• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Destiny |OT35| Time to Explain At Last

Status
Not open for further replies.

k1t4j

Member
No. Elemental primaries are being left behind. They had the distinct and undesirable property of limiting a broad weapon sandbox to a few weapons.

You're free to disagree, but I strongly prefer the breadth of arsenal options, the potential of finding a better Legendary than you have to being stuck because of a damage color.

Additionally, no Legendary weapons with damage colors has the property of making secondaries and heavies more important because of their damage color.

It was a great decision, honestly when the gunsmith feature was introduced I mention to my friends (and I think here) that "well none of that will matter once we have elemental primaries from the raids" It really open up the playing field with other weapons.

Although I have to say that apart from 2 weapons (Lmg and pulse) the raid weapons are overall a tad disappointing. They don't have that feel of powerfulness that VoG weapons had.

Anyways my opinion, Keep up the good work! :)
 

GutZ31

Member
No. Elemental primaries are being left behind. They had the distinct and undesirable property of limiting a broad weapon sandbox to a few weapons.

You're free to disagree, but I strongly prefer the breadth of arsenal options, the potential of finding a better Legendary than you have to being stuck because of a damage color.

Additionally, no Legendary weapons with damage colors has the property of making secondaries and heavies more important because of their damage color.
So why not the ability to pass an element on to your primary of choice thru infusion, or something similar?

Why can't there be "meh" raid weapons in hard mode, that have random elements.
If you choose to infuse them into other gear, what ever primary you enjoy, you get the element and levels the raid weapon had(levels to a degree depending on level of kept gear).


It's not like I expect this in Destiny, but hopefully someone and at least some brings this up for Destiny 2.
:/
 

commish

Jason Kidd murdered my dog in cold blood!
So...that leaves me with almost no desire to compete in Trials or do HM King's Fall.

That'll make the transition to Battlefront taking up my gaming time easier.

Thanks.

I'm just curious, why did you want elemental primaries for so badly? There aren't a lot of shielded characters in the entire game.
 

coy

Member
Things don't sound too different from NM. I thought I may have trouble finding a group after work or tomorrow but looking like that won't be the case. Also, 320 LMG do want!
 

GhaleonEB

Member
No. Elemental primaries are being left behind. They had the distinct and undesirable property of limiting a broad weapon sandbox to a few weapons.

You're free to disagree, but I strongly prefer the breadth of arsenal options, the potential of finding a better Legendary than you have to being stuck because of a damage color.

Additionally, no Legendary weapons with damage colors has the property of making secondaries and heavies more important because of their damage color.

100% in favor of this, bravo. It absolutely separated the year 1 legendaries into tiers.
 
So...that leaves me with almost no desire to compete in Trials or do HM King's Fall.

That'll make the transition to Battlefront taking up my gaming time easier.

Thanks.

My desire for Trials is low, but that's because of this infusion business. I have a bad feeling I'm going to come across a team who beat HM and got good RNG. I wish Trials was capped instead.
 

rc213

Member
No. Elemental primaries are being left behind. They had the distinct and undesirable property of limiting a broad weapon sandbox to a few weapons.

You're free to disagree, but I strongly prefer the breadth of arsenal options, the potential of finding a better Legendary than you have to being stuck because of a damage color.

Additionally, no Legendary weapons with damage colors has the property of making secondaries and heavies more important because of their damage color.


Good now un-nerf the weapon parts so I can continue trying every weapon that drops to find that one gun that feels better.


How about bringing more YR1 weapons to YR2 via daily secret quests. Thank you
 

zewone

Member
I'm just curious, why did you want elemental primaries for so badly? There aren't a lot of shielded characters in the entire game.

I want something to work towards. I also want guns for NF purposes.

Besides that, HM not offering anything compelling (elemental primaries would have been) means what's the point of running it?

Trials is nerve wracking and the PVP has been made worse with 2.0, so why put myself through the hassle for some reskinned guns without an element?
 

