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How can Nintendo win back marketshare with their next home console?

wii 2 please. focus on wiimote plus nunchuk. compact and cheaper console. cheaper games.

I loved wii. I do not own wiiu dude to tablet interface. I know wiimote can be used there as well but it is not primary input and i do not like that as games are designed by tablet interface.
 
wii 2 please. focus on wiimote plus nunchuk. compact and cheaper console. cheaper games.

I loved wii. I do not own wiiu dude to tablet interface. I know wiimote can be used there as well but it is not primary input and i do not like that as games are designed by tablet interface.

I don't think motion controls as standard will happen again.
 

sörine

Banned
I dont know if merging with a company that is loosing money on almost everything would be a good idea. Maybe if Sony would spin off the Playstation-division, it could work in tandem with Nintendo, but the whole off Sony wouldnt work.
Except PlayStation being a cog in the larger Sony machine is one of their key advantages over Nintendo. If Nintendo ever released a platform that lost as much money as PS3 did it'd probably be the end of them.
 

jimi_dini

Member
I don't think motion controls as standard will happen again.

*cough*
EIR2BIP.gif


motion controls ARE standard nowadays.
 

letaint

Banned
I honestly think its too late for Nintendo to re capture the hardcore fans and lapsed fans. Going forward they need to prioritize creating a New generation of young fans and being at the forefront in emerging markets

The consensus is that the "hardcore" are too "hardcore" to come back and play on a Nintendo system, because manly pride and stuff.
So does Nintendo focus on the dude-bro "hardcore" demographic that requires rapid-fire profanity, world war 2, hi-rez brain-splatter, and boob-jiggle-physics - or do they focus on the 'core' gamers by developing quality games with quality mechanics and hope that quality drives sales? I'm not saying all the above is mutually exclusive, either.
I would think someone that is 'hardcore' could stomach the vibrant colors in a Nintendo game, but apparently its patently offensive to the machismo.
 

Verendus

Banned
Sentimental bullshit.

The games industry needs Nintendo just about as much as it needed Atari or SEGA. Or as much as the mobile industry needed Nokia and Palm.

No-one is 'too big to fail' in tech. Sentimentality counts for nothing.
If Nintendo went bankrupt today no one would care or notice tomorrow.
Nope. The industry is just fine with or without Nintendo in it. Companies die off all the time. There would be a sense of loss, of course, but there are still plenty of competitors out there who will take up the slack.

Nintendo fans need Nintendo. That's it.
Nintendo are the only developers who make games by focusing on gameplay. They don't waste time focusing on elements that I can find done better in movies, or books, or even music. They're all about gameplay, and they have a unique, magical substance, that makes me feel like I'm young again, and staring in awe and wonder. That's what gaming is all about, feeling like a child who learned to play with his dick for the first time.
 
They shouldn't try. To make a serious effort at contesting Sony and MS in the console space in the west would require massive investment - on online infrastructure, on third party relations and exclusives, on subscription services, on the hardware, on OS development. It would probably require a large and difficult cultural change within the company too. It would have no guarantee of success.

Instead they should consolidate and focus on profiting off those who are buying their products (e.g. Pokemon, Smash, Amiibo, Mario Kart, Mario), which is more or less what they've done. Release a few (high quality) games aimed at the enthusiasts who want Zelda and Xenoblade to keep them happy, keep the price of the console low to tempt in Sony/MS customers who want something extra, and while not giving up on the possibility of a gimmick catching fire, never expect it to.
 
Nintendo are the only developers who make games by focusing on gameplay. They don't waste time focusing on elements that I can find done better in movies, or books, or even music. They're all about gameplay, and they have a unique, magical substance, that makes me feel like I'm young again, and staring in awe and wonder. That's what gaming is all about, feeling like a child who learned to play with his dick for the first time.

The only dev? Really?
 

vpance

Member
They shouldn't try. To make a serious effort at contesting Sony and MS in the console space in the west would require massive investment - on online infrastructure, on third party relations and exclusives, on subscription services, on the hardware, on OS development. It would probably require a large and difficult cultural change within the company too. It would have no guarantee of success.

