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Homeworld Remastered |OT| All of this has happened before and will happen again

Czigga

Member
Lol shit I died on the first real mission. I think i built too many harvesters to start (I think I had like 6, SC2 habit). But I ran out of resources way too early and then those evil bastards just overwhelmed me and I had no more resources to build more units.

As I'm losing units left & right i hear the guy go "We've detected their units are inferior to ours". Thanks for making me feel like an asshole.
 

shandy706

Member
This is not how you do a sphere formation, Gearbox:

It seemed like they've either had problems with implementing the same features in Homeworld 2's engine or they simply released the product because they wanted to get it out the door.

Having the audio for the formations is missing as well (Pilots saying "Claw formation" and so on).

I hope it gets fixed in the patch.

Strange. They form it right on mine....and it also says the name of each formation when I click/command it.
 

Giolon

Member
This is not how you do a sphere formation, Gearbox:
244160_2015-02-27_000emu3n.png


This is:
homeworld_2015_02_27_xfug2.png


It seemed like they've either had problems with implementing the same features in Homeworld 2's engine or they simply released the product because they wanted to get it out the door.

Having the audio for the formations is missing as well (Pilots saying "Claw formation" and so on).

I hope it gets fixed in the patch.

Sphere formation is working correctly for me:

But there is a difference. In HW1C, you can put your fighters into a Sphere formation, then tell them to guard a capital ship, and they will surround the ship properly. However, in HW1R, taking this same action will cause them to form a sphere in a nearby vicinity of the capital ship. In order to get them to surround the capital ship, you must select all the fighters AND the capital ship, then issue the Sphere formation.
 

Lautaro

Member
The remaster work is incredible, for what it's worth, and the originals appear to have some post-WinXP compatibility fixes, so I'd say the package is definitely worth it.

Yeah, these flaws don't detract from the fun and tactics of the game.

They should only bother "purists", good thing the original versions are included in the package, right? (original versions that couldn't be acquired digitally before this remaster)
 

Sinatar

Official GAF Bottom Feeder
Yay I can't beat mission 4. I get to the point where I have to destroy the carrier before it jumps, but every time I destroy the carrier the mission instantly fails, if I leave it alone it jumps and the mission fails. Can't capture it with salvage corvettes either.

Gearbox gonna Gearbox.
 

Lime

Member
Sphere formation is working correctly for me:


But there is a difference. In HW1C, you can put your fighters into a Sphere formation, then tell them to guard a capital ship, and they will surround the ship properly. However, in HW1R, taking this same action will cause them to form a sphere in a nearby vicinity of the capital ship. In order to get them to surround the capital ship, you must select all the fighters AND the capital ship, then issue the Sphere formation.

Oh I always used the guard command (it was also in HW1, Cataclysm just used the same engine/mechanics). I'll do the whole select all thing then (if you did that in hw1 and cataclysm then capital ships would join the sphere). Thanks for correcting it.

The guard behavior in the remastered is the exact same as HW2 - the ships will be right besides the guarded ship and follow it around.
 

A-V-B

Member
The remaster work is incredible, for what it's worth, and the originals appear to have some post-WinXP compatibility fixes, so I'd say the package is definitely worth it.

It's just... I want to play Homeworld 1.

HW1 Remastered isn't Homeworld 1. I know that sounds stupid, but there it is. From everything I've heard, HW1 Remastered is a mod for HW2 Remastered. And... no, if I had to play a game like that, I'd much rather do it in reverse.
 

Easy_D

never left the stone age
Yay I can't beat mission 4. I get to the point where I have to destroy the carrier before it jumps, but every time I destroy the carrier the mission instantly fails, if I leave it alone it jumps and the mission fails. Can't capture it with salvage corvettes either.

Gearbox gonna Gearbox.

Sometimes the mission triggers don't work properly. I noticed this in the tutorial where it just kept on blabbing despite me not pressing OK.
 

Lime

Member
It's just... I want to play Homeworld 1.

HW1 Remastered isn't Homeworld 1. I know that sounds stupid, but there it is. From everything I've heard, HW1 Remastered is a mod for HW2 Remastered. And... no, if I had to play a game like that, I'd much rather do it in reverse.

