I'm guessing 5 outsold 6 easily.
And I still fucked off with the shitty practice of closing the GT5 servers to 'force' some people who chose to buy GT6 because of this. Bastards!
They need 200 really well-modeled cars and Morpheus support.
VR + wheel = drool
Oh yes!
As a longtime GT fan...I agree.
It's time for that big leap forward.
Agreed. I'm thinking mainly a physics/graphic/effects thing. The driving is fine. I hope they spend less time on the physics of driving (though obviously they can improve this if they want) but give us more of what will make it seem like a leap forward.
Remove Kaz, give somebody more ambitious a go
Tricky one this. He deserves the benefit of doubt for me but just ONE more time. If GT7 sucks balls and we have to deal with the same kind of shit, then yeah, binned!
You can blame GTplanet fans for that. PD actually updated the chase cam to feel less rigid in a GT5 update and it was a little more like GT3, only to remove it after the backlash and GTplanet people requesting to restore the old version.
One of the biggest gripes I had with GT5 was the lack of fucking options. I enjoyed the more shaky cam and then it get reduced cos others didn't like it? wtf is wrong with an option ffs...
I sometimes have the feeling that this series is a victim of its own succes.
Yeah agreed. A lack of direction in to what a mass market of what gamers want to see and what Kaz's vision is and what he thinks people want blur this.
My list:-
Ai
Ai variety. Surprise me. A focus on the 'world physics' on things such as tyre barriers/metal barriers, damaged cars/parts on the road, 'rare' oil slips/puddles and Ai variety to these things will help with this. I don't mind the Ai which follows a 'racing line' too much but let's give some of them a personality which may or may not lead to us disliking a particular driver for example...See later notes on perhaps certain livery edited motif's could determine a particular driver...
Damage
Visual Damage/Crash Physics. Come the fuck on PD. I remember the advert for GT5 and where we were told damage will occur 'even to the last nut/bolt'. Really fucking irritated me when we got fuck all. I understand there are license issues with this but we should be getting Visual Damage AT LEAST in SOME FORM which is now a generation beyond what we've seen.
Better/Different sounds as you hit the car in front or the world around us. Hitting a metal barrier should make a particular sound which is totally the opposite to hitting a barrier of tyres for example.
Have this in the SINGLE PLAYER part of the game AT LEAST. This would help with making the game fun for a lot of casuals and perhaps the difficulty with the hardcore if it included Performance Damage too. THESE COULD BE OPTIONS. So Single Player on casual difficulty would have Visual Damage and on hardcore difficulty, Performance Damage too.
In Time Trials these could have options too, or if Kaz felt it was more about the driving experience so he didn't want to have damage here, then just give us the options for ALL ON, ALL OFF or whatever the fuck we want. Do Time Trial leaderboards which would reflect the different options people wanted to do.This could be the same for Online Racing too.
If you don't want to race in a lobby with Damage, Visual or Performance, then you wouldn't. All the dicks for example who just want to ram each other, drive the wrong way and see shit blow up or crash can do. There could be different levels for those who want Visual Damage but not Performance as accidents do happen when people bump you but you don't want your back/front end ruining the race. It could be just a Visual Damage where it physically alters none concerned or Visual Damage where it has 'levels' or 'Realism'. So Realism Level 1 bump from behind, gives you a nudge/slight loss of control for a moment to the guy being hit/hitting, whereas Realism Level 2 is more extreme and Level 3 is full on 'you bastard! as he waives' as he drives past you. Same Realism Levels could be there for Performance too. They could do what DriveClub now does where if there is a big pile up, the car goes 'ghost' type so the race isn't fucked.
So options could be for 3 main Modes as: Level 1- 3 on Visual - Physics - Performance.
What's wrong with options?
To appease the Car Manufacturers, PD could tone it down obviously but ffs, to have a fucking 'doink' and nothing, is taking the piss and imo, one of the main factors the game is becoming stale/removed from a casual-mid-core audience.
