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Super Mario Maker |OT| Miyamoto Simulator 2015

Naar

Member
guys i would like feedback on my level and know how hard it exactly is so i know what to add/delete in future updates and when i unlock more things to use.

E053-0000--0037-9FC4
 

Porcile

Member
Alright GAF, this a tough one. It's got it all. Some super precise platforming, a bit of exploration/puzzle solving, some Mario Galaxy-esque spectacle and a boss fight to finish it off. There's even a little bonus prize at the end, if you're good enough to get it that is...

Honestly, it's pretty damn tough straight from the get go. I don't expect many people to finish it, or even get to the boss fight. It has a the SMB tileset, so it's all about controlling Mario and having some masterful control your momentum. Anyone have the chops to get through it?

WVW69iYua8cE-R8SRq


Thwomper Stomper - 0294-0000-0035-F759
 

Gsnap

Member
Thanks for the feedback. I think the Mario trail is genius. Making properly placing enemies and platforms for timed jumps really easy.



Played and starred. Very well done level. The look is well thought out and gives the stage a great atmosphere without feeling cluttered. The gameplay feels great too, not too hard, but still enough challenge so you have to think.

Thanks! Yeah I spent a lot of time making sure it looked good.

And yes, the mario trail is too good. The game would be horrible without it. Far too tedious.
 

VandalD

Member
Spikey Dave & Pals
C900-0000-0035-3B13
It does have some hard sections even while wearing the hat. I imagine a lot of people don't even know you can wear it as a hat. If I were to update this course, one thing I'd do for sure is drop a hat straight on the player as they start, so they know they can do it in the first place. I enjoyed the level.
 

RetroMG

Member
I've been playing a lot of 100 Mario challenge. It's fun although a lot of levels leave me saying, "Wait, that's IT?"

I feel like a lot of people have one really good idea, then stick a flag after it.

EDIT: I recognize that this is arm-chair game design, as I have not put up any levels to prove I'm any better. I'm okay with that, though.
 

zroid

Banned
My latest level.

Light and Shadow
C82E-0000-0038-7E5F

cvR4MqL.png


(Pardon the poorly stiched together image, I only have Paint on here)

Definitely going to check this out later. I need to remember to follow you too.



I finally unlocked the ghost house parts, so naturally I needed to make use of that lovely SMB Ghost House theme. Hopefully what I hacked together will prove enjoyable.

91G7XXa.png
 

BGBW

Maturity, bitches.
People are dying from Goombas placed at the beginning of the level and by beginning I mean about one screen's width away from Mairo's starting point. Either they've fallen asleep or they are so bad that no matter how easy you tone your level down they'll still never beat it.
 

Jazzem

Member
Put quite a bit of time into this Mario World castle level for anyone who's interested :) Really trying to make my levels challenging but fair, which is a tough balance to achieve. Also taking the manual's advice of not having too many elements in one level, which keeps things focused.

WVW69iYzc-cBj5NMlS


Bowser's 8653rd Castle (approx) - 48F7-0000-0038-8D2D
 

m0t0k1

Member
Anybody wanna give my level a go

(7026-0000-002D-A913)

Its based on a pikmin concept small pikmin in a big world. So lots of big enemies and sometimes you have to run from them. Ending with a boss fight.

Miiverse proved some interesting reaction that got me to laugh hard. Somebody choked really hard and died at the end of my level.
 

Platy

Member
People are dying from Goombas placed at the beginning of the level and by beginning I mean about one screen's width away from Mairo's starting point. Either they've fallen asleep or they are so bad that no matter how easy you tone your level down they'll still never beat it.

The completion % of some levels are REALLY wtf.

I mean I made a simple level with like 2 "medium difficulty" level jumps and I have more than 20 people played with just 1 or 2 that completed o_O
 

Bladelaw

Member
What are people finding as the optimal length for a level? A full length level with no checkpoints is just brutal, min length unless there's a neat gimmick is over too soon to be memorable.

If there were checkpoints I don't think I'd even have this question. It's a weird omission and one I hope a patch rectifies.

Also I love seeing people come up with gimmicks. I've seen SMB Shmups, the tower levels posted here, the "don't do 'shrooms" level on a few streams, and a bowling mini game with a score card to see how well you did. This is the kind of stuff I hope to see a lot more of.

The rollercoaster style levels are cool at first but the trick loses it's luster after the 10th one.
 

Gsnap

Member
The completion % of some levels are REALLY wtf.

I mean I made a simple level with like 2 "medium difficulty" level jumps and I have more than 20 people played with just 1 or 2 that completed o_O

I don't really think it's because people are bad. I think it's because people don't care. They want gimmicks, musical levels, don't touch anything levels, etc. Even if something is easy, I imagine they lose interest pretty quickly.
 