Instead they should consolidate and focus on profiting off those who are buying their products (e.g. Pokemon, Smash, Amiibo, Mario Kart, Mario), which is more or less what they've done. Release a few (high quality) games aimed at the enthusiasts who want Zelda and Xenoblade to keep them happy, keep the price of the console low to tempt in Sony/MS customers who want something extra, and while not giving up on the possibility of a gimmick catching fire, never expect it to.

Sounds like an argument for going 3rd party, basically. Why saddle the cost of entry with a $2-300 console at all?
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
Go hardcore
Release a powerful console, advertise it as such, get same architecture as the others, make some exclusivity dlc deal with a few big 3rd party games
Ditch gimmicks, Pro controller only
And nobody would give a shit other than the Nintendo hardcore. People have PS and Xbox for that.

Honestly I don't think there's much they can do. Their image is what it is today and too many bridges have been burned. The best they can hope for is that they come up with another unique gimmick that takes off. They didn't come up with the gamepad just for the sake of it. They came up with it because they knew they couldn't compete with MS and Sony if they had a system similar to those, and they needed a unique hook to sell a new console. They hoped the gamepad would be that.
 

4Tran

Member
Or go completely opposite.

Launch a year after PS5 while there are still no great games for it, with huge first and third party exclusives, and full B/C with Wii U. Be cheaper, while equally powerful, and address whatever negative issue people have with the competing consoles at the time.
The Wii U is already a zombie and Nintendo isn't going to put a lot more money trying to prop it up. There's no way they can hold off on a new console until 2019 or so.

This is a great post. Everybody will loose if Nintendo goes thirdparty - and nothing more than creativity - which is why its so important that they manage to stay in the console buisness.
I'm not sure how I'd lose out if Nintendo stopped making consoles. Not having to put up with their awful hardware can only seem like a plus.
 

AmyS

Member
I want GameTower or Nintendo GT for short.

GameCube was Project Dolphin, right?

eiOLZjY.jpg


GameTower should be Project Ocra

XjeHZvJ.png


:D
 

Josh5890

Member
Nintendo are the only developers who make games by focusing on gameplay. They don't waste time focusing on elements that I can find done better in movies, or books, or even music. They're all about gameplay, and they have a unique, magical substance, that makes me feel like I'm young again, and staring in awe and wonder. That's what gaming is all about, feeling like a child who learned to play with his dick for the first time.

Agreed 100% with that Nintendo focuses on gameplay. They are for my money, the best video game developer in the business. They don't rush to release crap.
 
Nintendo are the only developers who make games by focusing on gameplay. They don't waste time focusing on elements that I can find done better in movies, or books, or even music. They're all about gameplay, and they have a unique, magical substance, that makes me feel like I'm young again, and staring in awe and wonder. That's what gaming is all about, feeling like a child who learned to play with his dick for the first time.

A child who learned to play with his dick? Wtf am I reading?
 

Opiate

Member
The idea that Sony/Nintendo could compete with Apple/Disney is laughable. People suggesting this have no idea of these companies' situations.
 
I don't understand why everyone thinks Nintendo's quality would drop if they went multi-platform. If anything, Nintendo's simple aesthetics would be easy as pie to quality control.

People keep using Sega as an example, while ignoring companies like Cryteck, id, valve, and many other companies that put products on all systems that have non existent technical issues, while trying to push a lot more.

Nintendo would be just fine in the quality department.

It leaves the impression that Nintendo fans believe they're the only company in the industry that's capable of putting out a quality product, and if they lost hardware, that would somehow stop being true.
 
Powerful hardware launching with a "real" (not "new") Mario title. One where Yoshi carries from one stage to the next.

Virtual Console available with every game they can get a license for.

A next gen big budget Pokemon game within 12 months of launch.

Do not have Wii in the name.
 

