It's pretty obvious that it'll get funded. But it's even more obvious that they are clearly not getting as much funding in the end as they thought they would.
Exactly. People won't know the quality of MN9 so they get all the benefits and none of the draw backs.
If it sounds scummy, it is.
That's their own fault for making the spiritual sequal to a game that was never on PC, exclusively for PC. They needed to include at least one console like Shenmue did. That's why I sat out.
I used to like Inafune's games, and both this and Mighty Number 9 appeal to me on a conceptual level. But I just can't get behind the guy's shady-assed Kickstarter usage. That'll be a big "pass" from me.
It works the other way too, you know?.
M9 got good impressions from E3, imagine if the reviews are favorable and gamers are happy with the game, that will translate on Comcept getting a lot of goodwill/support and Red Ash probably will be funded in 2 days like any other high profile KS.
Funny part is Inafune actually never made a single game. he was character designer and producer of selected games, but never spearheaded game as a director.
https://en.wikipedia.org/wiki/Keiji_Inafune
Plus they are still developing that other Kickstarter game and Inafune is also working on a AAA game for Microsoft. What a mess.They're running two simultaneous kickstarters for Red Ash. Not thinking it through is an understatement.
Funny part is Inafune actually never made a single game. he was character designer and producer of selected games, but never spearheaded game as a director.
https://en.wikipedia.org/wiki/Keiji_Inafune
Plus they are still developing that other Kickstarter game and Inafune is also working on a AAA game for Microsoft. What a mess.
Funny part is Inafune actually never made a single game. he was character designer and producer of selected games, but never spearheaded game as a director.
https://en.wikipedia.org/wiki/Keiji_Inafune
Funny part is Inafune actually never made a single game. he was character designer and producer of selected games, but never spearheaded game as a director.
https://en.wikipedia.org/wiki/Keiji_Inafune
To their surprise, the Bluth's wound up raising over $25,000 dollars for TBA. Then, and here's the really horrible part, they did it again the following year.
I'm with you. They're really dropping the ball and that just sucks. I'd absolutely love to see this game get made but he's making it hard to want to support it.I'm actually really upset with Inafune right now for fucking this KS up so bad, because I want this project to be made almost as much as I want Yooka-Laylee. This one is on him, and that sucks.
You're being really disingenuous if you're suggesting producers have no creative input or influence on a game project.
It really depends on the producer himself. Some contribute more than others. I'm sure Inafune has had some ideas put in games, but that's far from game design.
Welcome to the Inafune circus! Dodedodododo
No idea what he's playing at, this is absolutely daft.
Looks like Kamiya was wrong... he's not such a good businessman after all.
Okay, what about all the games where he was a planner? Seriously, the revisionist horseshit that's inevitably applied to every dev that falls out of fashion is just pathetic.
He knows exactly what he is playing at. If he listed the target console he loses out on the other user bases. He wants funding from all platform users without committing to a single platform. The new age of snake oil.
He knows exactly what he is playing at. If he listed the target console he loses out on the other user bases. He wants funding from all platform users without committing to a single platform. The new age of snake oil.
Judging by the posts in his thread you're wrong. Few are willing to back it if there's a chance that they'll never play it.
Sounds cool to me. The more exclusives, the better. If it's not exclusive? That's fine too, looks like it could be a cool game.