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Final Fantasy 7 Remake Announced (First on PS4)

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UCBooties

Member
I have to admit I never actually expected this to happen. After the initial excitement I mostly have questions about what the game will actually be like. How will it play? How will the script change? I'm definitely excited but I was never really able to envision what a modern take on FF7 would be.

I'm also just accepting that we won't actually be playing this game for a long time. I'm telling myself 2017 Japanese release at soonest, I'll be happy to be wrong but these things take a looong time now.
 

BibiMaghoo

Member
I can't get behind that reasoning at all, sorry.

Allowing player choice makes combat a chore, but forcing battles on the player doesn't?

No man, random battles need to stay gone. I'm pretty sure they will.

It makes it something that can actively be avoided from the start. A player can escape anyway once in battle, but the fight has already begun, it doesn't have the same level of 'fuck this I need to be there' once you are in a fight. The annoyance of random essentially stems from trying to reach something and being blocked from it, though that is my view. Most complaints are because "I'll just try this door here *swoooosh* ffs I was just by it" situations, if that makes sense. Visible means "I'll just try this door, oh there's an enemy, just go this side instead and avoid it". The latter scenario means the player can just avoid the requirement for combat. It becomes secondary. Both are a problem, but random is a better solution for a game that largely revolves around fighting.
 

Reset

Member
FFXIII. It's actually turn-based.

Really, I don't even know what to say with your extreme, absolute view of turn-based doesn't belong to home console, and you didn't answer my other question. FFVII is a huge brand name, it's going to sell well regardless with new, improved visuals. When DQXI comes out and definitely be turn-based on PS4, you bet it will sell way more than 2 million. FFVII remake as well.

Hmm I thought XIII battle system was closer to XII. Never played XIII because I heard it was awful.

Sure FFVII Remake is guaranteed to sell more than a million, but if they change the battle system it'll sell twice as much.
 

Z3M0G

Member
Has to have Turn based ATB combat. If they use Crisis Core's combat I'll be super disappointed

Final Fantasy VII Ramake wouldn't be FFVII without materia system... and similar depth to the spells system. I can't see how the game would work without Turn Based ATB, without stripping away all the other underlying gameplay systems that made the game great. Materia even played a role in the story, did it not?

The only thing I would accept them doing is removing random battles and making random enemy groups wander the areas... where you can choose to engage or not. If you skip too many battles and need to grind, that's an outcome of your own choice and there would be nothing wrong with that.

I don't want them to modernize it too much... make it good in the way it was already good.

I'm pretty nervous overall, honestly. I could see this going south in two ways:

- delay after delay after lack of news after silence... going on for multiple years.
- game strays way too far from charm of original, strips away all the fun humor that suites the original art style.

Edit: And if they redo the battle system in some major way, for the love of god allow us to control the full party... don't limit control two just one member and make the rest AI... that would pretty much require turn based play, but if that's what it takes, go with that.
 

Meowster

Member
People asked for a long time for this remake... but not for playing another ATB game, but for enjoying an epic story with an amazing cast of characters and an amazing world, in actually beliavable graphics that helps with immersion.

Get your shit together fans, FF VII was not remembered and didnt reach its status for the battle system. It cant be more irrelevant.

Maybe you had fun with ATB system, but there's no need to blind yourselves thinking it cannot be improved.
I think the highly customizable materia system had more to do with so many people enjoying the combat moreso than the ATB itself. But I could be wrong. I think there is a currently a lot of room for good improvement.
 
Hmm I thought XIII battle system was closer to XII. Never played XIII because I heard it was awful.

Sure FFVII Remake is guaranteed to sell more than a million, but if they change the battle system it'll sell twice as much.

XII is turn based too, though,
 

JaseMath

Member
That...that was awesome. Great trailer...great teaser trailer. I'll be cautiously optimistic, but won't be the least bit surprised if this gets delayed perpetually into 20XX.

Looked great though. That music...!
 

