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Shadow of Mordor deserves more attention. Come in and be hyped with me.

Don't think I'll ever get sick of that flurry kill:
iOeiiEfDSN2uC.gif

LOVE IT!
 

Mentok

Banned
Shadow of Mordor |OT| All Your Orc Are Belong To Us...yeah I'm bringing it back!!

tumblr_ljamnepxo11qh986wo1_500.gif


I think it was in the Gamespot video where they said it was going to be a 40+ hour game.

That's awesome if true!! I was worried it would be under 20 hours!! This and Lords of the Fallen have me excited!!

EDIT: Exclamation point overload...
 

rybrad

Member
Has there been any word on why the minimum and recommended HD space for the PC version differ by 15gb?
Annoying for sure, but it is some decent footage.
Definitely, sorry if that came off as me bagging on you for sharing it, the practice is just aggravating. I already pre-ordered for $30 anyway so I should probably quit watching videos as it is!
 

Big_Al

Unconfirmed Member
It's just from earlier trailers so they turn the HUD off, other bits are from actual gameplay walkthroughs.

They mentioned you can turn off the prompts etc in the Gamespot walkthrough as well, kinda like the Batman games I guess :)


I still don't know what this game entails aside from combat.


Yeah it seems like they're purposefully not showing any of the story missions especially. I kinda like that, they may not even be any good, but nice to see a developer who doesn't want to spoil/show too much of their main story.
 

eshwaaz

Member
Yeah it seems like they're purposefully not showing any of the story missions especially. I kinda like that, they may not even be any good, but nice to see a developer who doesn't want to spoil/show too much of their main story.
I really hope that's the case. They've been pushing the Nemesis System so hard in every video it makes it seem like working your way through the Orc hierarchy is all there is. It looks very fun, but there needs to be some structured missions in there as well.
 

VanWinkle

Member
They've said how the story missions provide a lot of diversity from the normal Nemesis stuff we will be doing. We've only seen a SNIPPET of one of the story missions, where you're following Gollum's tracks through a non-linear cave system, complete with dangerous creatures inside. I can't wait to see what else we have in store.

I love that their keeping all of it a secret so we will all be able to experience it for the first time when it launches, but it would be nice if they could reassure us by letting us know there is a lot of story missions and non-Nemesis stuff.
 

ironcreed

Banned
Yeah it seems like they're purposefully not showing any of the story missions especially. I kinda like that, they may not even be any good, but nice to see a developer who doesn't want to spoil/show too much of their main story.

I am expecting it to be very cool. The whole sons of Sauron angle is brilliant and they look like great characters. Then there is some actual lore with Celebrimbor and his story to mix in with that. Good stuff.
 

Gbraga

Member
Does the half of that gif suggest you can play with the UI off?

IIRC, they said in that last gamespot video that you can indeed turn everything off for a more immersive experience.

I'm not sure if I will, though. I always want to, but worry I might miss something very interesting that I wouldn't be able to figure out by myself.
 
IIRC, they said in that last gamespot video that you can indeed turn everything off for a more immersive experience.

I'm not sure if I will, though. I always want to, but worry I might miss something very interesting that I wouldn't be able to figure out by myself.

As long as I can turn off the x-ray vision, I'm good.

Seeing enemies through walls/terrain is a terrible mechanic, no matter what the explanation/context behind it.
 

Amir0x

Banned
Ok, I am trying to board the hype train. Things I am curious about before I do so...

● The Nemesis system seems neat. But how does it impact things like mission design? How flexible is the system? Just how many types of my actions actually influence what happens? For example, if I slaughter a bunch of orcs in a particularly vicious way in front of some other orc and that orc escapes, will he tell of my exploits?

● A lot of it looks like Assassin's Creed. One of the ways that worries me is in terms of combat. Basically, Assassin's Creed combat is atrocious and I am probably not going to get a ton of fun out of Shadow of Mordor if it emulates that. In what ways does the combat system differ? Is it an actual challenge? Are there difficulty modes to increase my challenge? Is the combat system flexible enough to be reasonably creative, and does it take real skill to master it?

● How big is the world supposed to be? If one were to compare the map in Shadow to that of other big games, where would it fit?

