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Mario vs. Donkey Kong: Tipping Stars | OT | another NeoGAF thread about tipping!

JohnTinker

Limbaugh Parrot
So I've saved stages from the community (3DS), now how do I go and play them? I can't find where they're stored, even though it says its been saved to my SD card?

EDIT: I'm dumb, select the "Saved" stages in the community tab at the bottom where the default is "Popular"
 

Simbabbad

Member
I've actually spent most of my time playing user created levels, which bodes well for the potential longevity of the game.
Are they actually any good? Previous games already had online user created levels (even if they were less of a focus), and man, they really proved level design is a job and an art that not that much people master.

It's the best part of Pushmo: the way Pushmo is designed, creating interesting levels is rather easy (a bit like Picross), but Mario vs. Donkey Kong games really need talent for levels to be any good (not even "really good", just any good).

Still excited for the game though, I'll get it as soon as it comes to Europe, I love this puzzle series, the folks designing them are really talented. Minis on the Move was a masterpiece of the genre.
 

Calamari41

41 > 38
Are they actually any good? Previous games already had online user created levels (even if they were less of a focus), and man, they really proved level design is a job and an art that not that much people master.

It's the best part of Pushmo: the way Pushmo is designed, creating interesting levels is rather easy (a bit like Picross), but Mario vs. Donkey Kong games really need talent for levels to be any good (not even "really good", just any good).

Still excited for the game though, I'll get it as soon as it comes to Europe, I love this puzzle series, the folks designing them are really talented. Minis on the Move was a masterpiece of the genre.

The ones that have come up under the "Popular" search have been pretty solid and fun. It's just the first day and all, I expect that as more get added in and more people vote with their wallets (stars) that the cream will rise to the top and we'll have a decently curated selection going on.
 

Exile20

Member
I haven't played a Mario vs. Donkey Kong game since the first one, and I'm really enjoying this so far. I've actually spent most of my time playing user created levels, which bodes well for the potential longevity of the game. As long as people keep making content, I can see myself going back to this game every now and then for a long time.

I agree, I wonder if Nintendo will add more building pieces as time goes long.

Keep tipping guys.
 

fernoca

Member
Hopefully, this is a tease of the great things that can be expected in Mario Maker. The way sharing content and Miiverse were integrated in here is really nice and well done.
 

Simbabbad

Member
Hopefully, this is a tease of the great things that can be expected in Mario Maker. The way sharing content and Miiverse were integrated in here is really nice and well done.
... unlike Pushmo World, then, I suppose, game was a gigantic missed opportunity, you couldn't even follow level creators, and featured levels disappeared forever within a few days. Totally killed the design scene of the game.

Then again, the studio behind the Minis is a western studio, so they're a bit more involved in online stuff.
 
... unlike Pushmo World, then, I suppose, game was a gigantic missed opportunity, you couldn't even follow level creators, and featured levels disappeared forever within a few days. Totally killed the design scene of the game.

Then again, the studio behind the Minis is a western studio, so they're a bit more involved in online stuff.
Yeah, this is the first game where Nintendo finally understands we have online now.
 

TheMoon

Member
Yeah, this is the first game where Nintendo finally understands we have online now.

In this case the "Nintendo" blanket makes no sense. Pushmo is developed by Intelligent Systems. Mario vs DK is developed by NST. How each game handles the online sharing is up to them. Not "Nintendo." These are two very different development studios. This has very little bearing on the details of how EAD will handle Mario Maker's online community stuff.
 

Simbabbad

Member
In this case the "Nintendo" blanket makes no sense. Pushmo is developed by Intelligent Systems. Mario vs DK is developed by NST. How each game handles the online sharing is up to them. Not "Nintendo." These are two very different development studios. This has very little bearing on the details of how EAD will handle Mario Maker's online community stuff.
Nintendo could give guidelines. We know from several anecdotes and "Iwata Asks" interviews they don't just let studios do whatever they want, especially when it comes to something like online and Miiverse.
Pushmo World, in particular, seems like something producers ask for, not something studios decide to do (the same as the 3DS game, only on Wii U and with new levels and more online capabilities). It wouldn't have killed Nintendo to tell I.S.: "the online component of Pushmo World isn't good enough yet and won't send the message the company wants to send regarding to Miiverse and online Wii U features".

