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Indie Games 2014 [April] Now Voting - Post 542!

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Zeth

Member
I just beat Grandmaster mode in One Finger Death Punch. That game is like digital crack for me, I still can't get enough.

And the little one-on-one videos from the dev in the credits are a surprisingly nice touch. I thought he came off extremely sincere and appreciative, made me feel good inside. And the rap video after the Grandmaster boss is pretty fun.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
I just beat Grandmaster mode in One Finger Death Punch. That game is like digital crack for me, I still can't get enough.

And the little one-on-one videos from the dev in the credits are a surprisingly nice touch. I thought he came off extremely sincere and appreciative, made me feel good inside. And the rap video after the Grandmaster boss is pretty fun.

One on one videos? What do they show?
 
I want to bring attention to a new Kickstarter game called Last Life. It's episodic and focuses on atmosphere and storytelling while being a "sci-fi noir adventure game."

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Zeth

Member
One on one videos? What do they show?

There's a short video after each mode is completed of the developer just thanking you for playing the game and for supporting indies. In the same vein as the quirky tool tips if you've seen those. It's basically just a webcam video of the guy in a chair talking to you, that's what I meant by that :p
 
I just beat Grandmaster mode in One Finger Death Punch. That game is like digital crack for me, I still can't get enough.

And the little one-on-one videos from the dev in the credits are a surprisingly nice touch. I thought he came off extremely sincere and appreciative, made me feel good inside. And the rap video after the Grandmaster boss is pretty fun.

Whoa! Awesome!
Man, I'm still in Master Mode. Tough as nails but one of the best games I've ever played.
Who would have thought that the restroom icon man was such a bad ass?
 
Javel-ein is amazing! It has the same core mechanics of Titan Souls, one hit and you die and you only a Javelin that once you throw you need to take it back. Each stage is an arena where you have to kill all the enemies to open the door to the next level. The music is good and the gameplay works very well.

Unfortunately I got stuck in one of the chapter 3 levels:
GmKK2ej.png
 
Javel-ein is amazing! It has the same core mechanics of Titan Souls, one hit and you die and you only a Javelin that once you throw you need to take it back. Each stage is an arena where you have to kill all the enemies to open the door to the next level. The music is good and the gameplay works very well.

Unfortunately I got stuck in one of the chapter 3 levels:
GmKK2ej.png
I don't exactly remember that level, but it looks like you'd have to throw your spear at such and angle that it would hit that enemy and then land on that patch of ground in the bottom left of the screen

---
Well that was fast. Tabletop Simulator is coming to Steam Early Access next week
http://store.steampowered.com/app/286160/
Kickstarter ended in March
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Okay, more impressions on the current $1 IndieGamestand deal on 1849:
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Played it some more and it is baffling how such a neat game is held back by some... platform specific constraints. The game is developed for mobile platforms and PC and is a peculiar mixture of both worlds. On one hand, the game has 50 resources, so there is a ton of building options in the later levels that you need to balance and fit into the limited terrain layout. Additionally, there is also a trading element, which allows you to buy resources from other cities, which is especially important because the campaign levels are structured around limited building options and the resources that you need to buy to mitigate the missing build options. It is highly enjoyable to work on these objectives for every level, which usually tasks you with exporting X resources and reaching a certain population. In comparison to other city builders, the several resource queues arent deep, with the sole exception of the living quarters which require a constant stream of a steadily rising amount of different resources to be happy (stone, lumber, clothing, furniture, food, booze, vicinity of school, religion and fun avenues), but the game still gets depth from creating a city layout that is balanced around not wasting money, still producing enough to keep the city running and mostly keeping the ever increasing demand of the population satisfied. I declared bancruptcy quite a few times already, so it seems challenging enough.

