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Koji Igarashi's new game teased during MN9 panel at PAX?

Jaeger

Member
I prefer

Castlevania
Castlevania 3
Super Castlevania 4
Rondo

To SoTN any day.

All of those are superb games, but let's not just pretend the direction we got from SOTN reinvented and revitalized CV. Not only that, we had a recent straight forward (and short, logically) CV title on the WiiWare thingie.

And, this assuredly won't be a CV title, anyway. So there's that.
 

OnPoint

Member
Yeah, anyone expecting a straight-up Castlevania clone without the name may be in for a bit of a disappointment. I bet it plays similar, but takes a few liberties with the setting and mechanics.
 

SegaShack

Member
All of those are superb games, but let's not just pretend the direction we got from SOTN reinvented and revitalized CV. Not only that, we had a recent straight forward (and short, logically) CV title on the WiiWare thingie.

And, this assuredly won't be a CV title, anyway. So there's that.

The others just aren't my style and a cheap Wii Ware game (who even used that service) isn't the treatment the series deserves. It reinvented Castlevania by completely changing its style to another games and lost what made it great in the first place (in my opinion).
 
I prefer

Castlevania
Castlevania 3
Super Castlevania 4
Rondo

To SoTN any day.

Exactly. The SotN formula has been overused since 1997. Now, after the failure to westernize/AAA-ize Castlevania, would be an ideal time for, at long last, a return to the roots of the franchise.
 

Voliko

Member
The others just aren't my style and a cheap Wii Ware game (who even used that service) isn't the treatment the series deserves. It reinvented Castlevania by completely changing its style to another games and lost what made it great in the first place (in my opinion).
The WiiWare game is great, have you even played it? It's just as good as most of the older games. I am just happy that it was made because lets face it, classic CV was dead at that point and it's even deader now.

I agree that the old games are way better, but when people think Iga, they think metroidvania. I really doubt he could direct a competent classic CV.
 
This is gonna be counter-productive if they dont release more info soon. Hype is already fading. Maybe TGS?

I wonder the shame but is really a good move to announce it during TGS if the game is done by Kickstarter?. The announcement will get buried by the news coming from TGS in my opinion.
 

Chairhome

Member
Does someone have the back sides of these pages scanned? My brother got one of the pages and on the back it had tips and tricks for some indie games. Like this one from Rogue Legacy (press down and triangle (i think its triangle) with the paladin for a "familiar looking" statue). Also had a secret from mighty no 9 and two others.
 

OnPoint

Member
The others just aren't my style and a cheap Wii Ware game (who even used that service) isn't the treatment the series deserves. It reinvented Castlevania by completely changing its style to another games and lost what made it great in the first place (in my opinion).

You are doing yourself a massive disservice by not playing that game.

Massive.
 

@MUWANdo

Banned
I think people need a better perspective on just how much a "cheap" game costs to make and how much money IGA would really need to make the sort of game people want and expect.
 

Takao

Banned
I wonder the shame but is really a good move to announce it during TGS if the game is done by Kickstarter?. The announcement will get buried by the news coming from TGS in my opinion.

do you remember what was announced during last year's tgs?
almost nothing
most announce pre-show
 

Sinatar

Official GAF Bottom Feeder
So incoming Kickstarters for a new Gold Box RPG and a new IGA-Vania soon!?

14860310904_23401f24c3_o.gif
 

Foffy

Banned
Really? I played the Contra Resurrection and wasn't too impressed.

Adventure ReBirth takes of the worst games in the series - Adventure - and attempts to reimagine that game into a 16-bit Classicvania.

I would argue it was M2's most creative ReBirth game, as Contra and Gradius felt too limited by aping older formulas.
 

OnPoint

Member
Really? I played the Contra Resurrection and wasn't too impressed.

The Contra game in that series was for babies. Way too easy, way too short.

The Castlevania game is old-school Castlevania thick and through, with a high difficulty and some great design. It's been a while since I played it, but it's the best of the Rebirth line by a mile.
 

Jaeger

Member
The others just aren't my style and a cheap Wii Ware game (who even used that service) isn't the treatment the series deserves. It reinvented Castlevania by completely changing its style to another games and lost what made it great in the first place (in my opinion).

ReBirth is a superb title. There is no reason to continue to pass on that.

Exactly. The SotN formula has been overused since 1997. Now, after the failure to westernize/AAA-ize Castlevania, would be an ideal time for, at long last, a return to the roots of the franchise.

