Well, there's Icy
Though a Fallout with a winter setting would be very, very neat. A destroyed landscape covered in snow could be a thing of beauty.
I would love to see this nuclear winter that is almost better than patrolling the mojave.
Well, there's Icy
Though a Fallout with a winter setting would be very, very neat. A destroyed landscape covered in snow could be a thing of beauty.
Wish Fallout4 would have vehicles instead of fast travel.
But from the looks of the trailer the world map still looks to be the typical gamebryo compressed gameplay space where every "city"/interesting location is in spitting distance from each other.
There's not enough similarity between releases to suggest that there's a 3 year gap trend though. Starting from 2002, 4 year gap then a 2.5 year gap and then a 3 year gap.
RadroachThey should give you a motorcyle or atv and name it Roach.
VATS should come back. Don't turn it into a normal shooter.
That was always my go-to prediction date simply because they've done it before, so I can see it.rumored fallout 4 release date via Italy Gamestop
same date as the Great war October 23
http://www.reddit.com/r/Fallout4/comments/38i0h3/fallout_4_possible_release_date_from_italian/
http://imgur.com/Ilnox6D
If this is going to be cross gen or whatever, I'm really hoping the world is huuugeee, with stretches of land that feel like you are traveling to far off locations. Where you are halfway between two places and have to decide if it's worth venturing forward, and where you can't simply say "Lol, I'll just fast travel back to where I was for supplies".
In the sense that I want to feel lost, or desperate to find a POI/shelter.
I'm playing Witcher 3. I love it, but it feels like locations are too close to each other. Find Person X's fam? OK, just go to the closest house for clues that the Person easily could have checked himself.
This kind of open world also never feels like an adventure, because you travel to the same locations over and over and over again. Nothing feels like a long trek, where you are in danger of losing supplies.
I was thinking of JRPGs like Final Fantasy, where it feels like you go on an epic adventure, where the place you start from feels like it's a long way gone. Sure, it's not open world, but the main mission feels like an adventure.
I wonder if that can be replicated in some way in FO4, while maintaining its open world structure. I'd like to be in two locations where it feels like I'm really far away from the other.
I also hope time passes for some missions. If I start a quest, I shouldn't necessarily have forever to complete it IMO. Part of making the world feel alive would be having some kind of time to complete it, and if you don't, it changes the outcome.
I feel this is the kind of thing open world games should be heading towards, instead of feeling like a sandbox where you are making castles at your own pace
The difference between that one character's number of lines and even the most chatty NPC would still be exponential. It's not a small venture, especially if they want to do multiple voices.
Sorry, what's this from again?
Apart from that non shooting actually being useful, role playing, open endedness, good dialogue and characters would be nice.Sorry, what's this from again?
As far as F4 is concerned, what non-visual improvements would we like to see?
Better/tighter shooting mechanics is pretty much a given (the have to, right), but apart from that...
I think if they nail the gunplay, it will both improve the game on the standard front and make vats more awesome too! Vats sort of felt like a crutch in Fallout 3, so if they can get an ADS mechanic down well, it'll make vats a luxury rather than something to depend on. Kind of like the RPG and Shooter elements mashing up.
Wish Fallout4 would have vehicles instead of fast travel.
But from the looks of the trailer the world map still looks to be the typical gamebryo compressed gameplay space where every "city"/interesting location is in spitting distance from each other.
This is one of the few things I want in the game, good gunplay. I'd say my wishlist is pretty short and easy:
-Actual good gunplay w/ VATS for superior accuracy.
-No level balancing. This also works towards balancing gunplay. Since gunplay should be proper it should be relatively easy to score a headshot on your own but if the enemy is 10 times higher than you then they won't even flinch.
-Mounts/Vehicles.
-A good main story.
-Competent Companion AI with dialogue and back stories and side quests. Just do what Obsidian did but even better.
-Weapon mods.
-Sprint button.
I like these! The vehicles may be a little bit of a pipedream though. Part of me really wants them, but part of me also doesn't want Bethesda to step into it without going all in. Vehicles would completely change the feel of Fallout, and that change may not be what we all would love.
Sprint is a great point too though... Maybe involve AP into the sprint mechanics during combat?
rumored fallout 4 release date via Italy Gamestop
same date as the Great war October 23
http://www.reddit.com/r/Fallout4/comments/38i0h3/fallout_4_possible_release_date_from_italian/
http://imgur.com/Ilnox6D
Wish Fallout4 would have vehicles instead of fast travel.
