Winterfang
Banned
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#bringheroldfaceback
#bringheroldfaceback
Oh please. Like he's the only one to think so. It was a very well recieved game. Is it garbage because the vocal minority says so? As a huge fan of the original games I have no problem admitting it was a great game on its own merits. It did what it did well.Because you say so?
Because you say so?
With its reviews and sales record.
Such a compelling argument.
Perhaps they'll fully realize their ambitions this time around and ship a 4 hour rail shooter with QTE platforming and 6 hours of cinematics.
I'll take one of each with a side of fries please.
Rise? For real? COuldn't you find a worse title than RISE?? And what the hell, I thought "Tomb Raider" was the origin story, why more "rise" bullshit? jesus.
And yet still no new Legacy of Kain
All Access Live: Phil Spencer, Call of Duty: Advanced Warfare, Halo, Crystal Dynamics Game Announcement, and More
2:00 3:00 PM ET (11 AM Noon PT)
Eeh I'll take it for now, I'm a sucker.depends on how far you let them stuff that F2P game down your throat.
that first game was so fucking good yo
Can't disagree here. I loved and have fond memories of the first Tomb Raider games back on the PS1. I remember not even having a memory card yet and replaying levels since my progress wasn't saved but I didn't care.Oh please. Like he's the only one to think so. It was a very well recieved game. Is it garbage because the vocal minority says so? As a huge fan of the original games I have no problem admitting it was a great game on its own merits. It did what it did well.
GT E3 Schedule basically confirms something new from CD
Garbage, not quite, but it sure as fuck wasn't a tomb raider game. Just more generic OTS accessibility tied up with a fancy bow and BS PR. Intended for every brain dead gamer who can't think for themselves, tugging one out and having a circle jerk over it.
It has nothing to do with making enemies. It has everything to do being sick and tired of every AAA title accommodating the lowest common denominator so that everyone can pick it up and get that "AAA experience." Accessibility in favor of genuine creativity. Telling the player what to do, instead of teaching them what to do. Automated mechanics in favor of skill based execution. Cinematic "experiences" trumping gameplay driven character development and story telling. Waves of compartmental and lineal chaos overrunning an intellectual awareness of progression. Technical tricks in exchange for properly developed context.Wow. Didnt know people want to make enemies so eagerly.
Serious? If so, fuck you too.
Agreed, I can be harsh. But really, it's the bean counters and sell out devs that are insulting people. Not trusting the player to have a brain that can figure shit out, learn, and execute. And it's disgusting.You can go without insulting the intelligence of others next time. Don't be a douche.
It has nothing to do with making enemies. It has everything to do being sick and tired of every AAA title accommodating the lowest common denominator so that everyone can pick it up and get that "AAA experience." Accessibility in favor of genuine creativity. Telling the player what to do, instead of teaching them what to do. Automated mechanics in favor of skill based execution. Cinematic "experiences" trumping gameplay driven character development and story telling. Waves of compartmental and lineal chaos overrunning an intellectual awareness of progression. Technical tricks in exchange for properly developed context.
These games already exist, en'mass. The irony is that considering OG TR's gameplay on a conceptual and ideological level, being almost 20 years old, it offers something completely fresh to the industry - what is old is now new again, type thing. And it was completely stolen and molested for, well, whatever it is that we got. To many lap it up, and it pisses me off because nobody says it like it is - particularly those who should know better. As a gaming community we'll just keep getting mediocrity and rehashes because of it. That's the issue, nothing to do with making enemies. The craft of game design, on a conceptual level, suffers because of it.
Damn if this ain't one of the most accurate summaries of everything that is wrong with Tomb Raider.
The tragedy is that with the loss of OG Tomb Raider, we lost a genuine original in this industry. There continues now to be zero games left like it. We traded it in for homogeneity.
Having essentially tank controls on a character who meant to be super agile and quick was pretty dumb when you think about it.
Does that mean they had to go full on TPS? Probably not. I had no issue with Tomb Raider Legend. Really liked how they brought the older style into the modern era.