holy shit. Fucking phenomenal.
Also...I know the creature is called Triico, but it seems it's native name is "Eobai" or "Durgu"? That may be just the native language to beckon or call to someone though in the game...
How amazing is it that we are even playing such a YOUNG character? Often these days we play some grown ass man (or even woman now!)
I miss games where we play as a kid, exploring the world with innocence.
Just watched the gamersyde HQ version. The image quality and graphics are incredible. Man the artstyle doesn't jive with low quality streams. One of the most interesting aspects of Trico is that its eyes glow red when it is angry or pissed. You can literally see it transition that is so eerie when you notice it.
Are there any comparison shots from the ps3 trailers to this reveal?
True, just wanted to get an idea of the improvements they made (AA which is apparent)What´s the point`? As Shu stated the PS3 trailer was "upspeced/upsped" for the clip.The "real" PS3 Version was running on very low FPS.
True, just wanted to get an idea of the improvements they made (AA which is apparent)
I'm not a huge fan of how scripted all the interactions between the boy and the creature looked. Would've liked things to be a little more dynamic. Everything else looks amazing, though!
Grimløck;168907648 said:i thought i read that's all dynamic. someone correct me if i'm wrong
Grimløck;168907648 said:i thought i read that's all dynamic. someone correct me if i'm wrong
Really surprised at how few pages this thread has after all these years of waiting.
Really surprised at how few pages this thread has after all these years of waiting.
yeah, yoshida even said that they didn't play it live on stage because trico's AI can be pretty unpredictable
Grimløck;168907648 said:i thought i read that's all dynamic. someone correct me if i'm wrong
Source?
“The game is totally playable,” he said proudly, noting that Sony simply didn’t play it live during their E3 presentation because the artificial intelligence behind the big animal can’t be expected to behave in the most stage-demo-friendly way all the time. “We have a certain level of confidence about the launch window, which is why we showed it.”
Watching it, it's not angry, it's scared by that purple "eye" structure. It must be a form of magic holding Toriko back, which is why his eyes change color, and you can't advance with him until you destroy it.
His eyes change color because they are dilating in response to fear.
Dilated eyes have larger openings which allow in more light, which means more light gets reflected out which means....
Red eye effect.
No magic, just nature. Being scared of a large eye design, thats also nature.
The more I watch the demo, the stranger the criticism against this game grows.
Did you guys notice that, in order for Toriko to swing its tail low enough to catch the boy, it actually took a step down in the structure of the bridge? And how about how fluidly he animates between "states", to the point where it's actually hard to point the transitions? Or how it got startled by the vase that was in its way? How the whole sequence of it running from the falling bridge being completely dynamic and how you're climbing up Toriko as it happens? How GOOOOD the music is?
I guess it shows that the cult of Ueda was extremely dedicated and vocal all this years
but overall stayed quite small in numbers to this very day.
It seems that Team ICO games are still somewhat...leftfield.
I preferred Ico to SotC so this is like the ideal setting for TLG for me. Can't wait.
Soooo....the spoiler picture in the gedDESIGN homepage is indeed a spoiler? Ok it could be predictable that it would end like this, but there's a difference between predicting and knowing.
My interpretation is that is one of the other creatures like Trico, all of whom are dead and now he is the last one, hence the game title
Of course we won't know until the game is out
I hope so, the image is sad, I have already felt a connection with the dude.
True, there is no evidence that anything in this demo had magical properties. It'd be almost foolish to assume that nothing in the game is going to be about magic, after Ico and SotC, though. Eurogamer article even pointed out that the older demo they saw on PS3 had an eery 'unplaceable' enemy, whatever that's supposed to mean.Red eye effect.
No magic, just nature. Being scared of a large eye design, thats also nature.
Can someone link this spoiler image for me?
I really hope they go all out for the Collector's Edition.
This game definietly deserves it!
On this specific point, could you really say the boy "owns" the guardian? I mean if it is true that it needs to be taught and essentially have bad habits broken, it stands to reason that particularly if he's learned through experience to be afraid of something, it wouldn't respond to "random boy who probably saved him" the first time.
Whats amazing are the little touches, the movement, the sounds. That is whats truly phenomenal, Toriko has so many little whines, chirps, squawks etc, absolutely brings the character to life.
I got to see an extended version of this demo at E3. Just had a little more at the beginning than what was shown at the keynote. Not sure if anyone else has done a write up, but if anyone would like me to just let me know!
So is it Toriko now and no longer Trico?