MrDaravon

Member
I have mixed feelings about the no elemental primaries; I'm largely fine with it, but now there is nothing really to chase in Hard Mode outside of the exact same gear with a slightly higher number and different coat of paint. As someone who doesn't really care about PvP the previous Raids still had a compelling reason to run them for the unique weapons. Now outside of the single digit percentage gains I might get at 320 over 310 in Trials or IB (which I don't care about personally) there's nothing really that makes me want to ever run Hard Mode. There needs to be some sort of other hook or compelling reason to run Hard Mode; for better or worse before it was the elemental primaries, now it's ???.
 

Lothars

Member
So...that leaves me with almost no desire to compete in Trials or do HM King's Fall.

That'll make the transition to Battlefront taking up my gaming time easier.

Thanks.
Agreed, I think it is a terrible decision about having no elemental primaries in the game, I am not surprised they did it but I just can't help but shake my head.

I wish they would have an item that you can make any primary elemental because I do think it's a huge negative for Year 2 probably one of the worst things about it, I will keep playing destiny but I don't get how anyone can say it's a good thing to not have them in the game.

It also makes Hard Mode less compelling to run.
 

EloquentM

aka Mannny
Agreed, I think it is a terrible decision about having no elemental primaries in the game, I am not surprised they did it but I just can't help but shake my head.

I wish they would have an item that you can make any primary elemental because I do think it's a huge negative for Year 2 probably one of the worst things about it, I will keep playing destiny but I don't get how anyone can say it's a good thing to not have them in the game.
Elemental primaries were unbalanced and made most other guns inferior in pve. This is a good thing. I agree with zewone on something to work for but elemental primaries were a disease in the sandbox of this game.
 
No. Elemental primaries are being left behind. They had the distinct and undesirable property of limiting a broad weapon sandbox to a few weapons.

You're free to disagree, but I strongly prefer the breadth of arsenal options, the potential of finding a better Legendary than you have to being stuck because of a damage color.

Additionally, no Legendary weapons with damage colors has the property of making secondaries and heavies more important because of their damage color.

How does the Supercell fit into this?

Was it just designed before this decision was fully implemented? Or is it more than Elemental Primaries aren't forever gone, they're just going to be much more rare, and most likely exotic only perks?
 
Elemental primaries were unbalanced and made most other guns inferior in pve. This is a good thing.

They should make other guns have more interesting perks then. Removing options is never a good thing, if the gun legendary/exotic gun design is so bad that they have to remove options to make them feel interesting and strong, that's not the fault of having more options
 

LTWood12

Member
I want something to work towards. I also want guns for NF purposes.

Besides that, HM not offering anything compelling (elemental primaries would have been) means what's the point of running it?

Trials is nerve wracking and the PVP has been made worse with 2.0, so why put myself through the hassle for some reskinned guns without an element?

Agreed, I think it is a terrible decision about having no elemental primaries in the game, I am not surprised they did it but I just can't help but shake my head.

I wish they would have an item that you can make any primary elemental because I do think it's a huge negative for Year 2 probably one of the worst things about it, I will keep playing destiny but I don't get how anyone can say it's a good thing to not have them in the game.

It also makes Hard Mode less compelling to run.

I guess it's just different strokes, but I think it's more fun to see people actually using different guns in the end game instead of the big 4 (Fatebringer, Vision, Fang, Word). Those guns were awesome, but over time it was just boring because you were putting yourself at a disadvantage NOT using one of those.

There seem to be a lot less overshields now than in year one too. There's just not a huge need.
 

Lothars

Member
Elemental primaries were unbalanced and made most other guns inferior in pve. This is a good thing. I agree with zewone on something to work for but elemental primaries were a disease in the sandbox of this game.

It's not though, I've played destiny since the beginning and yes the elemental primaries were good but it was because they were just better guns than anything else on top of the elements on the gun.

Ex. Fatebringer being only pistol with firefly, Vision having full auto,

It really makes hardmode less compelling and I feel it's just a terrible decision altogether. I really hope Bungie revisits this because I feel they took the easy way out and have made the game worst for it.
 

Born2Live

Member
No. Elemental primaries are being left behind. They had the distinct and undesirable property of limiting a broad weapon sandbox to a few weapons.