The completion % of some levels are REALLY wtf.

I mean I made a simple level with like 2 "medium difficulty" level jumps and I have more than 20 people played with just 1 or 2 that completed o_O

I really believe people playing the 100 Mario challenge attempt, and if the level even has a whiff of "this is a pain" they skip it. There are far too many levels that are basically "press right to win" so they won't bother with a tricky one. And for some people, even one enemy is "tricky".

That's why this thread is nice, it lets people exchange levels that are clever/interesting/creative/challenging/experimental, but might not do well in the wild.
 

ZangBa

Member
I want to buy this game just to recreate Castlevania stages like I did with Terraria. Is this even feasible? Mostly concerned with how long stages can be.
 

Naar

Member
Alright GAF, this a tough one. It's got it all. Some super precise platforming, a bit of exploration/puzzle solving, some Mario Galaxy-esque spectacle and a boss fight to finish it off. There's even a little bonus prize at the end, if you're good enough to get it that is...

Honestly, it's pretty damn tough straight from the get go. I don't expect many people to finish it, or even get to the boss fight. It has a the SMB tileset, so it's all about controlling Mario and having some masterful control your momentum. Anyone have the chops to get through it?

WVW69iYua8cE-R8SRq


Thwomper Stomper - 0294-0000-0035-F759

just tried it and not as hard as i thought it would be. i was a bit scared honestly lol by how you talked it up.

it had good balance so good job!
 

LostComplex

Neo Member
Does anyone know what clear rate Nintendo uses for Easy-Normal-Expert? I hope they are very liberal with their numbers.

It seems like everyone will get deflated numbers. Your level might take the average player 4 tries, so 25%. I would rightly call that normal. However, there will be the occasional player who has some trouble and takes 15 lives. Then you will have the numerous players who only give it 1-3 tries and just stop, and they bring down the average since they never complete it.

And that's hypothetical, as my levels have 2%, 4%, and 5% and at least the latter two in no way whatsoever ever approach Kaizo.

There are so many stupid "pixel perfect trick" levels and "trial and error memorization" levels with below 5% completion rate that it almost feels like a disservice to see my 4% and 5% grouped there when I simply consider them normal with a legit skill based challenge (my 2% I understand heh). I think the amount of dedicated players who will never win or take forever combined with the players who jettison after a few attempts really brings down my averages.

So what range does normal even have? I'd rightly give it 5%-25% myself, but honestly could see going even lower!

For what it's worth, I got a level with a 10% clear rate on Easy.
 
Trying to paste Miiverse post but not working. Anyway, would appreciate feedback on this course:
Grassy Hills
(698A-0000-0032-B0B3)
Thanks
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
I finished the 100 Mario Challenge on easy and normal, but can't seem to finish on hard difficulty. The amount of troll levels on there is hilarious. Some levels are genuinly cool but around 80% is stupid level design designed to have a laugh with trolling. I decided to skip levels more regularly now. I usually want to give the designer a chance and see the grand plan, but I have too much faith in the internet I guess.

Did play some really good levels though, and given some time, this will be the game of the forever You can play this endlessly.

I've only played expert once and I beat it. Ended up skipping a lot of stages. If a level is challenging but fair I'll probably attempt to see it to the end. But the second their level pulled a troll move on me I was out. You chose the wrong door haha you're dead! Invisible block LOL. Things like that are instant skips for me.
 

fernoca

Member
Pretty sure they are you friends, dude.
I only have 2 friends..that haven't used their Wii U in a month. [foreveralone.jpg]

And of the 13 followers I have, none has that name (John).


Heck, "John" is not even listed like everyone else that played the level. A separate notication too.
 

VandalD

Member
Light and Shadow
C82E-0000-0038-7E5F

cvR4MqL.png
I enjoyed the concept and it played nicely. I think I'd play a follow up that's a bit more like a puzzle, but that would probably be a hell of a thing to design. Well done with this one.

God, I just can't beat the boss on Gnat Attack, no matter how fast I swat it -_-
The secret is to dual wield both your Wii U stylus and your 3DS stylus and tap back and forth so that you're not slamming your screen with one hand. Or maybe not. It worked for me, somehow. Good luck with that!
 
What are people finding as the optimal length for a level? A full length level with no checkpoints is just brutal, min length unless there's a neat gimmick is over too soon to be memorable.

My rough personal gauge is: if I die midway or late in the level, how much anguish do I feel about having to reattempt and try to get back where I was?

