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More accurate N64 graphics emulation plug-in released

~Kinggi~

Banned
What DLL is used with Project 64? It only looks like it supports mupen and some other one but people are getting it to work with p64
 
Unless I'm doing something wrong, it looks like it doesn't fix the pink text problems in Quest 64. If anyone else can verify, I'd greatly appreciate it.
 

Nanashrew

Banned
Nws8cZ2.png


Seems okay.

Sweet! :D
 

Seik

Banned
Yes, but it was successfully funded on Indiegogo though.

Oh, I see, good to hear. Anything positive for the N64 emulation scene is great news. :D

What DLL is used with Project 64? It only looks like it supports mupen and some other one but people are getting it to work with p64

I have the same question, I always used P64 and it works wonders with me, can this DLL be applied to it?
 

No Love

Banned
I can't say for sure, but since the jiggies are finally working properly, I'd say probably





Podracer seems to work properly now, right down to the UI finally being rendered properly and centered.

Why would you play Podracer on N64 emus when you can play the far superior PC version? Is it a hard game to find now or what?
 
Okay, so I downloaded the plugin. Now i'm trying to find the graphics folder on my mac for sixtyforce.

Anyone wanna help this scrub? lol
 

ReyVGM

Member
Glide64? More accurate?

OP, I take that you've never tried angrylion's pixel accurate plugin then? All of the problematic games mentioned here play just fine and glitch free with angrylion's plugin.

The only problem is you need a powerful PC to run it at decent speeds.
 

~Kinggi~

Banned
Glide64? More accurate?

OP, I take that you've never tried angrylion's pixel accurate plugin then? All of the problematic games mentioned here play just fine and glitch free with angrylion's plugin.

The only problem is you need a powerful PC to run it at decent speeds.

You have a link to that? Does it work with project 64?
 

M3d10n

Member
N64 graphics chip is not much like a modern GPU though. It's completely different, in fact. Not sure about the details, but the effects in more interesting games seem to not be implemented in a way that emulator could easily guess how to parallelize.

It's not about parallelization, it's about flexibility.


AFAIK most graphics problems in N64 emulation come from differences in memory management model. The N64 (and most consoles, actually) had no distinction between RAM and VRAM and the CPU could access frame buffer data whenever it pleased. Also, there were a bunch of features that didn't map directly to traditional GPU feature sets. Also, the cost for software emulating the N64 GPU was orders of magnitude greater than the PSOne, due to things like texture filtering, floating point operation and depth buffer, which pushed emulators into HLE since the beginning.

Modern GPUs are far more flexible than those from the heyday of N64 emulation. They can use compute shaders to replicate hardware-specific features of the emulated hardware, like the N64's edge anti aliasing or the Dreamcast's per pixel translucency sorting. They are also much more flexible when it comes to memory management, compared to when emulators had to rely on painfully slow copying of frame buffer pixels to emulate off screen buffers.

I believe an emulator designed around DX12/Mantle/Vulkan, instead of merely a plugin, could do a lot more a lot faster.
 
Why would you play Podracer on N64 emus when you can play the far superior PC version? Is it a hard game to find now or what?

Hard to find, yes, and to the best of my knowledge not yet digitally re-released. (Though we'll see, it's probably on GOG's radar.)
 
Hard to find, yes, and to the best of my knowledge not yet digitally re-released. (Though we'll see, it's probably on GOG's radar.)

I found a physical copy last year and its pretty impossible to get running on modern os.

I remember loving the PC version at the time. So smooth and so much sharper than n64.
 

alf717

Member
The menus in the GC version of Majora'a Mask and OoT Master Quest work great. I always had issues with that.
 

Sliver

Member
Did they purposefully use the most shitty, shady looking hosting sites around? Anyone have a decent mirror?
 
Using this plugin causes one stutter every several seconds for me. Oh well, the puzzle piece effect isn't cool enough for me to wrangle with my stupid switchable GPU right now.
 

Xander51

Member
Curious to try this and also the angrylion plugin mentioned in this thread. My number one "problem" N64 game has always been Mystical Ninja.
 

ReyVGM

Member
All I care is whether it'll let me play Pokemon Snap correctly. I still can't :(

It plays perfectly with Angrylion's pixel accurate plugin.

Curious to try this and also the angrylion plugin mentioned in this thread. My number one "problem" N64 game has always been Mystical Ninja.

It plays perfectly with Angrylion's pixel accurate plugin.

However, unless you have an i5 or above, the games will play very slow (since it's going for accuracy). But you can disable the trademark N64 filters if you want, the games will look sharper and run faster.
 

Dr. Buni

Member
Are there any alternatives to Project 64? It keeps giving me BSODs and I can't find what is causing it.
 

Lijik

Member
I should check to see if this fixes the holes in Daffys feet in Duck Dodgers
edit-
a quick no frills comparison
85Xxsk9.png
KLtdhu0.png
 
Wow, I remember all those graphical glitches from many, many years back. Strange to see that they're only properly fixed now. Good to see.
 

Timu

Member
Glide64? More accurate?

OP, I take that you've never tried angrylion's pixel accurate plugin then? All of the problematic games mentioned here play just fine and glitch free with angrylion's plugin.

The only problem is you need a powerful PC to run it at decent speeds.
1st I heard of that!!!
 
Forgive my lack of knowledge of how this works as I'm just starting to learn but I'm interested in the Raspberry Pi Retropie project. Does this graphics emulator work on it? Or do the developers have to implement it?
 

Nerrel

Member
EDIT: Figured it out for project64. Use the dll in the bin/win32/zilmar-specs folder and replace the glide64 dll in p64's plugins folder.


What DLL is used with Project 64? It only looks like it supports mupen and some other one but people are getting it to work with p64


I'm also confused here. I feel like an idiot trying to figure out which files to copy, and where. Project64 2.2.0.3 comes with a glide64 dll in the plugins folder, I assume you're supposed to overwrite it but there isn't any indication of which file to use.
 

Dr. Buni

Member
Trying to play conkers bad fur day with this plugin and the aspect ratio is just basically like a square box in the middle of the screen?

No matter what aspect ratio I pick it remains the same, just runs in a small square box (in full screen mode and windowed) anybody got any ideas why?

*Edit* Using project 64 newest version.
Try this: Settings > Uncheck "Hide Advanced Settings" > Configure graphic plugin > Emulation settings > Aspect Ratio > Change it to "4:3 (default)".
 
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