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NPD Sales Results for October 2015 [Up1: Xbox #1]

Ryng_tolu

Banned
Guys... i know many of you can believe i am crazy... and maybe you're right... but i think we can discuss about this.

What if Fallout 4 outsell Black Ops III?

We know Fallout 4 so far has sold better than Skyrim, and Skyrim sold +20 million, i believe Fallout 4 can end at 25 million or so.

Call of Duty usually sells +20 millions too, they should be pretty close in my opinion! ( Of course, including PC, not on console)
 
Guys... i know many of you can believe i am crazy... and maybe you're right... but i think we can discuss about this.

What if Fallout 4 outsell Black Ops III?

We know Fallout 4 so far has sold better than Skyrim, and Skyrim sold +20 million, i believe Fallout 4 can end at 25 million or so.

Call of Duty usually sells +20 millions too, they should be pretty close in my opinion!

I think it will outsell Black Ops 3 in the long run.
 

Kusagari

Member
Guys... i know many of you can believe i am crazy... and maybe you're right... but i think we can discuss about this.

What if Fallout 4 outsell Black Ops III?

We know Fallout 4 so far has sold better than Skyrim, and Skyrim sold +20 million, i believe Fallout 4 can end at 25 million or so.

Call of Duty usually sells +20 millions too, they should be pretty close in my opinion! ( Of course, including PC, not on console)

Lifetime I think it will definitely outsell it.

Next months NPD? Not a chance.
 

Moza

Member
Guys... i know many of you can believe i am crazy... and maybe you're right... but i think we can discuss about this.

What if Fallout 4 outsell Black Ops III?

We know Fallout 4 so far has sold better than Skyrim, and Skyrim sold +20 million, i believe Fallout 4 can end at 25 million or so.

Call of Duty usually sells +20 millions too, they should be pretty close in my opinion! ( Of course, including PC, not on console)

I think it actually will on current gen consoles. BLOPS3 releasing on PS3 and 360 will give it a nice little boost though.

Lifetime sales though will definitely go to Fallout 4 though
 

kswiston

Member
What are we expecting next month for Fallout 4's NPD total?

We know that the the UK first week sales were close to 500k. Seems like the US should at least be in the 2.5-3M range based on that, and Black Friday sales/shopping is still ahead.

PC sales for Fallout 4 are basically sitting at the 2M mark after a week.
 

Ryng_tolu

Banned
What are we expecting next month for Fallout 4's NPD total?

We know that the the UK first week sales were close to 500k. Seems like the US should at least be in the 2.5-3M range based on that, and Black Friday sales/shopping is still ahead.

PC sales for Fallout 4 are basically sitting at the 2M mark after a week.

Skyrim has Sold 320,000 first week in UK, compared to The 482,000 of Fallout 4... That +50% compared to Skyrim.
Since Skyrim Sold 2.8 Million The First NPD, i think FO4 will ne very easy Over 3 Millions, and even Over 3.5 millions.
I Said 4 millions was insane... I don't think so now. Go Fallout. :D
 

kswiston

Member
I know that I have asked in a previous thread, but what was Advanced Warfare's first month again?

Skyrim has Sold 320,000 first week in UK, compared to The 482,000 of Fallout 4... That +50% compared to Skyrim.
Since Skyrim Sold 2.8 Million The First NPD, i think FO4 will ne very easy Over 3 Millions, and even Over 3.5 millions.
I Said 4 millions was insane... I don't think so now. Go Fallout. :D

What's broken the 4M first month mark on NPD? A bunch of Call of Duties (all of them post Modern Warfare 2?) and GTA V were definitely over. Anything else?
 
but what makes it irrelevant to the packaged market?

All I was discussing is what is happening in the packaged market, not really the whys.

And really, by explaining the decline in Packaged sales with a decline in Packaged release count, it shows the opposite of doom and gloom. It provides a valid explanation that sales are down not because people don't want to buy Console games but because there are fewer of them out there to get interested in and buy. I'm not saying it's the only or the best explanation. I'm just throwing out there what the data I have is saying.

Also, release count bottomed out in 2013, remained flat in 2014, and looks to again be flat in 2015. The NX, whenever it comes, could theoretically return growth to the release count issue and perhaps Packaged sales growth along with it.

Overall spending in the category is up, and has gone up every year, driven by Digital Console / Digital PC / Mobile & Tablet. Gains here have offset declines in Packaged, Casual Web / MMO.

You keep arguing a point with me I'm not even making.

It's a fact we have fewer disc based titles, it's a fact that since we have fewer disc based titles that there is less variety being offered, and since Packaged sales and Packaged release count correlate at a .97 r-squared, it is reasonable to assume that some of the change in Packaged spend can be attributed to having fewer Packaged releases.