No sting: Level is one or more of the following: easy, fun, short
Some sting but optimistic "I get it now": moderate difficulty but fun
Some sting, a little put off: moderate difficulty but not that fun
STING, but reattempting: hard but fun
STING, and screw this guy: either too difficult or too long and not fun enough
 

Naar

Member
I've only played expert once and I beat it. Ended up skipping a lot of stages. If a level is challenging but fair I'll probably attempt to see it to the end. But the second their level pulled a troll move on me I was out. You chose the wrong door haha you're dead! Invisible block LOL. Things like that are instant skips for me.

yea i started stopping playing levels like that. put some skill and effort in your design and not give players cheap death or troll them.

I dont mind super difficult, but make it fair
 

Bladelaw

Member
God, I just can't beat the boss on Gnat Attack, no matter how fast I swat it -_-

Is that the Flyday mini game? That one took me a couple tries, what worked for me was basically "vibrating" my wrist over the robo gnat as fast as I could. It eventually popped with 7 seconds to spare. The other key is taking out all the distractions to get the boss back on screen ASAP.
 

Bog

Junior Ace
I created this as a fun, quick diversion to get your heart rate going. More intense than it is difficult, but also easy to learn. It was designed in the vein of Thrilling Spine Coaster from NSMBU, but not nearly as hard.

Except no one has beaten it... Let me know what you think.

IEGP52u.jpg
 

Kouriozan

Member
"You've unlocked all the costumes of this mode, try playing another difficulty mode"...

NOOOOOOOO, that means I'll have to suffer 100 Mario Expert Challenge at one point again T-T
 

Jazzem

Member
Definitely going to check this out later. I need to remember to follow you too.



I finally unlocked the ghost house parts, so naturally I needed to make use of that lovely SMB Ghost House theme. Hopefully what I hacked together will prove enjoyable.

IAzGqkv.png

Really enjoyed this, good job :) Only thing I'd say is the distance between the two moving platforms in the middle led to me taking a blind fall, as I followed the coin trail which sent me to my death.

Otherwise a really good challenge! Those circling Boos are nightmare inducing ;_;
 

XaosWolf

Member
My latest level.

Light and Shadow
C82E-0000-0038-7E5F

cvR4MqL.png


(Pardon the poorly stiched together image, I only have Paint on here)

I haven't played this yet Robin, but the ideas are all kinds of neat. Eg. Needing a Koopa shell to progress in the shadow version, so you'd need to bring one from the light world because Dry Bones don't drop shells.

Things like that are now swimming through my head. =D
 

Robin64

Member
I haven't played this yet Robin, but the ideas are all kinds of neat. Eg. Needing a Koopa shell to progress in the shadow version, so you'd need to bring one from the light world because Dry Bones don't drop shells.

It's a nice idea and I did initially try it. It was actually the first reason I change Koopas to Dry Bones in the shadow world. However, when it came to it, it felt too puzzle-like and the level is meant to be a progression stage that just happens to have this theme.

I would certainly revisit the idea for a proper puzzle level later on, though.

Only did Easy that's why I fear I'll get the same message on Normal.

Ah right. yeah, I got the message at 14 on Easy. Haven't had it on Normal yet, but only at 10 so far.. Will be shouting from the rooftops if it appears though.
 

phanphare

Banned
uploaded my third course! this one's pretty short and easy but I put some optional 1-up challenges in there.

plain jane - 6C61-0000-0038-B1DC

WVW69iYzsoAsGAPVHA


I'll probably expand on this level because it's not fleshed out enough but I want to sit with it for a bit to see where to expand with it.
 

Zebetite

Banned
WVW69iYztQU8_C0psT


(this image is an awful representation of the actual level, these cannons are never firing at you)

Bowser Brigade is a short autoscrolling airship level that sometimes has you on the ground jumping over tanks, including a super-tank. A weapon to surpass Metal Gear...

E0C9-0000-0038-B31C
 

McNum

Member
My latest level.

Light and Shadow
C82E-0000-0038-7E5F

cvR4MqL.png


(Pardon the poorly stiched together image, I only have Paint on here)
Awesome idea, and well put together, too. You introduce the concept quickly, and then let the player find out if the way forward is in the light or dark version on their own from there, with plenty of pipes to switch.

Reminds me a bit of Eversion, only without the horror and giant hands out of nowhere.

Star so much awarded for this one. And two more on your other courses.
 