Mendax

Member
Final Fantasy VII Ramake wouldn't be FFVII without materia system... and similar depth to the spells system. I can't see how the game would work without Turn Based ATB, without stripping away all the other underlying gameplay systems that made the game great. Materia even played a role in the story, did it not?

The only thing I would accept them doing is removing random battles and making random enemy groups wander the areas... where you can choose to engage or not. If you skip too many battles and need to grind, that's an outcome of your own choice and there would be nothing wrong with that.

I don't want them to modernize it too much... make it good in the way it was already good.

I'm pretty nervous overall, honestly. I could see this going south in two ways:

- delay after delay after lack of news after silence... going on for multiple years.
- game strays way too far from charm of original, strips away all the fun humor that suites the original art style.

but the crisis core combat also uses materia, and materia are also part of the story!

XII is turn based too, though,

...then all games in the series are?
 
While the Chicago Blackhawks were winning their 3rd Cup in 6 years...

FF VII-R, The Last Guardian, and Shenmue 3.

What an evening.

Also this year and next... a new Shadowrun, a new Syndicate (Satellite Reign), and a new Deus Ex.... now, also a new Mass Effect... if we could just get Matsuno to make a new Tactics Ogre from the Ogre Battle Saga, I'd likely begin sacrificing goats or donating to church. Wiz news, chummers.

Hoi, you're right about that.
 
Hashimoto really did troll us. The genius...

Ue90yn7.gif
 
This thread is full of horrifying ideas to 'improve' the game. Jesus, if it was down to some of you lot, they may as well call it FF16 starring Cloud and be done with it.

No random battles? Fuck that.
No turn based combat? Fuck that.

These are staples of the game and the series. It's bad enough they are not in the more recent games, you don't remove them from a remake of a classic, then it's just another game. It NEEDS to be the same game, with reworked assets, nice new cutscenes and slightly updated story. Slightly to give it some extra angles, not to butcher what it was.

I hope, really fucking hope they understand this, and don't listed to all you quick fire shooter 'no one wants old style of play anymore' people that resulted in the ruination of the more recent entries.



This statement makes me legit angry. You don't like them on consoles? Take a ride then. You don't get to call that.

I hope realize there's basically no chance this will be the case. And turn-based, along with random encounters being in any way important to the series as a whole is bullshit. They're just the way things were done in RPGs back then. We've got better technology now and no longer have to deal with those shitty solutions that result in a less exciting and immersive game.
 
Combat should not consist of pressing X over and over until all enemies are dead. It's 2015. Don't think about updating an old system to 2015 standards. Approach it with the idea that it's a new game in development today. How would it play?

I want to see a dynamic battlefield where positioning matters, not just two rows to choose from. I want to see tactical decisions based off strengths, weaknesses and synergies, not just healing because your health bar shrank off the last enemy attack. And I want to see limit breaks and summons used based on risk and reward, instead of being spammed for free damage.

Square Enix, please don't be too reverential to the source material. Please don't cave in to fans who only know and love the game they played in 1997 when there's so much opportunity to explore. If I wanted the old gameplay I'd play the original game. There's no need to give me the same thing twice.

I don't want this to be SRPG-lite like Wild Arms 4/5.
 

LawfulEnder

Neo Member
I'm ok with graphical tweaks to gameplay. As I recall in FFXIII and FFX-2 you get party members and enemies ending up in different locations on screen based on the attacks they do each turn. It should still be ATB and play just like it did - but it doesn't have to look just like it did.

Random battles should still be random battles.
 

MoxManiac

Member
I hope the original battle system and gameplay stays in place. I think it's great that they are finally remaking 7, but i'm worried they are going to go off on a tangent, and well, ruin it?
 

Akzel

Junior Member
I think the highly customizable materia system had more to do with so many people enjoying the combat moreso than the ATB itself. But I could be wrong. I think there is a currently a lot of room for good improvement.