Sure, Digital is a bigger component. The EA CFO gave some great metrics just this morning.

The ARPU for a Console game is also higher than ever driven by DLC/MTX delivered digitally, and a higher share going through digital distribution.

I'm not arguing against any of those points. Those are all true.

All I'm saying, and all I've been saying, is that the Packaged market was in decline over the time period I showed the release count data for, and we have fewer disc based games being made today than we did a few years ago. That's it. These are true statements. And yet you keep arguing with me about it with arguments I'm not disputing or points I'm not making lol.

If people aren't buying packaged software because they're buying it digitally instead, I'd argue that's perfectly relevant to the state of the packaged market.

The EA CFO quoted that DD accounts for 20% of total sales of big games. Of course it impacts the state of the packaged market. But that % isn't yet big enough to support big budget AAA, traditionally Packaged releases on its own. In any case, whatever impact the DD rate is having is being reflected in the Packaged data, which is all I was addressing.

Speaking of handhelds, were they included in that chart depicting the drop in retail releases? As I said, I'm not surprised those have dried up. What about context from earlier generational leaps? Seems like that would naturally cause a temporary drop in the number of releases. Am I wrong about that?

Yes, HH is in the total chart. The difference in the Console space is why I added the three Console charts, because the story on Wii U vs Wii is very different than PS4 and Xone. Again, we are in agreement, and my data is supporting the points you're making.

I don't understand the significance of the distribution method, or more specifically, why packaged distribution is so important. Digital strikes me as generally better for all involved, so what are we concerned about, specifically?

I'm not concerned, at all, about any of this. I was just offering data points and a position on how the state of the Packaged market is or may be impacting the state of the publishing of Packaged games.

I'd argue that the industry — as a whole — is getting more healthy rather than less so. Can't we find and include some scores for digital-only titles before we start panicking?

I'm not panicking. I'm not saying ANYTHING about the state of the industry or the health of it as a whole. The industry is FINE and THRIVING. I was ONLY talking about the Packaged market.

Oh, I remembered something else I wanted to ask you about. So, this month, the sales for the Top 10 were comparatively anemic, yet NPD said that while handheld software was down 60% or something, overall software was only down like 3%, right? That would seem to indicate that console software was up by some non-insignificant amount, yes?

I'll have to look at this. This doesn't sound right, but I don't know.

Seems like if they were trying to hide a shrinking market, they'd keep the sales to themselves, and publish the Top 100 titles, focusing on how many new entries there are every month, etc.

Actually, most of NPD's post release analysis that comes out contains some metrics on release counts as they do correlate to total market sales. And I don't get the impression NPD wants to hide these things but rather certain publishers do. And why do those publishers want to downplay the NPD Packaged sales data? Because the NPD Packaged sales data does not reflect the overall strength of the titles involved or the industry as a whole.

One of the LAST things we should look at in order to determine the health of the overall industry or publishers is NPD data. But that's all we have.

Publishers used to have huge meetings to review the NPD data every month. Today? The only reason most publishers know NPD is out is they see some piece on a news feed or some big bullet highlight gets emailed around. NPD really doesn't matter a whole lot, and for good reason.

But since this is an NPD thread, I was referencing the Packaged market. It's really much more innocent and benign than I think you might be making it out to be.
 

heidern

Junior Member
XBOX ( 2003 ) VS XBOX 360 ( 2007 ) VS XBOX ONE ( 2015 ) 4,

Thanks! Things seem pretty comparable to last gen for Sony/MS. They did have a better first year though, remains to be seen whether they can compete with the legs of last gen. Wii U down a lot, below even GC by a lot although much/all of that could be attributed to the higher price. Was the GC down to $99 by this point?

I was thinking some more, the Japanese games may have cannibalised each other this month, but they may have advertised each other at retail. The buyers of one might return in a month or two for one of the others so they might have relatively good legs.
 

Aceofspades

Banned
XBOX ( 2003 ) VS XBOX 360 ( 2007 ) VS XBOX ONE ( 2015 )

This month:
[360] 366,000
[XB1] 303,000
[XBOX] 176,000

2 year total:
[360] 2,589,000
[XB1] 2,273,000
[XBOX] 1,577,000


PS2 ( 2002 ) VS PS3 ( 2008 ) VS PS4 ( 2015 )

This month:
[PS2] 535,000
[PS3] 190,000
[PS4] 275,000

2 year total:
[PS2] 4,524,000
[PS3] 2,440,000
[PS4] 2,622,000


GC ( 2004 ) VS WII ( 2009 ) VS WIU ( 2015 )

This month:
[GC] 110,000
[WII] 507,000
[WIU] 65,000

3 year total:
[GC] 1,031,000
[WII] 4,523,000
[WIU] 640,000



Poor Abdiel. xD

Wait are PS3 2 years NPD totals higher than X1 launch aligned?
 

kswiston

Member
I think Blops 3 will crush Fallout 4. Lifetime sales, day one sales, first week, you name it.

