- Jan 22, 2007
Can't wait to hear impressions tomorrow. Put all this speculating aside, and truly see what Sony can deliver.
I'm very happy with what they showed. My only concern is the 90 degree field of view. Can't we go beyond this? What's limiting from going to 110 or 120? I was reading about how the navy has a modified Oculus Rift that goes to 140 degrees FOV. I'm just hoping we can squeeze out as much FOV as possible, as it can make a huge difference.
The limitation is resolution : the wider the fov, the more "spread out" the pixels are. And since the screen resolution is already the weak point of VR headsets, you have to hit a compromise.