Single Player Part Of Game
For me, GT3, which was my first GT game, was the best and it's been downhill since then. Yes, GT4 had slightly nicer graphics and more tracks but the formula of GT3 needed to be changed slightly imo. For a person who competed it 100% and spent hours and hours on ghost cars competing with a mate of mine, something fresh was needed to make a person want to compete the game. Love licenses. I think a better way of progression of the single player game should be a very important aspect of the next GT game. It needs to be accessible for casuals who will feel the success of progression but have the depth the hardcore desire. A great combination of both so even the hardcore will feel progression would be perfect imo. Let's see...
Perhaps using my Levels On Visual/Physics/Performance and Ai is an easy way for people to understand and make an informed choice. Perhaps if a race was too difficult and you couldn't progress, you could be given the option to reduce your Physics Level because you kept getting bumped up the arse in a RW drive car and you skidded the fuck out all the time. Even more annoying is it was the fucker '????' in the Red Chevrolet with the Livery Edited Motif (unique to that 'guy/gal' who drove up your arse from 8 races ago in a
Obviously, all these would determine your Level Of Performance/Rank/Stars etc. Only the Elite mother fuckas who completed the game on Level 3 Visual/Physics/Performance/Ai could be bowed down to. Incidently, rewards should be relevant to how a person has perfromed. Doing a Level 3 on all things gives you a VERY nice car, doing a Level 0, gives you a paint job and access to the next race. All the in betweens depending on the permutation of how you chose to race, gives you just reward. You can always go back at a later date to compete if you chose. Again, options. Perhaps even Licenses could be an 'option' for a Race where you get another reward for those that want them.
The Single Player should have the structure similar of previous GT's in terms of it's general racing but streamline them so we get more variety/races but with options to replay them differently, if we choose AND the Categorised Types.
So; General Racing All Car Types:American/Japanese/European/Rear Wheel/Front Wheel/1970's-2010's etc...on all of the tracks, other than those which only lend to the Specific Category. To simplify the progress, have the Track as the Event as opposed the the Car Type/Variation as the Event
- Touring Cars
- F1
- Daytona
- Rally Circuit
- Rally Point-To-Point (randomly generated)
- Dirt Racing
- Karts
- Drag
This needs simplifying to satisfy casuals and their progression. The understanding of your progression needs simplifying too. So for example, if Tracks were based as your way to understand progression as opposed to the Car Type, most would find that easier to understand. You know, what you've unlocked so far in the game and where you're at.
PD could easily implement a system like this BUT as they are designing a game, I'm sure they would still want to make sure we race certain cars on certain tracks/parts of tracks for example. They could do this by having a 'Challenge Unlocked' category. So as we progress through the game, these Challenges become unlocked that we can go back to but if we want, we can still continue on with the Single Player 'Story' part if you like, it could just be the next 'Category'. If we're stuck, we can always do a License or a Challenge Unlocked . Let's say I've just competed Trail Mountain with a 4 Wheel Drive and come first with a Level 3 on Visual/Physics/Performance/Ai, PD give me a 'Challenge Unlocked' to complete this with a Rear Wheel Drive or a car from 1970's or whatever or a combination of many things. Keeping the Single Player 'Story' and it's progression with additional bits imo makes it easier/more appealing as opposed to 'have' to do a race on Time Trial Mountain with the similar kind of car 'but' one that is now German as opposed to the Japanese car I did it with before.
I suppose it looks like I'm talking nonsense here/I'm struggling to get my point across. To summarise=
- Structure a SINGLE PLAYER WITH VARIETY, EASE OF UNDERSTANDING, CONSTANT PROGRESSION.
It can be made as simple or difficult as you chose with rewards/cars/extra's etc as the prize, depending on the Levels you chose for Visual/Physics/Performance/Ai).
Make this a tight, exciting experience so it feels like a game which is orchestrated/controlled by it's developer to exude emotion/frustration/joy/satisfaction, that appears to keep moving forward, like many a great game are.
- OPTIONS OF CHALLENGES UNLOCKED.
For Completionists/Hardcore/Those who want to get certain extra's. These could be Races, Times Trials Full/Part Tracks, Licenses, Own Tracks, Online etc...
For me these are the 3 main areas I think PD should concentrate on to produce a great
'game' and take the series forward that appeal to both the Casual & Core Racer.
