Was Ghost really that bad? What was the common complaints?
Huge maps with terrible spawns and tons of flanking spots, which results in firefights happening in random parts of the map and not finding other players to kill. Radar killsteak changed drastically, to the point where radar isn't nearly as important as before. Sound whoring (listening to footsteps intensively) is the best method to winning and excelling at firefights. You die almost instantly while fighting another dude, getting multiple kills in a single firefight feels impossible most of the time. A lot of weapons feel useless compared to other weapons. Way too many perks, useless perks in general.
In list form:
- Worst maps and spawns in the series
- Firefights and killing dudes is often frustrating or feels way too abrupt
- Most deaths happen from getting shot in the back or side
- Latency feels all sorts of fucked up, a lot of the time
- Weapon variety is nice but most of the weapons feel the same, very OP weapons in general
- Radar killstreak is gimped
- Overabundance of perks