But from the looks of the trailer the world map still looks to be the typical gamebryo compressed gameplay space where every "city"/interesting location is in spitting distance from each other.
Memory is a bit fuzzy on Fallout 2 but there was the Highwayman car that you could get to working condition and then travel around with it a lot faster right?
I would love to see this nuclear winter that is almost better than patrolling the mojave.
Nah, it [VATS] was a piece of shit idea meant to cover the fact that they didn't know how to impliment proper shooting mechanics.
It's lazy, just like everything that bethesda does.
They can improve the first person shooting AND include VATS. There is no reason (outside of incompetence) that they would have to chose only one.
There's a mod for PC that does just that, that is Sprinting consumes AP. It works great. Also, I wouldn't want vehicle combat, they'd only serve as means of transportation. And, would be things like a motorcycle or a light car.
Wonder if Bethesda went to visit their buddies at Machinegames to borrow some of Wolfenstein's FPS sauce.
There were several times I would shoot their arms in VATS to knock weapons out of their hands (great during fire fights). If someone was running and I wanted to knife them, I'd shoot their legs in VATS. It's a little more tactical than always shooting the head.
My favorite was using a pistol to shoot a head clean off in slow-mo. Wut?
Yeah people who want VATS out should never have a say in making Fallout decisions.I don't get the VATS hate. If the game removes it, it would be a Gamebryo shooter. It's supposed to be a stats RPG shooter, so VATS is great to me.
I don't get the VATS hate. If the game removes it, it would be a Gamebryo shooter. It's supposed to be a stats RPG shooter, so VATS is great to me.
such an angry little monkey.
Yes, incompetence is the reason why something you want in a game isn't there. /s
If vehicles served only as speed buffs for fast travel, then I could see them being implemented i.e. you wouldn't be actually driving/controlling them, it'd just mean you could FT between A -> B much faster which might help with time sensitive events/quests. As soon as you let the player control the vehicle however, then of course you'll have de facto vehicle combat because people will use them to run over enemies and other NPCs, which could unbalance things or seriously screw your game if you run over someone you shouldn't have. Maybe if the vehicle itself were easily damaged/destroyed-- and once it's gone you'll never be able to get it back again-- then that would cause people to be a lot more cautious in how they use it. It seems like personal vehicles (outside of some vertibirds) in the Fallout universe are extremely rare, so the idea that if by some chance you get your hands on one, you better take care of it because there isn't a replacement.
As much as I really like Wolfenstein, Fallout isn't a shooter. Fallout uses your skill builds to determine % Chance to Hit/Unlock/etc... which flies in the face of what you're playing when you fire up Wolf, Destiny, CoD, etc... i.e. "i see the thing, I shoot the thing, I hit the thing". I haven't heard from anyone here, or in the other threads, about what a solution might be to "tighten up gunplay" while still acknowledging that in all likelihood VATS isn't going anywhere and that you are still dealing with "% Chance to Hit Enemy" mechanic when it comes to combat. How would you (or anyone else here clamouring for a tighter FPS experience) go about that? serious question.
I don't get the VATS hate. If the game removes it, it would be a Gamebryo shooter. It's supposed to be a stats RPG shooter, so VATS is great to me.
I feel like a vehicle would fundamentally change the feel of the game and possibly not for the best. We are supposed to be wanderers, walking the wasteland. A vehicle would disincentivize exploration as you'll just drive on by small locations on to your destination. Where as on foot you can't help but constantly stumble upon areas of the world, big and small.
It isn't like the vehicle would be available to you straight away. Perhaps have a vehicle quest half way through the game which allows you to speed up travel between locations. I mean lets face it by the half way point most are using the "quick travel" teleporting option by then.
My idea for a vehicle would be one that is a half way house between trekking to every location over and over again and using the quick travel system (which I detest but understand why it is there).
I am doubtful there will be transportation in the game, which is a disappointment for me. If done correctly it could enhance the game and be a lot of fun.
