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Pokken Tournament co-developed with Harada and Namco Bandai Announced for arcades

TreIII

Member
We've known about this game for so long, it's hard to think of it as "early" but i know what you mean...

Pfffft, I know, right?

I would wager that we'll get our next big info dump for the game either at TGS next month or perhaps AOU early next year.

On another note...with Harada confirming how he's involved with like 5 different projects at once (including Tekken 7 and Pokkén), I really do wonder which team is being tapped to help realize this one?

Since ARIKA (Street Fighter EX/Fighting Layer) helped with Tekken 3D Prime Edition, I wonder if they're at all involved.
 
I'm crossing my fingers so the Wii U release gets a small single player RPG style mode, basically the same as a normal pokémon game with tekken style fights replacing the usual turn based combat.
 

Neoxon

Junior Member
I picked up two of the wii u fight sticks because they were on clearance. I plug them though a may flash adapter and use them on PC. Lol.
They require a Wii Remote, thus causing input lag & wireless interference at tournament settings. The only wired solution the Wii U will support at the moment is the GameCube Adapter.
 

foxuzamaki

Doesn't read OPs, especially not his own
I wouldn't read too much into that statement.

All it sounds like they're doing is making it more "approachable". So that people who don't play these types of games often won't get scared off immediately if they don't know the first thing about 1-frame links and the like.

Persona 4 Arena is another example of a game that "simplified" some things compared to some other games in ASW's catalog, and it wasn't the worst off for it.
Not to mention smash is simplified fighting game incarnate and its a amazing series
 

_woLf

Member
There is absolutely no way this game will not end up on Wii Us within the first year after it's released in Arcades.

I just don't believe Nintendo would let Namco off that easily when the Wii U is struggling as much as it is.
 

Tripon

Member
They require a Wii Remote, thus causing input lag & wireless interference at tournament settings. The only wired solution the Wii U will support at the moment is the GameCube Adapter.
I know they do, but I just use them at home using a Wii classic pro adapter may flash has and I noticed no lag on PC. The only game I tried on Wii u are VC games and tatsunoko vs Capcom.
 

foxuzamaki

Doesn't read OPs, especially not his own
They require a Wii Remote, thus causing input lag & wireless interference at tournament settings. The only wired solution the Wii U will support at the moment is the GameCube Adapter.
What about the TVC fightstick? is that also wireless?
 

JoeM86

Member
Even Nintendo doesn't want to release games on Wii U.

jiFfM.jpg


Come on...don't be that guy. It's not true.
 

kasane

Member
There is absolutely no way this game will not end up on Wii Us within the first year after it's released in Arcades.

I just don't believe Nintendo would let Namco off that easily when the Wii U is struggling as much as it is.
Not really
 

JoeM86

Member
Either that or they don't want to flood the market with Wii U games.

Or, and here's a notion, they're following Namco's advice on how to get fighting games perfect and having an arcade release first, and then a console version later.
 

Wynnebeck

Banned
Or, and here's a notion, they're following Namco's advice on how to get fighting games perfect and having an arcade release first, and then a console version later.

I'm not seeing hardcore fighting game fans getting excited for this in my opinion. This game appeals more to the Smash playerbase.
 

Kiote

Member
There is absolutely no way this game will not end up on Wii Us within the first year after it's released in Arcades.

I just don't believe Nintendo would let Namco off that easily when the Wii U is struggling as much as it is.

Have to agree.

Also, the Pokemon Company would not release an Official U.S. Trailer if this was going to be an Arcade Game. Arcades barely exist in the U.S. They certainly don't make any money.
 

lupinko

Member
I'm not seeing hardcore fighting game fans getting excited for this in my opinion. This game appeals more to the Smash playerbase.

Fighting game players play anything, if they will play all the loli animu girl fighters made by doujin or small companies, they will play a pokemon fighting game made by Harada and the Tekken team.
 

Busaiku

Member
Or, and here's a notion, they're following Namco's advice on how to get fighting games perfect and having an arcade release first, and then a console version later.

I don't know why people have this idea that somehow releasing a game on arcades first automatically makes it more balanced or free from other problems.
It's a different strategy, to appeal to a different audience, gain an additional revenue stream.
Often times the former is a consequence of this strategy, but that's not necessarily the case.

