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Super Mario Maker |OT| Miyamoto Simulator 2015

daydream

Banned
So I've been watching a lot of gameplay of user generated levels, are there any Mario levels?
I see a ton of people making these metroid style levels, or these crazy complex maze like levels, or these levels that are just designed to be super tough, but none of them look (in the level design) or play like a Mario level. Is this mostly what is out there? I mean someone of it looks kind of cool, but I thought people would use this game to make great Mario levels, lets make the craziest thing I can think of that thats almost impossible to beat!

"people" are making a lot of nonsense. stick with gaffer levels.
 

Stoze

Member
So I've been watching a lot of gameplay of user generated levels, are there any Mario levels?
I see a ton of people making these metroid style levels, or these crazy complex maze like levels, or these levels that are just designed to be super tough, but none of them look (in the level design) or play like a Mario level. Is this mostly what is out there? I mean someone of it looks kind of cool, but I thought people would use this game to make great Mario levels not just, lets make the craziest thing I can think of that thats almost impossible to beat!

This where gaf comes in handy. You'll want to check out these levels:

Thought I'd share what I've made so far with GAF. I was going for levels that could be in actual Mario games, with an intermediate difficulty, some of the clear rates are crazy low though, so get those up guys! Feedback is very welcome, and don't pay a lot of attention to the names, I never know what to name a level lol.

Bowser JR's Airship:
A2D7-0000-0012-1FA0

Blooper Grotto:
AEEF-0000-0012-42D0

Peachy's Got It!:
6D8C-000-0012-6063

Chillin:
A86B-0000-0018-AD64

Wooh World:
2620-0000-0019-A6F4

Bowser's Castle:
6DB8-0000-0023-E363

Can you get out?:
677D-0000-0027-D4F5

Koopa Express:
44B1-0000-0032-3CAF

That's the order I've made them in, sorry for the lack of preview pics, photobucket is being a jerk right now and I don't know how else to upload pics from the Wii U.
 

tariniel

Member
This game reminds me of LBP in the sense that SMM is a glimpse of what could be, but it's missing too many elements to really feel like a worthwhile editor. I am enjoying it. It's a good start, but Nintendo could've done so much more. DLC or SMM2, please.
[snip]

I agree with all of what you said. It's pretty sad how much is missing. Switch blocks and the silver p-switch are two things I think could add a lot just by themselves. You can't melt the ice blocks with the fire flower. Triggering an event on a boss kill would be nice (pipe or door appears, etc). You can't make koopas climb vines. None of the nets from SMW, where you climb the front and back. The skull rafts and Lakitu clouds disappear too quickly for my tastes, there's plenty of things a level could do with infinite length rafts and clouds. No koopalings. Lots of little things like that add up.

Despite all of that though, I still played nearly 23 hours over 3 days. I think that's the most I've played a game in that time frame since I was in high school. I already used up most of my ideas within 23 hours, but I find myself at work thinking about what to make next still. This is the kind of game where a little bit of DLC would go a long way.
 
Underground Mines

WVW69iY0pt4DQeo0YN


CF4E-0000-0039-3B94

GAF will find this level super easy, but I was hoping to build something with character.
 
This game really needs a big upgrade on online functionality. Especially if they want the game to stick around.

It's really hard to find some decent levels out there. You should be able to search on friends, NNID, themes, difficulty, creativity or classic design,...

I mean, it's really fun to build and play. But when time passes by, I think we're going to get tired of crappy levels.

Yeah its anti social current form is sending me bonkers. Needs a group folder too so i can add GAFfers into one folder
 
Finished up a quick stage with some diversions in the back half.

Warp Pipe Relief
Mario narrowly escapes a barrage of hell to warp out of it to finish up a pretty chill stage.

Played some of the NeoGAF creations and they are definitely good fun. Gave a few stars out earlier.

Here's my stuff from before, just gonna quote it.

Made a few stages over the past couple of days.

Tippy Tops
First one I finished.

Testing, testing. 1, 2, ARGH!
A short, bottomless pit hell.

Deep Dank Dungeon
Just finished this up a minute ago, my attempt at breaching paths.

Gonna grab some codes from here, they look like a lot of fun.
 
Super Mario Land Remix 3-2

D3C3-0000-0039-62B6

Seems to me that no matter how many people play the levels I never get any stars and still stuck on 10 uploads a real pain as well.
 

