tim_pkmn89
Member
The engine team is too busy working on the Gen 7 engine so that gen can ship out on time.
Why not?
Wii U Pokemon plz.
The engine team is too busy working on the Gen 7 engine so that gen can ship out on time.
I mean it in the nicest way possible. I'm a sucker too, I keep buying these games, third versions included. Chill out.Hey thanks for calling me a sucker, you dipshit.
So is the game going to be bloated by including the ability to change your damn skin tone too? I mean you agree with their region exclusive feature argument apparently?If they were to continue to add to these things, the game would get bloated. I think it makes more sense in a contextual sense for each region to have its own things. Hoenn Pokémon Contests, Unova Pokémon Musicals etc.
Also, having Pokémon follow you worked fine as sprites because of the disconnect in size, but in 3D models it just wouldn't work well.
I mean it in the nicest way possible. I'm a sucker too, I keep buying these games, third versions included. Chill out.
So is the game going to be bloated by including the ability to change your damn skin tone too? I mean you agree with their region exclusive feature argument apparently?
"Hi, Nintendo? Yeah, it's Game Freak. You know that biggest franchise you've ever had for portable we make? Yeah, that's the one. Well, over here we're not that experienced with 3D yet and we could use a bit of help getting this running at a half decent speed."
"Sure, we'll send some guys over."
Why not?
They are essentially 15+ years behind in terms of graphics. With Diamond/Pearl they were still doing 2D sprites with a crude Super FX-ish overworld and that was 2006.
They just aren't a very good technical developer, even Pokemon Trozei doesn't support 3D. If the 3DS can run Kid Icarus Uprising then it should be able to run Pokemon in full 3D.
I heard there were some framerate problems with XY but I wasn't aware it was so widespread. Very disappointing considering every Pokemon game is a gem to be treasured.
You could've picked a much less inflammatory and accurate title if your chief complaints are just frame rate and no 3D.
Lol I don't care how "advanced" the models look. They still ran like shit on X and Y and that hampered my enjoyment of it. GF are incompetent if they can't get the framerate fixed over a year.Wow, such an insulting topic to the developers.
Hell, the reason it has framerate issues is because their models are so detailed. The stuff they created is too much for the 3DS.
To say they are incompetent is a huge stretch and a massive insult to the developers. For shame.
Hyperbole. It's nowhere near that bad.
There were three routes where you could ride Pokémon for a very short period. It's not "going back to bicycles", you were on the Bicycle in X & Y.
If they were to continue to add to these things, the game would get bloated. I think it makes more sense in a contextual sense for each region to have its own things. Hoenn Pokémon Contests, Unova Pokémon Musicals etc.
Also, having Pokémon follow you worked fine as sprites because of the disconnect in size, but in 3D models it just wouldn't work well.
Wow, such an insulting topic to the developers.
Hell, the reason it has framerate issues is because their models are so detailed. The stuff they created is too much for the 3DS.
To say they are incompetent is a huge stretch and a massive insult to the developers. For shame.
Let's be honest here, the models aren't really all that detailed even by 3DS standards. They're fairly mediocre on poly count and utilize very flat cel shading with little to no detail in the textures. And that's with the game cheating by never having to render many characters simultaneously, nor a complex environment around them during battles.
Well it's way worse than the cartridge version (own both). When 2 Pokémon are on screen it dips to around 15-25 fps (more movement slows it down further). This is on a really fast class 10 SD card too.Ahahahaha, not at all. Framerate is janky as shit in 2D battles on cartridge as well.
I dunno what you're trying to prove with your example, because that's more detailed than any model I can remember from any other game on the 3DS.
Cuz you don't need huge budgets and amazing graphics to make a Pokemon game.
Just think of the margins for the franchise. I don't think GF wants to mess with that.
Textures are lowres, but the poly counts are ridiculously high.
Let's be honest here, the models aren't really all that detailed even by 3DS standards. They're fairly mediocre on poly count and utilize very flat cel shading with little to no detail in the textures. And that's with the game cheating by never having to render many characters simultaneously, nor a complex environment around them during battles.
It sells well as it is, why make an effort?
Let's be honest here, the models aren't really all that detailed even by 3DS standards. They're fairly mediocre on poly count and utilize very flat cel shading with little to no detail in the textures. And that's with the game cheating by never having to render many characters simultaneously, nor a complex environment around them during battles.
You're mistaking the Ken Sugimori style textures for poor quality. People have got into the code and the models are incredibly high in polygon count.
It's true if you turn on 3D effect during Pokemon battle.The demo was running at 15fps? Is that accurate, or just speculation/exaggeration?
If it is, I completely didn't notice it. It was just...Pokemon.