In Namco's case for instance, the games don't change significantly between the arcade and console releases.
Tekken 6 and Tekken Tag Tournament 2 were different from the initial arcade games because they were updated in arcades prior to being released on consoles.
The same is true of other companies like Arc System Works or Capcom.
I'm not too familiar with Namco's arcade releases, but in the case of those other 2 companies, many glitches still persist on the console versions of their games. For the most part the games are not further tweaked prior to console games (Ultra is like the only exception), and so on.
 

andymcc

Banned
Fighting game players play anything, if they will play all the loli animu girl fighters made by doujin or small companies, they will play a pokemon fighting game made by Harada and the Tekken team.

Yep.

I haven't played a pokemon to completion since the first generation but I will so buy this day one.

I don't know why people have this idea that somehow releasing a game on arcades first automatically makes it more balanced or free from other problems.
It's a different strategy, to appeal to a different audience, gain an additional revenue stream.

There will be several location tests prior to actually being released. Location tests use feedback from players to balance/change the game prior to actual release. After actual release, fans complaints/concerns are listened to for additional fixes/changes. What you may not see as significant may very well be something that hinders the highly competitive quality of a game.
 

Busaiku

Member
There will be several location tests prior to actually being released. Location tests use feedback from players to balance/change the game prior to actual release. After actual release, fans complaints/concerns are listened to for additional fixes/changes. What you may not see as significant may very well be something that hinders the highly competitive quality of a game.

And that is no different than any of the fighting games I was talking about.
 

shaowebb

Member
I will say this...I fully expect this game since it is announced for Japanese Arcades to be more like GANBARIDE from Kamen Rider.I see this working in the following manner:

You go and collect cards or figures to use and play at the machine and you level them up to face your opponents. Leveling unlocks points and those yield new fighters to hence level etc etc.

Its a collect-a-thon mindset in a fighter and it BANKS money for Kamen Rider in Arcades. I could easily see this being the preferred method for them to utilize Near Connectivity and Pokemon on consoles since Pokemon Rumble didn't work out as anything but a prototype.
 

andymcc

Banned
And that is no different than any of the fighting games I was talking about.

Usually arcade players are your "core" players. I don't understand why the input isn't valuable? It's an additional revenue stream and it tests all facets of a game's systems. Seems like a win/win.

I will say this...I fully expect this game since it is announced for Japanese Arcades to be more like GANBARIDE from Kamen Rider.I see this working in the following manner:

You go and collect cards or figures to use and play at the machine and you level them up to face your opponents. Leveling unlocks points and those yield new fighters to hence level etc etc.

Its a collect-a-thon mindset in a fighter and it BANKS money for Kamen Rider in Arcades. I could easily see this being the preferred method for them to utilize Near Connectivity and Pokemon on consoles since Pokemon Rumble didn't work out as anything but a prototype.

Or it'll work like Namco Bandai fighters that use real money or experience earned in game to customize characters or UI which is saved to dedicated memory cards.
 

Wynnebeck

Banned
Fighting game players play anything, if they will play all the loli animu girl fighters made by doujin or small companies, they will play a pokemon fighting game made by Harada and the Tekken team.

Obviously, but when was the last time you saw Arcana Heart 3 get top billing at a tournament? Yes, we as the FGC play everything. Doesn't necessarily mean that every game gets players. I see it relegating to KI status and having a small base of dedicated players.
 

Busaiku

Member
Nowadays companies do the same for console releases.
Netherrealms, Lab Zero, whoever's developing Yatagarasu, Capcom, and so on.
An arcade release does not make it special.
 

wmlk

Member
Obviously, but when was the last time you saw Arcana Heart 3 get top billing at a tournament? Yes, we as the FGC play everything. Doesn't necessarily mean that every game gets players. I see it relegating to KI status and having a small base of dedicated players.
This I'd made by Harada's team. I have faith in this.
 

Mr-Joker

Banned
I wish capcom was making this. Not a fan of tekken style gameplay and feel like capcom would be a better fit considering Pokemon should really be more about projectiles and special abilities than hand to hand combat. Oh well, I'll take what I can get lol

Capcomn is too busy being a patent troll.

Even Nintendo doesn't want to release games on Wii U.

Urgh, another stupid post.

I wonder what the target audience for this game is

Hot sexy women... what? I just speak the truth.
 

andymcc

Banned
Nowadays companies do the same for console releases.
Netherrealms, Lab Zero, whoever's developing Yatagarasu, Capcom, and so on.
An arcade release does not make it special.

