Khrysler Jerikho
Member
Hope they announce Summer Lesson as a bundled game. Huehuehue
oh you know that this'll be a given
I just realized that the robots are Morpheus...
me from a few months ago (e3 2014) on the Luge. Great fun, just looked like an early PS2 game (the shark was much better visually).
If the graphics boost ends up making it look really close to this:
.. damn
Well the few runners in this VR-race seem to have have different advantages over their competitors so that's very interesting. I am actually interested in the other vr devices Sony is going to make besides the Morpheus since they were surprised by the high demand of the HMZ.
oh you know that this'll be a given
I really wish they'd get a move on with Move 2.0 with built in analog sticks and better buttons. Showing Morpheus demos with 2 Moves is great for that hand immersion, but then no analogue stick to fucking move because an absolute idiot designed Move 1.0's button element.
I wonder how that market survives.Well the few runners in this VR-race seem to have have different advantages over their competitors so that's very interesting. I am actually interested in the other vr devices Sony is going to make besides the Morpheus since they were surprised by the high demand of the HMZ.
I just realized that the robots are Morpheus...
They've already covered the whole 120fps thing by saying they have a software solution to convert 60fps into 120fps.
Half us have TVs that do this, and presumable on a 60fps title enabling motion interpolation is going to add a single frame of latency (16.66ms) which takes us way over the target that Sony themselves specified as being the requirement for VR....
Is interpolating from 60 to 120 fps a good solution? Why did Oculus have something like 90 Hz in mind?
I really wish they'd get a move on with Move 2.0 with built in analog sticks and better buttons. Showing Morpheus demos with 2 Moves is great for that hand immersion, but then no analogue stick to fucking move because an absolute idiot designed Move 1.0's button element.
Tried it yesterday at an infernal conference. It was my first experience with Morpheus, so I can't compare it to the previous version, but - based on the 2 two demos that were available - I will say this:
- I'm absolutely blown away by the experience I had.
- I'm wearing glasses and didn't have any issues at all, which was a great surprise.
- One of the demos was running at 120hz and it was amazing, but the other demo that was running at 30hz didn't really take anything away from the experience.
- There are no noticeable delay.
- I genuinely felt like I was in a different world. There were some very exciting and surprising moments in one of the demos that actually got my heart racing and got me sweating a bit.
Overall, great first impression.
That's fucking awesome, thanks for your impressions. How did the tracking feel? Were there any demos where you able to stand up and move around? Curious about the tracking area size.
Is interpolating from 60 to 120 fps a good solution? Why did Oculus have something like 90 Hz in mind?
I really wish they'd get a move on with Move 2.0 with built in analog sticks and better buttons. Showing Morpheus demos with 2 Moves is great for that hand immersion, but then no analogue stick to fucking move because an absolute idiot designed Move 1.0's button element.
No, as it introduces significant latency, which is a huge huge no-no for VR.
No doubt. I was commenting on native 120fps content, which apparently they have running.
No, as it introduces significant latency, which is a huge huge no-no for VR.
Has there been any word on being PC compatible? Exciting times for VR, and Morpheus would be very tempting if I could also use it on the PC.
I'm pretty sure they are aware of that. Hence it called reprojection rather than interpolation.
OMG that sounds awesome.One of the demos has you sitting on a chair with a Move controller in both hands.
At some point, the scene changes and you will have to stand up and take a step forward to interact with objects on a desk (open up drawers, pick up a key and open a cabinet, pick up a gun with your right hand and load it with a fresh clip using your left hand, pick up a flashlight). You basically press the triggers to pick up and hold on to them, release the trigger to let go. This worked great and felt really intuitive.
Anyway, I ended up triggering an alarm and as I was standing behind a desk, I got up to peak over it so I could see what was going on at the end of the room (security guards entering). All of a sudden, I was being shot at. Naturally, I crouched down behind the desk and everything behaved exactly as you would expect it to. The 3D was great, too, with wood splinters flying around everywhere.
One of the demos has you sitting on a chair with a Move controller in both hands.
At some point, the scene changes and you will have to stand up and take a step forward to interact with objects on a desk (open up drawers, pick up a key and open a cabinet, pick up a gun with your right hand and load it with a fresh clip using your left hand, pick up a flashlight). You basically press the triggers to pick up and hold on to them, release the trigger to let go. This worked great and felt really intuitive.
Anyway, I ended up triggering an alarm and as I was standing behind a desk, I got up to peak over it so I could see what was going on at the end of the room (security guards entering). All of a sudden, I was being shot at. Naturally, I crouched down behind the desk and everything behaved exactly as you would expect it to. The 3D was great, too, with wood splinters flying around everywhere.
One of the demos has you sitting on a chair with a Move controller in both hands.