However on the other hand, its controls and overall features seem to be inspired too much by mobile development and the game would benefit a lot of asynchronous development for the PC version. Nothing about the general gameplay, because the gameplay works with its challenge focus, but the controls...Here are a few issues:
- building requires you to go through the menu every time instead of offering a key shortcut to build multiple buildings
- No stats at all, which hurts the game in my opinion since its never easily visible which resources are plentiful and which are needed
- Huge UI items, which makes scrolling through the building list a pain for example
- very simple graphical structure, no turning of buildings, very similar level layouts

This isnt a game to build huge and sprawling million population cities and more about building and managing the resource in- and output micromanagement of a small city and I really like it. I wish it looked a bit less like an iOS game, but I'll definitely write the devs and hope they add some convenience features, at least stats. I want stats, I NEED stats.

For $1? Recommended.
 

rybrad

Member
So one of my favourite indie developers Misfits Attic recently put up a pitch video for Duskers:
https://www.youtube.com/watch?v=atIJZQjefh4

If you've been around here for a bit you might remember a while back they did a 'vote for what game we develop next' type deal which this game sorta joint won. Gotta admit I was hesitant to like the concept of Duskers at first, in its earlier previews it just sounded too vast in its own concept to ever develop into something interesting. However, I'm very pleased to have been proven wrong and from this preview it looks like it is coming together rather nicely. Worth keeping an eye on if strategy roguelikes appeal.
I love me some rogue-likes and the concept seems to have improved a lot since I watched one of their early livestreams. It will be interesting to see how the game progresses over time.
 

Feep

Banned
I wonder if Apexicon is getting DoubleFine published?

In any case, I know the creator of Last Light, and he's an incredibly nice and talented guy. I'll admit, some indies can be a little...standoffish? Sam is the nicest dude in the whole wide world. BACK IT YO
 
A bit late, but here are some cool 7DRL/Procedural Death Jam/Cyberpunk Jam games I've been playing
Ragtag is from the developer of Hoplite. Ronin is still being developed for an eventual full release, so don't judge it too harshly. The IOS version of Power Grounds has more content than the PC version (endless arena, rebalanced powers, cleaner visuals)

Power Grounds - Free, $0.99 (PC, IOS)
img_grounds-8cfa6cde0031bc9a3da59f9351aa1ddd.png

http://www.axaxaxas.com/

Gather different powers to fight your enemies. Will you choose offensive or defensive abilities? The goal of the game is to escape alive, but brutal enemies will make the task very challenging.

Ragtag - Free (Browser)
BixalSKCAAAbgIW.png

http://ragtag.magmafortress.com/

You control a ragtag band of monsters attempting to loot treasure in a dungeon filled with heroes. Only one monster can be controlled at a time. Tag them out to let them regenerate health or access another set of abilities. The game focuses on area of effect, knockback-type abilities. Heroes can be killed instantly by knocking them into walls, traps and so on.

No More Bullets - Free (Browser)
nmb_wip3.png

http://orangepixel.itch.io/nomorebullets

No More Bullets is a "procedural death" jam game. Try and survive the procedurally generated world by luring, sneaking and most importantly avoiding contact with the monsters in the world.

Lamp & Vamp - Free (Browser)
lamp%20and%20vamp.png

http://www.globz.com/games/vamp/

"Lamp and Vamp" is a turn-based strategy game.
You are a poor lonesome Vampire, looking for your grave. But nasty hunters are trying to catch you.
Light is your main enemy, so use your powers wisely to stay in the shadow.

Ronin - Free (PC)
YGkHCBq.gif

http://itch.io/jam/cyberpunk-jam/rate/4256

Turn-based action platformer with ninjas. Smash windows, dodge bullets, kill people. Also grappling hook.

The Last Night - Free (Browser)
t85T9g.gif

http://timsoret.itch.io/the-last-night

The Last Night : a short, moody, cyberpunk adventure game in the spirit of Flashback & Blade Runner.

The Tallest Building - Free (Browser)
tallest%20building.gif

http://qwerty.ich.io/the-tallest-building

"An intense arena action game for the Cyberpunk Jam, with battles atop a huge skyscraper"
 
Another great release next week: Life Goes On
Been anticipating this for months, the demo was so good. Already preordered, can't wait for the 17th
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Got feedback on my questions from the 1849 devs:

Hi Marco -

Thanks for the feedback. A lot of the UI points you bring up are because we're trying to provide an identical user experience on both tablets and PCs - but we'll keep looking at it as we develop and we could introduce a separate UI for
PCs, but we haven't had time to look at that yet.

