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Face-Off: Fallout 4 - Digital Foundry

Game runs like shit in certain areas on PC too. Powerful hardware really isn't the issue in this scenario.

They need to optimize indoors in all versions. Outdoors is more justified in huge areas.
I dropped both shadows to medium and performance increased significantly.
 
Excellent OP

And yeah, this game is fucking gross from a technical perspective and, as stated, the hardware itself is receiving a disservice by continually having to run this woefully outdated engine.

I know it doesn't mean shit at this point as Bethesda is laughing all the way to the bank, but I'm at least not gonna pickup Fallout4.

Thanks, I always like doing these Digital Foundry thread formats and it takes a bit of time but it makes me glad when people notice it, I appreciate it :) (of course all the thanks goes to DF for providing the info and stuff in the first place)
 
Bethesda should have dropped something else in favor of shadow rendering distances. Overall the game looks good, but man some of the views you get are unbelievably shitty.

Look at this:
Screenshot-Original.png
 
Excellent OP

And yeah, this game is fucking gross from a technical perspective and, as stated, the hardware itself is receiving a disservice by continually having to run this woefully outdated engine.

I know it doesn't mean shit at this point as Bethesda is laughing all the way to the bank, but I'm at least not gonna pickup Fallout4.

Yeah I think I'm with you. I was really hyped for this game, but the performance is a real boner killer.

Good thing I have tomb raider!
 
I can see a bit of stutter when switching to an energy weapon

http://xboxdvr.com/gamer/Sir Funkified/video/12724469
http://xboxdvr.com/gamer/Sir Funkified/video/12724461

Other than that, seems alright to me.
Neither of those clips are in the areas digital foundry is showing in their video and they are completely clear of all ai including all but 1 body.

And you can still see it dropping frames when you turn.

Show something more than 30 second passes of 1 area you know is safe to show.

Show an extended recording of you on the roof or an extended recording of you in downtown Boston. There is zero chance you miss out on these performance issues.
 
Neither of those clips are in the areas digital foundry is showing in their video and they are completely clear of all ai including all but 1 body.

And you can still see it dropping frames when you turn.

Show something more than 30 second passes of 1 area you know is safe to show.

30 secs is all I can record.
And it's the area you asked for....
I went in and recorded it, then quit the game.
 
30 secs is all I can record.
And it's the area you asked for....
I went in and recorded it, then quit the game.
Xbox can record for longer than 30 seconds and I didn't ask you to show 1 section of the area that runs ok. Your attempt is disingenious of the request to hide the known issues DF has shown in this game.
 
Xbox can record for longer than 30 seconds and I didn't ask you to show 1 section of the area that runs ok. Your attempt is disingenious of the request to hide the known issues DF has shown in this game.

How do I record for longer on the Xbox One?
And where would you like me to record?
I'm not trying to be disingenuous, I just went in a and recorded like you asked.
 
Game runs like shit in certain areas on PC too. Powerful hardware really isn't the issue in this scenario.

Aye, even with brute forcing and throwing as much hardware resources at the game as I can through overclocking to the limit, I only net around 5 FPS (quick save and load same location and don't move) looking out over an area full of building geometry.

I thought it was my old CPU at first, but seems people with 5th gen i7s and DDR4 are still having the same problem.
The issue seems to lie within the engine itself.
 
It's definitely one of the weakest looking games I've played in a long time. Frame rate is not that bad (PS4), but it simply looks ugly at times. Night time alleviates this a bit - and input lag seems pretty bad in general.
 
Wow, devs must really love the PS4, knowing they can put all their time into Xbone version, and just slap it into the ps4 code and get same or better results lol.

I kinda hate it when they do that.
 
How do I record for longer on the Xbox One?
And where would you like me to record?
I'm not trying to be disingenuous, I just went in a and recorded like you asked.
Snap the dvr app, and you should have a save from when you first exited the vault, load it and set the difficulty to easy or whatever and sprint over to the factory and record it with enemies actually in it.
 
Pretty sure he is referring to open-world specifica: like shadow render distance and draw calls. Stuff that really is not at all done on the GPU.

And stuff like that can be taken advantage of on the GPGPU, however this is Bethesda. Minimal effort to get it running compared to other developers.

This engine has been doing the same object calculations since Oblivion, hell, even Morrowind. Power is not the issue. Optimization is.

It is not a graphical powerhouse at all, lol. Regardless of "scale", that they did with FO3. All it is, is a slight fresh coat of paint, they know their modding community will do the rest they failed to do.
 
Aye, even with brute forcing and throwing as much hardware resources at the game as I can through overclocking to the limit, I only net around 5 FPS (quick save and load same location and don't move) looking out over an area full of building geometry.

I thought it was my old CPU at first, but seems people with 5th gen i7s and DDR4 are still having the same problem.
The issue seems to lie within the engine itself.

I have a 980ti and there are areas in this game that drop my FPS from 60. And that's after dropping a couple of settings. I've come to accept that the engine is just terrible.
 
