• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Resident evil

Arklite

Member
REmake is the best of the classic style games, RE2 is the best of the original classics (though I personally prefer 3), RE4 is the best of the action titles. In terms of co-op I feel its kind of a toss up between the last three games, but RE5 is the most polished and has the greatest of Villains.
 
REmake is the best of the classic style games, RE2 is the best of the original classics (though I personally prefer 3), RE4 is the best of the action titles. In terms of co-op I feel its kind of a toss up between the last three games, but RE5 is the most polished and has the greatest of Villains.

This is what good opinions look like! (although I still have a couple more games in the franchise left to play).

Except 5 is far and away the better co-op experience between 5&6. It's more polished, better designed, and the gameplay and level design actually force you to work together a ton. It's one of the best co-op games I've ever played, in fact.
 

Riposte

Member
Regardless of how good the combat mechanics may be, the game surrounding it is so, so poorly deigned.

The game surrounding it was fine, great at times even. There are certainly bad parts, but those were being surrounded by a good game. People who like the mechanics of RE6, but not the encounter design bother me more than people who flat out hate it at this point. The mechanics are worthless without the encounters.

EDIT: Chris campaign of RE6 is basically designed around specific character roles and working together (up until 4th or so chapter, where the characters have become more equalized). It has excellent co-op level design. The other two are more free-form, but still rather good examples of co-op content.
 
The game surrounding it was fine, great at times even. There are certainly bad parts, but those were being surrounded by a good game. People who like the mechanics of RE6, but not the encounter design bother me more than people who flat out hate it at this point. The mechanics are worthless without the encounters.

EDIT: Chris campaign of RE6 is basically designed around specific character roles and working together (up until 4th or so chapter, where the characters have become more equalized). It has excellent co-op level design. The other two are more free-form, but still rather good examples of co-op content.

I played through both 5&6 with the same friend. In 5 we constantly had to communicate, trade weapons, discuss tactics, etc. In 6 we pretty much just ran around doing our own thing countering enemies and shooting shit.

I very much disagree about the encounter design being good. And there are just so many terribly designed sections (every vehicle section, the terrible 'climb the skyscraper by alternating r1 r2 while being chased', that snowy hill you slide down if you get hit in one of jake's sections, all the re-used sections like that terrible one where you run around blowing up AA guns while giant trolls walk around, etc.)

And I thought that the level design was not good either, partly because the combat mechanics don't really require a lot of spatial positioning/navigating because it's so heavily based on getting in close to enemies and doing melee/counters. They often just throw you in a big open area and you just sort of rush enemies and the structures and layout of the levels don't matter much at all. In 5 because you couldn't move and shoot at the same time you had to really place yourself well, and it was easy to get overwhelmed (because you also can't counter) so you have to constantly find new vantage/choke points in the levels.
 

br3wnor

Member
Damn, had no idea the remake was considered such a beast. I've been trying to play the original on my Vita and am having a hard time with the controls and graphics (I play all types of old games no problem but these graphics/controls are real hard for me to get over)

Gonna try it out on Dolphin for sure
 
Damn, had no idea the remake was considered such a beast. I've been trying to play the original on my Vita and am having a hard time with the controls and graphics (I play all types of old games no problem but these graphics/controls are real hard for me to get over)

Gonna try it out on Dolphin for sure

Do ittttt. You won't regret it.
 

Mr Croft

Member
RE 2 is easily my fave one the story is just amazing... And it has the one scary moment that I have never forgotten till this day.

when the licker jumps out the two way mirror...
 

SZips

Member
RE2 is probably my favorite Resident Evil style game. RE4 is a great game but I never really felt like 4, 5, or 6 were really "Resident Evil" outside of name and characters. They changed the formula too much from the previous games, but I still enjoyed them regardless.
 
Anything RE4 and onward is not even Resident Evil. Whether those games are good or not is up to you, but they are not Resident Evil games. There aren't even zombies, just weird mutant parasite things.
 

Riposte

Member
I played through both 5&6 with the same friend. In 5 we constantly had to communicate, trade weapons, discuss tactics, etc. In 6 we pretty much just ran around doing our own thing countering enemies and shooting shit.

