Scaling can be a very good thing if you're doing it in the right direction.
Besides, I never said anything about it. You seemed to be suggesting something akin to needing a different version of Direct X for every resolution that people want to run games at.
If you had the same headset design and swapped out the screen for a panel that was the same size but a different resolution, getting the new headset to work properly would be trivial. Resolution isn't nearly the issue that the other things are. (and those things really aren't much of one, either) All I was saying.
It looks and sounds very early and rough and I'm not convinced Sony knows how to do it right by what they've said nor that the PS4 has the power needed to push this kind of 3D tech at 1080p for high end games.
Nevertheless, it probably does mean more support for VR tech in general which is good news for Occulus. If a 3rd party supports one, they will likely support the other. But my money is still on Occulus being the superior experience.
I guess not, which is sad. The games I did play with support I did enjoy.
For me the Move allowed me to enjoy console shooters for once. Which is why i was sad to see Shadowfall lacking Move support. I'm rather bummed Sony was unable to encourage more games to include Move as a alternate control scheme.
I know, but even when they announced the Move at GDC they had a launch timeframe. Everybody is so coy about a VR release date and I was hoping this would change that (first to the market, get the ball rolling).
i realize it's a prototype.. it doesn't look appealing to me as a device that is meant to be worn on your head. that's my opinion, if that's something you'd strap on your head, cool. but as of right now, w/o seeing footage or a demo of how it actually works and without seeing a more streamlined design, my interest is pretty low for this piece of tech.
I predict a soft Spring 2015 launch. It could be as early as Winter 2014, but I doubt they'll have it together enough and they don't want to step on their normal Holiday 2014 sales advertising other than to mention that VR is coming.
It doesn't make too much sense to wait longer than Spring 2015. The PS4 that the goggles are attached to is a fixed quantity. Because of this I doubt that it would try to target higher than a 1080p output even if newer goggles could support it. So by Spring 2014 the basic capabilities of the goggles should be known. The only reason to delay at that point would be to wait for better hardware and lower prices. However, that ceases to be an issue if Sony treats this like a soft launch for early adopters. It'd be like what Google is doing with Google Glass. Sony could introduce updated VR goggles in the future, if needed, just like they could introduce a new controller design. Nothing would stop the old goggles from working as-is with games along with the new.
Sony should open this up to independent developers, and I'd expect that by Spring 2015 we'd have a good batch of smaller games to show off on the device. Think of all the best VR demos you've seen to date as a starting point for what to expect. AAA games should have a smaller VR mode that wold let you play a portion of the game in VR. As an example, imaging a game supporting a Horde VR mode.
If at all possible Sony should add the capability to the PS4 to display a non-VR image to the goggles. This would allow the Goggles to be used as a replacement for a TV for non-VR games.
Kind wondering how 3rd person games will work in VR. How well the out of body camera works...
In any case I'm happy because this will mean more 3d games and hopefully more 60fps games. Also I'm very interested to know more about their sound tech, which I presume is some kind of virtualization system.