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The Tomorrow Children - New gameplay videos.

Any chance they would add a skybox to this? Just a nice, bright blue sky and then a night sky as well. I don't like the lack of a skybox, it doesn't look inviting. Maybe we'll get an option to turn it on or even build one.
 
Initially some people will grief of course (although "griefing" in this game isn't that bad anyway) but very soon they'll realise that they have to *live* with these 50-100 other players in the town, people will start to recognise them. This changes the dynamic enormously and you'll all begin to get to know each other, you'll begin recognizing their names every day. The game isn't about having random one-off encounters, it's about you working together with other people you'll get to know. "Komradery" :)

You can go to other towns as "visitors" but not entirely freely, and the other towns you can go to are those that your friends are in anyway, so you are less likely to grief them in the first place. Also, you can move to other towns but there is a lot of soviet paperwork to fill in for that ;) (or you bribe an official)

Man you guys have your head exactly in the right place with this game. As you said with a MMO you are just a passing person, one out of thousands who that other player will see running around all day. You may start to recognize names eventually, but with your standard MMO it all feels disconnected. What you are doing is not affecting what the other person is doing in any way.

But with this game, it sounds like everyones actions will be in a small way affecting the other people in your town, and those are your people who you will see all the time. So you will begin to recognize if Alpha111 is a miner who loves to keep the town in good supply. You will begin to recognize that Beta222 is a hunter who likes to go out and hunt for monsters. You will begin to recognize that Gamma321 loves to take down enemies that come around town at all costs. So on and so forth.

Maybe the town can vote on valuable members of the community and if you receive the majority vote for that round you get like a 24h or more boost to your most often used action. Like if you mine 80% of your time in the game you receive your boost in that. If you fight, you get your boost in that.

Along with a nice shiny Limo hovercar lol.
 

HiVision

Member
Any chance they would add a skybox to this? Just a nice, bright blue sky and then a night sky as well. I don't like the lack of a skybox, it doesn't look inviting. Maybe we'll get an option to turn it on or even build one.

Watch the gameplay stream, the evening sky is gorgeous :) (and everything is lit properly by it of course!)
 

GnawtyDog

Banned
Initially some people will grief of course (although "griefing" in this game isn't that bad anyway) but very soon they'll realise that they have to *live* with these 50-100 other players in the town, people will start to recognise them. This changes the dynamic enormously and you'll all begin to get to know each other, you'll begin recognizing their names every day. The game isn't about having random one-off encounters, it's about you working together with other people you'll get to know. "Komradery" :)

You can go to other towns as "visitors" but not entirely freely, and the other towns you can go to are those that your friends are in anyway, so you are less likely to grief them in the first place. Also, you can move to other towns but there is a lot of soviet paperwork to fill in for that ;) (or you bribe an official)

Good on both fronts.
 

Jac_Solar

Member
Initially some people will grief of course (although "griefing" in this game isn't that bad anyway) but very soon they'll realise that they have to *live* with these 50-100 other players in the town, people will start to recognise them. This changes the dynamic enormously and you'll all begin to get to know each other, you'll begin recognizing their names every day. The game isn't about having random one-off encounters, it's about you working together with other people you'll get to know. "Komradery" :)

You can go to other towns as "visitors" but not entirely freely, and the other towns you can go to are those that your friends are in anyway, so you are less likely to grief them in the first place. Also, you can move to other towns but there is a lot of soviet paperwork to fill in for that ;) (or you bribe an official)

In any case, I hope that you guys succeed. It looks like an incredible game, with some incredible tech.
 

Stiler

Member
It's supposed to be like that. People in your town will only appear when they do something in the world like mining.

Oh, hmm, bit strange design choice then. I'd much rather actually see people rather then just magically "poofing" in and out when they do an action, it looks more like a glitch then a "feature" to me.
 

HiVision

Member
Oh, hmm, bit strange design choice then. I'd much rather actually see people rather then just magically "poofing" in and out when they do an action, it looks more like a glitch then a "feature" to me.

It's the fundamental structure of the game :)
Have you played Dark Souls (or Demon Souls?).
 

Stiler

Member
It's the fundamental structure of the game :)
Have you played Dark Souls (or Demon Souls?).

Yes and I love them, but the main difference is that in the Souls games the players that you see randomly or leave messages don't actually "interact" with a part of your world, whereas in this game (unless I'm wrong) they actually can impact it, by mining things, picking up metals and other goods.

Imagine in Souls if other players could open chests, interact with doors, or take down monsters and just randomly "appear" in and out while doing this (I'm not talking about summoning players).

Maybe it's something you can get used to, but it was just a bit jarring in the video, I thought players were glitching about and "warping" (like you get in games with high latency), brings back some bad memories from trying to play mmo's back in the 90's on my 28.8k connection.
 

Salex_

Member
The Japanese alpha starts November 10th and runs through the 24th. So it'll probably be around then.

The alpha for NA is for October 30 to November 12 unless they changed it in the last week

Not sure if we're suppose to get an e-mail for the code before it starts or what.
That was when the original Japanese alpha was planned. They pushed it back to the date that I mentioned above.

Ah.
 
The alpha for NA is for October 30 to November 12 unless they changed it in the last week.

Not sure if we're suppose to get an e-mail for the code before it starts or what.