Obviously there are many many more with things I'd like to see happen and still happen from previous GT games;
- TRACKS TRACKS TRACKS.
Give me them ALL. Complex D. The lot. Classics and New. I'll pay more if I have to. Upgrade them ALL to the ps4 standard. £5 a track for Classics
done correct. Cheaper if bought in bundles or Season Pass. Let me share them online so not everyone has to buy them if they don't want to. I'm fine with that.
- Get fucking rid of Standard Fucking Cars.
Get Rid. Get Rid. If this means to reduce the amount of cars and start again, then do it. Sell the others as DLC. Have a team dedicated to selling these 'classics'.
No matter how hard they try, there will always be someone who won't get the car they want. So PD, choose the cars wisely. Have variety and not 3000 japanese cars but different fucking years.
If you want this game to be global, then American and EU and Japanese cars need to be supported equally. Wtf am I supposed to do if I normally race inside car and then I get a standard that I MUST use for a race and then its just black inside. Get the fuck outta here PD. GTFO.
Options. IF you must include Standard Cars and obviously there are people who do want them. Then put them in but keep them out of the Single Player Game - period! Do not force me to use one to complete the game but then not give me an option of a similar car that I can use in Premium. Give the option on Online so if I don't want to see any ugly ass Standard Cars, I'll chose not too. If I really want to use an ugly ass Standard Car online, let me have the option knowing that others might not want to race against me.
VERY IMPORTANT if you do use Standard Cars, that you ensure there is no confusion and that you Market it correctly within the game, otherwise, the whole thing will only bring negative press to the game. Imo, its best to be left out but I can surely understand why others want them in. Remember, options are a good thing but this is a tricky area to say the least...
- 1080p/60 fps.
- Track Editor.
- Rally Circuits And Random Point To Point.
- Extensive List of Racing Categories (F1, Touring, Rally, Karts, Daytona, etc...)
- Online Challenges.
- Online Servers.
Which don't get shut off so we buy the next game. Just dlc us and continue to improve the game like DriveClub. More tracks, cars etc. Maybe call it Gran Turismo and not GT7
- Small Details Emphasis
Water spray from car in front, dirt flicked onto screen in real-time, leaves getting caught in your windscreen wipers, heavy dirt/grime build up on windscreen, real-time car windscreen wash, car parts smashed into windscreen from crash in front/parts on road, tyres/wheels coming off, rubber of split tyres left on road, divots/pot holes in road that fuck you up, a crowd that reacts to you almost driving in to them, puddles splashing onto sides of car windows, etc etc..
- World Physics Emphasis.
As explained in Damage note earlier so it feels like you're driving within a space that reacts to what you do, as opposed to the invisible walls we keep getting. Let us bash tyre barriers so they spread all over the place and are reflected on the next lap or barriers which have been dented etc...
- Effects (dynamic weather/time of day, others?)
- OPTIONS OPTIONS OPTIONS.
Camera View Options so I can have the Windscreen even closer if I want like in DriveClub but even more, so I can go closer just to show the Inside Car Frame. Camera Shake Options. If I want it to look like an Earthquake or like a Picture, give me the option. Sparks. If I want to see sparks fly past my face, then let me. Don't tone it down because some think it looks over the top. Audio Options. Let me have the outside sounds whilst racing inside if I want. Let me increase/decrease the engine sounds or the damage sounds or sound of other cars.
- Livery Editor. Can be used to give the game personality including the Ai...Personally, I'm not that bothered and like to race/look cars with factory colours, but where's the harm. DriveClub is tasteful and again, could give Ai personality which could help with the 'game'.
- Is 'B' Spec really needed?
- Better Garage. Think an Airport Hangar that I could walk around
- Car Setup Sharing, especially could be helpful for a particular online lobby, if wanted.
- Quicker Load Times and UI Set Up Easier To Use.
- Legacy Wheel Support.
- Improved FFB and perhaps something like a Buttkicker made for purely for GT support...
- Morpheus Support, even in a simpler/shorter form.
**** me, PD have got a job and a half on their hands. Best give us a 'concept' version first!
10-20 Tracks, 50-100 Cars should do it! Although, this is perhaps not a good idea as it will distract from the main game?....