Simply adding a "view levels from friends and people you follow" button (which is a simple, basic MySQL request) would have changed everything in regard to Pushmo World's interest and longevity. Here I think it's Nintendo's fault. The fact they put YouTube (which isn't that important) on Mario Kart 8 and not such a basic feature in Pusho World shows Nintendo doesn't understand online yet.

This being said, I do think online decisions in Mario vs. DK games come mostly from NST, but then again, making online such a focus in Nintendo's communication for Tipping Stars could suggest a shift. So yeah, Mario Maker could go both ways.
 
I was going to get this until I saw the price tag. 20 dollars seems rather high, especially since this is barely an upgrade over Mini-Land Mayhem.
 

TheMoon

Member
Stephen Mortimer, Director for Mario vs. Donkey Kong: Tipping Stars is sharing tips for level creations! Follow him on Miiverse to get update about new Nintendo levels. Check out creative many users’ levels on Miiverse!
https://www.youtube.com/watch?v=5SHshyYi2wo
Mortimer on Miiverse: https://miiverse.nintendo.net/users/NST_Mortimer

kvjoo.jpg
 

Conezays

Member
I know they're a bit different, but to those who have played both, which do you prefer: Minis on the Move, or this game?
 
Am I wrong or is there no progress saved between the 3DS and Wii U?

I just started Wii U and it's starting from 1-1. I'm in World 4 on 3DS.

What's the point of cross buy if this is the case? I don't want to play this game twice. Tools to make your own levels are locked behind the single player game. ...right?
 

BooJoh

Member
I know they're a bit different, but to those who have played both, which do you prefer: Minis on the Move, or this game?

They're two completely different games to me. This follows the formula of the other minis games, where it's like Lemmings but you mess with the environment instead of the characters themselves. Minis on the Move reminds me more of Pipe Dream and just doesn't have as much longevity IMO.
 

TheMoon

Member
Am I wrong or is there no progress saved between the 3DS and Wii U?

I just started Wii U and it's starting from 1-1. I'm in World 4 on 3DS.

What's the point of cross buy if this is the case? I don't want to play this game twice. Tools to make your own levels are locked behind the single player game. ...right?

It's not cross-buy it's buy 1 get 1 free. That's the whole point behind giving you a code to give away.
 
It's not cross-buy it's buy 1 get 1 free. That's the whole point behind giving you a code to give away.


I don't know if that's the "point" but ok. I mean, they could just cut the cost in half and save me the trouble of trying to unload a code. Of course, that's not good business and we all know Nintendo's main drive is the bottom line. Haha.
 

Exile20

Member
I don't know if that's the "point" but ok. I mean, they could just cut the cost in half and save me the trouble of trying to unload a code. Of course, that's not good business and we all know Nintendo's main drive is the bottom line. Haha.

You are looking at it as 1 game cost 10 but maybe just maybe one game cost 20 and you are getting the same game free on another platform.
 

Metallix87

Member
I know they're a bit different, but to those who have played both, which do you prefer: Minis on the Move, or this game?

I like both, but I understand why Nintendo went for this design again. Still, I hope Nintendo doesn't abandon the gameplay of Minis on the Move entirely.
 
So, I guess I am not seeing how the crossbuy is really offering any sort of discount...

Mini's March Again - $7.99
Mini's on the Move - $9.99
Tipping Stars - $19.99

It mean sure you are getting two copies of the game but you are also paying twice as much as you usually would for an entry in this series.
 

Metallix87

Member
So, I guess I am not seeing how the crossbuy is really offering any sort of discount...

Mini's March Again - $7.99
Mini's on the Move - $9.99
Tipping Stars - $19.99

It mean sure you are getting two copies of the game but you are also paying twice as much as you usually would for an entry in this series.

To be fair, this is the first console entry in the series.
 

Berordn

Member
So, I guess I am not seeing how the crossbuy is really offering any sort of discount...

