MML had such a better art style with so many fewer polygons
Mega Man Legends, 1997.
Not Mega Man Legends, 18 years later.
MML had such a better art style with so many fewer polygons
How to save money. They're gonna pull a mighty number 9 again.
Mega Man Legends, 1997.
Not Mega Man Legends, 18 years later.
Then maybe don't launch a KickStarter with only a pre-alpha prototype to show?
the Wii U will be dead and buried by the time this thing comes out.
That doesn't mean anything. It's still a repaint. It's actually even worse when you take all that talent and tell them "now make the same thing you made 20 years ago because people don't like things that are different". Arguably most kickstarters of this type ride this idea - YL is the not-Banjo, Bloodstained is the not-Ecclesia and so on and so forth but never before has it been taken to such extreme.
That yooka laylee gif is from an alpha version of a game that had already been in development for months, the red ash one is a pre-alpha prototype (prototypes arent built upon they are made quickly to figure out how the game will work) and had only been in development for a week.
Yes, that is the issue.
^^Bloodstained and Shenmue 3 didn't even have a pre-alpha, yooka-laylee is the only big time KS that I can recall that had a beta because their original goal was to fully fund the game by themselves before kickstarter was involved.
Then maybe don't launch a KickStarter with only a pre-alpha prototype to show?
At least they're not starting off with people thinking "I want the final product to look like this".lol that prototype thing is gonna haunt them worse than the mn9 artwork concept
Bloodstained and Shenmue 3 didn't even have a pre-alpha, yooka-laylee is the only big time KS that I can recall that had a beta because their original goal was to fully fund the game by themselves before kickstarter was involved.
This comparison is almost worse than that "diminishing returns" screenshot or the Uncharted 3 Chloe comparison. One of these examples had locked funding from the start and a prototype that had been worked on for months. The other is a playable scrap of development put together in very little time during the closing days a Kickstarter.To go a bit further. A kickstarter by professional developers asking for next to a million dollars needs to have a professional kickstarter with working prototypes and extensive concept art. Something like that was excusable for maybe a kickstarter with half the budget.
Here is a more accurate representation of the problem.
Yooka Laylee Kickstarter Day 1 asking for $270,000
Red Ash Day 25 asking for $800,000
Street Fighter V was getting made regardless, the deal with Sony just meant it was happening sooner rather than later.
There were comments by the president of Capcom made at E3 2014 about Street Fighter V and releasing it on the PS4 and Xbox One. E3 2014 would also have been the place the beginning of the talks between Sony and Capcom would of started. The year before this the producer of USF4 was saying it would take Capcom until 2018 for SFV.
What happens to Kickstarter?
The Kickstarter campaign is going 100% towards more content! Consider your pledge a contribution to stretch goals from here on out.
Exactly what are those stretch goals? We're sorry to say that will have to wait a little while longer!
I don't get people complaining, especially if you were a backer. This is good news. This game wasn't going to get backed.
I wished they could lower the minimum so they could get at least some money from this KS for additional content because it doesn't look like they'll get any money from the campaign.
What planet am I on right now.
Mega Man Legends, 1997.
Not Mega Man Legends, 18 years later.
Damn Kev, going all in.Did PSP win the console poll? b/c that would explain why the game looks like diarrhea
reminder that this is what early Legends 3 looked like
Did PSP win the console poll? b/c that would explain why the game looks like diarrhea
Yes that has been posted many times, the visuals aren't really the point here.
This is the stupidest, most unfair comparison I've seen today.
Mega Man Legends, 1997.
Not Mega Man Legends, 18 years later.
To go a bit further. A kickstarter by professional developers asking for next to a million dollars needs to have a professional kickstarter with working prototypes and extensive concept art. Something like that was excusable for maybe a kickstarter with half the budget.
Here is a more accurate representation of the problem.
Yooka Laylee Kickstarter Day 1 asking for $270,000
Red Ash Day 25 asking for $800,000
This is the stupidest, most unfair comparison I've seen today.
MML was a finished game. That Red Ash bit is from a pre-Alpha prototype put together in two weeks. This isn't apple and oranges. It's apples and orange seeds you're comparing!
That Red Ash bit is from a pre-Alpha prototype put together in two weeks.
The website has an English version, you can switch it in the top right. Do it and go to the products page and prepare to laugh your ass off. There's a "story" thing where someone who I'm guessing is the CEO says he was upset by the ban of game consoles in China and wants to release his own with "real" games on it and disparages the advent of mobile games.
http://www.fuzegame.tv/e/product.php
For a forum where everybody proclaims themselves as a gaming know-it-all I am so surprised at how the majority of GAF has no fucking idea about how games are actually developed.
showing off that prototype did more harm than good.
lols seriously, so fucking shady with everything happened since Inafune's return
Yes that has been posted many times, the visuals aren't really the point here.
Whether releasing that "prototype" or not isn't being debated. What is being debated is the moronic comparison being made between a pre-alpha prototype made in a week or less versus a prototype made over the course of three months with a team with financial backing, or a fully finished game from 1997. Or am I being trolled? I hope the latter.Shouldn't have released that. I'm sorry, because the animation looks fucking disgusting that it did nothing but harm.
For a forum where everybody proclaims themselves as a gaming know-it-all I am so surprised at how the majority of GAF has no fucking idea about how games are actually developed.
I don't think anyone is comparing them on purely equivalent grounds, like "here's alpha footage from both!" The point in my mind is how poorly done the messaging is for this game. The Red Ash "prototype" is such an obvious desperation move, and it really shows it.Whether releasing that "prototype" or not isn't being debated. What is being debated is the moronic comparison being made between a pre-alpha prototype made in a week or less versus a prototype made over the course of three months with a team with financial backing, or a fully finished game from 1997. Or am I being trolled? I hope the latter.
Ayup.This thread isn't as nuanced as the other one, but people are upset that the prototype is clearly thrown together in a few days as a hail mary. It's a thinly veiled attempt at a last minute shot in the arm. If they were going to show anything, they should have showed something more than a base Unity 3D environment with mostly MN9 assets.
But why am I even arguing? People will defend this regardless of all the hilarity that has happened over the past few weeks.
Did PSP win the console poll? b/c that would explain why the game looks like diarrhea
For a forum where everybody proclaims themselves as a gaming know-it-all I am so surprised at how the majority of GAF has no fucking idea about how games are actually developed.
The Kickstarter campaign is going 100% towards more content! Consider your pledge a contribution to stretch goals from here on out.
Exactly what are those stretch goals? We're sorry to say that will have to wait a little while longer!
For a forum where everybody proclaims themselves as a gaming know-it-all I am so surprised at how the majority of GAF has no fucking idea about how games are actually developed.
The website has an English version, you can switch it in the top right. Do it and go to the products page and prepare to laugh your ass off. There's a "story" thing where someone who I'm guessing is the CEO says he was upset by the ban of game consoles in China and wants to release his own with "real" games on it and disparages the advent of mobile games.
http://www.fuzegame.tv/e/product.php
This is the stupidest, most unfair comparison I've seen today.
MML was a finished game. That Red Ash bit is from a pre-Alpha prototype put together in two weeks. This isn't apple and oranges. You're comparing apples to orange seeds here.
Whether releasing that "prototype" or not isn't being debated. What is being debated is the moronic comparison being made between a pre-alpha prototype made in a week or less versus a prototype made over the course of three months with a team with financial backing, or a fully finished game from 1997. Or am I being trolled? I hope the latter.