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MGS Ground Zeroes editing tools released

Jackpot

Banned
Of interest to all PC gamers, some people have made utilities to unpack and repack the GZ archives in the game folder

http://forum.xentax.com/viewtopic.php?f=10&t=12407

http://hackload.ru/files/MGSV_QAR_Tool.rar
https://dl.dropboxusercontent.com/u/6871888/SavemgoTools/FtexUnpacker.exe

A lot of files are lua code and can be edited in Notepad. Things like the starting weapons are really easy to edit.

Some people will be pleased to know that the files seem mostly scrubbed clean of Phantom Pain data. tbh I just wanted to see the model for the Harrier-Phantom hybrid that showed up in the side-mission.

There is some stuff there, like a potential mission count
149
and some stuff about GMP. References to not-seen weapons like an RPG-7 and Mosin Nagant.

edit: texture tool
https://dl.dropboxusercontent.com/u/6871888/SavemgoTools/FtexUnpacker.exe

model tool
https://dl.dropboxusercontent.com/u/6871888/SavemgoTools/FpkUnpacker.exe
 
I know, I know.

Not a major fan of the whole "You don't actually own your games" idea. Pretty depressing that I'm probably not allowed to simply dig in and look around/make tiny edits to content that I already paid for.

Seems like an odd situation, especially on pc where it's totally normal to do that sort of thing.
 

Vuze

Member
Sweet, can't wait to see what people come up with.
Should allow for some tweaks that people were hoping for like invert mouse, maybe even disable DoF etc.

Also funny how to the game uses tpp in the asset directory paths :D
 
Of interest to all PC gamers, some people have made utilities to unpack and repack the GZ archives in the game folder

http://forum.xentax.com/viewtopic.php?f=10&t=12407

http://hackload.ru/files/MGSV_QAR_Tool.rar
https://dl.dropboxusercontent.com/u/6871888/SavemgoTools/FtexUnpacker.exe

A lot of files are lua code and can be edited in Notepad. Things like the starting weapons are really easy to edit.

Some people will be pleased to know that the files seem mostly scrubbed clean of Phantom Pain data. tbh I just wanted to see the model for the Harrier-Phantom hybrid that showed up in the side-mission.

There is some stuff there, like a potential mission count
149
and some stuff about GMP. References to not-seen weapons like an RPG-7 and Mosin Nagant.

Where'd the Mission count and weapon info come from?

I guess that confirms we'll have real weapons alongside the "Diamond Dogs/fictional" weapons.

What about GMP?
 

Jackpot

Banned
Is this legal ?

notsureifserious.jpg

Where'd the Mission count and weapon info come from?

I guess that confirms we'll have real weapons alongside the "Diamond Dogs/fictional" weapons.

What about GMP?

gmpEarnMissions in one of the Mother base folders seems to list every possible state in-between missions. I'm going to guess the RPG-7 names will refer to an RPG-7 based fictional weapon rather than a real one.
 
notsureifserious.jpg



gmpEarnMissions in one of the Mother base folders seems to list every possible state in-between missions. I'm going to guess the RPG-7 names will refer to an RPG-7 based fictional weapon rather than a real one.

Is there a description of this somewhere?

I'm thirsty for information.
 

One-Shot

Banned
Is this legal ?
*swat breaks down door, you get prosecuted, go to jail*

"What are you in for?"

"Modding Kojimas game on PC"

latest
 
gmpEarnMissions in one of the Mother base folders seems to list every possible state in-between missions.
They looked like placeholders to me. If anything, they're more than likely for the meta missions where you send recruited soldiers on combat expeditions similar to Peace Walker.

Is there any way to tweak time of day and weather settings?
The mission sequence scripts reference TppWeather, I've tried changing the values and repacking the data archive but it didn't seem to work. They're probably referenced in some other location other than the mission sequence scripts, but I haven't figured it out yet.
The actual parent weather script that gets referenced is here: \Metal Gear Solid Ground Zeroes\data_02\Assets\tpp\script\common\TppWeather.lua
 

-Digits-

Member
If this means GZ and TPP will be highly moddable I'll be buying this on PC. I can't wait to see what crazy stuff modders will come up with.
 
So, I figured out how to disable DOF and maintain everything else in post effects on Extra High.

Edit this file: \Metal Gear Solid Ground Zeroes\data_02\Fox\Scripts\Gr\gr_init_dx11.lua
Find the following:
Code:
				settingName = "PluginDof",
				settingTable =  {
					{ name = "G7"       , EnableFilter=1, QuarityType=0 },
					{ name = "Default"  , EnableFilter=1, QuarityType=0 },
					{ name = "Off"      , EnableFilter=0, QuarityType=0 },
					{ name = "Low"      , EnableFilter=0, QuarityType=0 },
					{ name = "High"     , EnableFilter=1, QuarityType=0 },
					{ name = "ExtraHigh", EnableFilter=1, QuarityType=1 },
Change both values to 0 for ExtraHigh and select Extra High in game for post effects and you're good. Personally I like DOF, but I saw a lot of people in the PC thread looking for ways of turning it off while maintaining the other effects on Extra High.

I should also specify that the gr_init_dx11.lua file contains configs for most of the other quality settings as well.
 
Really, Kojipro?
Really?
Yeah, stuff like that is actually pretty common in Japanese developed games. You'll see it in config files and filenames. It's understandable considering that they're essentially writing code in a non native language.

