Can someone help me out here? Why do so many indie games released in the US not get released in Asia? Does cost a lot to digitally release games in multiple regions?
I mean, they can just release it in English right? Plenty of people in asia can speak english and Japan is a different region entirely.I imagine small development teams without their own localisation people.
Chubigans let me congratulate you on one of the best investigative threads I have ever seen.
Can someone help me out here? Why do so many indie games released in the US not get released in Asia? Does it cost a lot to digitally release games in multiple regions?
I mean, they can just release it in English right? Plenty of people in asia can speak english and Japan is a different region entirely.
There would be localisation and certification requirements to publish on international PSN or XBLA. Which doesn't come cheap. There are even US/UK made games that never appear on Australian PSN/XBL due to the cost - both time and money - of certification. Which for small teams can outweigh potential sales from the region.
I see. Thanks for the info.There would be localisation and certification requirements to publish on international PSN or XBLA. Which doesn't come cheap. There are even US/UK made games that never appear on Australian PSN/XBL due to the cost - both time and money - of certification. Which for small teams can outweigh potential sales from the region.
They label the language of the games in the Asian store so that's not really a problem.It would be good that way (and with Japanese games in the US/EU since people still import games who don't even speak the language) but I'd see it causing lots of problems with people buying games and THEN discovering they have game they don't understand
We'll ps4 has got you covered check out this list of games for 2014 on ps4, over 300This is a great post.
I'm embarrassed to say I was one of those 'lol, indy games don't matter' a few years back, until I discovered Steam sales and started broadening my horizons with regard to smaller games. Now I'm at the point where I probably pick up more indy games each month then AAA titles, simply for the fun, unique game play they offer.
Microsoft really needs to retire this policy.
How many people do you think has actually bought a PS4 or X1 because of Indie games or for Indie games?.
Should we believe in change this time? I hope so *crosses fingers*
so no
How many people do you think has actually bought a PS4 or X1 because of Indie games or for Indie games?.
As I said earlier, do you really think they're going to announce it if they do change their mind?
The point of this was to bring it to their attention no? Well, they've acknowledged it here, keep tweeting them, dev speaking out and voting on this (which has a whole extra 15 votes since I posted it)
They'd do well to talk about and change their policies. I imagine many devs assume the parity clause is in place and make their platform decisions without first making a phone call to Seattle.
Well, they could easily send out emails to people in ID@Xbox, but they're likely never going to tweet about it or make an official press release.
How many people do you think has actually bought a PS4 or X1 because of Indie games or for Indie games?.
As I said earlier, do you really think they're going to announce it if they do change their mind?
In all likelihood, it will go two ways if they change their minds: they'll tell devs its not a thing anymore when devs approach them (which will filter through to us quickly due to social media) to get them to sign games up
Or, they'll just make it a non-issue, sign stuff and not factor in parity. It'll just disappear. Option 1 is obviously more likely.
If you're waiting for a big statement, I really think you'll be waiting a long time, even if they do "180" it.
The point of this was to bring it to their attention again, no? Well, they've acknowledged it here, keep tweeting them, dev speaking out and voting on this (which has a whole extra 15 votes since I posted it) and perhaps we'll get somewhere
They didn't listen to consumers, they listened to sales. The fact that they didn't fix their shit until they were getting dominated proves this.Nope, and I think it's bad ass that they are really listening to feedback, which is why I am scratching my head over these PHIL SPENCER DOESNT LISTEN ARGHHHH when in reality, there has been more changes happening faster than I can recall for any microsoft product?
They didn't listen to consumers, they listened to sales. The fact that they didn't fix their shit until they were getting dominated proves this.
So far we have no evidence that Phil listens to anything but Benjamins. This would be a wonderful opportunity to prove that false, though.
"We don't discuss the disgusting side of our policies."Wait that stance actually makes no sense, if they don't discuss policies then why do we know the ID program comes with free dev kits & software licenses? And it also implies that if the policy were to go away they would literally be unable to tell any of the people making the 47 listed games that they now have a path to XBox, because they apparently don't discuss policy outside of individual dev requests....
Quite possibly one of the worst answers in the history of gaming corporate double speak.
P.S I actually really like the ID program and team & wish they weren't hamstrung by this clause, there are ways around it so it won't always prevent games from appearing but as a general rule it isn't helping anyone.
It would be good that way (and with Japanese games in the US/EU since people still import games who don't even speak the language) but I'd see it causing lots of problems with people buying games and THEN discovering they have game they don't understand
EDIT:
and yes certification, I forgot about that
They've announced every other 180 and they will surely announce this one too; it'd be good press and it's not like it will stay secret for more than two seconds after they inform devs.
They're going to announce it if they make the change, no doubt in my mind based on their past behavior.
I mean I can't speak for chubigans, but I imagine on top of wanting to bring it to their attention, he wants to get community engagement on the topic to keep the pressure on. They both work together.
I don't understand why you are getting stuck on this point.
Anyways...
They don't speak publicly on this policy because it's embarassing. Why do they speak publicly on how they give out free dev kits? Or how they plan on having every Xbox One be a dev kit?
Wait that stance actually makes no sense, if they don't discuss policies then why do we know the ID program comes with free dev kits & software licenses? And it also implies that if the policy were to go away they would literally be unable to tell any of the people making the 47 listed games that they now have a path to XBox, because they apparently don't discuss policy outside of individual dev requests...
So easy to see this too but people think of certain executives as heroes when they reverse course because they're getting suplexed in the market.
As I suggested to Chris Charla on Twitter, I really think they should hold a private convention/conference open to indie developers to brain storm better policies/tools etc, etc.
They REALLY need to get that "every box is a dev kit" out ASAP.
They have been doing events at different places but I haven't seen them mention any recently so I don't know if it was an introductory thing or not
DRM, adding in chat headset, changing XBL Gold paywall benefits, removing Kinect from Skus are all customer facing things that affect us directly. The parity clause is a development issue and they don't often discuss things like that publicly, (see removal of certification fees on 360, it took 2 months for that to get through, whether its a sensible way of doing things or not is another matter.
Honestly, the fact that things like the parity clause still exist imply guys like Spencer aren't benevolent corporate executives making the Xbox all anyone could ever want it to be. It implies the 180s that were made were only made because Spencer and co. absolutely could not get away with not making them. Other policies that people find distasteful remain so long as the guys at Xbox think they can get away with keeping them.
Thanks to this thread, parity might be on the way out, but boy did it take a long time and a lot of "look at how much money you're losing you fools" to make it happen.
As I suggested to Chris Charla on Twitter, I really think they should hold a private convention/conference open to indie developers to brain storm better policies/tools etc, etc.
They REALLY need to get that "every box is a dev kit" out ASAP.
I fear it is the same as the family share plan.What ever happened to this? Seems like they just stopped talking about it
I want to ask Valve also has been helpful towards indie devs same thing worked for you? I really like Steam and with the recent overhaul of the store i hear great news from indie's that there sales have gone up and that i am glad with.
I just got 100% on my trophy list for your game. Just wanted to say good job on the title and hope it pans out well for you both financially and personally.
What ever happened to this? Seems like they just stopped talking about it
I fear it is the same as the family share plan.
It was pillow talk
Damn, this should be a thread in itself! Closest I can find is back in August, with just vague notions of it still existing
http://www.engadget.com/2014/08/14/xbox-one-dev-kit-retail/