Zero148

Member
So i really liked the idea of the spin jump in SMW but was disappointed that i didn't use it too much in my previous level, this should make up for it

3702b3fcb25dc6f39ae705c176a63e8f.png


Concept is simple and the beginning is a nice tutorial area to understand and mess up a bit on the spin jump, would appreciate feedback

did it. Dies a couple of times. I really like the idea of the enemies on the rails to traverse the level. Is the last obstacle doable without getting hit though?

I also did a spinning concentrated level, check it out if you like. The ID should be in this thread on this (or the previous page)
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
I think the most frustrating thing is that hardly anyone is playing my levels. Maybe my levels are shit. People aren't playing them to find out! My level with the most plays only has like 38 plays.

Maybe I should label my next level AUTOMATIC MARIO SONIC ZELDA METROID.
 

colinp

Banned
I wish there was a queue/playlist system like LBP had where I could click on a link to a level in my browser and it automatically got added to my a playlist in-game. Would make checking these out SO much easier.
 
Kick the Koopa:


I attempted to make a 1-1 style level, but in the process had some ideas that appealed more to me and quickly changed things up. This stage ended up being pretty tricky, but I'm proud of it. Especially for a first proper attempt. I'm sure I could make an absolute tonne of improvements so feedback is welcome. Good luck!
 

MouldyK

Member
I think the most frustrating thing is that hardly anyone is playing my levels. Maybe my levels are shit. People aren't playing them to find out! My level with the most plays only has like 38 plays.

Maybe I should label my next level AUTOMATIC MARIO SONIC ZELDA METROID.

Lol, same here. I'm gonna leave my level up for a day and see if people play it. If not, then i'll make another.
 

Kriken

Member
did it. Dies a couple of times. I really like the idea of the enemies on the rails to traverse the level. Is the last obstacle doable without getting hit though?

I also did a spinning concentrated level, check it out if you like. The ID should be in this thread on this (or the previous page)

The last rail? Yes it is possible without getting hit, I'll go look for yours
 
I think the most frustrating thing is that hardly anyone is playing my levels. Maybe my levels are shit. People aren't playing them to find out! My level with the most plays only has like 38 plays.

Maybe I should label my next level AUTOMATIC MARIO SONIC ZELDA METROID.

Is anyone actually going through the Miiverse posts looking for Mario Sonic Zelda levels, though? Anyone getting thousands of plays is getting them because they are some kind of popular YouTuber, Twitch streamer, game critic, or whatever. Everyone else just gets in on a 100 Marios list by chance or maybe gets a handful of GAFers to play. My most played level, which has been up since Friday, has 48 plays and 3 stars.
 
I just had a very strange experience in 100 Mario Challenge. I fell into a pit, but instead of the normal death chime, there was like, an audio cutscene. It sounded like Mario was falling; hit the ground, got up and dusted himself off, ran to a door, opened it and then a sinister voice said "Super Mario Maker" THEN Mario died. I have never heard this before, is this an audio cue I don't know about?
 

octopiggy

Member
I just had a very strange experience in 100 Mario Challenge. I fell into a pit, but instead of the normal death chime, there was like, an audio cutscene. It sounded like Mario was falling; hit the ground, got up and dusted himself off, ran to a door, opened it and then a sinister voice said "Super Mario Maker" THEN Mario died. I have never heard this before, is this an audio cue I don't know about?

It's random. There's a bunch of different ones too.
 

Jocchan

Ὁ μεμβερος -ου
So I've been watching a lot of gameplay of user generated levels, are there any Mario levels?
I see a ton of people making these metroid style levels, or these crazy complex maze like levels, or these levels that are just designed to be super tough, but none of them look (in the level design) or play like a Mario level. Is this mostly what is out there? I mean someone of it looks kind of cool, but I thought people would use this game to make great Mario levels not just, lets make the craziest thing I can think of that thats almost impossible to beat!
My first level was an attempt at making an authentic opening level in SMB1 style, with some secret 1ups replacing star coins/green stars, and a Big Mushroom power up (which is the sort of showcase Nintendo would do for their latest game defining power up).

Welcome to Retroland 1-1
(546B-0000-0022-5E73)

v3h45RI.jpg


A simple opening level, with a few secrets and three hidden 1up mushrooms to find.

Making it play well both with and without the big mushroom was interesting.

