 

Durante

Member
Well, they manufacture screens... Screen and graphics technology is their main expertise I would say.
Yes, but I don't know any Sony product with a low-persistence screen. So I was wondering if I'm missing anything. I have no doubt they can build one (slightly more doubt about driving it from PS4).
 

itsgreen

Member
8) non-hardcore put VR into closet after few years and never takes it out of it just like they did with Wii

Except that for instance in race games or flight sims, this has endless replayability.

But don't have seen an advantage yet for it above the Oculus headset...
 

DJ88

Member
At the end of the day most people wont be bothered to spend extra money to pay for a headset to strap on to play a game. I can see some devs upporting this in its first 6 months or so before giving up.


Maybe not to play a game, but they will to sit on the 50 yard line of the Super Bowl. Or to take a virtual tour of anywhere in the world.
 

Prototype

Member
The way I see it, this is how it will hopefully go down...

1) Hardcore gamer buys VR
2) Hardcore gamer shows VR to non-hardcore friend
3) Non-hardcore friend has a decent chance of going holy shit this is amazing
4) Non-hardcore friend decides he/she wants to buy it if the price is right
5) Non-hardcore friend shows VR to other non-hardcore friends
6)??
7) Profit

Seriously, just look at the reactions from people on youtube to the Occulus Rift. It's like nothing they've ever experienced before. Add in the higher level of accessibility on a console, and you never know what might happen.

I could see this happening. It's a mind blowing experience. Very easy to get excited by it.
 

EGOMON

Member
Playstation twitter: Some Project Morpheus VR demos at GDC: The Deep (evade dangerous sea creatures), The Castle, EVE Valkyrie, Thief. First come, first served!
Isn't EVE Valkyrie the same game was demoed on OR few months back ?
I feel like devs will be more comfortable to make VR games knowing that there is two platform they can sell their games on
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
Yes, but I don't know any Sony product with a low-persistence screen. So I was wondering if I'm missing anything. I have no doubt they can build one (slightly more doubt about driving it from PS4).

Until a few months ago we didn't even suspect they were working on VR. Yet here we are.
 

Lord Error

Insane For Sony
I'm guessing that rendering two separate views at 960x180 is more intensive than a single view 1920x1080?
Based on what I've seen of 3D games on PS3 (which were employing similar technique where the resolution in 3D was halved horizontally) with good programming, it is more intensive by some small amount. You could see for example in UC3 they had to scale down some effects a bit here and there, but nothing major.
 

DBT85

Member
Isn't EVE Valkyrie the same game was demoed on OR few months back ?
I feel like devs will be more comfortable to make VR games knowing that there is two platform they can sell their games on

Yes. They are developing for both.

Based on what I've seen of 3D games on PS3 (which were employing similar technique where the resolution in 3D was halved horizontally) with good programming, it is more intensive by some small amount. You could see for example in UC3 they had to scale down some effects a bit here and there, but nothing major.

So potentially there wouldn't be a huge drop in image quality between the 1920x1080 version and the VR version?
 

Durante

Member
I'm guessing that rendering two separate views at 960x180 is more intensive than a single view 1920x1080?
Yes. Not twice as intensive, but also not the same. For one thing, you're transforming all geometry twice. And you may also be somewhat less efficient at pixel shading. The exact relative performance impact depends on the game/scene.

That is, if you mean 2 960x1080 views ;)

Do you only know Sony's consumer eletronics products or did you ever come in contact with their pro stuff?
I know their OLED pro monitors and their HMZ-based medical products, as well as their high-end cameras. But none of their products, consumer or professional, I'm aware of has a low persistence screen. That's why I'm asking
 
So where's that DemonNite dude, he needs a tag, biggest tease of them all! I'd go with:

"One Tease to rule them all, One Tease to find them,
One Tease to bring them all and in the darkness bind them"

;)

He knew what was going on, he said something about blue and red pills (matrix, morpheus...) and he knew there'd be a diving demo for it.
 
Except that for instance in race games or flight sims, this has endless replayability.

But don't have seen an advantage yet for it above the Oculus headset...

The advantage is that it's on a home console!

But yeah, really I think that's it. The actual tech isn't going to break new ground over OR.
 

LAA

Member
Am I the only one gutted it may not work on PC... :(

Doubt anyone knows, but even if morpheus can be made to work on PC, would it still work well on games/apps that support Oculus Rift? Probably a bad example, but like using a PS4 controller on games that use 360 controllers. (Situation is better now there with the hide D S4 option, games I had trouble using it with work now), but I hope you get what I mean! ;)
 
My mind and body are equally ready for this.

Once this is out it will make watching TV feel like looking through a window. So many clever possibilities with this tech.
 

Skeleton

Banned
Am I the only one gutted it may not work on PC... :(

Doubt anyone knows, but even if morpheus can be made to work on PC, would it still work well on games/apps that support Oculus Rift? Probably a bad example, but like using a PS4 controller on games that use 360 controllers. (Situation is better now there with the hide D S4 option, games I had trouble using it with work now), but I hope you get what I mean! ;)

where is your master race nowwwwww......
 

Durante

Member
So potentially there wouldn't be a huge drop in image quality between the 1920x1080 version and the VR version?
Yes, if the 1920x1080 runs at a rock solid 60 FPS. (Or ~72-90 FPS, depending on how the persistence turns out on their final product)

Doubt anyone knows, but even if morpheus can be made to work on PC, would it still work well on games/apps that support Oculus Rift?
I don't know, but my guess is that sure it would. Besides the unknown persistence situation, from all the information currently available it looks like a Rift in a snazzier box. (and with a different mounting mechanism) The problem would be getting the spatial tracking HW to work, then it should be rather easily possible to write a software shim for the API.

From the official press release specifications

I assume USB is for power right?
I'll put my money on it being for tracking data. Like a Rift :p
 

Wiktor

Member
Am I the only one gutted it may not work on PC... :(

Doubt anyone knows, but even if morpheus can be made to work on PC, would it still work well on games/apps that support Oculus Rift? Probably a bad example, but like using a PS4 controller on games that use 360 controllers. (Situation is better now there with the hide D S4 option, games I had trouble using it with work now), but I hope you get what I mean! ;)

Well..somebody will surely make some unofficial drivers, but yeah, if you want VR on PC it propably would be wiser to go for Rift, especially since it will propably upgrade regularly.
 

Caayn

Member
Am I the only one gutted it may not work on PC... :(

Doubt anyone knows, but even if morpheus can be made to work on PC, would it still work well on games/apps that support Oculus Rift? Probably a bad example, but like using a PS4 controller on games that use 360 controllers. (Situation is better now there with the hide D S4 option, games I had trouble using it with work now), but I hope you get what I mean! ;)
You're not the only one. I'm afraid that the first generation of these devices will not support both consoles and PCs. It's time someone made a standard protocol for communicating with a VR headset. So that we won't need to buy 3 different VR headsets with a different logo so we can use it on every device.
 

Ushiwaka

Member
Project Morpheus is just the best name ever, lol.

The design is very interesting. Looking forward to see what it can offer in the future.
 

Durante

Member
You're not the only one. I'm afraid that the first generation of these devices will not support both consoles and PCs. It's time someone made a standard protocol for communicating with a VR headset. So that we won't need to buy 3 different VR headsets with a different logo so we can use it on every device.
That would absolutely be ideal technically and from a user perspective, especially if the HW is so similar in principle.

The issue I see is a corporate one. Everyone is smelling blood and wants to "own" the VR space. You don't do that with standards (unless you are extremely confident in delivering the best product).

Edit: Maybe 10 years from now the EU will mandate a standard :p
 
Top Bottom