Na. I'm sure Blops 3 will have a significant lead in US Retail first month, but if crush means selling multiple times more, that isn't happening. Given Advance Warfare last year, what's the realistic best case scenario for BLOPS 3 first month? 6-7M? Fallout 4 will be over half of that.

Lifetime sales will just be shipment announcements, and we already have enough data to know that won't be happening. In fact, there's a better than even chance Fallout 4 will end on top of lifetime sales. Fallout 4 will eventually end up selling Skyrim numbers (10M+) on PC, while BLOPS will be lucky to hit a fifth of that. The PC lead will more than make up for a console deficit.
 

Ryng_tolu

Banned
Wait are PS3 2 years NPD totals higher than X1 launch aligned?

Lifetime no.
But yeah, PS3 Second year as for October is bigger than XB1 Second year.

To be fair, PS3 has sold very good firsts months, but The Holidays Sales were atrocius... XB1 will definitive pass PS3 This November, and will increase The gap this December. I expect XB1 2015 Over PS3 2008 by at least 1 million.

Given Advance Warfare last year, what's the realistic best case scenario for BLOPS 3 first month? 6-7M? Fallout 4 will be over half of that.

7 Million is just impossible, This is too Close to Black Ops II ( 7,500,000 ) and even 6 Million is way too generus.
 
the packaged market and games at retail is sort of the heart of the dedicated hardware business. if you can just have a game available digital, it's going to make less sense to have hardware exclusively play it.

I don't follow. Dedicated hardware exists due to technical constraints, not because we sell games in boxes in stores.
 
the story of these two systems so far is biiiiiig holiday sales and kinda normal yearly sales.
I think that will continue to be the case for the systems as well. So long as the holidays are massive and keeping them above their predecessors, s'all good, I guess. I am interested in seeing what Uncharted does for the PS4 early next year though.
 
i think it's all pretty much the same thing?

Please elaborate, because it seems like patently not the same thing to me.

The major advantages of dedicated hardware over generalist hardware for gaming, as I understand it, are that 1) dedicated hardware provides a better cost:performance ratio and 2) it's simpler and more accessible (certainly for the end user, and often for developers as well).

"Games are sold in boxes in stores" is totally peripheral to the reasons why dedicated gaming hardware continues to be successful. Games are still sold in boxes in stores because the industry was worried that the market wasn't ready for a transition to digital-only distribution yet, not because it's somehow a necessary part of the business model.
 

AniHawk

Member
I think that will continue to be the case for the systems as well. So long as the holidays are massive and keeping them above their predecessors, s'all good, I guess. I am interested in seeing what Uncharted does for the PS4 early next year though.

xb1 isn't going to stay above its predecessor in the most likely scenario. the other factor is that the launch for the two was enormous. it's something that hasn't followed through in the yearly sales, at least so far. i think ps4 is going to start doing really well in 2016 though - maybe hitting 6 million in the year if the price is right.

Imru’ al-Qays;185881784 said:
Please elaborate, because it seems like patently not the same thing to me.

The major advantages of dedicated hardware over generalist hardware for gaming, as I understand it, are that 1) dedicated hardware provides a better cost:performance ratio and 2) it's simpler and more accessible (certainly for the end user, and often for developers as well).

"Games are sold in boxes in stores" is totally peripheral to the reasons why dedicated gaming hardware continues to be successful. Games are still sold in boxes in stores because the industry was worried that the market wasn't ready for a transition to digital-only distribution yet, not because it's somehow a necessary part of the business model.

dedicated game hardware is on the decline because of less variety leading to a smaller userbase. when you don't need as much room for something in a store, it's not as important. and surely retail outlets aren't chomping at the bit for whatever the amount they get for selling video game hardware alone.
 

Abdiel

Member
Abdiel post if you're ok?

Heh. I'm okay. Long day though! I worked the midnight release last night, then the day into night shift today.

Oh yeah, the Battlefront stuff happened today! Poor Ab...

Haha, yes, last week was Fallout Day, today was Battlefront Day, it's true.

And he still has Black Friday and Christmas

Black Friday now looms as the next horizon. After that, it's just the crazy mess of later and later hours as people shift into panic mode. It's less specific items and more insane individuals.

Holy Shit we might not hear from him for some time because of all of that! o_O

I still try to keep you guys posted on what's going on, it's just harder to find time to do district searches for more accurate info.

He'll show up. I just have no doubts he's busy as fuck

I'm indeed here.

