Thanks for the explanation. I get it now.Sony would use their own API for PS4, for the PC they'd support any API on PC (if they bring it to PC). MS probably wants to push DirectX on Windows, and will not support Valve's efforts (like they pushed aside OpenGL for gaming).
I assume we will see many VR headsets from different vendors in the future, supporting different platforms and their respective APIs.
Expected, but disappointing. A standardized API would make sense considering this seems to be a Rift in all but name.They're only cooperating with other VR technology "in spirit." No "standardized APIs."
I'm really happy that Oculus now has a hardcore rival. I want to see each team's competitiveness drive this technology through the roof.
Game on!
The way I see it, this is how it will hopefully go down...
1) Hardcore gamer buys VR
2) Hardcore gamer shows VR to non-hardcore friend
3) Non-hardcore friend has a decent chance of going holy shit this is amazing
4) Non-hardcore friend decides he/she wants to buy it if the price is right
5) Non-hardcore friend shows VR to other non-hardcore friends
6)??
7) Profit
Seriously, just look at the reactions from people on youtube to the Occulus Rift. It's like nothing they've ever experienced before. Add in the higher level of accessibility on a console, and you never know what might happen.
Sony said they have low-persistence and "have a lot of experience experience in that area".I just woke up, haven't read the entire thread, but I see no meantion of persistence in the OP. Any information on that?
They do?Sony said they have low-persistence and "have a lot of experience experience in that area".
It looks so slick and sexy in those pics. I admit, the shape baffles me a little and I don't think I'll fully understand it until I see people wearing it. I'm really excited about this, but part of that is my Rift excitement talking. I'm making assumptions about Morpheus based on Rift, such as only being able to see screen. But OP says prototype models have a 90 degree field of view, while google tells me humans have a field of view of nearly 180 degrees. If I'm understanding this correctly, that is a lot less exciting and will hopefully be changed.
Well, they manufacture screens... Screen and graphics technology is their main expertise I would say. There's nothing inherently difficult with low-persistence hardware wise.They do?
Yes, but I don't know any Sony product with a low-persistence screen. So I was wondering if I'm missing anything. I have no doubt they can build one (slightly more doubt about driving it from PS4).Well, they manufacture screens... Screen and graphics technology is their main expertise I would say.
8) non-hardcore put VR into closet after few years and never takes it out of it just like they did with Wii
At the end of the day most people wont be bothered to spend extra money to pay for a headset to strap on to play a game. I can see some devs upporting this in its first 6 months or so before giving up.
The way I see it, this is how it will hopefully go down...
1) Hardcore gamer buys VR
2) Hardcore gamer shows VR to non-hardcore friend
3) Non-hardcore friend has a decent chance of going holy shit this is amazing
4) Non-hardcore friend decides he/she wants to buy it if the price is right
5) Non-hardcore friend shows VR to other non-hardcore friends
6)??
7) Profit
Seriously, just look at the reactions from people on youtube to the Occulus Rift. It's like nothing they've ever experienced before. Add in the higher level of accessibility on a console, and you never know what might happen.
Isn't EVE Valkyrie the same game was demoed on OR few months back ?Playstation twitter: Some Project Morpheus VR demos at GDC: The Deep (evade dangerous sea creatures), The Castle, EVE Valkyrie, Thief. First come, first served!
I expect (going by Yoshida's statements) that this thing will be priced at $199 to $249 (max).
Yes, but I don't know any Sony product with a low-persistence screen. So I was wondering if I'm missing anything. I have no doubt they can build one (slightly more doubt about driving it from PS4).
Based on what I've seen of 3D games on PS3 (which were employing similar technique where the resolution in 3D was halved horizontally) with good programming, it is more intensive by some small amount. You could see for example in UC3 they had to scale down some effects a bit here and there, but nothing major.I'm guessing that rendering two separate views at 960x180 is more intensive than a single view 1920x1080?
Isn't EVE Valkyrie the same game was demoed on OR few months back ?
I feel like devs will be more comfortable to make VR games knowing that there is two platform they can sell their games on
Based on what I've seen of 3D games on PS3 (which were employing similar technique where the resolution in 3D was halved horizontally) with good programming, it is more intensive by some small amount. You could see for example in UC3 they had to scale down some effects a bit here and there, but nothing major.
Yes. Not twice as intensive, but also not the same. For one thing, you're transforming all geometry twice. And you may also be somewhat less efficient at pixel shading. The exact relative performance impact depends on the game/scene.I'm guessing that rendering two separate views at 960x180 is more intensive than a single view 1920x1080?
I know their OLED pro monitors and their HMZ-based medical products, as well as their high-end cameras. But none of their products, consumer or professional, I'm aware of has a low persistence screen. That's why I'm askingDo you only know Sony's consumer eletronics products or did you ever come in contact with their pro stuff?
What happen to DriveClub. No new infos related to this VR headset was announced today.
Except that for instance in race games or flight sims, this has endless replayability.
But don't have seen an advantage yet for it above the Oculus headset...
oh man, imagine a gravity (movie) like game in VR..
Source? I do remember reading his post mentioning the pills
Nah I've got you a red pill and blue pill... take your pick
I can see at least one Gaffer being happy tonight
Connection interface: HDMI + USB
YesFrom the official press release specifications
I assume USB is for power right?
Am I the only one gutted it may not work on PC...
Doubt anyone knows, but even if morpheus can be made to work on PC, would it still work well on games/apps that support Oculus Rift? Probably a bad example, but like using a PS4 controller on games that use 360 controllers. (Situation is better now there with the hide D S4 option, games I had trouble using it with work now), but I hope you get what I mean!
From the official press release specifications
I assume USB is for power right?
Yes, if the 1920x1080 runs at a rock solid 60 FPS. (Or ~72-90 FPS, depending on how the persistence turns out on their final product)So potentially there wouldn't be a huge drop in image quality between the 1920x1080 version and the VR version?
I don't know, but my guess is that sure it would. Besides the unknown persistence situation, from all the information currently available it looks like a Rift in a snazzier box. (and with a different mounting mechanism) The problem would be getting the spatial tracking HW to work, then it should be rather easily possible to write a software shim for the API.Doubt anyone knows, but even if morpheus can be made to work on PC, would it still work well on games/apps that support Oculus Rift?
I'll put my money on it being for tracking data. Like a RiftFrom the official press release specifications
I assume USB is for power right?
Am I the only one gutted it may not work on PC...
Doubt anyone knows, but even if morpheus can be made to work on PC, would it still work well on games/apps that support Oculus Rift? Probably a bad example, but like using a PS4 controller on games that use 360 controllers. (Situation is better now there with the hide D S4 option, games I had trouble using it with work now), but I hope you get what I mean!
Am I the only one gutted it may not work on PC...
You're not the only one. I'm afraid that the first generation of these devices will not support both consoles and PCs. It's time someone made a standard protocol for communicating with a VR headset. So that we won't need to buy 3 different VR headsets with a different logo so we can use it on every device.Am I the only one gutted it may not work on PC...
Doubt anyone knows, but even if morpheus can be made to work on PC, would it still work well on games/apps that support Oculus Rift? Probably a bad example, but like using a PS4 controller on games that use 360 controllers. (Situation is better now there with the hide D S4 option, games I had trouble using it with work now), but I hope you get what I mean!
That would absolutely be ideal technically and from a user perspective, especially if the HW is so similar in principle.You're not the only one. I'm afraid that the first generation of these devices will not support both consoles and PCs. It's time someone made a standard protocol for communicating with a VR headset. So that we won't need to buy 3 different VR headsets with a different logo so we can use it on every device.