Homeworld 1 in its original form is in this bundle.
 

A-V-B

Member
Homeworld 1 in its original form is in this bundle.

And as I said above, I don't want to pay 30+ bucks for games I don't want.

I'd rather pay five for a single game I do want, and already have, but would prefer the convenience of full Steam integration.

I assume I'll have to wait a couple years for this. Very well.
 

Lime

Member
There'll be a summer steam sale with it for either 33% or 50% off. Christmas steam sale might be 75% if you're lucky. Maybe Amazon or gmg will sell keys at some point.

I understand money can be an issue, though, especially if you're on a tight budget.
 

A-V-B

Member
There'll be a summer steam sale with it for either 33% or 50% off. Christmas steam sale might be 75% if you're lucky.

I understand money can be an issue, though, especially if you're on a tight budget.

Yeah, it's money.

I also don't want to pay for Homeworld 2 again when I already owned it, beat it once, and never played it again ;)
 
I'm at the mission in the asteroid belt (mission 5 or 6) and it's really annoying. I can't destroy the incoming asteroids in time. And the pilots of my ships are not smart enough to shoot these things from distance, they tend to just fly into them.

Is there a trick or do I just don't have enough ships and have to go back one or two missions to build and/or salvage more ships?
Is there a command to let my ships attack asteroids automatically. It seems I have to attack each one manually?
 

Memory

Member
God, the original was SO much more intelligent mechanically.

Its really not, there are so many sutle improvements and additionals to HW1R that a few bugs were sure to happen. When HW1 & HW 2 luanched both had patch updates iirc.

I just played through HW1 & HW1R to see the differences and i prefer HW1R. Going to do the same with HW2 which was my prefered game in the series in terms of gameplay. That said i've not run into any bugs (that i noticed) and ive yet to try multiplayer beta, although i did do a comp stomp.
 

Human_me

Member
I also prefer the remastered.
Sure I miss a few things(fuel being the biggest).
But the hw1 remastered is just smoother and easier to play.
 

Giolon

Member
The big problem I'm finding with the new behavior of the Sphere formation is that you can't use it to surround an enemy ship. Taking a Sphere formation and telling it to attack a target just parks it in front of them. :-/

C'mon now, Gearbox.

But I wonder, do the ships even still have weaker armor on the tops, bottoms, and sides like the game claims they do? Did they ever actually work that way? At the very least, Sphere was always a great formation or getting your assault fleet to destroy single targets.
 

undu

Member
It's a shame Gearbox has placed a lot attention upgrading the graphics while forgetting to maintain the mechanics of the game, this is more of a remake with an upgraded Homeworld 2 engine than a remaster. I don't think gameplay changes belong in a remaster.

People who want to experience Homeworld still have to play the original, the remaster is a different experience.
 

mantidor

Member
I also prefer the remastered.
Sure I miss a few things(fuel being the biggest).
But the hw1 remastered is just smoother and easier to play.

From all things to miss that has to be the weirdest one, fuel was inconsequential in the first game, all it made you to do was create support frigates if your ships needed to be very far away for long periods of time, which honestly barely happens in the game. I ran out of fuel just once, and I had already beaten the mission.
 

Easy_D

never left the stone age
The big problem I'm finding with the new behavior of the Sphere formation is that you can't use it to surround an enemy ship. Taking a Sphere formation and telling it to attack a target just parks it in front of them. :-/

C'mon now, Gearbox.

But I wonder, do the ships even still have weaker armor on the tops, bottoms, and sides like the game claims they do? Did they ever actually work that way? At the very least, Sphere was always a great formation or getting your assault fleet to destroy single targets.

I think they do, you can target specific ship parts like the engine on the bigger ships.
 

Bastables

Member
I also prefer the remastered.
Sure I miss a few things(fuel being the biggest).
But the hw1 remastered is just smoother and easier to play.

It's not just a few things, several interactions are broken. Support frigs can't actually support fleets as they need to dock (meaning time lost as they fuck around dancing) with the larger ships as opposed to repairing them from range with a beam meaning they're superfluous to repair corvettes. Multiple selecting a "fleet" for repairs does not mean the support frigs or repair corvettes will look after all the ships selected, they'll chose one ship to repair and ignore other ships being damaged.