So. Midnight release wasn't as busy for us as it was in other areas of the country - Then again, for New England, it was 40 degrees F last night. When we opened the doors last night to let the people in, my coworker said, and I quote, "Poor bastards" to the 30 or so folks shivering in line there at our store. However, when I drove home, the local gamestop had 40 or so people still waiting to pick up their copies outside, so they must have been pretty swamped. Perspective, eh?

Well, anyway. We've got fucking pallets of these bundles. Holy hell. And as Mister Megative stated (and I mentioned to him in a PM preceding that), every single one of the limited edition ones we've received were spoken for. And that's not a tiny number, either. They didn't give us some really tiny number of those bundles. Lots of these things picked up today, and lots of the regular bundle picked up today too.

And plenty of the game in general. Star Wars fever is definitely picking up. It's not doing CoD numbers... Maybe I should put it this way. The midnight release for CoD way out performed, and you have the CoD preorders are people talking about specific features and modes, or K/d ratios... The range of people we saw picking up Battlefront is enormous. It's just all over the place. Lots of middle aged dads gleeful as hell to get some star wars in, and the splitscreen for doing stuff with their kids in the game modes that way was apparently a great thing.

So a very, very solid day. I checked a few districts before I left for the night, and it mirrors across the country, solid, solid performance so far. And Sony really is batting 1000 with the advertisement sets for this bundle stuff. It's concentrated nostalgia.

And I know I talked a lot of Sony stuff here - This game did well on the XB1 as well, and one of the people in line for the midnight release was a PC copy grandfather in a Deadpool shirt. He was a riot.

Also updates on other titles: Fallout still doing well, CoD still doing well. Tomb Raider and Halo not so much. I saw Queso's comment about the top 10 for this month, and his speculation on boosted numbers based on the sales seems to be really dead on. We'll have to see how those influence things. Get your GCU ready lads and ladies. It's already better than employee pricing for games *before* sales.

I'm going to go back to Lost Song now (whoever called it, yes, I did get it today via the digital bundle with Hollow Fragment awhile ago, but I snagged my copy of Battlefront last night before I went home)
 

Aceofspades

Banned
Also updates on other titles: Fallout still doing well, CoD still doing well. Tomb Raider and Halo not so much.

Thanks Abdiel for the input.

Seems like Sony hit a homerun with BF bundles and also ouch for Halo and TR staying power.

Appreciate your efforts, Thanks
 
dedicated game hardware is on the decline because of less variety leading to a smaller userbase.

There's no consensus on whether it's reasonable to say that dedicated game hardware as a category is in fact "on the decline." The most convincing argument is that the home console market corrected from the Wii fad towards the end of last gen and is now doing fine.

when you don't need as much room for something in a store, it's not as important.

Is this some sort of gnomic retail truism? I'm not sure what this means. It may not be as important for that particular store, but that could just mean that people are buying it elsewhere.

and surely retail outlets aren't chomping at the bit for whatever the amount they get for selling video game hardware alone.

Game consoles are hardly the only low-margin electronics products commonly found in retail outlets. Digital-only might doom Gamestop, but people will still be able to buy consoles at Amazon, Wal-Mart, et al.
 

Square2015

Member
NqZOhcd.png

LTDs as of the 24th month:
PS1 - 3.6m
PS2 - 11.1m
PS3 - 5.6m
PS4 - 9.3m
 

StevieP

Banned
Imru’ al-Qays;185886449 said:
There's no consensus on whether it's reasonable to say that dedicated game hardware as a category is in fact "on the decline." The most convincing argument is that the home console market corrected from the Wii fad towards the end of last gen and is now doing fine.



Is this some sort of gnomic retail truism? I'm not sure what this means. It may not be as important for that particular store, but that could just mean that people are buying it elsewhere.



Game consoles are hardly the only low-margin electronics products commonly found in retail outlets. Digital-only might doom Gamestop, but people will still be able to buy consoles at Amazon, Wal-Mart, et al.

How one can dismiss the same *gaming console* month after month as not being part of a normal dedicated market (and declare the absence of a large segment of gamers in the current market as "normal") simultaneously devalues the argument as well as ruins the statement as "the most convincing". But then the numbers themselves already do that.
 
Heh. I'm okay. Long day though! I worked the midnight release last night, then the day into night shift today.



Haha, yes, last week was Fallout Day, today was Battlefront Day, it's true.



Black Friday now looms as the next horizon. After that, it's just the crazy mess of later and later hours as people shift into panic mode. It's less specific items and more insane individuals.



I still try to keep you guys posted on what's going on, it's just harder to find time to do district searches for more accurate info.



I'm indeed here.

So. Midnight release wasn't as busy for us as it was in other areas of the country - Then again, for New England, it was 40 degrees F last night. When we opened the doors last night to let the people in, my coworker said, and I quote, "Poor bastards" to the 30 or so folks shivering in line there at our store. However, when I drove home, the local gamestop had 40 or so people still waiting to pick up their copies outside, so they must have been pretty swamped. Perspective, eh?