The difference is that Pokemon doesn't need a high framerate because it requires little to no timed inputs or coordination to play. A higher framerate would be nice, but it doesn't actually improve the gameplay the way it does in a platformer or action game. The framerate in 3D can make the game pretty unplayable but 3D isn't needed in Pokemon, nor does it improve the gameplay like it does with a platformer. When cutting out the hyperbole the game's framerate runs at an acceptable level for the kind of game it is when in 2D. Frame dips in XY in the overworld were short and far between, while in battles (in 2D) the framerate typically only dropped in battles with 6 Pokemon, though it could drop under certain circumstances with fewer Pokemon such as an odd drop when the camera goes split screen.I can't believe so many people are giving GF a pass on such a shoddy engine. Are these the same fans that praise WiiU titles for aiming for 60fps?
This does not explain the lack of 3D while exploring, nor does it explain the game shoddy frame rate while in battle sometimes. While the Pokemon models are impressive, it's not as if you're controlling the Pokemon in real time, and their animation sets are limited. There's no way the game should run the way it does, even on 3DS.
For battling whether or not you have direct control of the Pokémon or their animation sets are irrelevant to the performance.This does not explain the lack of 3D while exploring, nor does it explain the game shoddy frame rate while in battle sometimes. While the Pokemon models are impressive, it's not as if you're controlling the Pokemon in real time, and their animation sets are limited. There's no way the game should run the way it does, even on 3DS.
XY had a low framerate? Not that I noticed last year. That game was amazing to me.
The difference is that Pokemon doesn't need a high framerate because it requires little to no timed inputs or coordination to play. A higher framerate would be nice, but it doesn't actually improve the gameplay the way it does in a platformer or action game. The framerate in 3D can make the game pretty unplayable but 3D isn't needed in Pokemon, nor does it improve the gameplay like it does with a platformer. When cutting out the hyperbole the game's framerate runs at an acceptable level for the kind of game it is when in 2D. Frame dips in XY in the overworld were short and far between, while in battles (in 2D) the framerate typically only dropped in battles with 6 Pokemon, though it could drop under certain circumstances with fewer Pokemon such as an odd drop when the camera goes split screen.
That being said the performance issues do bother me and I would love a more stable framerate, but considering the type of game that Pokemon is some frame dips hardly ruin the game and it is more of an annoyance than anything. I think it's silly for someone to say that they won't buy a Pokemon RPG because of some performance issues and it's insulting to call GameFreak incompetent or lazy because of those issues. I would say GameFreak isn't very technically proficient, but they are far from incompetent or lazy.
For battling whether or not you have direct control of the Pokémon or their animation sets are irrelevant to the performance.
I think that can be explained by how they load multiple maps at once; routes, towns etc. so that they don't necessarily have to use gates as faux loading. As such, that much load means that the 3DS's processor may struggle when loading it twice. That's why most 3D capable areas in the overworld are small caves, buildings etc.
As for battles, the high polygon count does actually factor in. The only time the game stutters outside of stereoscopic 3D is typically with multiple winged Pokémon in battle. Their animations, using models with such high polygon counts, seems to be too much for the 3DS again
Let's be honest here, the models aren't really all that detailed even by 3DS standards. They're fairly mediocre on poly count and utilize very flat cel shading with little to no detail in the textures. And that's with the game cheating by never having to render many characters simultaneously, nor a complex environment around them during battles.
I'm telling you it doesn't.So you're telling me that complexity of character movement and control has nothing to do with frame rate? Honest question.
So it sounds as if the problem will be partially fixed, in theory, on the new 3DS. Going forward that is, with newer Pokemon games.
3D is entirely superfluous for Pokemon and frame dips don't ruin the game because it's turn based, that and outside of 3D the frame dips aren't as bad or common as the hyperbole makes it seem.60 FPS sure, but you're giving them a pass on 3D because "Pokemon doesn't need it"? An unstable framerate is okay because "it hardly ruins the game"? Come on dude.
I really don't care about 3D in Pokemon. I still prefer the 2D from the old games, than the 3D from Pokemon X and Y. It looks nice, but that's about it.
My main complaint about Game Freak is, how they treat us with the distribution of Event Pokemon. Would be much easier, if those events were globally and over the internet, instead of having to go to a shop and pick up a serial code. It's only leading to people cheating those Pokemon and that's pretty dumb.
I'm telling you it doesn't.
The idea of event Pokémon is for them to be held at an event where people go and battle & trade, the lynchpins of Pokémon in general. Doing it online removes such a thing.
We get online distributions of them later, most of the time, but the initial should always be some big event.
They're only serial codes now because stores in the west kept jacking the distribution cards and selling them on eBay.
3D is entirely superfluous for Pokemon and frame dips don't ruin the game because it's turn based, that and outside of 3D the frame dips aren't as bad or common as the hyperbole makes it seem.