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Project Scissors (Clock Tower spiritual sequel) announced (Vita/iOS/Android)

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
"We don't want to do an action adventure. We want to do real horror."

Real quote from the press conference.
 

sublimit

Banned
I haven't played any Clock Tower games but i've been hearing lots of good things about them and since Masahiro Ito is working on this i'm officially hyped for this game.Can't wait to watch some gameplay and i hope it will be localized.
 

Imouto

Banned
I haven't played any Clock Tower games but i've been hearing lots of good things about them and since Masahiro Ito is working on this i'm officially hyped for this game.Can't wait to watch some gameplay and i hope it will be localized.

Then you should check out some of the previous games. Even watching gameplay is enough. It's fear inducing.
 

Shengar

Member
I can't play horror games, but seeing the talents involved in this makes me smile. Dusk Golem should see this ASAP.
 

BumRush

Member
Old clocktower (1 and 2) style game with up to date graphics is a dream vita game...iOS and android shouldn't hinder it too much
 
Truman Show much?!

I've been revisiting the first 2 games for the past couple of days. Just finished CT for PSX, and then this hits. What a welcome coincidence.

This sounds almost too good. There's so much talent involved in this.
If the gameplay style is anything like the first 2 games it's a perfect fit for mobile platforms.
 

2+2=5

The Amiga Brotherhood
Next was Project Sissors, a spiritual sequel to Clock Tower. Working on the project are game designer Hifumi Kouno (Clock Tower director), created designer Masahiro Ito (worked on Silent Hill., designed pyramid head and bubblehead nurses), and Takashi Shimizu (directed the Juon films).

■Scheduled Platforms : PlayStation® Vita, iOS, Android (phones & tablets)

"The game’s setting is aboard a luxurious cruise liner in the middle of the ocean. As the ship sails across the deep blue ocean, a series of gruesome and mysterious murders begins to take place, including those of the ship’s crew. Soon the ocean liner is crippled and adrift at sea, and has become an inescapable trap for the passengers. As a passenger of the ship, the player will be tasked with solving the murder mystery to ensure their own survival as well as the rest of the ‘innocent’ passengers."

Sounds pretty cool. I love stranded vessel stories for some reason. There's something really scary and unique about isolation at sea.
Ok everything sounds beyond cool, i hope it delivers!
 

Dusk Golem

A 21st Century Rockefeller
OH MY GOD


THIS IS THE GREATEST

DuskGolem, get in here.


This really softens the blow of that delayed Igavania.
I'M IN HERE.

Excited, though I'll need to get a Vita now... (Secretly hoping PC release)

Can't wait to learn more, the three people together are promising even if I'm not big on the Ju-On films (much preferred Marebito).
 

mollipen

Member
I've been wanting to tell someone about this for a week now.

Sitting at the TGS press conference right now.

Just got back to my hotel. Need to find food before I starve, but will try to do an info dump from the press conference when I get back.
 

mollipen

Member
Here are some of my notes from the press conference. Out of respect for the other media who was there and asked their own questions, I didn't get deep into the answers they received.

Also, got to talk to both Kouno and Shimizu after the event was over. Both were really nice, and very friendly in my talking about my liking of each's work. *heh*

***

Hifumi Kouno
* Wanted to create another horror game that could bring evolution to the ideas in Clock Tower, such as running away and hiding.
* Started thinking about the game five years ago.
* Had to get a budget, because it's hard to sell horror games. Got advice to go the indies route.
* Says Clock Tower 3 kind of changed things. Original CT focused on running away and hiding, but CT3 had a lot of other gameplay ideas. Thought this wasn't "Clock Tower".
* However, if the only idea he had was "running away", he shouldn't make a new game.
* Running and hiding is important, but there's another feature he's come up with that helps evolve the game.
* Marketing team has little power over what the dev team can do, a benefit of going indie.
* Will be "using the functions of mobile devices" to realize the running away and hiding aspect.
* Could maybe do console versions if support + money ends up being there.