I very much disagree about the encounter design being good. And there are just so many terribly designed sections (every vehicle section, the terrible 'climb the skyscraper by alternating r1 r2 while being chased', that snowy hill you slide down if you get hit in one of jake's sections, all the re-used sections like that terrible one where you run around blowing up AA guns while giant trolls walk around, etc.)

And I thought that the level design was not good either, partly because the combat mechanics don't really require a lot of spatial positioning/navigating because it's so heavily based on getting in close to enemies and doing melee/counters. They often just throw you in a big open area and you just sort of rush enemies and the structures and layout of the levels don't matter much at all. In 5 because you couldn't move and shoot at the same time you had to really place yourself well, and it was easy to get overwhelmed (because you also can't counter) so you have to constantly find new vantage/choke points in the levels.

The situations you listed, with the exception of the Chris/Jake campaign crossover, which is perfectly fine (and obvious why it would be "re-used"), are examples of rough spots I had no issue mentioning (I would personally add the first part of Leon chapter 1 and few other weird parts shortly after that). As weird or bad as those parts are, they do not make most of the game; most of the game, a very long game, is spent giving you interesting enemies to fight in a variety of environments with that beloved combat system. Given I was linking the combat system and encounters, it should have been clear in that paragraph when I was and wasn't talking about the vehicle sections and whatnot.

RE5 had you more depended on your partner and it had a limited/cumbersome inventory system that was deepened by player interaction (particularly in comparison to online RE6, not split-screen RE6, where resources are not shared at all), true enough, but this does nothing to say RE6 didn't innovate in this area. RE6 pushed forward a new type of co-op in the form of crossovers (for that matter, Souls-esque aggressive multiplayer in the form of Agent Hunt), it got more creative in how co-op is featured in the level design itself particularly the increased effort spent after splitting the players up (two examples that come to mind are the bridge in Chris 2 and the lab in Jake 3), in the Chris campaign characters are defined into their roles as Chris is dominate in short-mid range while Piers is a sniper thanks to their base weapons (perhaps the best example of this playing out is the shipyard with hopping snipers in Chris 3 in addition to rushing grounded enemies), and while an increase in mobility meant more independence among other things this game balances it with much more aggressive and mobile enemies, on No Hope left, separating from your partner can turn a small mistake into a swift death. Sharing health recovery, one of the key co-op strategies, is just about as important here as it ever was in RE5.

The game throws you into big rooms, narrow hallways, and everything in between (sometimes as pieces in huge maps), and in these areas projectiles and numerous and/or powerful enemies can be very detrimental to how you make an approach or even obtain an opportunity where you can melee the enemy. A heavy machine gunner, multiple strelats, etc., are enemies which will lock down an approach (particularly in combination with others) if you don't put any consideration into how they will approach you and how you can approach them. I can't say I see your point, at least to an extent where it is a meaningful detriment of RE6 and not almost every TPS without a cover system (and I would question how good this ultimately is for most games) or stop-and-shoot (and even then, kiting enemies wasn't so limited that it was essentially tied at the heels to the environment in RE4 and 5), a la Vanquish (when not played cover-heavy) and so on.

Anything RE4 and onward is not even Resident Evil. Whether those games are good or not is up to you, but they are not Resident Evil games. Their aren't even zombies, just weird mutant parasite things.

What gave you the impression that you had any power in deciding what Resident Evil is? As if that part is "up to you", as you put it.
 
Did RE6 effectively kill the series? 6 sucked so hard.

Best selling Resident Evil title behind RE5.

Without a question RE4 is my favourite.

tumblr_n7aptyvxLT1s8kbvso1_400.gif
 

Arklite

Member
Anything RE4 and onward is not even Resident Evil. Whether those games are good or not is up to you, but they are not Resident Evil games. Their aren't even zombies, just weird mutant parasite things.

Well the franchise's original title is 'Biohazard,' so all games do fit that premise, and an entire third of (the massive) RE6 does have traditional zombies. Really its just better to distinguish the style rather than condemn the later games.
 
