Barack Lesnar
Banned
Any chance they would add a skybox to this? Just a nice, bright blue sky and then a night sky as well. I don't like the lack of a skybox, it doesn't look inviting. Maybe we'll get an option to turn it on or even build one.
Initially some people will grief of course (although "griefing" in this game isn't that bad anyway) but very soon they'll realise that they have to *live* with these 50-100 other players in the town, people will start to recognise them. This changes the dynamic enormously and you'll all begin to get to know each other, you'll begin recognizing their names every day. The game isn't about having random one-off encounters, it's about you working together with other people you'll get to know. "Komradery"
You can go to other towns as "visitors" but not entirely freely, and the other towns you can go to are those that your friends are in anyway, so you are less likely to grief them in the first place. Also, you can move to other towns but there is a lot of soviet paperwork to fill in for that (or you bribe an official)
Any chance they would add a skybox to this? Just a nice, bright blue sky and then a night sky as well. I don't like the lack of a skybox, it doesn't look inviting. Maybe we'll get an option to turn it on or even build one.
Initially some people will grief of course (although "griefing" in this game isn't that bad anyway) but very soon they'll realise that they have to *live* with these 50-100 other players in the town, people will start to recognise them. This changes the dynamic enormously and you'll all begin to get to know each other, you'll begin recognizing their names every day. The game isn't about having random one-off encounters, it's about you working together with other people you'll get to know. "Komradery"
You can go to other towns as "visitors" but not entirely freely, and the other towns you can go to are those that your friends are in anyway, so you are less likely to grief them in the first place. Also, you can move to other towns but there is a lot of soviet paperwork to fill in for that (or you bribe an official)
Here's an upload of the stream from source (not from twitch), so the quality might be a little better:
https://www.youtube.com/watch?v=2lrTRi9bSsg
(and NomNomGalaxy for those who are interested, it's a brilliant little game: https://www.youtube.com/watch?v=fzyS1ZAKJbc&feature=youtu.be )
Here's an upload of the stream from source (not from twitch), so the quality might be a little better:
https://www.youtube.com/watch?v=2lrTRi9bSsg
(and NomNomGalaxy for those who are interested, it's a brilliant little game: https://www.youtube.com/watch?v=fzyS1ZAKJbc&feature=youtu.be )
Here's an upload of the stream from source (not from twitch), so the quality might be a little better:
https://www.youtube.com/watch?v=2lrTRi9bSsg
(and NomNomGalaxy for those who are interested, it's a brilliant little game: https://www.youtube.com/watch?v=fzyS1ZAKJbc&feature=youtu.be )
Initially some people will grief of course (although "griefing" in this game isn't that bad anyway) but very soon they'll realise that they have to *live* with these 50-100 other players in the town, people will start to recognise them. This changes the dynamic enormously and you'll all begin to get to know each other, you'll begin recognizing their names every day. The game isn't about having random one-off encounters, it's about you working together with other people you'll get to know. "Komradery"
You can go to other towns as "visitors" but not entirely freely, and the other towns you can go to are those that your friends are in anyway, so you are less likely to grief them in the first place. Also, you can move to other towns but there is a lot of soviet paperwork to fill in for that (or you bribe an official)
It's supposed to be like that. People in your town will only appear when they do something in the world like mining.
Yeah I would like to know as well.So when are the invites for the alpha going out?
Oh, hmm, bit strange design choice then. I'd much rather actually see people rather then just magically "poofing" in and out when they do an action, it looks more like a glitch then a "feature" to me.
So when are the invites for the alpha going out?
It's the fundamental structure of the game
Have you played Dark Souls (or Demon Souls?).
It's the fundamental structure of the game
Have you played Dark Souls (or Demon Souls?).
The Japanese alpha starts November 10th and runs through the 24th. So it'll probably be around then.
That was when the original Japanese alpha was planned. They pushed it back to the date that I mentioned above.
The alpha for NA is for October 30 to November 12 unless they changed it in the last week.
Not sure if we're suppose to get an e-mail for the code before it starts or what.