Takashi Shimizu
* Kouno was in talks to work on Project Scissors, and wanted a film creator who knew J-horror.
* Not familiar with games in general, so still trying to figure out how to support the project.
* After hearing it was indie, got more interested. Decided to join the project as a supporting member.
* Was shown the basics of the story and the world, and helped come up with ideas to expand them.
* Asked before to help "cinematize" games, but wasn't interested. Here, could help expand the game's world.
* Project Scissors feels like a return to his roots in movies such as Juon.


Following touch upon two of the questions I asked. I'll be transcribing the actual answers for my EGM write-up (possibly once I finish posting this), but here are the basics of the answers.

* The horror genre has changed a lot since the release of the original CT games. Has Kouno's opinion of how to make horror games also changed?
Kouno: Many recent games focus on action, and/or zombies. Others like FPS games try to be horror, but aren't. If Project Scissors isn't focused on being a real horror experience, there's no reason to make it.

* Clock Tower was based around female main characters. Will Project Scissors? And in an age when players want stronger female characters, what are Kouno's thoughts on that?
Kouno: Scissors will have a female protagonist. Talked about Disney and their strong, independent female characters. Main character will be strong mentally and emotionally, and will grow over the course of the game.
 

Voliko

Member
Very nice, I was just playing Haunting Ground the other day and thinking that there will never be another Clock Tower game!
 

Golnei

Member
I haven't really got any experience with the Clock Tower series, but Ito's involvement has me curious, at least. He's been away for too long.
 
* The horror genre has changed a lot since the release of the original CT games. Has Kouno's opinion of how to make horror games also changed?
Kouno: Many recent games focus on action, and/or zombies. Others like FPS games try to be horror, but aren't. If Project Scissors isn't focused on being a real horror experience, there's no reason to make it.

Calling it like it is. A lot of games have monsters that resemble those you'd expect in a horror game, but they're overall far from being a horror game. They're just shooters in a horror skin.

Other well known Japanese talent will be also joining the game, and will be revealed in future announcements.

http://gematsu.com/2014/09/clock-tower-creator-announces-spiritual-successor-ps-vita-ios-android

Given their focus on getting well known talent from Japanese horror games, Yamaoka seems like a very obvious choice for the composer.
 

Nirolak

Mrgrgr
Ooh, yes please.

I hope Vita / iOS / Android becomes a trend.

I can't imagine a sea of Japanese developers suddenly and simultaneously came up with this on their own so I assume Sony has been (successfully) going around to them and pushing the concept.
 
http://www.famitsu.com/news/201409/20061927.html

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peull

Member
a new clock tower-isque game with the original director? do not want to do an action game but an horror? on vita???

*faint

tweeted yosp on that with tag #projectscissors. lets get this on ps4 too!
 
Working on the project are game designer Hifumi Kouno (Clock Tower director), created designer Masahiro Ito (worked on Silent Hill., designed pyramid head and bubblehead nurses), and Takashi Shimizu (directed the Juon films).

Holy shit.

If this plays nicely on my Moto G I'll buy it.
 
Don't think there's any chance my poor man's android will play this. Makes me sad. Guess when I eventually buy a better one I have something to look forward to.
 
One of the most exciting yet totally unexpected pieces of news I've heard. Could not be more hyped, I love the first two Clock Tower games.
 

SmokyDave

Member
I can't imagine a sea of Japanese developers suddenly and simultaneously came up with this on their own so I assume Sony has been (successfully) going around to them and pushing the concept.
That would make sense, and would be long overdue.

Are there other (V/i/A) titles I've missed? The show has slipped me by this year.
 

Nirolak

Mrgrgr
That would make sense, and would be long overdue.

Are there other (V/i/A) titles I've missed? The show has slipped me by this year.

The World End Eclipse (Sega, Valk team), a bunch of titles from Square Enix (Agito, Rise of Mana, Deadman's Cross, Chaos Rings 3), and not too long ago there was Judas Code (which officially is Vita only but *really* looks like it's also mobile), and then slightly earlier things like Million Arthur (Square) and Chain Chronicle (Sega). Deemo is also getting ported to Vita (Rayark).
 
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