I don't mind at all having the exact same old enjoyable battle system with materias/ATB
 

Reset

Member
XII is turn based too, though,

It's not like the classic battle system though. It was different from the I-X series. I'm talking about the original battle system mostly. Where you stay in one place, go through a menu just to attack. I'm positive you could have moved in FFXII even though it was also menu based.


this is officially the dumbest thing ive ever read

Dumbest thing I heard is keeping the battle system is the same. If you want the same exact game, you'll still have the original on PSN. :)
 
The aim has to be PS4 holiday 2017 for the 20th anniversary.

-Two more solid years of development.
-Should have the full attention of CyberConnect2 (which has hired for a massive scale, AAA production already), with assistance from Square-Enix Japan and possibly SCE-WW Studios (if speculation is to be believed). The latter might even ramp up budget and development support after the gigaton bomb that was dropped on the internet last night. This could turn out to be a gigantic production team.
-FFXV has a new production management staff, KH3 appears to be in good hands, so Nomura should be able to put the majority of his concentration in this. Same with Kitase, as Mevius FF has released.
-UE4 appears to be development friendly to work with (so no more dicking around with confusing proprietary engines), so potentially more of a smooth, streamlined development?
-Safe to assume at this point a script has been created and a development outline is set. This is especially the case if Verendus was accurate regarding foundation for this being set as far back as 2013.

There is a ton of cynicism for this project completing and releasing in any kind of reasonable time around here- and for good reason. Look no further than FFvsXIII/FFXV. However, S-E has changed since all of that mess. As easily as you can look at the Versus/XV debacle, also look at the FFXIV recovery. That turn around was miraculous- and ARR is damn near a completely new game compared to XIV Vanilla.
Versus has essentially been remade from the ground-up. S-E was able to get a pretty hefty playable demo into retail for XV within 21 months of its E3 2013 reveal- and I think most of us expect the full game to hit retail within the next 18 months. By this point we all know how insanely ambitious FFXV is.

Call me crazy- I'll immediately accept it- but I don't think it's an impossibility to see this FFVII Remake drop before the end of 2017.
It won't surprise me if it falls to 2018, but I have to believe S-E is comfortable in the production of this to show it off in 2015.
 
Combat should not consist of pressing X over and over until all enemies are dead. It's 2015. Don't think about updating an old system to 2015 standards. Approach it with the idea that it's a new game in development today. How would it play?

I want to see a dynamic battlefield where positioning matters, not just two rows to choose from. I want to see tactical decisions based off strengths, weaknesses and synergies, not just healing because your health bar shrank off the last enemy attack. And I want to see limit breaks and summons used based on risk and reward, instead of being spammed for free damage.

Square Enix, please don't be too reverential to the source material. Please don't cave in to fans who only know and love the game they played in 1997 when there's so much opportunity to explore. If I wanted the old gameplay I'd play the original game. There's no need to give me the same thing twice.

Really. I want a remake, not a remaster. I expect some modernizations.
I don't expect for the game to be 1:1 and fans are bordering on fever dream delusion to expect 1:1.

You could do an even better version of the "leaving Midgar" momnt if it is FF XV-style open world though. Just imagine leaving the cramped corridors and dirty streets after 10 hours to see a huge field of grass stretching out in front of you.

I love the old FF world map, but XV's style has won me over.

Duscae's open worlds are so pretty and it's so nice to see your enemies and not random encounters.
 

Zakalwe

Banned
It makes it something that can actively be avoided from the start. A player can escape anyway once in battle, but the fight has already begun, it doesn't have the same level of 'fuck this I need to be there' once you are in a fight. The annoyance of random essentially stems from trying to reach something and being blocked from it, though that is my view. Most complaints are because "I'll just try this door here *swoooosh* ffs I was just by it" situations, if that makes sense. Visible means "I'll just try this door, oh there's an enemy, just go this side instead and avoid it". The latter scenario means the player can just avoid the requirement for combat. It becomes secondary. Both are a problem, but random is a better solution for a game that largely revolves around fighting.


Combat will still be required if you want to level. Grinding is a huge part of FF games.

