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JUICY RUMOR: Next Resident Evil similar to Revelations, E3 2014, not RE7

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Vanillalite

Ask me about the GAF Notebook
Why is it the closest? Even fans seem to admit that half the game is not good. I don't really understand.

Chalk that up to setting the game on a ship.

I really do think just keeping the ideas but moving it from the ship/sea setting would fix a lot of the problems.
 

HF2014

Member
Am i the only one hoping for a RE game with still background like they did on the gamecube? I kinda hate RE the moment it became a 3D game. Code V is not bad, but it doesnt have the spectacular effect of the gamecube remake.

Seriously, havent beat a RE game sice Nemesis, i just lost all interest in all of em in the middle game somewhere.
 

PIRL0

Neo Member
great ! hopefully it will be next gen only and we will not see the dodge system from RER return.. that was one of the worst design decisions in the game also better story mode than the RER chapters like which is acceptable for RER because it was originally a portable game and i think this will be consoles only
 

Kasper

Member
I liked Resident Evil 2 and 3 back in the day, never played 4, loved 5 and had mixed feelings about 6. If anything I would prefer the series stuck with the more action oriented gameplay of 5 and Chris' part of 6 than try to recapture what Resident Evil once was.
 

Xpliskin

Member
A game in the vein of Jill's parts in Revelations with Claire, Barry and Hunnigan? Sign me up!
Not that the prospect of playing as Hunnigan is very exciting but didn't her VA say that she's in the next one a few weeks ago?
Whatever, just give me Claire and Barry.

Or maybe the duo from RE0 is back? That would also fit.

The VA teased reprising a role, but it could be anything, that's why it's a rumor.

The only lead we had is that the tease happened at Formosa Interactive, where RE6 VO took place, while she reprised her role for Skylanders at a different studio: Post Haste Sound.

If Hunnigan is back, leon is back --> Probably not in this spinoff
 

dmr87

Member
Whatever it is, I hope to god it's Cross-Gen.

I don't even.

If this is true then Capcom is on the right track. Revelations was a handheld console game so I can look past certain things but imagining a similar game with a full blown production on current gen consoles, then I'm on the hype train.
 

dab0ne

Member
It's odd to me that people keep mentioning Billy. I don't expect he'll return in any capacity unless I'm missing extra information outside of the games. He has no attachment to the incidents, he was only to be incarcerated there and his entire motive was to leave the city and escape imprisonment. He doesn't join Rebecca in her second fight through the RE1 mansion, and is only with her up until they can both escape RE0's scenario. His story seems to be done, he'd have no reason to return and no will to fight bio-terrorism.
He owes Rebecca one ;)
 

GulAtiCa

Member
I just hope whatever the next RE game entails is better then the shit RE6 was... RER actually had an atmosphere to it. The boat parts to the game was great. Snow/past chapters not to much
 

-MD-

Member
Am i the only one hoping for a RE game with still background like they did on the gamecube? I kinda hate RE the moment it became a 3D game. Code V is not bad, but it doesnt have the spectacular effect of the gamecube remake.

A game similar to REmake on Gamecube would be ideal yes, that's my dream but it'll never happen.
 
RER is not so good. They should just make RE6 with better encounter design and pacing and that'd be good.

This.

RE:R is not a very good RE, not a good old school RE and neither a good action RE game.

lol... seems like most of you saying revelations were terrible are probably people who are fps infested nowadays or aren't familiar with the first wave of the franchise..

REmake is one of my favorite games, and no, Revelations lS NOT a good showcase of what made the first RE great....
 
I'm never getting REmake 2 in the style of the first one am I? ;-;

Anyway I hope this comes to next gen. Trutg is I never played Rev outside of the demo (that was ok I guess) or 6 except the very beginning. Don't really know what to expect. Loved 5 in co-op tho.
 

Alfredo

Member
Ugh. I think Revelations is worse than RE6, and both games are pretty bad. At least RE6 had interesting combat.

There was that recent topic about how RE6 had the worst monster designs. Revelations EASILY has the worst character designs (sailor Chris withstanding).

But whatever. Maybe if they get rid of the stupid Genesis device scanning, that'd greatly improve the game experience.
 

Kikujiro

Member
I hope not, Revelations was such a disappointment, it didn't do anything good, at least RE6's gameplay was great, Revelations is just a boring game with the shittiest story of the series.
 
I still miss Jill, Lost in Nightmares wasn't enough for me (too short), though it was amazing.

I'd like to see Rebecca and Barry again, and i've never played Revelations so i really don't know what i could expect (though, personally, i don't hate RE:6. playing it Co-op with my brother was a lot of fun, the mechanics worked and the game has some great highs).
 

Sayad

Member
I think the things that happened in the last few years changed the industry's view about the opinion of core gamers. Between DmC/Hitman:A bad publicity, recent success of games targeting the hardcore audience and the X1's backlash, it's now obvious that core gamers' voice carry more weight than previously thought.
 

