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The Order 1886 | Impressions Thread of not shooting the messenger.

mrklaw

MrArseFace
And the credits roll...

In the end, imo The Order is a hodgepodge of great ideas, lore, and mechanics that while they never come together to form a great game, they all provide a solid foundation that will leave you satisfied, but hungry at the thought of what a sequel addressing the negatives may bring. It deserves to be successful because I truly believe it has the potential to be a great new IP.


Sounds good to me. Maybe they bit off more than they could chew and the story suffered or they rushed things. Hopefully they've nailed the tech and we get an uncharted 1887 next.
 
I just wish we could get a definitive statement on the game's length. Claims of how long the game is seem to run the gamut. I don't know why it is so hard to get a consensus measure on that.
 
I just wish we could get a definitive statement on the game's length. Claims of how long the game is seem to run the gamut. I don't know why it is so hard to get a consensus measure on that.

Because everyone plays games differently. The avg playtime for TLOU is half how long it took me.
 

T.O.P

Banned
Woop just got both thursday and friday off, since i'm getting the new pc delivered and this is dropping as well, gonna be a fantastic weekend :D



What's the consensus on the difficulty so far? i try to avoid hard for the first playthrough since i might get frustrated (as it happened other time) and ruin the experience

But i might give it a go if it's balanced enough
 

Mifune

Mehmber
I just wish we could get a definitive statement on the game's length. Claims of how long the game is seem to run the gamut. I don't know why it is so hard to get a consensus measure on that.

Because different players will have different playtimes. So far it runs the gamut from 5 to 13 hours.
 
I just wish we could get a definitive statement on the game's length. Claims of how long the game is seem to run the gamut. I don't know why it is so hard to get a consensus measure on that.

Different people play and experience games in different ways. If the length is that important to you compare notes with someone with a similar playstyle to you. Trying to quantify something like this is an exercise in futility. MGS Ground Zeros was 20 minutes of game for some, for me I have played 60 hours and still jump in to play it now. It's all subjective.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
Does anyone else find it messed up that people defend a game based upon hypothetical scenarios and sequels?

"building the foundations" "setting the stage" "getting te ground rules" etc... for a sequel is not a defense of the current game. Or not even a plus.

That means they did not make the current thing, which is XXX amount of USD, up to what you imagine it should be.

I agree with you completely.

But, personally, this argument is only present because of how uninterestingly the story was handled.
 

JonnyKong

Member
Sorry for being so late to the party that is this thread (Woah page 44, it must be at least 5 in the morning at this party),

how have so many people got this game early anyway?

I can't remember the last time a huge title like this was in the hands of so many non gaming journalists before official release.
 

tfur

Member
OK, so as I said I was at the preview event today. Unfortunately we were told that we could not share anything of what we saw till the embargo lifts except our interview with Pessino (for which I'll have to go back in the afternoon).

They even told us to refrain from posting our opinions on social media until the embargo date and to not mention the recent leaks (youtube vids, streams etc...).

There was something in the presentation that Passino said I am dying to share but I can't...

I have to be back there in about an hour and a half for the interview (which is fortunately not embargoed).

All I can say for now is that I agree with the opinions previously shared here by the people that have the full game.

Sony is trying really hard to control what comes out and in what way. They seemed very upset about the broken street date, as well as the information that hit the web before the embargo was up. Having said that, I believe they are right. This was a game that would immensely benefit from hype build-up, I am sure the people who got it already agree with me.


So I wonder what this was about? I read this in the morning, and it caught my eye.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
There's no better proof of the gaming community being predominantly male than the amount of people clamoring for measurements of length as indication of quality...

>_>
 
Quote from 2013.
The game has dynamic destruction, and while we’re not talking about Battlefield 4 levels of military bombast, Ready At Dawn’s surface and environmental destruction is rather impressive. We saw Weerasuriya jump into a stone courtyard and pumped rounds from the protagonist’s Combogun – an assault rifle and shotgun hybrid – into a brass fixture set into a wall. The object crumpled and imploded with force after each round found its mark, deforming it in real-time.

Is this still in?
 

Ricky_R

Member

No idea. I just used circle. Sometimes if you walk into a wall Galahad will stick himself to it all the same.

I honestly found it excellent playing. But I'm not partial to other games "doing it better" like he mentions Gears and Uncharted.

Sometimes playing with all the options that those games give you for maneuvering around cover makes for a clunkier, easier to get shot situation for me.

Edit:

Oh, fuck. That's right. X while in cover gets you out.

Circle while in cover just switches you when available.

It's still easy/simple.

hehe thanks guys. I'm sure I'll adapt, but it's odd nonetheless. I think I'll just use the stick and avoid any confusion.
 

mujun

Member
Does anyone else find it messed up that people defend a game based upon hypothetical scenarios and sequels?

"building the foundations" "setting the stage" "getting te ground rules" etc... for a sequel is not a defense of the current game. Or not even a plus.

That means they did not make the current thing, which is XXX amount of USD, up to what you imagine it should be.

It's only $60! It's like a kickstarter, you buy this game for full price and help the devs get their next game, the game this one should have been, funded!
 
There's no better proof of the gaming community being predominantly male than the amount of people clamoring for measurements of length as indication of quality...

>_>

got you covered

lM51frN.jpg
 
I'm more excited to see reviews for this game than any other game in a long time. I wonder if professional reviewers will appreciate the fact that this game is short since it means less work for them.
 
...the hell? No. It is definitely not in.