To a couple of your specifics...

Did you see the financial advisor window? That does tell you what your income/expenses over a given week are. There is also most likely another advisor coming that will detail resource production and consumption in greater detail.

Multi-build for houses and roads is coming.

We're contemplating auto-trade.

More varied terrains are coming - they're being built out right now, actually...

Thanks again for the feedback and we're looking forward to seeing your thoughts on NeoGAF!

If you have any other thoughts or questions as you're playing, feel free to send 'em over. We love hearing from players!

matt


Sounds great, but they really, really need auto-trade in this. It would improve them game a LOT in my opinion. Similar to the Cubesis controls that "worked" but are now way better because it reduced tedious work.
 
I'd like to bring some attention to Flying Hamster II, currently struggling pretty bad on Kickstarter. It's a beautiful-looking action/adventure game in the vein of Wonder Boy/Monster World. I think it looks really good and polished. I'm really hoping it succeeds, though it looks like it will be tough, as the goal is pretty high...

Platforms: Windows, and depending on stretch goals: PS4, Vita, Xbox One, 3DS, Wii U
Kickstarter: https://www.kickstarter.com/projects/612975670/flying-hamster-ii
GAF thread: http://www.neogaf.com/forum/showthread.php?t=796391

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I'd like to bring some attention to Flying Hamster II, currently struggling pretty bad on Kickstarter. It's a beautiful-looking action/adventure game in the vein of Wonder Boy/Monster World. I think it looks really good and polished. I'm really hoping it succeeds, though it looks like it will be tough, as the goal is pretty high...

Platforms: Windows, and depending on stretch goals: PS4, Vita, Xbox One, 3DS, Wii U
Kickstarter: https://www.kickstarter.com/projects/612975670/flying-hamster-ii
GAF thread: http://www.neogaf.com/forum/showthread.php?t=796391

6CzXsCq.png

98b3fa69d3c1af05810c2158b5797789_large.gif

hamster28cu2j.gif

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The game looks good I hope they manage to achieve the funding goal.
 
I just posted a thread about the hero trap. Smashworx put up an Alpha for it, and it's pretty damn good!

It's a super fast action roguelike with a cool system of combining powers. Here's the tread,

http://www.neogaf.com/forum/showthread.php?t=800547

And here's the direct link to the alpha

https://drive.google.com/folderview?id=0B2cfPEGZMLv8SW1JUkdYNDRpekk&usp=sharing

And here's a gif of the awesome attacks in combination.
543de117106572ce75c7362fdaa47b81_large.gif


Ohh yea, and the kickstarter if you want to join in.

https://www.kickstarter.com/projects/1055933980/the-hero-trap
 

Burt

Member
I just posted a thread about the hero trap. Smashworx put up an Alpha for it, and it's pretty damn good!

It's a super fast action roguelike with a cool system of combining powers. Here's the tread,

http://www.neogaf.com/forum/showthread.php?t=800547

And here's the direct link to the alpha

https://drive.google.com/folderview?id=0B2cfPEGZMLv8SW1JUkdYNDRpekk&usp=sharing

And here's a gif of the awesome attacks in combination.
543de117106572ce75c7362fdaa47b81_large.gif


Ohh yea, and the kickstarter if you want to join in.

https://www.kickstarter.com/projects/1055933980/the-hero-trap
Can't believe I haven't seen this, looks really good.
 
I'm a few years late to the party, but I'm finally playing Company of Heroes and it's fantastic. Made me a RTS fan overnight. Well, I guess Infested Planet is an RTS but not on that scale. Any good indie RTS games worth checking out?
 
I'm a few years late to the party, but I'm finally playing Company of Heroes and it's fantastic. Made me a RTS fan overnight. Well, I guess Infested Planet is an RTS but not on that scale. Any good indie RTS games worth checking out?

The only one indie RTS I can remember is Meridian: New World, but it's not released yet.
 
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