● What types of side missions are there? In open world games like this, secondary mission design can make or break the flow of an otherwise enjoyable game. Is there a lot of variety in mission types? Are they creative, or is it just always "go X place, kill Y individual"?

● Have they discussed the amount of content in the game? Is it supposed to be a long game? Is it the now standard 8 hour max? Can a completionist expect to spend 20 or 30 hours? What's the range?
 

Gbraga

Member
What I don't like about the combat is this "RPG elements to everything" thing that has been going on for a while. I understand locking moves and some progression behind a skill tree, but even stuff like shooting fire to cause an explosion? Why should I have to buy environment interaction? That's just silly to me.

Far Cry 3 was my most recent extreme example of this, all kinds of basic stuff you should expect as part of the core gameplay experience were behind "paywalls". You had to play a very barebones game for quite a few hours just so you have the basic shit that actually define Far Cry 3's combat, so you weren't even fucking playing Far Cry 3 before.
 

Southside Jim

Neo Member
Excited for this. Everything about it sounds right in my wheelhouse.

And my modest proposal for an OT title:

Shadow of Mordor OT | Decap Attack
 
Ok, I am trying to board the hype train. Things I am curious about before I do so...

Come on man, most of the answers have been in the last couple of pages.


● The Nemesis system seems neat. But how does it impact things like mission design? How flexible is the system? Just how many types of my actions actually influence what happens? For example, if I slaughter a bunch of orcs in a particularly vicious way in front of some other orc and that orc escapes, will he tell of my exploits?

Then maybe you should look a little deeper...


● A lot of it looks like Assassin's Creed. One of the ways that worries me is in terms of combat. Basically, Assassin's Creed combat is atrocious and I am probably not going to get a ton of fun out of Shadow of Mordor if it emulates that. In what ways does the combat system differ? Is it an actual challenge? Are there difficulty modes to increase my challenge? Is the combat system flexible enough to be reasonably creative, and does it take real skill to master it?

Exactly. People who have had extensive hands-on have made it clear that this is not Assassin's Creed. There is a lot more going on with just the Nemesis system alone. But then there is all the mounts, etc.

As far as the combat goes, it is supposed to feel more like the Arkham series. But some previews have said that it goes even deeper with the wraith and ranger abilities you can pick and choose from, which there are supposed to be quite a few of. Some have even said that it might even feel better than playing the Batman games.

Also, people should not worry about it being some mindless button masher, as enemies will vary and have many different weakness that you must exploit. I have seen developers on the game screw up and get caught. Which of course makes the orc grow in power and even remember you.


● How big is the world supposed to be? If one were to compare the map in Shadow to that of other big games, where would it fit?

In the Gamespot video they say towards the end that this map is only a section of the game; not the whole game; I really hope there's more.

I like the premise of the game, the mechanics, animations; and the potential for a great experience. So far everything looks really good.

Monolith, in you guys we trust.

https://www.youtube.com/watch?v=Zx8pkh_ba7A


photo14_zps17c3fd81.jpg


● What types of side missions are there? In open world games like this, secondary mission design can make or break the flow of an otherwise enjoyable game. Is there a lot of variety in mission types? Are they creative, or is it just always "go X place, kill Y individual"?

They've said how the story missions provide a lot of diversity from the normal Nemesis stuff we will be doing. We've only seen a SNIPPET of one of the story missions, where you're following Gollum's tracks through a non-linear cave system, complete with dangerous creatures inside. I can't wait to see what else we have in store.

I love that their keeping all of it a secret so we will all be able to experience it for the first time when it launches, but it would be nice if they could reassure us by letting us know there is a lot of story missions and non-Nemesis stuff.


● Have they discussed the amount of content in the game? Is it supposed to be a long game? Is it the now standard 8 hour max? Can a completionist expect to spend 20 or 30 hours? What's the range?

I don't have the timestamp, but at some point in this video the lead designer said they were shooting for about 20 hours.



Again, no timestamp, but the comments in this video mention 40 hours. That's crazy if they were able to beef it up that much.
 

Amir0x

Banned
Come on man, most of the answers have been in the last couple of pages.

This thread is either 23 pages or 11.5 pages long depending on your post count, it's a lot to read everything when you have limited time like I do.

