There is an enormous difference between those 3 games and Yooka Laylee, using it was some kind of benchmark to compare stuff to is a bad idea, the arms race of how complete your game needs to be before going to kickstarter is a bad thing.
I'm not saying Yooka Laylee did anything wrong by looking like that when they launched, just that the slide towards comparisons being made like the post I quoted is a bad thing.
To go a bit further. A kickstarter by professional developers asking for next to a million dollars needs to have a professional kickstarter with working prototypes and extensive concept art. Something like that was excusable for maybe a kickstarter with half the budget.
Here is a more accurate representation of the problem.
Yooka Laylee Kickstarter Day 1 asking for $270,000
Red Ash Day 25 asking for $800,000