In other news, the shadow resolution on Extra High is as follows:
Code:
{ name = "ExtraHigh", DirectionalLightShadowResolution=8192, SpotLightLightShadowResolution=4096, PointLightLightShadowResolution=8192, CascadeShadowRangeScale=3.0 }
It's pretty high, way higher than anything you'd see on a console, I'd bet that the consoles probably top out at 2048. This just goes to reinforce what Durante said about people complaining about PC ports not running well compared to consoles. You never know, your shadow setting might be four times higher than the console you're comparing your perfomance with.
 

Vuze

Member
So, I figured out how to disable DOF and maintain everything else in post effects on Extra High.

Edit this file: \Metal Gear Solid Ground Zeroes\data_02\Fox\Scripts\Gr\gr_init_dx11.lua
Find the following:

Change both values to 0 for ExtraHigh and select Extra High in game for post effects and you're good. Personally I like DOF, but I saw a lot of people in the PC thread looking for ways of turning it off while maintaining the other effects on Extra High.

I should also specify that the gr_init_dx11.lua file contains configs for most of the other quality settings as well.

Good job!
Also lol @ Quarity
 

JaseC

gave away the keys to the kingdom.
So, I figured out how to disable DOF and maintain everything else in post effects on Extra High.

Edit this file: \Metal Gear Solid Ground Zeroes\data_02\Fox\Scripts\Gr\gr_init_dx11.lua
Find the following:
Code:
				settingName = "PluginDof",
				settingTable =  {
					{ name = "G7"       , EnableFilter=1, QuarityType=0 },
					{ name = "Default"  , EnableFilter=1, QuarityType=0 },
					{ name = "Off"      , EnableFilter=0, QuarityType=0 },
					{ name = "Low"      , EnableFilter=0, QuarityType=0 },
					{ name = "High"     , EnableFilter=1, QuarityType=0 },
					{ name = "ExtraHigh", EnableFilter=1, QuarityType=1 },
Change both values to 0 for ExtraHigh and select Extra High in game for post effects and you're good. Personally I like DOF, but I saw a lot of people in the PC thread looking for ways of turning it off while maintaining the other effects on Extra High.

I should also specify that the gr_init_dx11.lua file contains configs for most of the other quality settings as well.

Nice find. Can you selectively disable FXAA?
 

Vuze

Member
Nice find. Can you selectively disable FXAA?
Yep, should work just like DoF, will test it now.
Code:
			{
				settingName = "PluginFxaa",
				settingTable = 
				{
					{ name = "G7"       , EnableFilter=1 },
					{ name = "Default"  , EnableFilter=1 },
					{ name = "Off"      , EnableFilter=0 },
					{ name = "Low"      , EnableFilter=0 },
					{ name = "High"     , EnableFilter=1 },
					{ name = "ExtraHigh", EnableFilter=1 },
				},
			},
 
Nice find. Can you selectively disable FXAA?

Yup,

These are the quality settings you can mess with, I removed everything but the values for Extra High so it doesn't take up pages.
Code:
				settingName = "PluginShadow",
					{ name = "ExtraHigh", DirectionalLightShadowResolution=8192, 
					   SpotLightLightShadowResolution=4096, PointLightLightShadowResolution=8192, CascadeShadowRangeScale=3.0 }

				settingName = "PluginSphericalHarmonics",
					{ name = "ExtraHigh", DrawSphericalHarmonicsMaxCount=127, RejectionLengthBias=50.0 },

				settingName = "PluginLocalLight",
					{ name = "ExtraHigh", ShadowCastingStaticLocalLightMaxCount=8, ShadowCastingDynamicLocalLightMaxCount=4,
					  DrawLocalLightMaxCount = 128, LocalLightLodLevelBias=-0.5, LocalLightLodMinLevel=0, RejectionLengthBias=200.0 },

				settingName = "PluginModel",
					{ name = "ExtraHigh", RejectionLengthBias=64.0 },

				settingName = "PluginClone",
					{ name = "ExtraHigh", RejectionLengthBias=250.0 },

			        settingName = "TextureQualitySettings",
					{name = "ExtraHigh" ,mode=1, VramMBSize=1600 ,AdaptorFactor=0.85 ,LargeRatio=90,MiddleRatio= 5,SmallRatio=25},

				settingName = "PluginDof",
					{ name = "ExtraHigh", EnableFilter=0, QuarityType=0 },

				settingName = "PluginFxaa",
					{ name = "ExtraHigh", EnableFilter=1 },

				settingName = "PluginSsao",
					{ name = "ExtraHigh", EnableFilter=1 },

				settingName = "PluginSao",
					{ name = "ExtraHigh", EnableFilter=1 },

				settingName = "PluginMotionBlur",
					{ name = "ExtraHigh", EnableFilter=1 },

				settingName = "PluginToneMap",
					{ name = "ExtraHigh", EnableBloom=1 },

				settingName = "PluginLocalReflection",
					{ name = "ExtraHigh", EnableFilter=1 },
 
I would ask if it's possible to extract the character models into Gmod or something, but I'm afraid the police might kick my door in and take me to jail.
 

UnrealEck

Member
Is there a way I can play inverted with a mouse?

Figure it out for me illegal hacking guru

Can't you just download a program for that? I'd bet there's plenty around that'll do that. If you have a well-known mouse you might even find an option like that in a program for the mouse.
 
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