My other level was leaning more on the puzzley side, but still (well, hopefully) not impossibly obtuse.

I'd really like to get some feedback about this level I just published:

The Cube: 9 Rooms, 9 Challenges

(36A3-0000-0038-EC1B)

WpLv3OC.jpg


It's loosely inspired by the movie The Cube, and features nine 1-screen rooms arranged in a 3x3 square with different traps inside.
I wanted to make a puzzley level with small, self-contained rooms, and experiment with backtracking and permanent changes to the environment. Which proved itself to be quite the challenge.

Not all rooms are mandatory to complete, some lead to the three 1up mushrooms hidden around, and one features an optional puzzle whose completion can make your life a bit easier later on.

So... trust GAF.
 

DeathPeak

Member
WVW69iYzu5Y9YS1uUS


Spelunking!
2FEC-0000-0038-B6D7

I'm real happy with how this level turned out. I hope you all enjoy it. Even threw in a "secret" spot or two.
 

NeonZ

Member
This idea has likely already been done, but in case it hasn't, I made a stage where you play as an arwing swimming through rings, etc. It shouldn't be too difficult at all! Let me know what you guys think.
2C97-0000-0038-86AA

Huh. I didn't know that the Arwing changed to the flight format in underwater levels, that's actually rather neat even if it makes no sense... although it makes me wish that the Mystery Costumes had their own attacks too even more...
 

Ricky 7

Member
Made a new level, it only takes 2 seconds to complete but can you figure out how to complete it?

Quick & Easy... Like Me In Bed (4916-0000-0034-7696)
WVW69iYqe7U3VZimXf
 

spaincrane

Neo Member
My first level that wasn't made during my inexperienced release day frenzy:

Donut Drop Hop

WVW69iY0dqYQYiJ4S_


6D2F-0000-0039-20A4

An autoscrolling stage with plenty of donut blocks and lots of hopping. Relatively straightforward and designed to feel similar to a real Mario level. Hopefully I succeeded to some degree.
 

ameleco

Member
Huh. I didn't know that the Arwing changed to the flight format in underwater levels, that's actually rather neat even if it makes no sense... although it makes me wish that the Mystery Costumes had their own attacks too even more...

Yes! I got the idea from a pac man level where him swimming is like the old pac man so they made the whole stage underwater. I'm sure we could probably do that for a lot of characters (sonic would probably work too for instance)
 
I think the most frustrating thing is that hardly anyone is playing my levels. Maybe my levels are shit. People aren't playing them to find out! My level with the most plays only has like 38 plays.

Maybe I should label my next level AUTOMATIC MARIO SONIC ZELDA METROID.
The overwhelming number of "don't touch the controller", Amiboo zoos, and pixel-art levels populating the Featured and Popular sections is heartbreaking. It is difficult to find good levels using the game's search functions.
 
All righty, going to bust through some random levels in recent pages. Here's my stuff if you feel kind enough to return the favor. I'd really love input on my latest level, no one has said anything so I don't know how to feel about it.

Played through some levels, might run through a few more before taking a break.

My latest level.

Light and Shadow
C82E-0000-0038-7E5F

cvR4MqL.png


(Pardon the poorly stiched together image, I only have Paint on here)

Really, really good. Extremely clever and probably one of my favorites I've played thus far. Well done.

Felt a bit stupid trying to jump across that gap in the light section with the doors. Whoops.

Try mine:

vt00i9r.jpg


https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkcQij-Dg

Boo's Plumbing Nightmare

(4569-0000-0038-8CF2)

Mario investigates a creepy old mansion and finds himself trapped within its walls. The only way out is to plumb its haunted depths! He will have to find and use a variety of powerups to clear the way forward.

3 hidden 1ups and a secret exit.

I feel very ambivalent about this stage. You've really nailed the atmosphere and I was even taken aback by some measures you took (the invisible blocks with boos in them in the fire flower room!) to keep players on the path that you want them to take. I liked the natural progression of it all but it makes a death that much more painful as you have to retread through all of the previous things again.

I loved it but was frustrated. Haven't finished it yet, will give it some more tries later.

Now to try to make a Super mario world level

New page:

WVW69iYz9UARt1O-8j

The stowaway
Stage ID: 82B2-0000-0038-D720
Style: NSMB U
1 secret level up, 1 secret star

Spent alot of time on this

I liked this. Practiced restraint which is pretty uncommon in most user levels. Few minor gripes were that the burners were not a threat at all at the burner/fireball section and the boss can be skipped relatively easy. Otherwise, solid level here!