TGO

Hype Train conductor. Works harder than it steams.
Release the successor to the SNES! Wait.......Sony already did that, nah seriously they need to sit down and think what was so good about the SNES, and if they don't know
they could ask Sony
 

Hiko

Banned
I don't understand why everyone thinks Nintendo's quality would drop if they went multi-platform. If anything, Nintendo's simple aesthetics would be easy as pie to quality control.

People keep using Sega as an example, while ignoring companies like Cryteck, id, valve, and many other companies that put products on all systems that have non existent technical issues, while trying to push a lot more.

Nintendo would be just fine in the quality department.

It leaves the impression that Nintendo fans believe they're the only company in the industry that's capable of putting out a quality product, and if they lost hardware, that would somehow stop being true.

It goes back to the idea that Nintendo hardware is made from an ancient, magical substance that only they can harness. And if they were to develop for other hardware the games would inevitably be buggy and crap.

That may have been true back in the day, but nowadays all these consoles are basically the same thing under the hood.
 

Anth0ny

Member
Unique feature
Easier development
Nintendo games
Backwards compatibility

if this generation has proven anything, it's that backwards compatibility means fuuuuuuuuuuuck all to the general public.


In fact, without backwards compatibility, everyone can re-sell their last gen titles with higher resolution graphics. GTA V on PS4/Xbox One sold 10 million copies already.

BC is just going to hold Nintendo back with their next console, and make it unnecessarily more expensive. They need to forget about that gamepad as soon as humanly possible. Re-release all the big Wii U titles on their next console at higher resolution/frame rate at $40 a pop. They're great games, and people who skipped out on the Wii U should still be able to experience them on a new console.
 

KingV

Member
Sounds like an argument for going 3rd party, basically. Why saddle the cost of entry with a $2-300 console at all?

I would not be shocked to find out the margin on Wii U games for Nintendo is double what it is for other publishers on X1 and PS4 due to being fully vertically integrated.
 

sörine

Banned
Crytek, Valve and id put out a tiny fraction the software that Nintendo does. They even put out less software than (the corpse of) Sega today, nevermind back when Sega was in hardware.

People go back to the Sega example because it's true. Having hardware to support naturally encourages portfolio diversity and riskier efforts can be semi-excused in the name driving userbase and reaching new audiences. If Sony had never brought PlayStation to market do you think we'd see Imagesoft pushing games like Uncharted or Gran Turismo today? Without an Xbox to support do you think we'd have ever seen Microsoft invest in franchises like Halo or Gears of War?

With Sega there was an almost immediate loss of morale after going 3rd party and pretty soon a perpetual loss of talent and repeated restructurings. It was the same for Atari, the same for SNK, the same for nearly every company who's dropped out of hardware to go 3rd party. So why would it really end up being much different for Nintendo?
 

TsuWave

Member
i think nintendo home consoles have been positioned as "companion", at least in my circle of friends, since the wii, most look at nintendo consoles as supplementary to either a sony or ms console and it would be extremely hard to sway them away from that

reasonable pricing, similar offering (power wise) to that of the competition and more visibility should be things they tackle
 

AmyS

Member
sörine;151061069 said:
People go back to the Sega example because it's true. Having hardware to support naturally encourages portfolio diversity and riskier efforts can be semi-excused in the name driving userbase and reaching new audiences. If Sony had never brought PlayStation to market do you think we'd see Imagesoft pushing games like Uncharted or Gran Turismo today? Without an Xbox to support do you think we'd have ever seen Microsoft invest in franchises like Halo or Gears of War?

With Sega there was an almost immediate loss of morale after going 3rd party and pretty soon a perpetual loss of talent and repeated restructurings. It was the same for Atari, the same for SNK, the same for nearly every company who's dropped out of hardware to go 3rd party. So why would it really end up being much different for Nintendo?

This, yes.

There's also the analogy of home owner vs renter.

Home owners have more responsibilities, yet also a lot of privileges & rights, things that renters do not have.
 

Morfeo

The Chuck Norris of Peace
I'm not sure how I'd lose out if Nintendo stopped making consoles. Not having to put up with their awful hardware can only seem like a plus.