You didn't have to answer if it was frustrating for you :p

Thank you, though. (although some of those videos and such don't actually go deep enough explaining these systems or the questions I have, like the Nemesis video which I watched before that you just posted. That's why I was asking some of these questions)
 

VanWinkle

Member
Hey guys, good news. Got ahold of the community manager of Monolith on Twitter (seems like a really nice guy, btw), and I asked him about whether v-sync was in, since we saw some pretty bad tearing in some of the more recent streams.

He said, "Can you send me the demo you're referring to? We'd love to research it. But, in our shipping build, we're not seeing any screen tearing, and absolutely have v-sync on!"

So, yeah, I'm happy. I hate screen tearing, so I was worried.
 

Amir0x

Banned
Hey guys, good news. Got ahold of the community manager of Monolith on Twitter (seems like a really nice guy, btw), and I asked him about whether v-sync was in, since we saw some pretty bad tearing in some of the more recent streams.

He said, "Can you send me the demo you're referring to? We'd love to research it. But, in our shipping build, we're not seeing any screen tearing, and absolutely have v-sync on!"

So, yeah, I'm happy. I hate screen tearing, so I was worried.

ohhh fuck yeah. Screen tearing is fuck atrocious so good to hear
 

Superflat

Member
Heard about the game but didn't really know how it played or really what it was till I read the thread.

I've been sort of aching to jump back into a Tolkien fantasy world since it's been a long while (not interested in the Hobbit films). Looks like it could be a real fun game! I'll keep tabs on this.
 

ironcreed

Banned
Hey guys, good news. Got ahold of the community manager of Monolith on Twitter (seems like a really nice guy, btw), and I asked him about whether v-sync was in, since we saw some pretty bad tearing in some of the more recent streams.

He said, "Can you send me the demo you're referring to? We'd love to research it. But, in our shipping build, we're not seeing any screen tearing, and absolutely have v-sync on!"

So, yeah, I'm happy. I hate screen tearing, so I was worried.

504.gif


Excellent news.
 
D

Deleted member 80556

Unconfirmed Member
I wonder if the PS4 version (or any non PC version at all) will be set at 60FPS. Monolith wanted to get those current gen versions on that quality, right?
 
Middle-earth: Shadow of Mordor |OT| Boromir Was Wrong

Middle-earth: Shadow of Mordor |OT| NOLF 3: The "O" is for Orc

Middle-earth: Shadow of Mordor |OT| Still Not an AC Ripoff
 

VanWinkle

Member
I wonder if the PS4 version (or any non PC version at all) will be set at 60FPS. Monolith wanted to get those current gen versions on that quality, right?

I also asked him that. He said, "I know we're working to get as close to that as possible on PS4/XB1 but we have nothing to confirm atm."

A GAFer who played at PAX14 said it seemed to be a very solid 60fps to him. I guess we'll see for sure soon.
 
D

Deleted member 80556

Unconfirmed Member
I also asked him that. He said, "I know we're working to get as close to that as possible on PS4/XB1 but we have nothing to confirm atm."

A GAFer who played at PAX14 said it seemed to be a very solid 60fps to him. I guess we'll see for sure soon.

Well, if there's V-Sync, the frame rate would be sacrificed, right?

Anyway, hope they make it to 60FPS. Love that butter feeling. EDIT: And thanks for the info!
 
In the last few days I viewed all the latest gameplay from pax and gamescon. Ii seems the game has progressed nicely. I really hope it's good, akrham-asylum-level of good. It's my biggest hope for my gaming in fall.
 

Jb

Member
Middle-earth: Shadow of Mordor |OT| A shadow lurks in the dark. We can not get out... he is coming.
Middle-earth: Shadow of Mordor |OT| Leave all that can be spared behind. We travel light. Let's hunt some Orc.
 

Xando

Member
Hey guys, good news. Got ahold of the community manager of Monolith on Twitter (seems like a really nice guy, btw), and I asked him about whether v-sync was in, since we saw some pretty bad tearing in some of the more recent streams.

He said, "Can you send me the demo you're referring to? We'd love to research it. But, in our shipping build, we're not seeing any screen tearing, and absolutely have v-sync on!"

So, yeah, I'm happy. I hate screen tearing, so I was worried.

Great news.
Nothing more annoying than screen tearing for me.
 
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