Well, anyway. We've got fucking pallets of these bundles. Holy hell. And as Mister Megative stated (and I mentioned to him in a PM preceding that), every single one of the limited edition ones we've received were spoken for. And that's not a tiny number, either. They didn't give us some really tiny number of those bundles. Lots of these things picked up today, and lots of the regular bundle picked up today too.

And plenty of the game in general. Star Wars fever is definitely picking up. It's not doing CoD numbers... Maybe I should put it this way. The midnight release for CoD way out performed, and you have the CoD preorders are people talking about specific features and modes, or K/d ratios... The range of people we saw picking up Battlefront is enormous. It's just all over the place. Lots of middle aged dads gleeful as hell to get some star wars in, and the splitscreen for doing stuff with their kids in the game modes that way was apparently a great thing.

So a very, very solid day. I checked a few districts before I left for the night, and it mirrors across the country, solid, solid performance so far. And Sony really is batting 1000 with the advertisement sets for this bundle stuff. It's concentrated nostalgia.

And I know I talked a lot of Sony stuff here - This game did well on the XB1 as well, and one of the people in line for the midnight release was a PC copy grandfather in a Deadpool shirt. He was a riot.

Also updates on other titles: Fallout still doing well, CoD still doing well. Tomb Raider and Halo not so much. I saw Queso's comment about the top 10 for this month, and his speculation on boosted numbers based on the sales seems to be really dead on. We'll have to see how those influence things. Get your GCU ready lads and ladies. It's already better than employee pricing for games *before* sales.

I'm going to go back to Lost Song now (whoever called it, yes, I did get it today via the digital bundle with Hollow Fragment awhile ago, but I snagged my copy of Battlefront last night before I went home)

He lives! Hey buddy :) glad to see you're weathering the storm. Thanks as always for the input man. Sounds like those BF bundles are flying out the door. Any thoughts or speculation on what kind of console sales we'll see this month (PS4 and Xbone)? In hoping for a million plus for both. Certainly seems like PS4 can get there at any rate.

Oh, and this....."I saw Queso's comment about the top 10 for this month, and his speculation on boosted numbers based on the sales seems to be really dead on. We'll have to see how those influence things. Get your GCU ready lads and ladies. It's already better than employee pricing for games *before* sales."

I can't find the comment from Queso you're referring to. What was his speculation? And I don't understand the last two sentences, cause I'm dumb :)
 
How one can dismiss the same *gaming console* month after month as not being part of a normal dedicated market (and declare the absence of a large segment of gamers in the current market as "normal") simultaneously devalues the argument as well as ruins the statement as "the most convincing". But then the numbers themselves already do that.

This is basically the divide. If you view the seventh generation as a perfectly normal console generation and the Wii as a perfectly normal console then the home console market is in trouble. If you view the seventh generation as a bizarre aberration and the Wii as a fad then the home console market is fine.

Of course, the fact is that the seventh generation wasn't a normal console generation.
 

StevieP

Banned
Imru’ al-Qays;185888084 said:
This is basically the divide. If you view the seventh generation as a perfectly normal console generation and the Wii as a perfectly normal console then the home console market is in trouble. If you view the seventh generation as a bizarre aberration and the Wii as a fad then the home console market is fine.

Of course, the fact is that the seventh generation wasn't a normal console generation.

Or, maybe, you're incorrect and every generation grew the market in some fashion. Until this one.
 

AniHawk

Member
Imru’ al-Qays;185886449 said:
There's no consensus on whether it's reasonable to say that dedicated game hardware as a category is in fact "on the decline." The most convincing argument is that the home console market corrected from the Wii fad towards the end of last gen and is now doing fine.

let's be clear here. last gen, sales were amazing for not one company, but everyone. mistakes were made with regards to how much money was made, but the gaming industry has never sold so much hardware, and not one of the three manufacturers had ever done so in a generation either. nor had more software been moved. if you want to talk patterns, then last gen was a tremendous spike that benefited everyone in terms of userbase, but the industry has always grown from generation to generation, and now it's so down that it won't match up to the generation before last. there's going to be one system this gen out of five that will outdo its predecessor. that's not my definition of the industry doing fine.
 
the packaged market and games at retail is sort of the heart of the dedicated hardware business. if you can just have a game available digital, it's going to make less sense to have hardware exclusively play it.
Eh? My iPhone makes no sense because its software is delivered digitally? Digital distribution means we only need a single platform and form factor? Sorry, I don't follow. =/


All I was discussing is what is happening in the packaged market, not really the whys.
Fair enough, but I'd argue that understanding the Why is just as important as observing the What. Often more so.