Read the post I quoted - or watch what Sega has become. The fact that Nintendo has to support their own console, means they invest in stuff they would never do as a thirdparty - for the benefit of all gamers who like some variety in this industry.
 

tebunker

Banned
i think nintendo home consoles have been positioned as "companion", at least in my circle of friends, since the wii, most look at nintendo consoles as supplementary to either a sony or ms console and it would be extremely hard to sway them away from that

reasonable pricing, similar offering (power wise) to that of the competition and more visibility should be things they tackle

See the bolded, and underlined, so one console?

Look, if that mentality can be established in roughly 8 years...actually less, then it can easily be washed away and changed.

I have no concrete ideas on how Nintendo could truly get marketshare back in regards to hardware.

What I can say though is that it would take a major culture change and policy change from the top down, that they clearly have not shown the penchant to do. Nintendo is an ultra conservative Japanese company with regards to business decisions, and to expect them to all of a sudden compete with more western aligned organizations that are more in tune to the markets they service is foolish.

Nintendo still clings to the old japanese business style of, "we will make the product we want and then go find a market for it" that was very successful for decades. They have been way to slow to adapt to a changing market, and the Wii U is evidence of that. I really believe that if they could combine some of their penchant to do different things, along with recognizing and meeting market demands and preferences, they could be a bigger player. Something like that would be a blending a unique and different Nintendo console with features the market expects from a $300 plus machine.
 

vpance

Member
I would not be shocked to find out the margin on Wii U games for Nintendo is double what it is for other publishers on X1 and PS4 due to being fully vertically integrated.

Even if that were the case the doubling or tripling of software sales from the total expanded platform base would make up for it. Then minus the online infrastructure costs and console launch expenses which is typically in the 100s of millions..
 

4Tran

Member
if this generation has proven anything, it's that backwards compatibility means fuuuuuuuuuuuck all to the general public.


In fact, without backwards compatibility, everyone can re-sell their last gen titles with higher resolution graphics. GTA V on PS4/Xbox One sold 10 million copies already.

BC is just going to hold Nintendo back with their next console, and make it unnecessarily more expensive. They need to forget about that gamepad as soon as humanly possible. Re-release all the big Wii U titles on their next console at higher resolution/frame rate at $40 a pop. They're great games, and people who skipped out on the Wii U should still be able to experience them on a new console.
Backwards compatibility can be useful in encouraging the sales of a console in its first year, but the Wii U only has 10 million owners right now, so it's simply not going to matter much. Nintendo would probably be a lot better off if they wrote off their bad ideas and started from scratch.

i think nintendo home consoles have been positioned as "companion", at least in my circle of friends, since the wii, most look at nintendo consoles as supplementary to either a sony or ms console and it would be extremely hard to sway them away from that

reasonable pricing, similar offering (power wise) to that of the competition and more visibility should be things they tackle
A Nintendo-only console can't thrive as a companion console. If that's all it is, then how will it do any better than the Wii U?

Read the post I quoted - or watch what Sega has become. The fact that Nintendo has to support their own console, means they invest in stuff they would never do as a thirdparty - for the benefit of all gamers who like some variety in this industry.
I'm still not sure what I would lose out from any of this. Nintendo can decide to make or not make anything they have their designs on as is. Look at all of the genres that they no longer play in right now. Look at all the old IPs that their nostalgic fans wish that they still made. On a personal note, I'd be happy to trade half their games if it meant never having to put up with their hardware choices again.
 
They need third party support, but it doesn't have to be the normal players. Obviously if they can magically get EA/Activision/etc. back on board, more power to them, but an alternative is to do what iOS did; build your own third parties from the ground up, in your image. If the major, established players are slow or completely unwilling to build on your platform, then you need to build your own major, established players from scratch. When Take 2, Activision et. al largely ignored the iPhone, iOS basically said "fine, we'll do it without you," and it now has huge publishers like Super Cell and King built from the ground up, focused on their platform. The established publishers have made some moves towards iOS since then, but the market has been driven and grown by grass roots publishers.