Epcott

Member
Was kind of hoping for REboot, with photo real open world Raccoon City that progressively gets more infected and messed up when you explore and complete sections of the hub Spencer Mansion. Or hell, just anything that deleted and restarts that convoluted mess of a story.
 

wrowa

Member
I've hoped for a RE:R sequel since the very moment I finished the game on 3DS however many years ago. I keep my fingers crossed that this will be it. A Revelation sequel with a little more polish and a reasonably bigger budget could be an absolute dream to play.
 

Jawmuncher

Member
Hopefully its better than REV.
It had the ideas but they werent implemented well.
also the setting will be the biggest draw. The queen zenobia was boring as hell for a re game.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
Despite the conflicting opinions Gaf may have on Revelations I would take another Revelations-like game over something that resembles Residents Evil 6.
 

Hesemonni

Banned
Revelations' biggest flaw was due to its 3DS roots and thus limited settings and budget.

As a game it's a lot more enjoyable than RE6 any day.
 
Haven't played RE6, but I enjoyed Revelations quite a bit for what it is: an attempt to produce a "console-style" RE game on a much less powerful platform with a fraction of the budget.

However, it is clearly a product of those limitations, and it doesn't exactly manage to transcend them, so I completely understand why much of GAF is a lot harsher on it than I am.
 
I'll be sad to see RE6's combat go since playing Mercs in that game is some of the most fun I had last gen, it truly is brilliant of you take the time to learn it.
The poorly designed campaign didn't allow it to shine as much as it could've but Mercs is a ton of fun.
The problem is that this type of gameplay doesn't go with the kind of campaign I want from an RE game, with slow pacing, tension and managing a limited amount of resources.
I wish they used RE6's gameplay in a new franchise instead.

Lost in Nightmares was the closest the franchise got but the ship parts in Revelations are also a good stepping stone.
Let's see if Capcom can surprise us. They seem to be listening, RE6's reception seems to have been a wake up call.
 
RE:R was great, but only on 3DS. Console controls were bad and the graphics looked good on the handheld, but not on the big screen. Not to mention that the way the chapters were split only made sense as a handheld title.
The ship parts were the best compromise between old and new since... ever. It obviously didn't completely play like the classics, but it felt much closer to survival horror than RE4 or the other insults ever did. The other sections were dumb shooting, but at least served their purpose in the very addictive RPG mode later on.
I also liked that the story despite being dumb at least did it's own thing and had nothing to do with the other games, except the two main characters.
 
Despite the conflicting opinions Gaf may have on Revelations I would take another Revelations-like game over something that resembles Residents Evil 6.

To be honest? Not me.

RE6 was a very flawed game, but it's great shooting mechanics gives a potential sequel, the chance to improve all the problems in the bloated level designed campaign.

RE:R is just a very dull experience, it falls flat in every aspect. As a callback to RE origins it fails to capture the aspects which made great the originals, and the action parts are way worst than RE6 thanks to boring shooting mechanics (which are basically a whatered down version of RE4) and even a dumber level design than RE6.
 

guill

Member
No ¨More Love¨ for poor Billy?
Billy_Coen.jpg


Actually I would like to know what happened to him, after escaping RE 0 they guy had a forest full of god knows what to traverse to actually escape Arklay o_o
 

Jawmuncher

Member
Im glad that re6 has slowly been earning new fans at least for its gameplay. Cant say the gane was flawless but it had a lot of fun when it tried and in mercs.
I wonder if this "rev" sequel is going to be capcoms start on trying to do horror for one series and action for the mainline.

if its a new series I personally would like a new cast or hell make a story game based off the outbreal characters.
Though ORC probably ruined that for all of us.
 

Somnid

Member
Well if that's the similarity to RE1 then let's call Revelations a 90/10 action/classic split. I felt like I was playing RE 4-6 the whole time I was playing Revelations and I'm a massive fan of classic RE.

It had shit enemies, a shit story, non-existent horror and constant action. I'm not sure why people want more of this.

There was a little more that but it took the best parts of classic RE (exploration), with the best parts of RE4 (gunplay and upgrades) and married them.

-Tension was better as every area wasn't a kill room.
-Ammo balance was better, it wasn't extremely limited like old RE (because that wouldn't jive with the gameplay) but you did need to decide if it was worth killing an enemy or avoiding it.
-Enemies were more menacing.
-It wasn't a QTE-fest

I like it because basically took a lot of the problems that had existed post-RE4 and fixed most of them. The enemy design wasn't great, true, and it had limitations because it was a first-gen 3DS game and yet it still compares favorably to a late-gen 360/PS3 with 10x the budget. People like it because it was moving forward, not backward like 5 and 6.
 
No ¨More Love¨ for poor Billy?
Billy_Coen.jpg


Actually I would like to know what happened to him, after escaping RE 0 they guy had a forest full of god knows what to traverse to actually escape Arklay o_o

My guess is Claire, Billy and Hannigan as protagonists.