First things first, this won't be a Castlevania game. So IGA will do what he feels is best, not only for this new series but for enjoyability and replay value which translate into good sales. Making a straight forward platformer like the old CV games instead of a robust, Metroidvania style game that till this day gets massive praise would be silly.

As good as ReBirth is, there is a reason that was a budget WiiWare title, and the IGA style games at the least went full fledged handheld.
 

Mr. Tibbs

Member
Koji Igarashi puts independent 'dream game' on hold.

Koji Igarashi, who served as Co-Director on Castlevania: Symphony of the Night, has put his “dream game,” and the game he knows his fans want, on hold. As a result, he’s taken a job at a mobile developer/publisher, and has struck a deal to eventually continue his project.

“It’s kind of an unusual agreement,” he told IGN. “I have a special carve-out that allows me to work with another publishing partner or find other routes to fund my dream game.”
 
J

Jotamide

Unconfirmed Member
What a terrible night to have a curse.

This is honestly beyond sad. IGA, we have your back, we swear but please kickstart the game!
 

Jomjom

Banned
I love that the old mainstays like Castlevania and Mega Man are getting replaced by their famous creators. Hopefully 2D Final Fantasy is next somehow! Come on Sakaguchi, Amano, and Uematsu!
 

Takao

Banned
The Quarterwomann Twitter account is active again:

Traced this leaker for months only to have my account TOS'd when I got too close. Where do the runes fit in?

c2P7f6P.jpg
https://twitter.com/Quarterwomann/status/594315057082683392

Going to scour Usenet and WWW forums for more info before we go to press. 'Net-savvy fans always know where the bodies are buried...

https://twitter.com/Quarterwomann/status/594325576594296832

I noticed because it faved a Tweet I sent about Castlevania ...
 

Takao

Banned
You're going to have to elaborate on who/what this is or what it means.

Possible viral account tied to Iga's game:

So in the little fangamer ad that they gave out @ PAX, there's a comment from @Quarterwomann, which is a nod to EGM's gossip/rumor column, Quartermann. The fun part was, this twitter account was created really recently. I forget if it was same time as PAX or earlier in August. But folks have decided to follow it to see what's up. . . Or is someone trolling us.

Image in question:

MightyHandOut.jpg


https://twitter.com/MightyNo9/status/506252411782963200/photo/1
 

Takao

Banned
I don't understand. Is this project even happening anymore? I thought IGA dropped the idea months ago as a viable project. Is that a ruse?

Iga did say the game was on hold back in September:

Koji Igarashi, who served as Co-Director on Castlevania: Symphony of the Night, has put his “dream game,” and the game he knows his fans want, on hold. As a result, he’s taken a job at a mobile developer/publisher, and has struck a deal to eventually continue his project.

“It’s kind of an unusual agreement,” he told IGN. “I have a special carve-out that allows me to work with another publishing partner or find other routes to fund my dream game.”

The Quarterwomann Twitter account pre-dates the PAX flyers going public. So it seems genuinely tied to this.

Maybe he's done whatever he was obligated to do and is now free?
 
Now that Playtonic just got a ton of money at kickstarter , and they continue to recieve more and more, would Iga get something like that if he does a Kickstarter ?
 
This bump better bring the goods, because I don't want my dreams in seeing another Igavania game crushed again. I subbed to this thread just in case something comes of this new development.
 

D.Lo

Member
All of those are superb games, but let's not just pretend the direction we got from SOTN reinvented and revitalized CV.
Yep. SoTN didn't sell very well, and only cheap handheld games followed its design.

No proper console Metroid-style CV was ever released, only cheap handheld games (and one download). The two N64 games were action platformers (like original Castlevania design), the two PS2 games were dungeon crawler action games (more like Guantlet than Castlevania), and the two PS3 games were action games as well. The PS3 games were the closest thing to a 'revitalised' series due to budget and marketing push.

So it neither revitalised sales, or 're-invented' it. Except that we got a couple of good SoTN clones (CoTM, AoS), three medioccre ones and one turd (HoD) on GB/DS.

Not that game's fault, more overall poor direction from Konami, but Castlevania went from being a huge name, million seller on NES/SNES to a handheld afterthought.

And just realised I responded to a post from six months ago...
 

Skilletor

Member
Yep. SoTN didn't sell very well, and only cheap handheld games followed its design.