I tried my hardest to make a level that would fit in at the beginning of a NSMB game.

Please give it a try and tell me how I did.



Mushroom Field

za6o87w.jpg



B9E3-0000-0035-C4D9

Pretty fun. Feels surprisingly short for how big it is but maybe that's because I was enjoying myself so much. Aesthetically pleasing and Mario-esque through and through. Also reminded me how little levels I've played with Yoshi sections, oddly enough.

So i really liked the idea of the spin jump in SMW but was disappointed that i didn't use it too much in my previous level, this should make up for it

3702b3fcb25dc6f39ae705c176a63e8f.png


Concept is simple and the beginning is a nice tutorial area to understand and mess up a bit on the spin jump, would appreciate feedback

Bah, got so close to beating this one a few times. That final section is just brutal...Would have appreciated a mushroom in that section.

That said, I appreciated the learning area as I'm pretty new to spin jumping. I personally dislike putting traps on tracks themselves as jumping on slightly early/late can make avoiding them nearly impossible. Still, I had fun even if I wept from seeing the goal so many times and never getting it.

Underground Mines

WVW69iY0pt4DQeo0YN


CF4E-0000-0039-3B94

GAF will find this level super easy, but I was hoping to build something with character.

Fun little level here. Yeah, it was a bit easy but didn't feel overly so. I enjoyed slowly plodding my way through everything and even found the secret area. Felt very classic Mario, props.

Undeground Fakeout (SMB): CC07-0000-001E-8B3A
this one is full of fake routes.

Well, I can't say the name was wrong! Took me a while to figure out where to go and died on the final Lakitu, fuuuuuuuuuuuck. Not bad, I usually don't care for these sorts of things but I was compelled enough to see it through. Kept me amused without annoying me at all.
 
Did a run of Normal 100 Mario and the stages were a lot better. I think the good stages are finally filtering in. Also a decent range of styles and not just overworld/underground SMB/U. Got a Jigglypuff costume lol

Anyway
WVW69iY0Qjg1QVZ6kD


Thwomp Stomp Cavern
D64E-0000-0039-02FA

I wonder if it's risky to make a stage that relies on an "advanced" mechanic like spin jump bouncing off enemies.
 

Jocchan

Ὁ μεμβερος -ου
I fixed and reuploaded my level:

vt00i9r.jpg


https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkcQij-Dg

Boo's Plumbing Nightmare

(4569-0000-0038-8CF2)

Mario investigates a creepy old mansion and finds himself trapped within its walls. The only way out is to plumb its haunted depths! He will have to find and use a variety of powerups to clear the way forward.

3 hidden 1ups and a secret exit.

T7Az5ol.jpg


eybEVrK.jpg


V65Oumu.jpg
By the way, this level was excellent.

I died a few times in the vine area near the beginning (where jumps could honestly be a bit more forgiving), but after getting the first powerup the level changes completely and turns into a showcase of creativity.
Tight design as well, with environmental hints and plenty of imaginative uses for Mario's set of abilities.

My latest level.

Light and Shadow
C82E-0000-0038-7E5F

cvR4MqL.png


(Pardon the poorly stiched together image, I only have Paint on here)
Loved this level as well. It's a concept I would have liked to do myself, executed really well.
 

Kriken

Member
I also did a spinning concentrated level, check it out if you like. The ID should be in this thread on this (or the previous page)

Okay just beat it, thoughts:
  • The spinies at the end were a bit BS because of the way to get there, but you did remedy that with the mushroom generator
  • While it only happened once, i did have to restart the level because I accidentally knocked out the Koopa shell
  • The ceiling on the first Thowmp of two after the Hammer Bros had a low ceiling and while I made the jump i wondered if it was possible to have that act as an invisible block effect where my momentum died
  • All that said, it is a very solid level and I found 2 of the 3 1-ups and found the third room

Bah, got so close to beating this one a few times. That final section is just brutal...Would have appreciated a mushroom in that section.

That said, I appreciated the learning area as I'm pretty new to spin jumping. I personally dislike putting traps on tracks themselves as jumping on slightly early/late can make avoiding them nearly impossible. Still, I had fun even if I wept from seeing the goal so many times and never getting it.