I have REmake sitting right in front of me and having a hard time trying to motivate myself to finally play it.

I love RE4/5 though.
 
Well the franchise's original title is 'Biohazard,' so all games do fit that premise, and an entire third of (the massive) RE6 does have traditional zombies. Really its just better to distinguish the style rather than condemn the later games.

Thats my point, they should have just changed the name going into RE4 or something and make new characters. The story won't matter considering the direction they took with it. We haven't gotten a true RE game in over 12 years when RE:zero came out. They should have kept making RE games like the originals while making games like RE4/5/6 as a spinoff series. Either that or just rebrand it.
 
I vastly prefer RE6 to RE5... Though I guess my expectations were somewhat high for 5 and virtually nonexistent for 6.

That said, I've never been more disappointed by a game than I was with RE5, even though when it came out I kind of "forced" myself to like it for the first couple of weeks I had it because I loved RE4 and the old school REs so much. Something about that game just feels so painfully hollow and 90% of it just felt so unsatisfying and empty to me.

I don't just dislike the gameplay/characters/story/most of the locations etc in that game but even things like the interface, menu, fonts etc just shit me badly.

RE6 is pretty ridiculous but I had a lot more fun playing through it than RE5, and at least it didn't take itself as seriously (something no RE game really should). I actually liked the Chris campaign in RE6 despite loathing most of RE5 where I played as him.

I love the mercenaries modes in both games though. And as much as I was pleasantly satisfied to some degree by RE6, it's still way down the list as far as the series goes, I'd put pretty much every other main entry above it aside from RE5. I admit 5 had its moments but something about it is just so pervasively unappealing to me.

As the official Resident Evil King of Neogaf, I think my opinion that RE6 > RE5 should be taken as objective fact.
 

OmegaNemesis28

Neo Member
Huge life-long Resi fan chiming in:

The RE3 appreciation gets a huge thumbs up. Nemesis was by far the coolest enemy of his time. The pursuit through rooms was awesome, and was something a lot of games had not followed up on since Clock Tower. To me, RE3 was "next-gen" despite being released decently into the life span of the PSX. RE 2 and RE 3 sent me spiraling into the life I have today, they both powered my enthusiasm for gaming because of how gripping they were.

Its actually kind of amazing the talent and tech they put into RE games. Someone above pointed out how REmake looks fantastic even by today's standards and its so true. The character models for its time is mind blowing. Its mainly due to the fact that they pursued the pre-rendered CGI backgrounds. I wish they still did that. It would be crazy to see what they could achieve on today's systems focusing all the horsepower of the game on character models and some of the basic game logic, leaving the backgrounds to just CGI image bases.

Resident Evil 5 was a graphical power house. I still go back and fourth with myself about how much I liked the game, being that I beat it on PS3/360/PC I guess I admit it was a lot of fun in the end. It wasn't a bad game as people harped on it as much. It had good moments. And again, the visual fidelity was just awesome. I used to upload Youtube videos (I was the first to get the ending on Youtube as I got the game fairly early) and I used Youtube's HD to show the game off to folks who didn't really appreciate games in general to show how cinematic its become lately. Some of those cutscenes are just amazing, like the Wesker stand off before they jump on the stealth bomber. You can see the individual bumps and material in their clothes, just fascinating art work. Co-op was really well done too.

Resident Evil 6 was interesting. I enjoyed it. I was EXTREMELY disappointed with where they went with it because it had so much potential to really be this awesome action thriller with a huge late-game horror element to it when China gets hit badly. But it was like disregarded. Heck, at the end of the game, the China incident doesn't even get mentioned again or how bad the events really were damaging. There were no repercussions. We got some cheesy end cutscenes about the characters. I wanted ramifications dammit! I wanted to feel bad like I did at the end of RE3. Seriously, that CGI nuke scene still kinda gets to me. I just had higher hopes for it I guess, and the way it all got executed was poor. But it was fun none the less. I don't think it got appreciated enough for the things it did well, and too many people harped on the "oh its an action game now."