Well UMvC3 and Injustice certainly could have benefited from arcade style rebalancing...
 

Busaiku

Member
Injustice was rebalanced very well.
The core audience love the game.

Ultimate Marvel vs Capcom 3 has nothing to do with not getting an arcade release, but everything to do with Capcom's license expiring.
 

TreIII

Member
Obviously, but when was the last time you saw Arcana Heart 3 get top billing at a tournament? Yes, we as the FGC play everything. Doesn't necessarily mean that every game gets players. I see it relegating to KI status and having a small base of dedicated players.

Besides the fact that it's made by a known and (largely) trusted developer, and attached to a brand that will insure it gets attention? More so than the likes of Arcana could ever hope to get?

The main thing that will likely be to its benefit is that it will likely be another viable option for Smash players, a number of which do play other types of fighters. If it gets at least some of Melee scene behind it, it'll be fine.
 

dmcAxle

Neo Member
I haven't seen this posted before.

director of this game (Harada) responding to Twitter questions

Q: Is it true that Tekken characters [will] be making guest appearances in Pokemon/Pokken Tournament?

Harada: Ha, ha, ha. Nope, Tekken characters will not be making an appearance.

Harada: As we're making a Pokemon fighting action battle game, I've already touched on this while on the livestream, but in this game there will not be a high/mid/low guard system mechanic. Instead, we're planning to include a new type of [mechanic]

Q: -As it's a fighting game, I'm a little worried that the roster will be full of humanoid-looking Pokemon.. I'd rather be surprised with unexpected picks instead.

Harada: That's not a problem at all. Technologically-speaking, we shouldn't face any problems in implementing whatever Pokemon we want. In terms of the system mechanics, we'll be looking at what fans would want, so please rest assured.



Q: Congrats on making Pokken a reality! And thank you for that! Rather than tweet you a request, today I've got a bit of a query: in Pokken Tournament it seems like Pokemon trainers do not exist? It's not that I'm requesting for them to make an appearance, but rather I'd just like to find out if that's the case.

Harada: Worry not.
 
I haven't seen this posted before.

director of this game (Harada) responding to Twitter questions

Q: Is it true that Tekken characters [will] be making guest appearances in Pokemon/Pokken Tournament?

Harada: Ha, ha, ha. Nope, Tekken characters will not be making an appearance.

Harada: As we're making a Pokemon fighting action battle game, I've already touched on this while on the livestream, but in this game there will not be a high/mid/low guard system mechanic. Instead, we're planning to include a new type of [mechanic]

Q: -As it's a fighting game, I'm a little worried that the roster will be full of humanoid-looking Pokemon.. I'd rather be surprised with unexpected picks instead.

Harada: That's not a problem at all. Technologically-speaking, we shouldn't face any problems in implementing whatever Pokemon we want. In terms of the system mechanics, we'll be looking at what fans would want, so please rest assured.



Q: Congrats on making Pokken a reality! And thank you for that! Rather than tweet you a request, today I've got a bit of a query: in Pokken Tournament it seems like Pokemon trainers do not exist? It's not that I'm requesting for them to make an appearance, but rather I'd just like to find out if that's the case.

Harada: Worry not.

Good stuff, thanks for sharing!
 

Kinsei

Banned
I haven't seen this posted before.

director of this game (Harada) responding to Twitter questions

Q: Is it true that Tekken characters [will] be making guest appearances in Pokemon/Pokken Tournament?

Harada: Ha, ha, ha. Nope, Tekken characters will not be making an appearance.

Harada: As we're making a Pokemon fighting action battle game, I've already touched on this while on the livestream, but in this game there will not be a high/mid/low guard system mechanic. Instead, we're planning to include a new type of [mechanic]

Q: -As it's a fighting game, I'm a little worried that the roster will be full of humanoid-looking Pokemon.. I'd rather be surprised with unexpected picks instead.

Harada: That's not a problem at all. Technologically-speaking, we shouldn't face any problems in implementing whatever Pokemon we want. In terms of the system mechanics, we'll be looking at what fans would want, so please rest assured.



Q: Congrats on making Pokken a reality! And thank you for that! Rather than tweet you a request, today I've got a bit of a query: in Pokken Tournament it seems like Pokemon trainers do not exist? It's not that I'm requesting for them to make an appearance, but rather I'd just like to find out if that's the case.

Harada: Worry not.


Could you add a link to the tweets?
 
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