You're free to disagree, but I strongly prefer the breadth of arsenal options, the potential of finding a better Legendary than you have to being stuck because of a damage color.

Additionally, no Legendary weapons with damage colors has the property of making secondaries and heavies more important because of their damage color.

Couldn't agree with this more. A brilliant decision to make. I love the fact that I have such a diverse arsenal available to me and I'm not forced to use a handful of guns due to their elemental damage.

Ty
 
The only thing I'll miss about Elemental Primaries is the cool look of the bullets when you were in a firefight in PvP.

I guess I'm just a different kind of player than others. The reason that I'd run HM is the accomplishment of having beat it and gearing up to be stronger for the next content. /shrug
 
Agreed, I think it is a terrible decision about having no elemental primaries in the game, I am not surprised they did it but I just can't help but shake my head.

I wish they would have an item that you can make any primary elemental because I do think it's a huge negative for Year 2 probably one of the worst things about it, I will keep playing destiny but I don't get how anyone can say it's a good thing to not have them in the game.

It also makes Hard Mode less compelling to run.

Depends on what your definition of 'a good thing' is.

If you prefer scout rifles over auto rifles, as an example, you might be subconsciously forced to choose to use a specific gun that you don't like (because it has elemental damage) over the gun that you do like.

In this scenario your primary is being chosen for you, against your preferred play style.

With an equal playing field of no elemental advantages for primaries, the whole range of weapons are (relatively) open as viable options (nerfs to specific weapon types notwithstanding of course).

I'd say right now in Destiny there are more options for decent primaries and not less.

That being said though, I wonder how supercell managed to become elemental. That seems like the odd duck.
 

inthrall

Member
No. Elemental primaries are being left behind. They had the distinct and undesirable property of limiting a broad weapon sandbox to a few weapons.

You're free to disagree, but I strongly prefer the breadth of arsenal options, the potential of finding a better Legendary than you have to being stuck because of a damage color.

Additionally, no Legendary weapons with damage colors has the property of making secondaries and heavies more important because of their damage color.

I approve, this is a good call imo. Elemental primaries should be exotic only
 
Seems like my gamble paid off and moldering shards works for Hard Oryx. Have over 130 to start off with.

Really? I thought they specifically mentioned in one of the BWUs that HM will not use moldering shards on Oryx, they just changed it so he guarantees a drop now.
 

Lothars

Member
The exotic primaries should be elemental though.
That would be a fair change if just primary exotics had elements, I just feel that there should be a subset of primaries or an item to make primaries in the game elemental.

The only thing I'll miss about Elemental Primaries is the cool look of the bullets when you were in a firefight in PvP.

I guess I'm just a different kind of player than others. The reason that I'd run HM is the accomplishment of having beat it and gearing up to be stronger for the next content. /shrug
The thing is there's not reason to be over 310 for anything but hard mode and even the next content that will be avilable should offer more ways to get to a higher light level.

They did so much good in the taken king to have such a big step back is mind boggling.
 

E92 M3

Member
-They need to unnerf the economy changes
- Make CoO relevant with coins and motes

That's the easiest fix for now.

Also, I am not excited about having to get my light level up again. Honestly hate the level grind. Wish I could just play looking for cool weapons instead of having to level up my light. Old system was nice in the way of just having to get to the cap and it's done. Now they might increase it again when challenge mode comes out.
 

Zocano

Member
No. Elemental primaries are being left behind. They had the distinct and undesirable property of limiting a broad weapon sandbox to a few weapons.

You're free to disagree, but I strongly prefer the breadth of arsenal options, the potential of finding a better Legendary than you have to being stuck because of a damage color.

Additionally, no Legendary weapons with damage colors has the property of making secondaries and heavies more important because of their damage color.

THANK YOU. I LOVE YOU. THIS IS THE BEST DECISION.
 

zewone

Member
I guess it's just different strokes, but I think it's more fun to see people actually using different guns in the end game instead of the big 4 (Fatebringer, Vision, Fang, Word). Those guns were awesome, but over time it was just boring because you either used those 4 primaries and nothing else.

No, those guns were used because they were awesome with or without elements.