Strike and corvettes on evasive would individually break off and auto run back to appropriate units to repair. You have now have to manually dock individual ships, good luck sorting through the undamaged frigs in the middle of combat. HW 2 with it's Strikes in wings of 5-3 or corvettes at wings of three are much simpler to select and order to dock and have a much larger HP buffer to react, a loss of a individual ship will not wipe out the "unit" as it does in HW.

Do a couple of games between remastered HW2 and HW, you'll see some units are actually broken like the Kushan corvette with it's turret placement having issues firing regularly because it cannot fly and target like it did in HW. HW2 remastered is a joy to play as everything is working as designed HW remastered not so much. The broken nature of HW units and formations make it logical and laudable that multiplayer keeps reminding you that it's still beta, because there are some real issues taking them up against HW2 fleets or even each other.
 

Easy_D

never left the stone age
Hope the HW1 specific bugs get ironed out. If not, I really hope the mod tools are advanced enough that some dedicated fans can create a perfect blend of old and new
 

Human_me

Member
From all things to miss that has to be the weirdest one, fuel was inconsequential in the first game, all it made you to do was create support frigates if your ships needed to be very far away for long periods of time, which honestly barely happens in the game. I ran out of fuel just once, and I had already beaten the mission.

It was a nice mechanic thats all.
I fully understand why they took it out, but it would of been nice to have it in still.
 

TheTrain

Member
Sphere formation is working correctly for me:


But there is a difference. In HW1C, you can put your fighters into a Sphere formation, then tell them to guard a capital ship, and they will surround the ship properly. However, in HW1R, taking this same action will cause them to form a sphere in a nearby vicinity of the capital ship. In order to get them to surround the capital ship, you must select all the fighters AND the capital ship, then issue the Sphere formation.

Good to know
 

Lime

Member
has Gearbox said anything in regards to future patching and fixes for this game in regards to singleplayer? It seems a bit rough (almost buggy) and imbalanced.
 

Kem0sabe

Member
has Gearbox said anything in regards to future patching and fixes for this game in regards to singleplayer? It seems a bit rough (almost buggy) and imbalanced.

But people are saying the game is better this way, balance and original gameplay mechanics is for purists apparently...

How can people play both versions of HW 1 and say the remastered version has better gameplay is beyond me, apparently graphics = gameplay these days.
 
The big problem I'm finding with the new behavior of the Sphere formation is that you can't use it to surround an enemy ship. Taking a Sphere formation and telling it to attack a target just parks it in front of them. :-/

C'mon now, Gearbox.

But I wonder, do the ships even still have weaker armor on the tops, bottoms, and sides like the game claims they do? Did they ever actually work that way? At the very least, Sphere was always a great formation or getting your assault fleet to destroy single targets.

Well I know that HW2 uses script files for ships that include locational damage, but I don't know if they got the right info into those scripts for the HW1 ships.
 

Lime

Member
Better presentation doesn't exclude better gameplay (and vice versa), so I hope Gearbox ends up allocating resources to fixing the gameplay and the bugs in HW1 Remastered.

I'm actually quite impressed with the level of work they've done for the Remastered version in terms of presentation, despite its design imperfections. I still think it's really important to give credit where credit is due and they've done an admirable job in many respects, such as the product package they've released, funding Shipbreakers, bringing back old Relic key personnel, the entire visual and audio remastering of things (seriously that is quite a task they've gone through with overhauling the engine, redoing textures faithfully, remastering all the old audio, bringing back voice actors, repainting the cinematics, etc.).

Yet it is also sad that they underperformed when it comes to original game design and translation losses in converting to a different engine, weird arbitrary artistic changes (menu music, tutorial), and bugs. Since the bundle has sold well above 100k now without much (if any) PR, one might assume that they will still spend resources on trying to fix and balance the game.
 
Just bought, first Steam purchase in ages!

Wonder how my shitty old Radeon card will cope (my PC is for Audio use these days, it's a X550 series I think...)

Core i7 2600K so should be ok CPU wise...
 

Memory

Member
But people are saying the game is better this way, balance and original gameplay mechanics is for purists apparently...