So those are Nintendo's options; either figure out how to get the major console publishers back on board, or help foster the growth of new publishers which are more philosophically attuned to Nintendo's ecosystem rather than Sony/MS's. Neither will be easy.

Apple didn't "build" Super Cell and King, they released a product that people 1) wanted to buy irrespective of whether or not there were games for it and 2) wanted to play games on. The market took care of the rest.

Nintendo will never be able to release a product that people want to buy irrespective of whether or not there are games for it.
 

Chmpocalypse

Blizzard
I don't think making something similar to the competition is going to make them reach a much wider audience. They need to do something different. They did with the Wii and the Wii U. One worked out, and the other didn't. They have to find a way to capture people's imagination with the hardware, because clearly they're not able to attract people to the Wii U even though the software is incredible and by far the best of any publisher this generation.

Obviously, the majority of gamers don't agree with your assessment of Nintendo's alleged superiority as a developer. Ever asked yourself why?
 

Morfeo

The Chuck Norris of Peace
I'm still not sure what I would lose out from any of this. Nintendo can decide to make or not make anything they have their designs on as is. Look at all of the genres that they no longer play in right now. Look at all the old IPs that their nostalgic fans wish that they still made. On a personal note, I'd be happy to trade half their games if it meant never having to put up with their hardware choices again.

Well, of course this all depends on personal taste. If all you care about from Nintendo is Mario, Pokemon and Smash, then sure, those games wont be axed, but if you (like me and I would guess, most of their fans on this board), care about stuff like Fire Emblem, Star Fox, Metroid, Kid Icarus, Xenoblade, Last Story and even their franchises that havent seen a game in a decade like F-Zero, then them going thirdparty would be the worst case scenario. Again, take a look at Sega. There would be no good reason for Nintendo to continue to invest in niche-stuff like that if they no longer had a plattform to support - meaning those resources quickly would have been sent somewhere else, and with where the industry is heading right now, that would probably mean mobile f2p shit. On a personal note, I dont really care much about their hardware choices, since the hardware for me is only a device to play their games, meaning I care very little about OS, online and all that other stuff were Nintendo is lacking. So yeah, I heavily disagree with you on that.
 

mAcOdIn

Member
I don't understand why everyone thinks Nintendo's quality would drop if they went multi-platform. If anything, Nintendo's simple aesthetics would be easy as pie to quality control.

People keep using Sega as an example, while ignoring companies like Cryteck, id, valve, and many other companies that put products on all systems that have non existent technical issues, while trying to push a lot more.

Nintendo would be just fine in the quality department.

It leaves the impression that Nintendo fans believe they're the only company in the industry that's capable of putting out a quality product, and if they lost hardware, that would somehow stop being true.
Well, first off, I think your examples are poor choices, weird ones too. None of those companies have the sheer output of titles that Nintendo does, so having to do a few more platforms for your triennial game release is probably a pretty good deal, maybe necessary even. Nintendo however puts out more in a year than your three examples combined have in three years so you can imagine how the effort between the two would be massively different as well as the ramifications to Nintendo's release schedule.

Anyways though there's no reason that going third party has to result in crappier games but it has a good chance of happening because of people shit. Take Xenoblade Chronicles X, this game is likely expensive as hell to make and isn't going to sell shit, well not enough to be make up it's money probably, so why is it getting made? To check a box, the JRPG box. Why make something to check a box? To sell a system, the Wii U. Why make something that may well lose money just to sell a Wii U? So that that gamer who really wants Xenoblade Chronicles X may now buy something else on the Wii U. I likely would not have bought a Wii U if not for knowing we'd get X and a new Zelda. Period. But because of just two games, one of which is probably niche as hell I bought their stupid box and since it was waiting around doing nothing for months I bought some other shit for it because why not? Now I have Super Mario 3D World, Smash Brothers and Mario Kart as well, but I'm not lying when I say I would not have bought a Wii U for those titles. Supporting a console's a very involved endeavor especially when you have as limited third party support as Nintendo does and it's actually a different concept than just selling games as a third party. Because Nintendo is trying to sell you a box, whether that be the Wii U or 3DS it doesn't matter, they make games for them and since they're trying to appeal to as many people as possible they branch out and make all kinds of different games and experiences. The riskier bets are tempered by the idea that even if it loses money or just breaks even it's still adding to the overall ecosystem of that platform which in turn may help sell another box, another game or both. That means that sales numbers are rather dubious when discussing first party titles because games sell other games, as I said earlier X probably isn't going to sell gangbusters but because of X I bought SM3DW, MK8 and SSB, 3 titles that were going to sell anyway but not to me if I didn't buy the box for something else, so these odd unpopular games are more important than their cold hard sales data will ever show. Now take away the need to sell someone the console, become just another third party developer, and what incentive beyond just some noble desire to let your directors experiment is there to make a game that isn't going to sell gangbusters?