And really, by explaining the decline in Packaged sales with a decline in Packaged release count, it shows the opposite of doom and gloom. It provides a valid explanation that sales are down not because people don't want to buy Console games but because there are fewer of them out there to get interested in and buy. I'm not saying it's the only or the best explanation. I'm just throwing out there what the data I have is saying.
Has there been? I know software spending dropped significantly YOY in late 2013, but hardware spending was up significantly, and overall spending was up a bit. To me, that's precisely what you'd expect to see in a generational shift; people are spending their money on new hardware, leaving them less to spend on software. But that wouldn't mean they don't care about games so much these days. It just means their gaming budget is finite. On the contrary, I'd say that dropping a few hundred bucks on new hardware shows a commitment to gaming rather than waning interest. Again, it seems that if we're truly hoping to understand what's happening, we should be looking much further back than the peak of the previous generation for our comparisons.

Also, release count bottomed out in 2013, remained flat in 2014, and looks to again be flat in 2015. The NX, whenever it comes, could theoretically return growth to the release count issue and perhaps Packaged sales growth along with it.
Seems like NX won't be able to increase release counts all that significantly, because presumably most of the software being released for it will be multi-platform, which increases development costs but doesn't actually increase the variety of software available. Nintendo will make exclusives for it, obviously, but that's already the case with the Wii U, so again, probably not much in the way of net gain WRT variety. It seems to me that the best way to increase variety is with smaller titles that can fill niches more effectively, and again, digital makes that much easier on the devs; their game doesn't need to hit some magic number before it even recoups the astronomical distribution costs, because now their distribution costs are zero. That means games are now worthy of development, even if they'll "clearly never sell a million." Now, it just needs to sell enough to feed a few developers, and they can keep that shit up forever. Hence, whole new categories of games that weren't commercially viable suddenly are, because they don't need to be guaranteed to leap that giant manufacturing hurdle before they're even worth discussing.

In any case, maybe the drop is bottoming out because ~200 is a good number for retail releases, given the advent of digital, and retail releases will stabilize there. Or more likely, it will continue to dwindle away and be subsumed completely by digital. C'est la vie.

It's a fact we have fewer disc based titles, it's a fact that since we have fewer disc based titles that there is less variety being offered, and since Packaged sales and Packaged release count correlate at a .97 r-squared, it is reasonable to assume that some of the change in Packaged spend can be attributed to having fewer Packaged releases.
Sure, it's hard to buy something that doesn't exist. As a consumer, my impression is that the decline in retail titles is more than offset by the increase in digital offerings, but I haven't really checked any numbers to be able to say for sure either way, and obviously I have even less idea how much is actually being spent.

Sure, Digital is a bigger component. The EA CFO gave some great metrics just this morning.
Oh? Hook a brother up?

All I'm saying, and all I've been saying, is that the Packaged market was in decline over the time period I showed the release count data for, and we have fewer disc based games being made today than we did a few years ago. That's it. These are true statements. And yet you keep arguing with me about it with arguments I'm not disputing or points I'm not making lol.
Sorry, I wasn't saying you were wrong or anything. My point was merely that your focus seemed a bit narrow, as it largely ignored past generational transitions, along with the advent of digital publishing.

The EA CFO quoted that DD accounts for 20% of total sales of big games. Of course it impacts the state of the packaged market. But that % isn't yet big enough to support big budget AAA, traditionally Packaged releases on its own. In any case, whatever impact the DD rate is having is being reflected in the Packaged data, which is all I was addressing.
That actually raises another point I wanted to discuss. I've seen the "20% for big titles" tossed around, but do we have any idea what digital attach rates are like for the more niche games? I think I have close to 200 games for my PS4, which I know makes me a weirdo. Of those, I bought six physically — because I got them twofer on launch day, basically — which makes me weirder still. Also, I buy games like DQH, which makes me a total freak. So my question is, how much overlap is there among that weirdness? lol Seems like it's mostly geeks who buy things like Nobunaga's Ambition, and I'd guess that geeks also tended to skew digital. Perhaps the 20% of users who buy AssCreed digitally are also the ones buying Disgaea at all, which they also buy digitally. Do have any numbers that may support or refute this theory? Am I even making myself clear? lol

Yes, HH is in the total chart. The difference in the Console space is why I added the three Console charts, because the story on Wii U vs Wii is very different than PS4 and Xone. Again, we are in agreement, and my data is supporting the points you're making.
Ah, right on. Sorry for the confusion.

I'm not panicking. I'm not saying ANYTHING about the state of the industry or the health of it as a whole. The industry is FINE and THRIVING. I was ONLY talking about the Packaged market.
Fair enough. It seemed like a few people tried to bring up a potential shift to digital as a possible cause, and it seemed like you were basically dismissing that with, "Well, since we have no way to measure the growth of digital, all we can do is lament the passing of physical." Sorry again if I misread you, but it seemed like you were rather unwilling to discuss digital and its potential effects on the physical market. "Irrelevant," I think you said, so you can maybe understand my confusion.