I am disappointed no one here as mentioned Outbreak yet. Recently someone managed to hack some servers to bring them back online for people who use japanese copies or emulators. Outbreak 1 and File 2 were beyond underappreciated games. They really showcased "next-gen" ideas. I mentioned it before with RE3 for the PSX, they were that for the PS2 imo. Besides MMO games and lobby-based shooters, there really weren't too many online games that did a whole lot of online co-op or "games-where-you-make-choices" which change the story. Outbreak games DID BOTH and did them quite awesomely. Like, you get a bunch of different unique characters that all contribute to the game differently and the game actually changes depending on who you pick. I could go on about Outbreak for hours, I did a write up a few months ago here if anyone wants to check it out. I just feel like we had so many games we took for granted in the PS2/Gamecube/Xbox era that made way more leaps and bounds in terms of design feats than we do now.

As for your girlfriend, I have a feeling she would love Resident Evil 0. Another really brilliant game. The swapping characters mechanic is awes.... gaaaaaah. I need to stop now.

EDIT:
I vastly prefer RE6 to RE5... Though I guess my expectations were somewhat high for 5 and virtually nonexistent for 6.

Hahahaha, I actually had the inverse. I wasn't expecting RE5 to really do well for awhile because of the direction they were taking the gameplay mechanics. It seemed way too linear. And it was, but it wasn't all that bad after playing it like 12 dozen times I found. I quite enjoyed some of the level design. RE6 was super amped about and loved how they were doing branching stories, but it was executed just so.... ugh.
 
Resident Evil 5 is my best experience with the franchise, for the co-op and grinding elements. One of the best co-op gaming experiences I've ever had.
 

OmegaNemesis28

Neo Member
Anything RE4 and onward is not even Resident Evil. Whether those games are good or not is up to you, but they are not Resident Evil games. There aren't even zombies, just weird mutant parasite things.

Whether its zombies or not, does it matter?

Technically by the point Las Plagas, Oroboros, or C-Virus actually kicks in potently - the person is infact dead and you could consider him/her "undead". So zombies all over still, even if the way its done is different.
 
Resident Evil 5 is my best experience with the franchise, for the co-op and grinding elements. One of the best co-op gaming experiences I've ever had.

It actually was pretty great. I often forget that I played through it completely with three different friends of mine. Grinding was somehow enjoyable, as you said, especially on that dopey underground temple level. I saw this sequence so many times (THAT cross dive at 7:30 though)

Lost in Nightmares also has the distinguish of being my only genuinely scary couch co-op experience. Really interesting how that was managed, and I would like to see the series return to that style of game if it continues to prominently feature co-op.
 
REmake is the best game in the series, while many love 4 i thought that was the beginning of the end of scary RE and more action base RE...
 

OmegaNemesis28

Neo Member
It actually was pretty great. I often forget that I played through it completely with three different friends of mine. Grinding was somehow enjoyable, as you said, especially on that dopey underground temple level. I saw this sequence so many times (THAT cross dive at 7:30 though)

Lost in Nightmares also has the distinguish of being my only genuinely scary couch co-op experience. Really interesting how that was managed, and I would like to see the series return to that style of game if it continues to prominently feature co-op.

LiN was a damned master piece haha
 

-MD-

Member
What gave you the impression that you had any power in deciding what Resident Evil is? As if that part is "up to you", as you put it.

Because the series established itself as a survival-horror series from the jump, 1996-2005. RE4-6 are Resident Evil in name only.

It's like taking a twinkie and filling it with dog shit and marketing it as a twinkie, that's what RE4-6 did.
 

gelf

Member
Re1/Remake is the best in the series for me. I just love the design of the mansion and it overrides any gameplay deficiencies the original had. 2nd would be RE2 as again I like the police station as it makes a good mansion substitute. I think the reason I don't like 3 as much is its missing that trapped in a haunted house vibe.

4's good but its too shooty for me compared to the originals. Even though the puzzles are basic I see Resident Evil at its best more as an atmospheric graphic adventure.
 