It will not become secondary, just less of an annoyance.

If the battle system is good, then people will actively want to engage with it.

Not only that, but the xp and drops.

All removing RE will do is remove the frustration that comes with it.

Besides, removing random encounters from other FFs didn't relegate combat, so your argument has no grounding.
 

Cagey

Banned
I think the highly customizable materia system had more to do with so many people enjoying the combat moreso than the ATB itself. But I could be wrong. I think there is a currently a lot of room for good improvement.

I dislike action RPG styles immensely, I enjoy ATB-style combat, but this post is the truth.

It's the materia system we loved, not the ATB.
 

daveo42

Banned
My opinion: G-bike and Chocobo Racing are essential. They add to the story and give great tension, particularly the G-bike section as you are actively involved with escaping Midgar. I didn't like the snowboarding minigame back then and I still don't like it now lol. Fort Condor was just weird and needs severe fine-tuning for it to be enjoyable. The submersible level was just.. strange.. I couldn't and still don't make any sense of it.

Snowboarding should be replaced with a CG cutscene. If you are so attached, play it in the arcade at Golden Saucer.

G-Bike should stay, but I think it could use some fine tuning. Same goes for the sub portion.

Both Fort Condor segments should give you options on how to tackle it. Play it as an RTS as is, but with some refinement. Just give them enough money to solve their own problem. Or you could just opt to fight through the hordes yourself and take down the boss. You could do a little mixing if you wanted, but serious changes need to happen to Condor if it's kept in the game at all. I mean, it's only there to get
Phoenix anyway.
 
I'm okay with an Action RPG as long as it's not as shallow as FFXV looks like it's going to be.

Have you played Duscae 2.0? It's really not shallow at all, and a number of systems are still not implemented.

You've got: weapon decks, group attacks, warping, position matters, various timing-based defense techniques (including perfect dodge), very different types of enemies w/ different AI, limit-break-type mode, and more.

Original 7 battle system actually looks fairly shallow in comparison (mind you, I still find it fun). But that could easily be remedied by speeding it up and allowing for more flexible positioning, even in an ATB-type system.
 
but the crisis core combat also uses materia, and materia are also part of the story!



...then all games in the series are?

materia in crisis core is lame as fuck.
Latter in game you have better equipment that boost physical attack plus 100% critical dmg and magic in endgame continue to suck like almost every FF
 

GuardianE

Santa May Claus
As long as they maintain a deep and rewarding material leveling and customization system, I don't mind if they take liberties with the combat. I don't really want something like Crisis Core, though.
 
It's not like the classic battle system though. It was different from the I-X series. I'm talking about the original battle system mostly. Where you stay in one place, go through a menu just to attack. I'm positive you could have moved in FFXII even though it was also menu based.




Dumbest thing I heard is keeping the battle system is the same. If you want the same exact game, you'll still have the original on PSN. :)

They can tweek it and add stuff but it should feel like you are playing FF VII.
 

daveo42

Banned
Last gen Final Fantasy sold massively better on PS3, and now Type-0's sales were even more massively in favor of PS4, then we have it also looking like Sony is paying for part of the development.

If the second is true, then it'll be PS4/PC. If it's not, then it's in the same situation as FFXV and KHIII. It's as simple as that.
 

Jarnet87

Member
Is that based solely on X1 units sold in Japan? FF releases and KH were never about the Japan market in the first place. It was about getting units sold in the US. Even if it did poorer in comparison to Sony's platform, at this point it's easy money. I'm still placing my bets on this making its way to X1, unless Sony is helping to fund it. I wouldn't put it past them, as this will end up selling insanely well just based on nostalgia.

XIII on the 360 sold 2 million units according to some websites. Almost all of them in America and Europe. The majority of units were on the PS3 (almost 3 to 1) but it is still a nice amount of copies sold. I think it will be on the One just to reach as many people as possible, but if Sony helps with the development to offset costs, plus you add PC sales and how many gamers out there might buy a system to play it if it isn't avaible on another console then SE may not need it to be on both.
 