The most disappointing thing to me is the frame rate. Really disappointed by the performance. Visuals are just serviceable and not something that I'd consider to jump to PC. Frame rate, however, is a completely different story and I am seriously considering just selling it to play on PC and atleast have stable frame rate with the visual improvements.
 
And stuff like that can be taken advantage of on the GPGPU, however this is Bethesda. Minimal effort to get it running compared to other developers.

This engine has been doing the same object calculations since Oblivion, hell, even Morrowind. Power is not the issue. Optimization is.

It is not a graphical powerhouse at all, lol. Regardless of "scale", that they did with FO3. All it is, is a slight fresh coat of paint, they know their modding community will do the rest they failed to do.

Eh, that is a rather sweeping statement regarding something that you could not possibly know so well. We know GPUs can do some CPU-esque functions... But doing all the drawing? I really do not think that is a reasonable statement. Even with their low-level APIs the CPU's just seem to lack the raw ability to process tons of draw calls. Consoles already are "to the metal" anyway and have do-it-yourself style APIs to maximize draw calls over all the the cores (especially the PS4!). Hence why every single console game this gen has evidenced low foliage distances and low shadow rendering distances. This is why we have seen other devs archetict their engines in an entirely differnt way in an attempt to go around that limitation on consoles.

But look how much everyone loved the performance in that game.
 
I've bought most of the big multi-platform releases on console in generation 8, but now I'm really thinking about just getting Fallout 4 on Steam.

It's too bad that the console versions are so poorly optimized for this title.
 
Half the game is missing in the console version
4gE8HLL.gif
The level of detail is so embarrassingly poor in terms of quality, you wonder how these weak looking buildings and trees in the distance could not be replicated on consoles.

Both shadows and LoD are tied to CPU performance.
Batman AK had no issues giving us much more detailed lod with no loading times.

I have an unopened PS4 version of Fallout 4. Should I trade it in for the Xbox One version?... or are both equally bad?..

Also, honestly, I am willing to pay $600 for a next gen console just please make it powerful.
These systems could be $1000 and there would still be games that look as assy as Fallout 4 with awful performance.

not this shit again.... Yes it's all the hardware and has nothing to do with the shit engine and the extreme lack of effort put into porting it.
No matter how many times it's been shot down, by literally every game that had awful performance and were subsequently updated to perform better, (without changing the CPU in the PS4), it will be said. I'm not confident in this dev doing anything to fix this in a hurry, but if they happen to fix the alpha bug on PS4, if they extend lod and improve shadows on PS4 and overall makes this somewhat salvageable at a half-measure 30fps, I'm sure the next janky open world game will still net you the same first-post.....It's the CPU.

I have it on PC with a high end rig and feel the same way that you do. Granted it's closer to 60 but the fps fluctuations in Corvega is ridiculous and frankly the game is ugly.
Always glad to see an honest PC gamer weigh in. There is absolutely nothing in terms of detail, character models or even draw distance that should task the CPU here, this game looks average and it performs below average. People are actually seeing areas where there is literally nothing going on, an empty hallway where the game falls into the teens and they blame the console hardware. Surely, the disingenuous levels are through the roof.

It's also strange that F3 and Skyrim performed better on 360, hell, the 360 even had better AA too (all GPU related)....yet so many people are coming to the woodwork saying that the engine has to keep track of lots of objects and details, so it's CPU bound. How didn't the past Bethesda games shine on the PS3 then. At this point, I'm thinking persons will say anything to shoot down a platform, as long as their platform performs better on the jankiest of games, they have the relevant ammunition.
 
The performance starts off "okay", but the more you play the worse it gets just like with New Vegas/3 on PS3. It's hit 0fps multiple times for me already. Completely unacceptable and especially for a game that looks this ugly. A new engine is way past due.
 
OP, I like the style, I like the pic comparisons, I still went to the site to read everything, but normally I don't look at the screen comparisons where DF usually makes some distinctions, it was quite convenient for me, that it was all in the OP.

One question though, that part where DF said they could resolve more detail in one specific map or vista on the XB1 over the PS4...did they provide a screen showing that? Btw, good personal thoughts and breakdown.


Thoughts;
Fallout 4 faceoff PS4 vs XB1: Looking at this game though, it seems that PC and XB1 were the main targets on account of DX11, still in Bethesda fashion, even when a platform is the lead platform-or-(s), the game will still be janky, as it shows on both PC and XB1.

Every setting on the XB1 is like for like on the PS4, including resolution, when was the last time we saw that...Oh yes, on another janky game of course (Unity). These guys used the lowest common denominator (XB1) as a preset map and just did a quick conversion over to the PS4 with everything remaining the same (how else would alpha effects trouble a better GPU over a lower one?). There is absolutely no GPU improvements on the PS4 side, nothing in the realm of a more note-able frame rate advantage or higher detail anywhere in the world, as was seen in a similar 1080p conversion in GTA5. These type of parity releases on account of the lower specced console, is really the bane of this generation.
 
Thoughts;
Fallout 4 faceoff PS4 vs XB1: Looking at this game though, it seems that PC and XB1 were the main targets on account of DX11, still in Bethesda fashion, even a platform is the lead, the game will still be janky as it shows on PC an XB1.