I thought about this, but couldn't find a reasonable place to put a mushroom for the final area, might extend the cement blocks to allow for one

Edit: For the second point, I think I might replace the block with a pipe that gives Mushrooms so players can afford to screw uo moire than once or maybe even Fire Flowers, although a Fire Flower could cause the stage to be unwinnable if basic instincts kick in
 
I wanted to make a level inspired by those autoscrolling levels in Super Mario Bros. 3 with you standing on a platform on a track. but find that the platforms are too fast for turtle speed and too slow for bunny speed. Seems that you have to make sure the platform takes detours in its pathing in order for the turtle speed autoscroll to catch up. Seems like this could have been easily avoided if they let you adjust the speed of stuff on tracks.
 
WVW69iYrraUFomfAGH


Another Day at the Office

(0479-0000-0034-C6F9)


Alright guys, this puzzle level is still undefeated on GAF. Who's going to beat it? Play it (and star it if you don't want this kitten in my hand to die) and I'll play (and star so the kitten in your hand doesn't die) all your levels. (PM me them.)

Also, this level may just break your brain.


Just sayin'! Oh, and feel free to check out my older levels from my profile.


Does anyone know the medal tiers? Like how many stars you need for each medal? I just hit 100 and... disappointingly... no medal!

Awesome level. Captures the feel of a busy office perfectly. Progression is very Metroid-like but not frustrating because the item rooms are all very close by.
 

Rebel Leader

THE POWER OF BUTTERSCOTCH BOTTOMS
I liked this. Practiced restraint which is pretty uncommon in most user levels. Few minor gripes were that the burners were not a threat at all at the burner/fireball section and the boss can be skipped relatively easy. Otherwise, solid level here!
I know the boss could be skipped but I didn't know how else to do it

and I really wasn't trying to make the burners or fireballs as much of a threat
 

cyba89

Member
Did a run of Normal 100 Mario and the stages were a lot better. I think the good stages are finally filtering in.

I also get that feeling, but I was not sure if it was just my luck.
All I can say is that I played normal Mario challenge the past days and there was really nothing star-worthy there most of the time. And I'm already pretty generous with giving stars.

When I started one today and got some really good stages there.
 

RagnarokX

Member
Played through some levels, might run through a few more before taking a break.



I feel very ambivalent about this stage. You've really nailed the atmosphere and I was even taken aback by some measures you took (the invisible blocks with boos in them in the fire flower room!) to keep players on the path that you want them to take. I liked the natural progression of it all but it makes a death that much more painful as you have to retread through all of the previous things again.

I loved it but was frustrated. Haven't finished it yet, will give it some more tries later.
I was very concerned about making a long level and having the player die towards the end. That's why I made the only part you have to do as small mario at the beginning and the only part with pits is the next part. Most of the level keeps you in steady supply of fire flowers. I tried to mitigate that frustration as much as possible.

Glad you are enjoying it :)
 
D

Deleted member 125677

Unconfirmed Member
Yep people told me that. Stage 2 doesn't have a section like that!

Tried the second one now! Love it, even though the floating trampoline thing can be oh so frustrating. Made it to the boss, died on him and CURSED EVERYTHING
 
I decided to try my hand at making a full Mario 1 style world of 4 levels. My goal was to make them feel like real Mario levels, not too hard, not too easy, but just right with some good platforming.

r76U7BV.jpg


RBiVPIi.jpg


GQMgi0S.jpg


BtBbOYV.jpg


I'd love any feedback that you have if you give them a shot.
 

ksamedi

Member
Hi guys,

I am planning on playing some
Of the levels that are posted here and plan to share some levels as well, but I feel this thread has become a level sharing thread and not much discussion is going on for the game in itself. Maybe it's an idea to make a separate level sharing thread ?
 

Gsnap

Member
Hi guys,

I am planning on playing some
Of the levels that are posted here and plan to share some levels as well, but I feel this thread has become a level sharing thread and not much discussion is going on for the game in itself. Maybe it's an idea to make a separate level sharing thread ?

Someone tried. Mods locked it.
 
My latest creation. Part tribute to Whomps Fortress on N64, part my own ideas. Anyway, would appreciate any feedback. Will spend lots of time tomm evening going through GAF levels. Much better than the random stuff....

dwKlDus.jpg
 
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