So, for all the people who enjoy the aesthetic of Metal Gear Solid, I extracted some textures from the game and dropped them into a scene in Unreal Engine 4 a while ago. The nearest neighbor filtering on the low res textures, rendered with really nice IQ looks ace. The texture work in MGS is actually really nice considering they were working with sub 64x64 textures for most of the game.
So, for all the people who enjoy the aesthetic of Metal Gear Solid, I extracted some textures from the game and dropped them into a scene in Unreal Engine 4 a while ago. The nearest neighbor filtering on the low res textures, rendered with really nice IQ looks ace. The texture work in MGS is actually really nice considering they were working with sub 64x64 textures for most of the game.
just finished my first playthrough of Klonoa.
was such a pleasure - wonderful game.
That's almost assuredly the way low poly games will be made to look now. When people invoke low-poly, they want the viewer to notice the lack of polygons, because it's an art choice.Not a big fan.
I don't know, it's like it tries too hard to be low poly. It doesn't feel like it's trying to recreate that PSOne aesthetic. Just like Grow Home.
I'm guessing the textures were natively crafted in that resolution to begin with instead of just downscaling them from high resolution originals, where things like sharp lines and edges tend to get really dilluted. Hell, I even think Quake 1 had hand-crafted mipmaps from what I remember.
I was drooling over the idea of making an old school 3D game in UE4 earlier and now you've just wetted my apetite further.
Puzzle wise, it's simple and easy, but it's more of a musical and artistic experience than a game.Pocco Eco is a neat looking game on iOS with the more modern low poly aesthetic
the game didnt run too well on my old phone so i dont know if its actually a good game or not, but it looks neat
I find this threads OP funny because none of those games can run on any 90's hardware as is outside maybe the Dreamcast.
John McClane skin for Action Quake 2 (or just Quake 2).
Wow, could you post the video from those gifs please?
I find this threads OP funny because none of those games can run on any 90's hardware as is outside maybe the Dreamcast.
https://youtube.com/watch?v=NAWouIYfK7wWow, could you post the video from those gifs please?
I find this threads OP funny because none of those games can run on any 90's hardware as is outside maybe the Dreamcast.
I have no clue what you are talking about.
what? some of those pictures are of PS1 games like Tekken 2 & Rival Schools, or the Saturn version of VF Remix
Emulated gifs of PS1/Saturn games. was the point I was making.
I find this threads OP funny because none of those games can run on any 90's hardware as is outside maybe the Dreamcast.
We have a few coming around I guess. Eldridch, Delver, Spirits of Xanadu, Starshock, etc.
Wings of Saint Nazaire has an impressive art style that still calls back to older games and an older aestheticHopefully we see more indies try out more ambitious 3D games with low-poly graphics. I just wish more would give up the Minecraft aesthetic.
No Morrowind love?
https://youtube.com/watch?v=NAWouIYfK7w
That second GIF is the only footage from the video. The first was a GIF posted on the dev's site
Vivin is a gaffer working on the game
Wait a second, you played an old game years after release and your eyes didn't fall out of your head from all those poorly aged graphics? /s
This is proof that games with an attractive aesthetic and art style "hold up" definitively. I hate when people dismiss great games simply because they came out a certain amount of time ago. Yes, it may be frustrating to play a game that lacks mechanics that the genre has since adapted but that's like being mad that black and white films weren't made in color.