That was when the original Japanese alpha was planned. They pushed it back to the date that I mentioned above.
 

HiVision

Member
Yes and I love them, but the main difference is that in the Souls games the players that you see randomly or leave messages don't actually "interact" with a part of your world, whereas in this game (unless I'm wrong) they actually can impact it, by mining things, picking up metals and other goods.

Imagine in Souls if other players could open chests, interact with doors, or take down monsters and just randomly "appear" in and out while doing this (I'm not talking about summoning players).

Maybe it's something you can get used to, but it was just a bit jarring in the video, I thought players were glitching about and "warping" (like you get in games with high latency), brings back some bad memories from trying to play mmo's back in the 90's on my 28.8k connection.

We will be improving the special effects for this, but the fun of the game revolves around this "phantom"-like effect... not knowing where exactly people are until they do things. It's the point of the game and everything is designed around it :)
So all I can suggest is to give it a try because when you're playing you get used to it very quickly and you can use it to your own advantage.
 
I just hope their backend server infrastructure team went for a server study trip to Bungie rather than one at Evolution studios (sorry, but it is true) or even PSN mission control.

With the installed base of the PS4 and hunger for social games the pressure on infrastructure could be very high right out of the gate. All this talk of smoothly operating multiplayer with other users phasing in and out dynamically, voting, and the world being modified by everyone at the same time. I hope they do a massive stress test then extrapolate the results to cope with twice the predicted maximum online.
 

Jachaos

Member
Yes and I love them, but the main difference is that in the Souls games the players that you see randomly or leave messages don't actually "interact" with a part of your world, whereas in this game (unless I'm wrong) they actually can impact it, by mining things, picking up metals and other goods.

Imagine in Souls if other players could open chests, interact with doors, or take down monsters and just randomly "appear" in and out while doing this (I'm not talking about summoning players).

Maybe it's something you can get used to, but it was just a bit jarring in the video, I thought players were glitching about and "warping" (like you get in games with high latency), brings back some bad memories from trying to play mmo's back in the 90's on my 28.8k connection.

I had the same reaction at first. At the beginning of the stream I found it weird and jarring. The rest looked so amazing though that I kept watching (god that evening and the lights in the distance at night) and aside from the projectiles going through the monster, everything looked right, the gameplay features seem awesome and so I'm there at the end of the video realizing that I stopped noticing/caring for everyone popping in and out. I did wonder if it was intentional. It looked jarring at first, but I guess I got used to it somewhat.
 

HiVision

Member
I had the same reaction at first. At the beginning of the stream I found it weird and jarring. The rest looked so amazing though that I kept watching (god that evening and the lights in the distance at night) and aside from the projectiles going through the monster, everything looked right, the gameplay features seem awesome and so I'm there at the end of the video realizing that I stopped noticing/caring for everyone popping in and out. I did wonder if it was intentional. It looked jarring at first, but I guess I got used to it somewhat.

Missiles and Kaiju effects (and SE in general) will all be fixed by the game's release too, we'e only a small team and every single little pixel needs to be polished by the elves at Q-Games :)

There are a *lot* of pixels to polish! :)
 

wapplew

Member
Just to confirm the closed alpha test has been pushed back a couple of weeks, we have been nailing some bugs down :)

Sad panda...
I have been waiting for Alpha/Alpha stream at 29th! Now I got to wait another 2 weeks?
Please stream something for us to fill that void for 2 weeks, I don't think I can survive without.
 
Missiles and Kaiju effects (and SE in general) will all be fixed by the game's release too, we'e only a small team and every single little pixel needs to be polished by the elves at Q-Games :)

There are a *lot* of pixels to polish! :)

Did you guys work with anyone at ICE on the engine?
 

Amazing.

TavB04A.gif


Still can't get enough of this gif posted earlier. hnnnnng
 

KooopaKid

Banned
The graphics look next-gen. Love the artstyle.
That said, it seems boring so far :
- It takes ages to dig or build something.
- Getting back to the home base by foot is going to get old fast.
- The shapes you can make seem limited compared to Minecraft.
- I don't quite see the point of the game.
 

R1CHO

Member

Driveclub people also said some stuff like that, and in the end the game has a pretty clear aliasing.

Asked what anti-aliasing is fit for purpose in this case, DriveClub takes a no-compromise approach.

"It's a mixture. There's a pixel-based system that we're using, there's a temporal-based system, there's FXAA and there's actually a material-based system as well. We've only got four systems in place and we've got another for the key points that we don't quite hit. We obsess about the small details, so we're getting another one to go on top of that, to get on top of the very final image quality issues."
 
The graphics look next-gen. Love the artstyle.
That said, it seems boring so far :
- It takes ages to dig or build something.
- Getting back to the home base by foot is going to get old fast.
- The shapes you can make seem limited compared to Minecraft.
- I don't quite see the point of the game.

This is collaborative game so it will be faster when people start to work together. They shown only glimpse of it, so you can't say it has limited shapes just from a short demo compared to released game mine craft.
 

Lucent

Member
So I guess I'm not able to get in the alpha. When does it look like the game will be released? Itching to try this.
 

gofreak

GAF's Bob Woodward
If there was an alpha or beta for this this year I'd have to get a PS4 immediately. Like it would be the (beautiful) straw to break the camel's back.
 
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