I'll have to look at this. This doesn't sound right, but I don't know.
Cool. I'd appreciate any information you're able to share. :)

Actually, most of NPD's post release analysis that comes out contains some metrics on release counts as they do correlate to total market sales. And I don't get the impression NPD wants to hide these things but rather certain publishers do. And why do those publishers want to downplay the NPD Packaged sales data? Because the NPD Packaged sales data does not reflect the overall strength of the titles involved or the industry as a whole.
Okay, that makes sense. Similarly, Nintendo may not appreciate NPD publicizing just how far behind they are, etc.

One of the LAST things we should look at in order to determine the health of the overall industry or publishers is NPD data. But that's all we have.
Much to my chagrin, yes! lol But yeah, I'm all for taking a holistic look at the data. I also understand the urge to focus on the hard data. I guess my point was that ignoring the immeasurable sales to the point they may as well not exist at all struck me as a bit extreme. ("Irrelevant.") Again, my apologies if that wasn't actually your intention.

Publishers used to have huge meetings to review the NPD data every month. Today? The only reason most publishers know NPD is out is they see some piece on a news feed or some big bullet highlight gets emailed around. NPD really doesn't matter a whole lot, and for good reason.
Really? I would've thought that NPD and their ilk were still the best way for them to track retail sell-through. Is that not the case? Then what purpose do NPD actually serve, and for whom? =/
 
Oh, and this....."I saw Queso's comment about the top 10 for this month, and his speculation on boosted numbers based on the sales seems to be really dead on. We'll have to see how those influence things. Get your GCU ready lads and ladies. It's already better than employee pricing for games *before* sales."

I can't find the comment from Queso you're referring to. What was his speculation? And I don't understand the last two sentences, cause I'm dumb :)

Basically that the tail end of the November NPD Top 10 software chart is going to be determined by what games go on sale at the major retailers, and for what price.

Really? I would've thought that NPD and their ilk were still the best way for them to track retail sell-through. Is that not the case? Then what purpose do NPD actually serve, and for whom? =/

It probably still is, it's just that between DLC revenue and digital revenue, the retail market isn't as important as it used to be in terms of how they generate revenue.
 
let's be clear here. last gen, sales were amazing for not one company, but everyone. mistakes were made with regards to how much money was made, but the gaming industry has never sold so much hardware, and not one of the three manufacturers had ever done so in a generation either. nor had more software been moved. if you want to talk patterns, then last gen was a tremendous spike that benefited everyone in terms of userbase, but the industry has always grown from generation to generation, and now it's so down that it won't match up to the generation before last. there's going to be one system this gen out of five that will outdo its predecessor. that's not my definition of the industry doing fine.

Including handheld sales in a discussion of the health of the home console market is disingenuous and makes no sense.

Or, maybe, you're incorrect and every generation grew the market in some fashion. Until this one.

Because last gen's growth was an eccentric outlier.
 

AniHawk

Member
Eh? My iPhone makes no sense because its software is delivered digitally? Digital distribution means we only need a single platform and form factor? Sorry, I don't follow. =/

digital distribution means you don't need any specialized form factor. it means at that point, it could stream to your roku or download onto steam or play on any ios device. my hypothesis for the future is that the first-parties of dedicated hardware today will be struggling to convert their business to a purely digital one in the future. i imagine they will have xbox, playstation, and whatever the hell nx is exist as some sort of service that can be accessed on multiple devices, but run best on their own hardware, which would probably be offered with some sort of special deal, such as a perpetually free membership into their playstation plus/xbl gold/my nintendo program.

also, i expect what happened to record players to play out in the video game world, where they went from being obsolete to a novelty, to the point where it's financially viable to support them. there already is a retro console being made. i think there will be more like this where you can have games from steam or some sort of digital service become a physical cart. it's the sort of novelty i see appealing to collectors and enthusiasts, but it won't represent the entire market.

the iphone has many utilities. it plays music, movies, games, can text and send video and go on the internet and do many more things. the needs it fulfills are so much greater than that of your standard video game machine, even these days.
 

AniHawk

Member
Imru’ al-Qays;185890625 said:
Including handheld sales in a discussion of the health of the home console market is disingenuous and makes no sense.

excluding handheld sales in discussion of the health of the dedicated games market is disingenuous and makes no sense.

consoles don't get to exist by themselves in this space. they are a subsection of a subsection in the industry.
 
excluding handheld sales in discussion of the health of the dedicated games market is disingenuous and makes no sense.

consoles don't get to exist by themselves in this space. they are a subsection of a subsection in the industry.