Don't get me wrong, Nintendo would still try at first because they wouldn't know any other way and at first so they'd try and keep things running as usual, stuff already in motion would just get ported over and they'd keep all their teams busy and start new projects but once the argument can no longer be made that a niche game is helping to sell your own hardware or another one of your games how can they justify to their shareholders making games that don't see well or outright lose money? The answer is they couldn't.

Now I honestly don't quite get why Sega's fallen as hard as they have in all honesty, their initial post Dreamcast stuff was actually pretty good and I never really followed how well or poorly they sold or whether they're just super poorly managed or what. I don't think it's fair to say that Nintendo would fall as hard as Sega even though it's impossible to point to a single company that had a console, went third party and then thrived. There's clearly multiple things at play in such examples, usually the company was of course making bad decisions as a console maker that led them to such a financial state that they had to exit so of course it'd be somewhat foolish to expect that all of a sudden without the hardware side of their business that then all of a sudden they'd get their act together, no, it actually makes more sense that if you're on such a downward trajectory that it'd just continue. Nintendo on the other hand hasn't been nearly as reckless as Sega or Atari and would likely fare a lot better than either of those two did if they were to shed their console business.

I think Nintendo would do well on third party platforms but I also don't think you'd see them make Xenoblade, whether you think that's better for Nintendo or not I guess is up to you.

Edit: And I've been beaten to the point.
 

KingV

Member
Even if that were the case the doubling or tripling of software sales from the total expanded platform base would make up for it. Then minus the online infrastructure costs and console launch expenses which is typically in the 100s of millions..

Does Sonic sell more than it did on the Genesis?

I just don't think this is as sure of a thing as you think.

Edit: I looked it up. Sonic adventure on Dreamcast sold 2.5 million. Best sibce third oarty switch (non mobile) was sonic unleashed which also sold about 2.5 million. This seems pretty analagous to current Wii U situation.
 

sörine

Banned
Even if that were the case the doubling or tripling of software sales from the total expanded platform base would make up for it. Then minus the online infrastructure costs and console launch expenses which is typically in the 100s of millions..
You're forgetting other monetary gains from being a hardware provider though, like 3rd party royalties, profit off hardware, accessories, and other less obvious costs they might incur as a 3rd party (certification fees, digital visibility, etc). It's really not so easy to figure out.

And really there's no guarantee of doubling/tripling sales on PS4/One (far from it in fact, how have Just Dance, Lego or Skylanders done on those systems?) and no guarantee that Nintendo's premium R&D model could successfully transition to the cut throat f2p iOS/Android markets.
 
Price, price, price.

Seriously, make it cheap and it will sell.

The Wii U was such a hard sell for most because it's price was too high in comparison to the competition.

Nintendo systems always sellsbedt at lower price points
 

letaint

Banned
Does Sonic sell more than it did on the Genesis?

I just don't think this is as sure of a thing as you think.

Edit: I looked it up. Sonic adventure on Dreamcast sold 2.5 million. Best sibce third oarty switch (non mobile) was sonic unleashed which also sold about 2.5 million. This seems pretty analagous to current Wii U situation.