Every setting on the XB1 is like for like on the PS4, including resolution, when was the last time we saw that...Oh yes, on another janky game of course (Unity). These guys used the lowest common denominator (XB1) as a preset map and just did a quick conversion over to the PS4 with everything remaining the same (how else would alpha effects trouble a better GPU over a lower one?). There is absolutely no GPU improvements on the PS4 side, nothing in the realm of a more note-able frame rate advantage or higher detail anywhere in the world, as was seen in a similar 1080p conversion in GTA5. These type of parity releases on account of the lower specced console, is really the bane of this generation.

Exactly as I predicted before release. Bethesda are technically incompetent, there is no way to sugar coat it. But hey, "the PS4 version looks great too".
 
The thing that really stuns me is that prerelease I wasn't too hard on the graphics of this game because I figured Bethesda went for less ambitious visuals so that they could get performance in order. It's really sad that they couldn't even pull that off.
 
OP, I like the style, I like the pic comparisons, I still went to the site to read everything, but normally I don't look at the screen comparisons where DF usually makes some distinctions, it was quite convenient for me, that it was all in the OP.

One question though, that part where DF said they could resolve more detail in one specific map or vista on the XB1 over the PS4...did they provide a screen showing that? Btw, good personal thoughts and breakdown.

Thanks a lot for the kind words; I'm glad you liked the format! :)

Regarding your question, no, they didn't provide a screen unfortunately, sorry!

The thing that really stuns me is that prerelease I wasn't too hard on the graphics of this game because I figured Bethesda went for less ambitious visuals so that they could get performance in order. It's really sad that they couldn't even pull that off.

.
 
The thing that really stuns me is that prerelease I wasn't too hard on the graphics of this game because I figured Bethesda went for less ambitious visuals so that they could get performance in order. It's really sad that they couldn't even pull that off.

I too was in the, "it will be buttery smooth cause of this route" camp.
 
OP, I like the style, I like the pic comparisons, I still went to the site to read everything, but normally I don't look at the screen comparisons where DF usually makes some distinctions, it was quite convenient for me, that it was all in the OP.

One question though, that part where DF said they could resolve more detail in one specific map or vista on the XB1 over the PS4...did they provide a screen showing that? Btw, good personal thoughts and breakdown.


Thoughts;
Fallout 4 faceoff PS4 vs XB1: Looking at this game though, it seems that PC and XB1 were the main targets on account of DX11, still in Bethesda fashion, even when a platform is the lead platform-or-(s), the game will still be janky, as it shows on both PC and XB1.

Every setting on the XB1 is like for like on the PS4, including resolution, when was the last time we saw that...Oh yes, on another janky game of course (Unity). These guys used the lowest common denominator (XB1) as a preset map and just did a quick conversion over to the PS4 with everything remaining the same (how else would alpha effects trouble a better GPU over a lower one?). There is absolutely no GPU improvements on the PS4 side, nothing in the realm of a more note-able frame rate advantage or higher detail anywhere in the world, as was seen in a similar 1080p conversion in GTA5. These type of parity releases on account of the lower specced console, is really the bane of this generation.

As much as we might hate it, its best to design the game for the xbox one and work your way up. But that means not taking advantage of hardware. Its the reason why there is such a massive jump in visual quality between ps4 exclusives and multiplats.
 
I think prioritizing global shadows in a mostly nighttime setting in Batman AK would be a waste of resources, good devs prioritize as they should and I think they made the right call. If AK was a bright sunny game like Fallout 4, I would understand why global shadows would be prioritized with the beaming sun and clear vistas etc....

My statement was not even focused on shadows, it was primarily the quality of asset detail you see in the distance in FO4, it's not impressive, even without shadows......(which are missing on the console versions anyway). It's not like the console versions have these awesome shadows in lod.

Generally though, I'm looking at both asset detail and shadows in Fallout4 as displayed in the gif, and it's really unsettling that people believe this can't be replicated on consoles, as if the shadows and detail are so amazing. These guys didn't even bother to draw/render some lower quality shadows in the distance on consoles, even as an assy measure.
 
The most disappointing thing to me is the frame rate. Really disappointed by the performance. Visuals are just serviceable and not something that I'd consider to jump to PC. Frame rate, however, is a completely different story and I am seriously considering just selling it to play on PC and atleast have stable frame rate with the visual improvements.

60fps is really nice in the game.
 
Bethesda should have dropped something else in favor of shadow rendering distances. Overall the game looks good, but man some of the views you get are unbelievably shitty.

Look at this:
Screenshot-Original.png

oHM3bhj.gif


You'd tell me this is from Fallout 3 and I'd believe you. Bethesda is just shit.
 
As much as we might hate it, its best to design the game for the xbox one and work your way up. But that means not taking advantage of hardware. Its the reason why there is such a massive jump in visual quality between ps4 exclusives and multiplats.
I wouldn't call the difference between exclusives and multiplats massive. Id say it's much smaller than last gen actually since most of the best looking games are multiplats.
 
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