How can people play both versions of HW 1 and say the remastered version has better gameplay is beyond me, apparently graphics = gameplay these days.

People play games differently and like different things its not a big deal. I prefer the remake due to the quality of life improvements and features from HW2 which i also preferred over HW1 gameplay wise. Its the same game and the differences are hardly massive, its essentially a mod. Bugs that will be ironed out by the devs or modders are a non issue with a game like HW which people will play for years.
No one has even said its better due to the graphics so there's no need to be condensing, lets keep it civil in here :).
 

Ovek

7Member7
I don't know why everyone is moaning about the sphere formation, it's not as if it did much in the original HW anyway.

Other things mentioned in this thread yeah I can see that especially the support frigates.
 

Lime

Member
I don't know why everyone is moaning about the sphere formation, it's not as if it did much in the original HW anyway.

What are you talking about? :)

1234436962665.png


Seriously though, sphere was great at guarding important capital ships and also it is beyond excellent if you're using strike craft set to aggressive to attack non-lethal capital ships (carriers for example) while using sphere formation.

They basically just stand still, surround the ship in question, and bombard it constantly.
 

funkypie

Banned
The hw1 remaster sounds like a mess, I don't see how they could mess it up. Is this all because they are trying to get hw1 and hw2 multiplayer working together?
 

mantidor

Member
People play games differently and like different things its not a big deal. I prefer the remake due to the quality of life improvements and features from HW2 which i also preferred over HW1 gameplay wise. Its the same game and the differences are hardly massive, its essentially a mod. Bugs that will be ironed out by the devs or modders are a non issue with a game like HW which people will play for years.
No one has even said its better due to the graphics so there's no need to be condensing, lets keep it civil in here :).

I disagree, the gameplay differences are substantial.

Take mission 5, fleet intelligence tells you to move while attacking because armor has different weaknesses depending on angle, when this does nothing now.
 

Lime

Member
Wait, the options menu says "Enable right-click menu", yet the right click menu doesn't show up when clicking the right mouse button? Am I doing something wrong or is it a sign of a missing feature that didn't make the launch version?
 

Sinatar

Official GAF Bottom Feeder
Wait, the options menu says "Enable right-click menu", yet the right click menu doesn't show up when clicking the right mouse button? Am I doing something wrong or is it a sign of a missing feature that didn't make the launch version?

It's shift right click.
 

Kem0sabe

Member
People play games differently and like different things its not a big deal. I prefer the remake due to the quality of life improvements and features from HW2 which i also preferred over HW1 gameplay wise. Its the same game and the differences are hardly massive, its essentially a mod. Bugs that will be ironed out by the devs or modders are a non issue with a game like HW which people will play for years.
No one has even said its better due to the graphics so there's no need to be condensing, lets keep it civil in here :).

Not really, the gameplay changes are substantial and hardly something they can fix with patches. The devs made a choice to use Hw2 mechanics and system, screwing up HW1 balance and gameplay, its not like they will change both games again (on a fundamental level) with a patch.
 
Not really, the gameplay changes are substantial and hardly something they can fix with patches. The devs made a choice to use Hw2 mechanics and system, screwing up HW1 balance and gameplay, its not like they will change both games again (on a fundamental level) with a patch.

It's not even something that can be modded through the HW2 engine. It uses completely different mechanics from the HW1 engine. :(
 

ACE 1991

Member
So how do I use strike groups effectively? Also, as far as combat microing goes, how should I be managing my units during a battle? Thanks for all the help I've already gotten in this thread.
 

mantidor

Member
So how do I use strike groups effectively? Also, as far as combat microing goes, how should I be managing my units during a battle? Thanks for all the help I've already gotten in this thread.

Groups are crucial. Ctrl+number to set the current selected ships, then you can quickly change from fighters to capital ships and issue attack orders appropriately.
 
So how do I use strike groups effectively? Also, as far as combat microing goes, how should I be managing my units during a battle? Thanks for all the help I've already gotten in this thread.

Strike groups for fighters, bombers, frigates, cap ships, etc. There's a lot of rock-paper-scissors in homeworld so having hard counters bound to control groups is a big help.

The ships are smart enough to go for what they're best against, as well (or at least they used to be in the original versions).
 
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