Mini's March Again - $7.99
Mini's on the Move - $9.99
Tipping Stars - $19.99

It mean sure you are getting two copies of the game but you are also paying twice as much as you usually would for an entry in this series.

Although it's missing some previous mainstay features (like boss battles and minigames) the amount of content in this one is more comparable to the retail releases. Mini's March Again, even though it had its own new traversal gimmick was based a lot on content from March of the Minis and was more like half a game. Minis on the Move is kind of its own thing too, but didn't have too much in the way of extra content either.
 
I'm assuming the 3ds version uses 3d?

If so I'm interested in buying a code from someone, not sure if this is the hot spot to ask this, I'm in NA.
 

jgkspsx

Member
I liked the boss battles. They were like proof that the mechanics could work under pressure. (Hated the minigames like three-box monte, though.) Just throwing more levels at me doesn't feel like it increases the value proposition.

Maybe if people come up with some really incredible download levels I'd bite.

But really I want WarioWare DIY 2 with full 3DS/WiiU compatibility. THAT would be incredible.
 
I've made four levels so far but how can I get you guys to check them out? I'm very proud of them. Was up till 3am working on a few.
 

shanafan

Member
I got the code for Tipping Stars in my receipt, but my receipt for OlliOlli lacked a code for cross buy.

EDIT: Oh, I had to buy at full game to get cross buy. Not the "introductory price" hmph

EDIT 2: OH, I jumped into the Wii U eShop and OlliOlli was a free download. Nice.
 

sörine

Banned
So, I guess I am not seeing how the crossbuy is really offering any sort of discount...

Mini's March Again - $7.99
Mini's on the Move - $9.99
Tipping Stars - $19.99

It mean sure you are getting two copies of the game but you are also paying twice as much as you usually would for an entry in this series.
You missed some.

Mario Vs. Donkey Kong - $29.99
March of the Minis - $29.99
Mini-Land Mayhem - $29.99
 

SMgamer83

Member
sörine;155029465 said:
You missed some.

Mario Vs. Donkey Kong - $29.99
March of the Minis - $29.99
Mini-Land Mayhem - $29.99

Mario Vs. Donkey Kong - 103 levels. No UGC or extra content
March of the Minis - 83 levels. UGC only sharable with friends.
Minis March Again - 100 levels. UGC sharable with anyone. 120+ Nintendo Levels.
Mini-Land Mayhem - 104 levels. (208 if you count plus mode). UGC shareable with anyone. Contest mode and ~30 Nintendo Levels.
Minis on the Move - 150 levels. UGC sharable with anyone.
Tipping Stars - 88 levels. UGC sharable with anyone with Miiverse support. 100 Nintendo levels. Cross-Buy
 
D

Deleted member 465307

Unconfirmed Member
I'm assuming the 3ds version uses 3d?

If so I'm interested in buying a code from someone, not sure if this is the hot spot to ask this, I'm in NA.

I haven't played my copy yet, but I read or heard in a review that the 3DS version does not support 3D.
 
The 3DS version is not 3D.

The Wii U version doesn't fill the television screen. It has a very large border.

Some odd presentation decisions were made for both versions.
 
Well, the Wii U version, like Kirby Rainbow Curse, is meant to be played on the gamepad. The tv is only useful for a full view of bigger levels really, something to be glanced at occasionally.
 

maxcriden

Member
Mario Vs. Donkey Kong - 103 levels. No UGC or extra content
March of the Minis - 83 levels. UGC only sharable with friends.
Minis March Again - 100 levels. UGC sharable with anyone. 120+ Nintendo Levels.
Mini-Land Mayhem - 104 levels. (208 if you count plus mode). UGC shareable with anyone. Contest mode and ~30 Nintendo Levels.
Minis on the Move - 150 levels. UGC sharable with anyone.
Tipping Stars - 88 levels. UGC sharable with anyone with Miiverse support. 100 Nintendo levels. Cross-Buy

I'm just now realizing with DS's WiFi switched off it's going to be tough to find a way to get those Nintendo-made MMM/MLM levels. I think I heard there might be a proxy server or something, though? Anyone know about this?
 
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