Looked through the source code of the page and there is a Survivial Guide coming to the page as well as there is large scope a Simulation Feature with media attached to it. (Simulation-Hero, More-Simulations, etc) In this regard, there is also coming a mobile app it seems:
<h4 class="more-simulations-feature-heading"><span class="more-simulations-feature-series-title">{{header-text}} </span>{{name-text}}</h4>
<p class="more-simulations-copy-text">{{description-text}}</p>
<div class="more-simulations-buttons">
{{#if ios-url}}
<a href="{{ios-url}}" class="standard-btn standard-btn-dark ios-download-btn download-button more-simulations-btn"><span class="download-btn-icon apple-icon-sm icon"></span><span class="download-btn-text">iOS</span></a>
{{/if}}
{{#if android-url}}
<a href="{{android-url}}" class="standard-btn standard-btn-dark android-download-btn download-button more-simulations-btn"><span class="download-btn-icon android-icon-sm icon"></span><span class="download-btn-text">Android</span></a>
Fallout shouldn't have modern shooter mechanics. It's an RPG. Your accuracy and weapon damaged shouldn't be solely determined by your aim, rather by your Gun skill as it is now.
Yes. But FO2 also took place over the entirety of Norther Cali and Easter Nevada.
I feel like a vehicle would fundamentally change the feel of the game and possibly not for the best. We are supposed to be wanderers, walking the wasteland. A vehicle would disincentivize exploration as you'll just drive on by small locations on to your destination. Where as on foot you can't help but constantly stumble upon areas of the world, big and small.
A faster, but still rather slow moving means of transportation could work if the map is sufficiently large enough to warrant it. Like a motorbike or some kind of animal. But it also poses the issue of companions. The dog already looks to be a big part of this, so a side car on a bike could work, or just tailing us if we ride some kind of brahmin type creature, but what about human companions? Or a Super Mutant companion. That's more difficult. Would they pull a DAI and just have them disappear?
I think a good way to implement a vehicle would be if you could slowly assemble a motorcycle in your garage over time so that way you could get plenty of on foot exploration in and when you finally do finish the bike it would be a satisfying reward.
I'm really thinking that we won't have to load into interior cells such as houses or Diamond City anymore. In the trailer, the dog walks into the house that's lacking a door, you can also see through the windows. In previous Bethesda games, the windows weren't transparent, or they were boarded up and you couldn't see what was happening outside. Of course, it could be that this particular house is just open, but no doubt they want to hint about what the game is like. The garage at the end was the same, open to the rest of the world and this is seemingly a player home.
If there is first person mode and there are guns, people are going to want some solid FPS shootings mechanics.
I think there's a lot of people who prefer playing the game like an open world FPS.
I think just like F3 VATS could be used to slow things down to game out and engage multiple targets or improve your %'s for headshots etc, while still allowing for less clunky FPS mechanics if you want to just run around and blast stuff. VATS kills could be the only way to get the slow-motion killshot animations or make sure you get the critical hits on certain enemies when you're low on ammo or something. I'm sure they could come up with incentives and other reasons to use it. I imagine busting into a room full of enemies, VATS to get a handle on the situation and set up and engage my first few targets, then back to real time for some cleanup. I dunno, you're right I haven't thought it through too much but I think could be glorious with both.
I think a good way to implement a vehicle would be if you could slowly assemble a motorcycle in your garage over time so that way you could get plenty of on foot exploration in and when you finally do finish the bike it would be a satisfying reward.
I noted this multiple times in the announcement thread but it got ignored. I think this game will be something else in terms of how the world will react to you.
I quote myself here from the other thread:
Code:<h4 class="more-simulations-feature-heading"><span class="more-simulations-feature-series-title">{{header-text}} </span>{{name-text}}</h4> <p class="more-simulations-copy-text">{{description-text}}</p> <div class="more-simulations-buttons"> {{#if ios-url}} <a href="{{ios-url}}" class="standard-btn standard-btn-dark ios-download-btn download-button more-simulations-btn"><span class="download-btn-icon apple-icon-sm icon"></span><span class="download-btn-text">iOS</span></a> {{/if}} {{#if android-url}} <a href="{{android-url}}" class="standard-btn standard-btn-dark android-download-btn download-button more-simulations-btn"><span class="download-btn-icon android-icon-sm icon"></span><span class="download-btn-text">Android</span></a>
There are much more mentions of a simulations feature. What if the world is fully simulated in a way we haven't seen it before?
T-How already said current gen has allowed them to stream interiors before the player gets to them now instead of being closed behind loading screens http://www.neogaf.com/forum/showthread.php?t=832555