That's disappointing for me. Is there any destruction besides major set piece or scripted things? Sorry if the questions are old but back when they were talking physics based destruction is when I quit following the game.
 

OsirisBlack

Banned
As I already have my copy of the game if the Code I won from the interactive site is a copy of the game I will gift it to someone on GAF as I have no need of two copies of the game.
 

Ricker

Member
I just wish we could get a definitive statement on the game's length. Claims of how long the game is seem to run the gamut. I don't know why it is so hard to get a consensus measure on that.

I am pretty sure it's a 10 hour game,give or take a few,from the impressions I read so far...like usual,you get people that skip stuff,play on easy etc etc that say 5 hours, so in most cases,I just multiply by 2 because I am thorough and want to enjoy a game I bought instead of racing to finish it as fast as possible...
 

Ricky_R

Member
Rapier, something about the story that you said in the spoilers thread.
Is your issue with the story solely about how underdeveloped the characters are? Or is it because of the characters AND plot as well? I don't mind if they don't delve much on the characters' backstory unless that translates into a poor plot due to how dependent it might be on the characters' past. For example, I enjoyed all Uncharted stories, specially the first one, and there was literally no character backstory on it. The backstory was built by the actual games. So is the actual story weak and uninteresting?

Would appreciate if you can answer those questions without getting into much detail.

Also, if anybody else who finished the game can chime in on this, it would be nice.
 
If it's a big budget game and a new IP, making a series out of it is almost certainly the intention of the developer. I don't think there's anything wrong with judging a game like this as a foundation of a series, especially when it's so comparable to UC1 which is now a juggernaut.
RAD are not ND: I think comparisons beyond the fact that it is a storybased, "cinematic," tps are a bit false. Many other games have had mediocre first games and then even worse sequels. If we judged those games by said standard when they came out... it is just a leap and a bound too much IMO.

I don't feel it's that outlandish.

A new IP has the daunting task of trying to pull people in. The name itself doesn't normally have the benefit of immediately bringing people to it, so a foundation must be set down and a concept has to be formed.
The "seed must be planted", so to say.

IMO, there's absolutely nothing wrong with the first game in a new potential franchise playing it a bit safe while trying to set the stage and leave room for expansion in the sequels. Unlike film, there are quite a lot of examples of a first sequel being 'bigger and better' than its predecessor.
Developers get a great opportunity to find out what works, what didn't work, and just generally how to improve the overall concept. Uncharted 2, as an example, has been used many times in this thread already- and it's a terrific example.

As long as The Order has a good enough foundation, I don't think there is anything wrong with people considering its 'potential for the future' as a justifiable defense. If it's the only defense- then yes... I agree with you.
It sounds like quite a few people that have played/completed the game agree that its foundation is strong enough to get excited about a potential follow-up and to me that reflects pretty positively on the first game/project.
Once again, RAD is not ND and there is no "the sequel is always better" assurance. We judge game's on their merit and what they are now... not upon what another (60 USD) future installment will be. I likewise think that there is some confluence (spelling?) between the fact that this is a sony game and this sentiment. It having happened with one SONY game series before, says nothing to this one. Look at Lair, Resistance, etc..

Are you talking about in relation to the Uncharted comments? If so I am not excusing any flaws based on that I mean the first Uncharted is the lowest scoring game in the series. It just helps me go in with the proper expectations.
I actually wasn't referencing you (directly at least), just some sentiment I saw being passed around.

Concerning your expectations, that is alright obviously and a good mediation tactic. I would just find it depressing that I have to invariably wait or expect a sequel that actually "does it right." That says some messed up stuff about the AAA-space.
I think it's a useful commentary when talking about something that is clearly meant to be the start of a franchise and a studios first foray into AAA development and first TPS. I don't see it as a defense. It just shows that there's potential in a continued series to improve. You can talk about issues but also point out how they could build on that in the next game.
Planning a lengthy story is great, in fact, planing a lengthy mythos is even better (killzone shows this). I guess I find it depressing that we judge and temper our expectations of a game upon non-existing things. Imagine if this thread were for "Too Human" for example.
I agree with you completely.

But, personally, this argument is only present because of how uninterestingly the story was handled.
The universe is obviously cool. I find it a shame that you did not like the story. But saying, "here's to next time" should not be some sort of blank check to this game's reviews. Many similar scenarios could be said for Ryse.
It's only $60! It's like a kickstarter, you buy this game for full price and help the devs get their next game, the game this one should have been, funded!
AAA games are front funded and should not be mixed in with the sentiment behind kickstarting. Likewise, only, IMO, bad kickstarters go in with the premise that "this is the first of many you will be funding!"
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The last 2 weeks have made me wish for a more comprehensive QUOTE function on GAF. I wish some mods would get on it! :D
 
I wouldn't be opposed to some free DLC levels that weave their way into the main campaign mode to help flesh it out a bit. Even at 9-13 hours, I think this is another lesson in consumer expectations when confronted with a campaign only game.
 

MrxDemix

Banned
I just wish we could get a definitive statement on the game's length. Claims of how long the game is seem to run the gamut. I don't know why it is so hard to get a consensus measure on that.

It's pretty simple.

You can beat it in 5 - 6 hours if you plow through it.
You can beat it in 9 - 10 hours if you don't die much (Easy/Medium) and do the bare minimum of adventuring.
You can beat it in 12 - 13 hours if you die a bit (Hard), and explore the environment.

I feel this is a fair overview given I'm nearing the final chapter of the game.
 
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