Mabufu

Banned
I think the highly customizable materia system had more to do with so many people enjoying the combat moreso than the ATB itself. But I could be wrong. I think there is a currently a lot of room for good improvement.

Probably.

I didnt (and nobody did) say a word about materia system.
Obviously it must stay and must be used in combat.

The need for turns is another story.
 

Zakalwe

Banned
Dumbest thing I heard is keeping the battle system is the same. If you want the same exact game, you'll still have the original on PSN. :)

Keep it grounded in the old system, but refine it and make it faster with more options (maybe positioning, for example).

But it needs to stay true to the feel of the original.

Saying that, many people love the old system as it is and want to play it with updated visuals, so saying "play the old one" isn't a fix for it.
 

McBryBry

Member
Honestly? it could go full ARPG and I'd still buy it. If the combat is good, I could care less what kind it is. Hell, a different take might be kind of cool anyway. Granted, I DO what something akin to the original the most. I think something like FF 13, except the combat and player inputs is still almost exactly the same, but what you see is more like what you saw the characters in 13 doing while you're just making inputs.
 

AgeEighty

Member
That was decades ago on much less powerful hardware. Even back then ATB was quite fast-paced compared to previous turn-based games.

It's not like the PSX was incapable of letting you run your little men around on the field in between attacks. It's not a power intensive mechanic. ATB was the chosen style of the time; it's an effort to appeal more to Western audiences, who crave constant action, that led to the inferior combat styles of today.

Nomura popularized action combat in the FF universe and has been innovating combat styles with each game. This isn't just one trick, just look at the difference between KH and Versus. Moving back to a 20 year old system isn't his style.

As I said, he doesn't need to move back to the exact same system. But if he's going to futz with it, action combat is the wrong way to go about it.

Why would SE advertise his name on the trailer? I understand the nostalgia trip, but it doesn't make much sense for SE to allocate these big names on a game that will just copy and paste mechanics from the late 90's. I also can't imagine Nomura leaving FFXV to do what you're asking

Because he's one of the original developers of the game, and they want people to know it's being made by the same people who made the original as beloved as it is. Why would he come back to it? For the chance to perfect what he already did very right the first time, and ensure that the remake stays true to the team's vision.

The gameplay needs a scalpel, not a hatchet. We're not talking about a game modern gamers refuse to play here; it's still one of if not the top selling PSone Classics title, and people still replay it constantly, even younger gamers who weren't old enough when it was released. Turn based combat still has an audience, and hacking a classic into some shambling hybrid Frankenstein monster made of stitched together pieces of VII, XIII and XV does not sound appealing, or particularly wise.
 

Dark_castle

Junior Member
I hope realize there's basically no chance this will be the case. And turn-based, along with random encounters being in any way important to the series as a whole is bullshit. They're just the way things were done in RPGs back then. We've got better technology now and no longer have to deal with those shitty solutions that result in a less exciting and immersive game.

Are you seriously thinking that turn-based battle system is a result of weak technology and not intentional by design?

Please tell me you're not.
 
-If the 20th anniversary thing is true then that would be just over 2 years dev time?
!

This Game is already in Pre-Production since 2013, because thats when Verendus talked about it & saw it with his own eyes

I guess the full production started this year

2013/2014 Pre-Production
2015/2016/2017 Full Production

Thats 4-5 Years of development time
 

muteki

Member
For the battle system, I'm okay with changes I just don't want to be restricted to only controlling one character. That is my main complaint in modern ARPGs these days. In the XV demo, there is little to no reason for the other 3 characters to be there, they are little more than background noise.
 

tariniel

Member
I'm slightly hopeful for a PC version. If it's consoles only, this is probably enough to push me over the edge into buying a PS4.
 

Skilletor

Member
I want the X-2 ATB system. Maybe give people skills based on their specialties outside of limit breaks.

Absolutely want a turnbased system.
 
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