No proper console Metroid-style CV was ever released, only cheap handheld games (and one download). The two N64 games were action platformers (like original Castlevania design), the two PS2 games were dungeon crawler action games (more like Guantlet than Castlevania), and the two PS3 games were action games as well. The PS3 games were the closest thing to a 'revitalised' series due to budget and marketing push.

So it neither revitalised sales, or 're-invented' it. Except that we got a couple of good SoTN clones (CoTM, AoS), three medioccre ones and one turd (HoD) on GB/DS.

Not that game's fault, more overall poor direction from Konami, but Castlevania went from being a huge name, million seller on NES/SNES to a handheld afterthought.

And just realised I responded to a post from six months ago...

How was Castlevania a million seller on NES/SNES if Lord of Shadow is the best selling title in the series? The series has never been as huge as people think.
 

Foffy

Banned
Yep. SoTN didn't sell very well, and only cheap handheld games followed its design.

No proper console Metroid-style CV was ever released, only cheap handheld games (and one download). The two N64 games were action platformers (like original Castlevania design), the two PS2 games were dungeon crawler action games (more like Guantlet than Castlevania), and the two PS3 games were action games as well. The PS3 games were the closest thing to a 'revitalised' series due to budget and marketing push.

So it neither revitalised sales, or 're-invented' it. Except that we got a couple of good SoTN clones (CoTM, AoS), three medioccre ones and one turd (HoD) on GB/DS.

Not that game's fault, more overall poor direction from Konami, but Castlevania went from being a huge name, million seller on NES/SNES to a handheld afterthought.

And just realised I responded to a post from six months ago...

The Castlevania franchise has never really done crazy well as it's been synonymous as a difficult series. Like Mega Man, the games did well due to their small budget, but very rarely did they sell like hotcakes. Perhaps a comparison to the Souls games would be more apt; they did well for what they were, but Konami is not From. They want that AAA budget and AAA return, both of which Castlevania never can accomplish, for it goes against the grain of what the franchise really is.

And as said above, Lords of Shadow is the most successful game in the series, and we can argue for days on how much of that is because it's in line with the meat and potatoes of Castlevania or a stroke of hype and aping the competition. Either way, the series is probably as dead as Silent Hill is to Konami, outside of using the IP for gambling.
 

D.Lo

Member
How was Castlevania a million seller on NES/SNES if Lord of Shadow is the best selling title in the series? The series has never been as huge as people think.
Well I agreed it was a 'revitalisation' (not one I liked but eh).How much did LOS sell?

CV had like 10 re-prints on NES. Almost impossible it wasn't a near million seller in the US alone surely. Add at least a couple of Japanese and EU releases. It's really hard to get very old games sales data, but it was a huge name back then.

Might be similar to how Capcom claimed Resident Evil 5 was their best selling game ever by combining versions and releases of a dozen SKUs (PS3/XB/PC/Gold editions etc), when they don't do it older games (their actual highest selling game is Street Fighter 2 for SNES). To make investors happy.

Edit: Yep LOS was definitely a sales success, but short-lived as seen by the sequel. I wasn't arguing it wasn't, just that SoTN didn't 'revitalise' the series.
 

@MUWANdo

Banned
MM and CV were legitimately successful in their day, even if they didn't sell tens of millions of copies or whatever people assumed they sold.
 

Instro

Member
Iga did say the game was on hold back in September:



The Quarterwomann Twitter account pre-dates the PAX flyers going public. So it seems genuinely tied to this.

Maybe he's done whatever he was obligated to do and is now free?

The agreement sounded pretty open, so perhaps he has found funding or a publisher agreement.
 

vid

Member
I may have jumped out of my seat a little when I saw the Quarterwomann account update. Me and my friends found the account during the second day of Prime and spent the whole weekend waiting for a big announcement to happen.

During PAX, I did ask one of the Fangamer dudes about it, they implied that it was still a "maybe" sort of situation, whatever it turns out to be.
 

JackelZXA

Member
I feel like there's something about the quarterwoman twitter thing I don't understand. Is it iga's twitter account or just some pax representative?
 

@MUWANdo

Banned
I feel like there's something about the quarterwoman twitter thing I don't understand. Is it iga's twitter account or just some pax representative?

"Quarterwomann" is a reference to Quarterman, the nom de plume columnist from EGM magazine.

Several ex-EGM people now work at 8-4, a localisation company that's friends with IGA and helped run the KS for Mighty no.9, among other things.

The Quarterwomann account has been throwing out teasers for a new IGA game, with the original teasers hinting at a KS that never happened due to IGA's reluctance to turn to crowdfunding.
 
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