Infinite killed it. On purpose, I think. Levine seemed very set on killing absolutely everything, Evangelion-style.
I would respectfully disagree. I feel that Infinite is a very traditional game in almost every sense. The real charm is in an imaginative setting.
Secondly it's not necessary for us to be grateful simply because something is unique. Plenty of experiments are failures, no one is required to be ecstatic simply because one dealer's doses are a pretty color.
SystemShock?needs a new title. lifescare.
He wouldn't give anything specific about where the series may be headed in the future, but agreed with the interviewer's suggestion that the BioShock series overall has not reached its commercial potential yet.
And certainly it's been a great piece of business for us; it's been a profitable piece of business.
Why does this worry me...
Why does this worry me...
I'm confused,
Is he talking about the franchise as a whole? I was under the impression that despite it's excellent sales, Infinite wasn't a financial success - hence the closing of Irrational?
Then again I didn't follow the story that closely.
Weren't they in charge of Infinite's DLC, but then Levine saw what they were doing wasn't up to his standards, so he took it from them and made it himself?
I will laugh if they go back to Rapture... again. Enough of that dark and dank place.
If by gameplay you mean combat, that's usually been the weakest part of the Bioshock franchise.
Theoretically it allowed for an unlimited amount of stories to be told. Doesn't mean those stories NEED to be told.
Gratitude is better than taking innovation and creativity for granted. Progress is not magical automatic unstoppable. There are droughts that can outlast our lifetime.I would respectfully disagree. I feel that Infinite is a very traditional game in almost every sense. The real charm is in an imaginative setting.
Secondly it's not necessary for us to be grateful simply because something is unique. Plenty of experiments are failures, no one is required to be ecstatic simply because one dealer's doses are a pretty color.
I think part of the problem was investors didn't want to risk Levine's next titles taking five years each.
CEO thinks it could sell better = force out some online multiplayer garbage?
Cool! I hope they have more awesome ideas for game worlds. Under the sea, above the clouds and... surprise me!
It was good, just undercooked and neglected. Could still be worked into something special.Nothing new. BS2 had multiplayer. IIRC, people actually kinda enjoyed it.
'How do you do expand the market?'
CEO thinks it could sell better = force out some online multiplayer garbage?
2K Marin did wonders with Bioshock 2. I have faith in them continuing what Infinite established.
...Or, you know, they could just do a Bioshock game focused on Eleanor Lamb
Bioshock 2 had fun multiplayer, and the fact that it had multiplayer didn't stop it from being the best Bioshock game.
I think the difference with Infinite is that its story pushed boundaries in a lot of ways. Sure there were some very good stories in video games before, but Infinite topped many, if not all of them in its story. It may have had major flaws and some plot holes, but I view it in the same way as The Dark Knight Rises. It's flawed and a lot of people hate it for that, and there might be other games that feel satisfying without doing what it does, but it tries to go above tired tropes and cliches that fill video game stories and succeeds in such a way that looking back at it, it deserves some praise, if not a lot of praise.
Gratitude is better than taking innovation and creativity for granted. Progress is not magical automatic unstoppable. There are droughts that can outlast our lifetime.
Everyone excited for Shock of Duty 2016? It's sure to have a nonsensical plot twist, technobabble that treats some random scientific concept like literal fucking magic, and zero cohesion between the setting, plot, and mechanics. You know, all the elements that made Bioshock Infinite the greatest work of art ever conceived by the mind of a sentient being.
Well their CEO explicitly said they're asking themselves "How do you do expand the market?", so they at least want to raise sales somewhat.
But yes development costs are on the table top.
Infinite sort of shut the door on Bioshock for me. They either play along with it and you know variables and what not, or they don't play along and then they're doing it wrong.
Infinite killed it. On purpose, I think. Levine seemed very set on killing absolutely everything, Evangelion-style.
Infinite completely provided closure for this franchise.
Please let something die off with respect.