(if the rumor is true)
 
Revelations' biggest flaw was due to its 3DS roots and thus limited settings and budget.

As a game it's a lot more enjoyable than RE6 any day.


Haven't played RE6, but I enjoyed Revelations quite a bit for what it is: an attempt to produce a "console-style" RE game on a much less powerful platform with a fraction of the budget.

However, it is clearly a product of those limitations, and it doesn't exactly manage to transcend them, so I completely understand why much of GAF is a lot harsher on it than I am.

It's probably thanks to those limitations that the game isn't filled with setpieces and explosions and instead feels a lot more focused than RE6. It's a shame they still felt the need to introduce those balls to the walls action levels which are terrible, but I honestly think that those factors forced them in the right direction when designing the main part of the campaign.
 
There was a little more that but it took the best parts of classic RE (exploration), with the best parts of RE4 (gunplay and upgrades) and married them.

-Tension was better as every area wasn't a kill room.
-Ammo balance was better, it wasn't extremely limited like old RE (because that wouldn't jive with the gameplay) but you did need to decide if it was worth killing an enemy or avoiding it.
-Enemies were more menacing.
-It wasn't a QTE-fest

I like it because basically took a lot of the problems that had existed post-RE4 and fixed most of them. The enemy design wasn't great, true, and it had limitations because it was a first-gen 3DS game and yet it still compares favorably to a late-gen 360/PS3 with 10x the budget. People like it because it was moving forward, not backward like 5 and 6.

A linear path with a couple of branching rooms is not exploration and much less the silly genesis thing....

- Argueable, tension =/= than fear, RE4 had tension too
- Not a single problem on ammo, I think I easily killed any enemy on my way. Resource management was one of the great things on RE classic games, RE:R has none of that...
- Not really, you still need to be surrounded to be truly in danger
- Except when you need to punch a guy.... :/
 
RE:R is the closest the RE franchise ever had to returning to survival horror since basically abandoning it from RE5 (or RE4 depending on some people). I would love to have the next game a return to its roots with modernized game mechanics.

Revelations is just as much an action game as RE4 and 5. People who think it's a return to survival horror are simply fooled by spooky environments and don't actually look at the gameplay. You can even strafe/move while shooting!

I'm fine with another Revelations, but I really hope they don't pull back too much from the glorious RE6 TPS mechanics for the next mainline RE. The backlash from game reviewers who would rather play another stale cover shooter than explore and learn new mechanics shouldn't matter, just continue evolving the gameplay.
 
Parts of RE:R are good, but they're not necessarily "survival horror" like the previous games. They're mostly inspiring in the same fashion that the few attempts at horror in RE4. But they are a sign that Capcom could probably still make a decent horror game if they really wanted to. Without hunters thrown in the midst of the stupid episodic format, RE:R could have been a "good" game in its entirety. Part of me wonders if parts of Capcom really did want to create a classic horror game, but were forced to dilute it in order to turn it into an action game. Note that being an action game doesn't really exclude a game from an attempt at horror, but neither RE4 nor RE:R are horror games in their entirety and the action genre tends to empower characters to the degree that it betrays the horror aspect of it. The classic games walked a very thin line.

We'll see what Capcom can turn out. Capcom is probably capable of a horror game, but the problem with RE:R really seems to be direction, planning, and maybe even writing.
 

Trick_GSF

Banned
Revelations wasn't perfect, but let us remember it was a 3DS game to begin with that was ported to consoles. While it has significance as a full sequel albeit without a number, it was never, ever fully fleshed out.

It was a fairly simple game. Not too many bells and whistles. Though it was "more like it" in regards to setting, some could argue, as I do. I'm willing to give a direct sequel and/or similar game another shot.
 

kunonabi

Member
There was a little more that but it took the best parts of classic RE (exploration), with the best parts of RE4 (gunplay and upgrades) and married them.

-Tension was better as every area wasn't a kill room.
-Ammo balance was better, it wasn't extremely limited like old RE (because that wouldn't jive with the gameplay) but you did need to decide if it was worth killing an enemy or avoiding it.
-Enemies were more menacing.
-It wasn't a QTE-fest

I like it because basically took a lot of the problems that had existed post-RE4 and fixed most of them. The enemy design wasn't great, true, and it had limitations because it was a first-gen 3DS game and yet it still compares favorably to a late-gen 360/PS3 with 10x the budget. People like it because it was moving forward, not backward like 5 and 6.

Most of that isn't really true. Just having rooms without enemies doesn't automatically create tension. Especially when the stages are short and the enemies are push overs anyway. Ammo balance was still borked. I never scanned and I still had plenty of ammo. It doesn't help that you can turn a simple pistol into a total hand cannon thanks to the customization system. Hell mode on the demo came close to doing something good but the final product never came close to reaching that.
 

xaosslug

Member
could THIS be xbone's big 3rd party exclusive? I can totally see Capcom being down to do an exclusive spin-off title, as long as MS is paying...
 
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