JimmyRustler

Gold Member
RE6 sold well, and it deserved to.
I didn't sell nearly as good as Capcom wanted it to. Still, of course it didn't kill the series. The name is just too well known to be killed.
Lets just hope again that Capcom gets back on track with 7.
 

Feindflug

Member
Because the series established itself as a survival-horror series from the jump, 1996-2005. RE4-6 are Resident Evil in name only.

It's like taking a twinkie and filling it with dog shit and marketing it as a twinkie, that's what RE4-6 did.

So RE4 is dog shit? lol.

Anyway back on topic the OP should find a way to play REmake, it's an amazing game.
 

Arklite

Member
Thats my point, they should have just changed the name going into RE4 or something and make new characters. The story won't matter considering the direction they took with it. We haven't gotten a true RE game in over 12 years when RE:zero came out. They should have kept making RE games like the originals while making games like RE4/5/6 as a spinoff series. Either that or just rebrand it.

No need to rebrand, a franchise can evolve. The teams wanted to take RE's characters into an action setting. If they had rebranded the franchise, the old game style would likely just have stopped anyway, like Dino Crisis. As it stands, some of us get new RE's we like with characters we're fond of, and some of us lost interest.

Because the series established itself as a survival-horror series from the jump, 1996-2005. RE4-6 are Resident Evil in name only.

It's like taking a twinkie and filling it with dog shit and marketing it as a twinkie, that's what RE4-6 did.

RE has been seen as an action franchise for 9 years, and and co-op franchise for five. No false marketing, today people likely expect crazy action and co-op out of RE7, and that's as fair as those who expected survival horror in 2004.
 

Plasma

Banned
Resident Evil 2 is still my favourite, I love the atmosphere going from the streets to the police station and then the underground lab. I think they hit the right blend between action and survival horror as well, you get just enough ammo that you feel you can actually use it but not enough to feel like you can kill everything in your path.
 

-MD-

Member
RE has been seen as an action franchise for 9 years, and and co-op franchise for five. No false marketing, today people likely expect crazy action and co-op out of RE7, and that's as fair as those who expected survival horror in 2004.

I'm very aware that the series has been shit for the last decade. Dumbing the series down was the goal, they wanted to reach a bigger audience and succeeded, good for them.

Bad for me.
 
For me:

Resident evil 3
Resident evil 2(close second)
REmake
Resident evil 0
Code Veronica
Resident evil 4
Resident evil 5
Resident evil 6

Resident evil 3 is my #1 because you have more places to explore and the best boss of the franchise.

Resident evil 2 is a close second because i think it have the best lore and enviroments.

REmake is the best well-made RE to date.

RE4 is a awesome game but is a bad Resident evil IMHO.The gameplay is amazing and way superior to the classic's gameplay but capcom took a huge dump on all the things that made RE good in a first place.The enviroment,the background soundtrack,the lore,the hard puzzles,the survival horror was basically extinct.
 

Arklite

Member
I'm very aware that the series has been shit for the last decade.

Point was, as Riposte said, no one decides for the rest what RE is or can be, it certainly isn't survival horror anymore, and hasn't been for an eternity in game terms. Marketing an action game as an RE game makes sense today.
 
Agree with everyone else. The REmakes are incredible. The originals are terrible though and haven't aged well.

RE6 sold well, and it deserved to.
I agree. The game is far from bad and for every bad point regarding RE6, you could easily put that the older games. RE6 is explosions. RE2 starts out with a large explosion. And? I've said this before but a lot of the 90's cool kids dislike what games have become despite not really changing that much.
(See the pointless hate that games like DMC, Final Fantasy, Sonic, Zelda along with R.E all receive).

My only major problem with RE6 is that the mercenaries was no-where near as solid as RE5. The mechanics fit perfectly. Capcom decided to get from of invincibility frames and animations but also how you reload a gun which I really didn't like. Still fun but not even close to RE5. RE5 is still the best mercenaries.....though the 3DS game is still very solid. I just didn't like the controls that much.

Anything RE4 and onward is not even Resident Evil. Whether those games are good or not is up to you, but they are not Resident Evil games. There aren't even zombies, just weird mutant parasite things.