Really??? Since when did they pushed it back?That was when the original Japanese alpha was planned. They pushed it back to the date that I mentioned above.
Yes and I love them, but the main difference is that in the Souls games the players that you see randomly or leave messages don't actually "interact" with a part of your world, whereas in this game (unless I'm wrong) they actually can impact it, by mining things, picking up metals and other goods.
Imagine in Souls if other players could open chests, interact with doors, or take down monsters and just randomly "appear" in and out while doing this (I'm not talking about summoning players).
Maybe it's something you can get used to, but it was just a bit jarring in the video, I thought players were glitching about and "warping" (like you get in games with high latency), brings back some bad memories from trying to play mmo's back in the 90's on my 28.8k connection.
Yes and I love them, but the main difference is that in the Souls games the players that you see randomly or leave messages don't actually "interact" with a part of your world, whereas in this game (unless I'm wrong) they actually can impact it, by mining things, picking up metals and other goods.
Imagine in Souls if other players could open chests, interact with doors, or take down monsters and just randomly "appear" in and out while doing this (I'm not talking about summoning players).
Maybe it's something you can get used to, but it was just a bit jarring in the video, I thought players were glitching about and "warping" (like you get in games with high latency), brings back some bad memories from trying to play mmo's back in the 90's on my 28.8k connection.
Really??? Since when did they pushed it back?
Ah alright. Thanks for the info!Sorry, but yes, we had some issues and it is pushed back.
I had the same reaction at first. At the beginning of the stream I found it weird and jarring. The rest looked so amazing though that I kept watching (god that evening and the lights in the distance at night) and aside from the projectiles going through the monster, everything looked right, the gameplay features seem awesome and so I'm there at the end of the video realizing that I stopped noticing/caring for everyone popping in and out. I did wonder if it was intentional. It looked jarring at first, but I guess I got used to it somewhat.
Here's an upload of the stream from source (not from twitch), so the quality might be a little better:
https://www.youtube.com/watch?v=2lrTRi9bSsg
(and NomNomGalaxy for those who are interested, it's a brilliant little game: https://www.youtube.com/watch?v=fzyS1ZAKJbc&feature=youtu.be )
Just to confirm the closed alpha test has been pushed back a couple of weeks, we have been nailing some bugs down
Well that's a bummer, I was looking forward to getting my hands on it tomorrow.Just to confirm the closed alpha test has been pushed back a couple of weeks, we have been nailing some bugs down
Missiles and Kaiju effects (and SE in general) will all be fixed by the game's release too, we'e only a small team and every single little pixel needs to be polished by the elves at Q-Games
There are a *lot* of pixels to polish!
Game will use 3 types of AA simultaneously.
https://twitter.com/dylancuthbert/status/527991499116388352
Game will use 3 types of AA simultaneously.
https://twitter.com/dylancuthbert/status/527991499116388352
Asked what anti-aliasing is fit for purpose in this case, DriveClub takes a no-compromise approach.
"It's a mixture. There's a pixel-based system that we're using, there's a temporal-based system, there's FXAA and there's actually a material-based system as well. We've only got four systems in place and we've got another for the key points that we don't quite hit. We obsess about the small details, so we're getting another one to go on top of that, to get on top of the very final image quality issues."
It'z zo purrrty
Did you guys work with anyone at ICE on the engine?
The graphics look next-gen. Love the artstyle.
That said, it seems boring so far :
- It takes ages to dig or build something.
- Getting back to the home base by foot is going to get old fast.
- The shapes you can make seem limited compared to Minecraft.
- I don't quite see the point of the game.
No, the only collaboration has been beer.
Hopefully good beer
No, the only collaboration has been beer.
I hope this means people in the towns will also be able to go for 'collaborative' beers!
Alpha starts like in daysIf there was an alpha or beta for this this year I'd have to get a PS4 immediately. Like it would be the (beautiful) straw to break the camel's back.
got an email from sony yesterday
apparently it starts 11/10 and runs for 2 weeks.