FB was the only handcannon with Firefly. Add Outlaw too and a huge clip? It's ridiculous. There's a reason people were using FB even when there was no Arc shields, like in Crota's End.

VoC is a super stable scout with awesome sights, huge clip and the only full auto scout at the time.
 

LTWood12

Member
It's not though, I've played destiny since the beginning and yes the elemental primaries were good but it was because they were just better guns than anything else on top of the elements on the gun.

Ex. Fatebringer being only pistol with firefly, Vision having full auto,

It really makes hardmode less compelling and I feel it's just a terrible decision altogether. I really hope Bungie revisits this because I feel they took the easy way out and have made the game worst for it.

But that also made the raids the ONLY compelling content though as far as drops once you were max level. Now I can go run strikes and get rad guns. i can run Vex strikes and possibly get an Imago Loop w/ Firefly (& outlaw for that matter). Now you can actually get worthwhile weapons and armor from multiple activities; not just whatever the current end-game HM activity is and Trials.
 

flkraven

Member
-They need to unnerf the economy changes
- Make CoO relevant with coins and motes

That's the easiest fix for now.

Also, I am not excited about having to get my light level up again. Honestly hate the level grind. Wish I could just play looking for cool weapons instead of having to level up my light. Old system was nice in the way of just having to get to the cap and it's done. Now they might increase it again when challenge mode comes out.

I want to see coins and motes pop out of the chest and lay on the ground like engrams. It would be cool as fuck seeing coins all over the place lol.
 

zewone

Member
he reason that I'd run HM is the accomplishment of having beat it and gearing up to be stronger for the next content. /shrug

Like the fact that each subsequent DLC made the previous raid gear a joke?

You could get vendor gear that outranked your raid gear easily.
 

Lothars

Member
But that also made the raids the ONLY compelling content though as far as drops once you were max level. Now I can go run strikes and get rad guns. i can run Vex strikes and possibly get an Imago Loop w/ Firefly (& outlaw for that matter). Now you can actually get worthwhile weapons and armor from multiple activities; not just whatever the current end-game HM activity is and Trials.
That's a good point but the raids need to be compelling to run more than once and when the gear is for the most part terrible other than the fact that the light level is really high.

There's no reason to run them after a certain point plus I don't see a reason to run hard mode after the first time since nothing in the game will need to be 320.
 
No, those guns were used because they were awesome with or without elements.

FB was the only handcannon with Firefly. Add Outlaw too and a huge clip? It's ridiculous. There's a reason people were using FB even when there was no Arc shields, like in Crota's End.

VoC is a super stable scout with awesome sights, huge clip and the only full auto scout at the time.

Yeah but then it moved on to Fang of Ir Yurt. That wasn't a great scout rifle, but it was the only one I used since it had Arc. Elemental primaries should only come in the form of exotics. Otherwise, the loot pool becomes super shallow. I keep so many primaries on me at all times because I actually switch up weapons depending on my needs. I almost never did that in Y1.
 
That would be a fair change if just primary exotics had elements, I just feel that there should be a subset of primaries or an item to make primaries in the game elemental.

The thing is there's not reason to be over 310 for anything but hard mode and even the next content that will be avilable should offer more ways to get to a higher light level.

They did so much good in the taken king to have such a big step back is mind boggling.
Could work, but other systems tie into that too. For instance, if it took weapon parts at all it would still serve to create the divide Luke mentioned. You'd upgrade a few weapons you know you like and then not experiment as much. Again, this is a symptom of other systems that need to be changed concurrently.
 

gspec

Member
No. Elemental primaries are being left behind. They had the distinct and undesirable property of limiting a broad weapon sandbox to a few weapons.

You're free to disagree, but I strongly prefer the breadth of arsenal options, the potential of finding a better Legendary than you have to being stuck because of a damage color.

Additionally, no Legendary weapons with damage colors has the property of making secondaries and heavies more important because of their damage color.

Yet, I am limited to using a few weapons anyway because of the weapon parts nerf. And it was limiting before the nerf.

Thanks alot.
 
Status
Not open for further replies.
Top Bottom