GhostTrick
Banned
Haha. As in "We (AGM/Playism) will do our best to convince them both those ideas are a must."
Hahaha
Thank you sir ! Please tell them about Steam goodness in West
Haha. As in "We (AGM/Playism) will do our best to convince them both those ideas are a must."
YESYESYESYESYESYESSYESYESYESSYESYESYESSYESYESYESSYESYESYESSYESYESYESS"We don't want to do an action adventure. We want to do real horror."
Real quote from the press conference.
"We don't want to do an action adventure. We want to do real horror."
Real quote from the press conference.
I haven't played any Clock Tower games but i've been hearing lots of good things about them and since Masahiro Ito is working on this i'm officially hyped for this game.Can't wait to watch some gameplay and i hope it will be localized.
"We don't want to do an action adventure. We want to do real horror."
Real quote from the press conference.
I can't play horror games, but seeing the talents involved in this makes me smile. Dusk Golem should see this ASAP.
Hahaha
Thank you sir ! Please tell them about Steam goodness in West
Next was Project Sissors, a spiritual sequel to Clock Tower. Working on the project are game designer Hifumi Kouno (Clock Tower director), created designer Masahiro Ito (worked on Silent Hill., designed pyramid head and bubblehead nurses), and Takashi Shimizu (directed the Juon films).
■Scheduled Platforms : PlayStation® Vita, iOS, Android (phones & tablets)
Ok everything sounds beyond cool, i hope it delivers!"The games setting is aboard a luxurious cruise liner in the middle of the ocean. As the ship sails across the deep blue ocean, a series of gruesome and mysterious murders begins to take place, including those of the ships crew. Soon the ocean liner is crippled and adrift at sea, and has become an inescapable trap for the passengers. As a passenger of the ship, the player will be tasked with solving the murder mystery to ensure their own survival as well as the rest of the innocent passengers."
Sounds pretty cool. I love stranded vessel stories for some reason. There's something really scary and unique about isolation at sea.
"We don't want to do an action adventure. We want to do real horror."
Real quote from the press conference.
I'M IN HERE.OH MY GOD
THIS IS THE GREATEST
DuskGolem, get in here.
This really softens the blow of that delayed Igavania.
I've been wanting to tell someone about this for a week now.
Sitting at the TGS press conference right now.
* The horror genre has changed a lot since the release of the original CT games. Has Kouno's opinion of how to make horror games also changed?
Kouno: Many recent games focus on action, and/or zombies. Others like FPS games try to be horror, but aren't. If Project Scissors isn't focused on being a real horror experience, there's no reason to make it.
Other well known Japanese talent will be also joining the game, and will be revealed in future announcements.
TGS just keeps delivering, holy crap.
Damn, Japan is really bringing it this TGS.
This is truly the best TGS in a long time.
I cannot handle all of the excitement. O_O
I hope Vita / iOS / Android becomes a trend.
Ooh, yes please.
I hope Vita / iOS / Android becomes a trend.
Working on the project are game designer Hifumi Kouno (Clock Tower director), created designer Masahiro Ito (worked on Silent Hill., designed pyramid head and bubblehead nurses), and Takashi Shimizu (directed the Juon films).
That would make sense, and would be long overdue.I can't imagine a sea of Japanese developers suddenly and simultaneously came up with this on their own so I assume Sony has been (successfully) going around to them and pushing the concept.
That would make sense, and would be long overdue.
Are there other (V/i/A) titles I've missed? The show has slipped me by this year.
The Struggle Within? Because that technically was a spin-off title.J-style horror? Hype deflated.
Had enough of that in Clock Tower 2.