Anyone have software sales unit figures for the current gen? I'm guessing it's easy to figure out with an up to date attach rate...
 

SMattera

Member
Anyways though there's no reason that going third party has to result in crappier games but it has a good chance of happening because of people shit. Take Xenoblade Chronicles X, this game is likely expensive as hell to make and isn't going to sell shit, well not enough to be make up it's money probably, so why is it getting made? To check a box, the JRPG box. Why make something to check a box? To sell a system, the Wii U. Why make something that may well lose money just to sell a Wii U? So that that gamer who really wants Xenoblade Chronicles X may now buy something else on the Wii U. I likely would not have bought a Wii U if not for knowing we'd get X and a new Zelda. Period. But because of just two games, one of which is probably niche as hell I bought their stupid box and since it was waiting around doing nothing for months I bought some other shit for it because why not? Now I have Super Mario 3D World, Smash Brothers and Mario Kart as well, but I'm not lying when I say I would not have bought a Wii U for those titles. Supporting a console's a very involved endeavor especially when you have as limited third party support as Nintendo does and it's actually a different concept than just selling games as a third party. Because Nintendo is trying to sell you a box, whether that be the Wii U or 3DS it doesn't matter, they make games for them and since they're trying to appeal to as many people as possible they branch out and make all kinds of different games and experiences. The riskier bets are tempered by the idea that even if it loses money or just breaks even it's still adding to the overall ecosystem of that platform which in turn may help sell another box, another game or both. That means that sales numbers are rather dubious when discussing first party titles because games sell other games, as I said earlier X probably isn't going to sell gangbusters but because of X I bought SM3DW, MK8 and SSB, 3 titles that were going to sell anyway but not to me if I didn't buy the box for something else, so these odd unpopular games are more important than their cold hard sales data will ever show. Now take away the need to sell someone the console, become just another third party developer, and what incentive beyond just some noble desire to let your directors experiment is there to make a game that isn't going to sell gangbusters?

It's sort of the HBO philosophy.

Anyway, I don't think Nintendo cares about competing with Sony and Microsoft. They've been very explicit about, actually. I also don't think they care about going after casuals after the Wii/DS fallout.

At this point, their goal appears to be to build a base of Nintendo fans that will remain loyal for years or decades, and that they can consistently make money off of. They'll look to grow this base slowly over time through partnerships with other media companies -- ie, some kid watches the Zelda Netflix show, decides to buy a Nintendo console.

They'll go for a Steam-like system, eliminating discs in favor of digital games bound to an account playable across a wide range of Nintendo hardware, with backwards compatibility extending basically forever. They'll look to lock you into the Nintendo digital platform this way, as once you've bought X number of games, it becomes hard to leave (the strategy Apple/Google have used with apps/books/etc.). They'll further monetize the Nintendo platform with things like Amiibo.

They'll grow their business with other ventures. The "post-wearables", and all that.
 

ClearData

Member
They should just ditch the software unit sales model and just sell a subscription for ALL their games.

So you buy the obligatory console

$20 a month gets you

Back catalogue

NES, SNES, GC, Wii games

Every new Mario, Zelda, Metroid game day of release.

So like Netflix and PSNOW

Then if you care about third party then grab EA Access.
 
They should really take a good look at what Sony did with the PS3 when it was failing at the start and their resurgence and ultimately their PS4 release.

PS3 had some massive problems before the relaunch and the slim model came out. Nintendo should realise the importance of Slim models as a chance to grab a new and expanded market, not just for the same market they're chasing. Nintendo released a 'slim' Wii but in reality they didn't go chasing a new market. They went chasing the 'cheap parent' market.

Sony already have this in plan since their first console really.

PS2 and PS3 have the different models:

Original: High end machine. High price. 'For the gamers'.
Slim: Different look, slightly cheaper.
Bargain: Barebones + not that sturdy. Cheap Cheap Cheap.

Nintendo should aim for the same. They might think it devalues their console but if Wii U had a revision right now It would probably sell much more and have a better opportunity to attract a new audience than now.
 
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