B_Bech

Member
WVW69iYzbdML6n6Htc


Battle of the Hindenbowser

(C5FF-0000-0038-8998)

My latest, greatest creation... I must have played this level a hundred times tweaking the difficulty. This is a spiritual successor of sorts to my previous level Bowser's Heavy Metal Battalion and by extension Assault on Goomba Factory (both of these and the rest of my other stages can be found HERE. )

Basically, I wanted to recreate the feel of Revenge of the Meta Knight as best as I could. Mario infilrates the ship. Bowser gets more and more desperate... ramping up the difficulty. It all culminates into the most epic boss fight I've been able to muster up thus far. I keep my enemy pool shallow, only varying upon the enemies I've used previously. All and all it feels pretty cohesive. I did my best with the length and the difficulty, while also trying to use the most of the 500 seconds to build tension. I put the most time and thought into this stage out of all my previous incarnations, so I would greatly appreciate if you guys would play it, give me some feedback and star it if you like it.

I'll be more than happy to play and star your stages in return, simply PM me one and I'll conquer the whole lot of them.
 
I created my first level. I tried to do something that would have the feel of the original VS. game. Here's the ID: 8626-0000-0025-83C9

If you would like to offer constructive criticism, I would appreciate it.
 

B_Bech

Member
WVW69iYzbdML6n6Htc


Battle of the Hindenbowser

(C5FF-0000-0038-8998)

My latest, greatest creation... I must have played this level a hundred times tweaking the difficulty. This is a spiritual successor of sorts to my previous level Bowser's Heavy Metal Battalion and by extension Assault on Goomba Factory (both of these and the rest of my other stages can be found HERE. )

Basically, I wanted to recreate the feel of Revenge of the Meta Knight as best as I could. Mario infilrates the ship. Bowser gets more and more desperate... ramping up the difficulty. It all culminates into the most epic boss fight I've been able to muster up thus far. I keep my enemy pool shallow, only varying upon the enemies I've used previously. All and all it feels pretty cohesive. I did my best with the length and the difficulty, while also trying to use the most of the 500 seconds to build tension. I put the most time and thought into this stage out of all my previous incarnations, so I would greatly appreciate if you guys would play it, give me some feedback and star it if you like it.

I'll be more than happy to play and star your stages in return, simply PM me one and I'll conquer the whole lot of them.

Quoted for the new page.
 

daydream

Banned
kAlmwzR.png


5. Tonight I Dine On Turtle Soup by ToastyFrog (ID: EDD0-0000-0024-CA8E)

HBju9OS.jpg


Many people have tried to recreate stages from other game in Mario Maker. Few have succeeded in the way T-Frog does in his adaptation of the bomb defusal stage from TMNT on the NES. A transformative effort that is as creative as it is fun.

Superb! Nicely done. Not just a good homage to TMNT but a good swimming level in its own right.

ehhh (Miiverse) said:
Oddly, more fun than the original...

6. Ruined Castle Romp by Insidious Walrus (ID: 6684-0000-0034-1BD7)

KPIL7Ie.jpg


A different kind of castle stage but a castle stage nonetheless. Filled with lots of alternate paths and secrets, the level gets a chance to breathe without feeling loose and empty. Every obstacle is meticulously and harmoniously placed - a study in elegance despite its brutalistic theme.

Really really fun! Congrats - difficult yet fair - the fireball segment was pretty tough for me! Really like the shortcut over the Thwomps.

Ok, of the traditional Super Mario levels so far, I think this is by far my favorite. It's just REALLY tightly designed. Incredible work

7. Pipe-opolis by UncleSporky (ID: BA66-0000-002A-4DB2)

HkcTloN.jpg


A master class in pipe level design. Contrary to most level of a similar aesthetic, the stage doesn't feel cluttered and chaotic. It flows brilliantly and is a testament to the creator's eye for striking layout and geometry. A phantastical piple jungle that needs to be experienced.

It’s 1990 and there’s a new World 7 stage! The hidden area near the end was vintage SMB3. Very good stage, definitely one of the best I’ve played. Big-time recommend.

Darn good level right here. I agree with you on the nice aesthetic and the end as a cave being better - it felt like I made my way out of a pipe maze and was satisfying.
 

Isomac

Member
I updated my castle level. So far only 1 person have played it and after one death just skipped it :(

Castle fever (9FFD-0000-0038-4318)
blse6.jpg


Don't break my castle. (561F-0000-0038-ABFD)
This is a lot easier level, although the castle part is a bit random.
3mbbo.jpg
 

KooopaKid

Banned
Ok, here's the first real and complete level I made. It's called Super Mario Planets - Planet 1-1 and is inspired by Super Mario Galaxy level design. Every small planets have a small puzzle and there's 5 hidden 1-UPs to find. I also designed the course to be aesthetically pleasing.

hSKN2Jp.jpg


The code is in the screenshot above.
It's designed for veteran Mario players in mind. The randomness is kept to a minimum. Let me know what you think! :)

EDIT: Fixed the bug and removed the music altogether.
 
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