With 6 million sold, I imagine they feel like it sells great, they just need to be able to make them cheaper. A two to three year dev cycle with an efficient team is probably what they are targeting.
I don't believe the 2K Marin team that made Bioshock 2 is anything like what exists now. That game excelled in encounter and level design. It really captured the style of player-driven and player-instigated encounters and I feel like there are few shooters that do that (well, at least). Traps were actually useful in Bioshock 2.
But without the level designers, it's a total toss up as to whether a new Bioshock game will be any good.
Didn't Bioshock Infinite dropped in price quite fastly? A friend of mine tried to sell his copy 5 months after release and GameStop offered him 3. I was quite surprised
I agree that Bioshock 2 was quite a good game. I need to buy Minerva's Den someday.
The story was GOTY material. The genre wasn't fitting though and sadly the gameplay was shit.
I wouldn't say the game play was shit, more like average. The encounter design was the worst offender here IMO. While playing it felt as if I were playing something the team did in 6 months because they needed to release the game and they couldn't make what they wanted with that little time left.
And fuck the Banshee XD