At some point, the scene changes and you will have to stand up and take a step forward to interact with objects on a desk (open up drawers, pick up a key and open a cabinet, pick up a gun with your right hand and load it with a fresh clip using your left hand, pick up a flashlight). You basically press the triggers to pick up and hold on to them, release the trigger to let go. This worked great and felt really intuitive.
Anyway, I ended up triggering an alarm and as I was standing behind a desk, I got up to peak over it so I could see what was going on at the end of the room (security guards entering). All of a sudden, I was being shot at. Naturally, I crouched down behind the desk and everything behaved exactly as you would expect it to. The 3D was great, too, with wood splinters flying around everywhere.
One of the demos has you sitting on a chair with a Move controller in both hands.
At some point, the scene changes and you will have to stand up and take a step forward to interact with objects on a desk (open up drawers, pick up a key and open a cabinet, pick up a gun with your right hand and load it with a fresh clip using your left hand, pick up a flashlight). You basically press the triggers to pick up and hold on to them, release the trigger to let go. This worked great and felt really intuitive.
Anyway, I ended up triggering an alarm and as I was standing behind a desk, I got up to peak over it so I could see what was going on at the end of the room (security guards entering). All of a sudden, I was being shot at. Naturally, I crouched down behind the desk and everything behaved exactly as you would expect it to. The 3D was great, too, with wood splinters flying around everywhere.
Timewarp removes latency, it doesn't add any. It adjusts the frame based on the very latest tracking information before the game gets a chance to build a new one from scratch.
Have you tried Oculus? How does it compare?
me from a few months ago (e3 2014) on the Luge. Great fun, just looked like an early PS2 game (the shark was much better visually).
If the graphics boost ends up making it look really close to this:
.. damn
What we've just walked into is the dawn of interpolated framerates.
You thought upscaled resolution was cause for outrage on the internet....
WELCOME TO THE NEXT GEN.
*DEATH METAL MUSIC PLAYS*
Tried it yesterday at an infernal conference. It was my first experience with Morpheus, so I can't compare it to the previous version, but - based on the 2 two demos that were available - I will say this:
- I'm absolutely blown away by the experience I had.
- I'm wearing glasses and didn't have any issues at all, which was a great surprise.
- One of the demos was running at 120hz and it was amazing, but the other demo that was running at 30hz didn't really take anything away from the experience.
- There are no noticeable delay.
- I genuinely felt like I was in a different world. There were some very exciting and surprising moments in one of the demos that actually got my heart racing and got me sweating a bit.
Overall, great first impression.
One of the demos has you sitting on a chair with a Move controller in both hands.
At some point, the scene changes and you will have to stand up and take a step forward to interact with objects on a desk (open up drawers, pick up a key and open a cabinet, pick up a gun with your right hand and load it with a fresh clip using your left hand, pick up a flashlight). You basically press the triggers to pick up and hold on to them, release the trigger to let go. This worked great and felt really intuitive.
Anyway, I ended up triggering an alarm and as I was standing behind a desk, I got up to peak over it so I could see what was going on at the end of the room (security guards entering). All of a sudden, I was being shot at. Naturally, I crouched down behind the desk and everything behaved exactly as you would expect it to. The 3D was great, too, with wood splinters flying around everywhere.
I did, actually.
It might be because the Morpheus demos were more exciting and technically more impressive, but I very much preferred Morpheus.
I also found Oculus less comfortable to wear, but I'm sure they'll improve upon that later on.
Interpolate-gate? Lol
I know, they are far cleverer than me, but we don't want to walk into a new world of PR bullshit.
I did, actually.
It might be because the Morpheus demos were more exciting and technically more impressive, but I very much preferred Morpheus.
I also found Oculus less comfortable to wear, but I'm sure they'll improve upon that later on.
A screenshot of that demo:
I did, actually.
It might be because the Morpheus demos were more exciting and technically more impressive, but I very much preferred Morpheus.
I also found Oculus less comfortable to wear, but I'm sure they'll improve upon that later on.
I'm guessing, it should be used at the house with caution. lol it would be like those wii videos with wii-motes flying everywhere
Worst part for Microsoft: AR won't come close.
Minecraft in your living room though.
Yeah it's gonna be real hard to compete with Sony's game dev resources for demos. They're probably going to be unmatched for that in this space save for maybe Valve.
Or you can be in Minecraft .... Ohhhh ahhhhh.. Holly shit that would sellMinecraft in your living room though.
Ok, that fair enough but I just don't see these technical words remind me of PR marketing word to me.
So my brain was telling me that,
interpolation - must be something to maths in numerical analysis - which it tell me it might be timing to work.
reprojection - must be something to repeat in image analysis - which it might sound like quicker work.
O yes. For this demo, I was warned not to sit down afterwards as they would remove the chair once I got up.
It very much depends on the kind of experience though. The other demo just had you sitting on a chair all the way through, just looking at and interacting with stuff. You wouldn't need a lot of space for that.