I always find it funny how people who consider themselves fans of the Resident Evil series claim how the later games, 4 and after, aren't Resident Evil games despite them not knowing what they're talking about.

1) The Resident Evil games never had Zombies. They were humans infected with a virus.
2) The story goes that Umbrella wanted to control essentially an army. They tested on humans who would take commands easily and follow orders. Raccoon City was the testing for the T-virus which resulted in mindless humans. However it did result in power monsters like Nemesis.
3) The reason why the game from 4 and onwards have parasites (The Las Plagas) is because they managed to perfect the formula but as a parasite that wouldn't kill the host but take control. This is further explained by a few documents in RE5. Each part of the world (RE4: Spain, RE5: Africa and RE6: China) are the next levels of each Las Plagas with RE4 being the first stage of testing to RE6 being stage 3.
4) This means the parasite has evolved for Umbrella (and other companies like Tricell) to finally create B.O.Ws capable of taking orders. Not only could you shoot their head off and them live but a the parasite would be in a much stronger form and use the open wound a way to attack.

There's a lot more to it but that's the condensed version

Before saying how RE4 5 and 6 games aren't RE games, maybe you should actually play the them.
 

Ein Bear

Member
Resident Evil 4 is the best game ever made.

I just like to say that whenever I get the opportunity. I fucking love RE4 so much.
 

Sadist

Member
REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake REmake

All I'm saying

REmake

And RE 4 is amazing as well.
 
Point was, as Riposte said, no one decides for the rest what RE is or can be, it certainly isn't survival horror anymore, and hasn't been for an eternity in game terms. Marketing an action game as an RE game makes sense today.

Yeah look at Resident evil 6 sales....so good!
 

Sanctuary

Member
Nostalgia and initial WOW! factor would definitely go to RE2. My next favorite (almost equal) would be RE4, followed by ReMake.

ReMake is technically "the best" of the pre-change to the series with RE4 games, but I really can't give it points for originality at all. I mean, I already played the game when it was just called Resident Evil. Sure, it had some changes to the original and vastly improved the graphics (which greatly helped the atmosphere), but it wasn't a totally different game.

Then again, I'm still, and will probably forever be bitter than RE2 never got the promised ReMake treatment.
 

-MD-

Member
The originals are terrible though


I always find it funny how people who consider themselves fans of the Resident Evil series claim how the later games, 4 and after, aren't Resident Evil games despite them not knowing what they're talking about.



Before saying how RE4 5 and 6 games aren't RE games, maybe you should actually play the them.

lol
 

Arklite

Member
I always find it funny how people who consider themselves fans of the Resident Evil series claim how the later games, 4 and after, aren't Resident Evil games despite them not knowing what they're talking about.

Nah, they know all that stuff, it's just that the game part of the game isn't what it used to be at all, so they take issue with using the name. I probably would have issues too if not for the fact that I think the action games are good, and I like that Capcom isn't afraid to take risks with one of their biggest franchises.

Yeah look at Resident evil 6 sales....so good!

It actually did well, but what I meant with "makes sense" was that an entire generation of players knows RE as a co-op action game. Using the name didn't confuse them when they saw that it was all action. Didn't mean in market terms.
 

Feindflug

Member
As a Resident Evil game absolutely, on it's own though? It's great.

Calling a game as masterfully crafted as RE4 "dog shit" by any kind of standard is laughable IMO but that's just me.

I wish I felt again how I felt when all hell broke loose in the village or when I encountered for the first time the Vertugo or a Regenarator, if that was Resident Evil dog shit-tier stuff then I want more of this please...too bad games like RE4 come once in a decade (if we are lucky).
 

ArtHands

Thinks buying more servers can fix a bad patch
Because the series established itself as a survival-horror series from the jump, 1996-2005. RE4-6 are Resident Evil in name only.

It's like taking a twinkie and filling it with dog shit and marketing it as a twinkie, that's what RE4-6 did.

They have to evolve and adapt, or they will die like the Silent Hill franchise (rip).

RE4 is also one of the best game of all time too. Calling it dog shit is extremely hyperbole.
 
Top Bottom