Including handheld sales is misleading for three reasons:

1. Handheld console generations do not match up with home console generations.
2. Last gen was the first full gen that Sony even sold handheld consoles.
3. Dedicated handheld consoles have been disrupted by mobile in a way that home consoles have not.
 

AniHawk

Member
Imru’ al-Qays;185891237 said:
Including handheld sales is misleading for three reasons:

1. Handheld console generations do not match up with home console generations.
2. Last gen was the first full gen that Sony even sold handheld consoles.
3. Dedicated handheld consoles have been disrupted by mobile in a way that home consoles have not.

i hope you know that handhelds outside of nintendo existed before sony entered the market.

handhelds are part of what makes the dedicated market the dedicated market. the only distinction is the form factor. people go into a store, find a piece of hardware that is pretty specialized, and then buys games that only play on that specialized hardware. it's supported by the same first-party/third-party model that's been in play for the last thirty years.

what mobile represents isn't just tearing people away from casual console games, but it's a threat to the entire model of a dedicated device playing a game made for that dedicated device. it's a new place for unknown developers and new publishers to grow and reach a wider audience. it's also a place for consumers to have the easiest access to games at the best prices. do you think 'core' gamers are going to scoff at increased variety, low prices, and high quality games too?
 
And plenty of the game in general. Star Wars fever is definitely picking up. It's not doing CoD numbers... Maybe I should put it this way. The midnight release for CoD way out performed, and you have the CoD preorders are people talking about specific features and modes, or K/d ratios... The range of people we saw picking up Battlefront is enormous. It's just all over the place. Lots of middle aged dads gleeful as hell to get some star wars in, and the splitscreen for doing stuff with their kids in the game modes that way was apparently a great thing.
Thanks for the information. It was interesting to read.

Regarding the bolded, it won't be a stretch to say that the lack of splitscreen definitely had a huge impact on Halo 5 sales. No wonder 343i is going back to it for Halo 6.

NqZOhcd.png

LTDs as of the 24th month:
PS1 - 3.6m
PS2 - 11.1m
PS3 - 5.6m
PS4 - 9.3m
Thanks! Weren't you TerryTravis? Love your charts BTW :)

Do you have LTD for some of the recent FF games like Type-0 HD, X|X-2 HD and LR: XIII?
 

jbluzb

Member
digital distribution means you don't need any specialized form factor. it means at that point, it could stream to your roku or download onto steam or play on any ios device. my hypothesis for the future is that the first-parties of dedicated hardware today will be struggling to convert their business to a purely digital one in the future. i imagine they will have xbox, playstation, and whatever the hell nx is exist as some sort of service that can be accessed on multiple devices, but run best on their own hardware, which would probably be offered with some sort of special deal, such as a perpetually free membership into their playstation plus/xbl gold/my nintendo program.

also, i expect what happened to record players to play out in the video game world, where they went from being obsolete to a novelty, to the point where it's financially viable to support them. there already is a retro console being made. i think there will be more like this where you can have games from steam or some sort of digital service become a physical cart. it's the sort of novelty i see appealing to collectors and enthusiasts, but it won't represent the entire market.

the iphone has many utilities. it plays music, movies, games, can text and send video and go on the internet and do many more things. the needs it fulfills are so much greater than that of your standard video game machine, even these days.

Sony actually invested Billions in the streaming/platform agnostic service called PS NOW.
 
let's be clear here. last gen, sales were amazing for not one company, but everyone. mistakes were made with regards to how much money was made, but the gaming industry has never sold so much hardware, and not one of the three manufacturers had ever done so in a generation either. nor had more software been moved. if you want to talk patterns, then last gen was a tremendous spike that benefited everyone in terms of userbase, but the industry has always grown from generation to generation, and now it's so down that it won't match up to the generation before last. there's going to be one system this gen out of five that will outdo its predecessor. that's not my definition of the industry doing fine.
Five? What are you even talking about? FakeEdit: Ah. See below.

This might be the comment you're looking for, though it's gone now because Queso edited it to this:
Nah, it was this one.

excluding handheld sales in discussion of the health of the dedicated games market is disingenuous and makes no sense.

consoles don't get to exist by themselves in this space. they are a subsection of a subsection in the industry.
No, you've got it all wrong. Handhelds are just portable consoles, and they're considered separate from the "desktop" space in much the same way that smartphones and tablets are considered a distinct market from more traditional computers. But really, all four devices are just different types of computers. That doesn't mean they're all the same or imply a great deal of overlap between the handheld space and the console space though. If anything, there's more overlap between handhelds and smartphones, which is why the latter so effectively destroyed the former; nobody thinks carrying multiple toys everywhere you go makes sense unless they're five.

Why is it so import to you that handhelds and consoles are lumped together? Why not lump in smartphones too, since tons of gaming is done there as well, and in fact, that's where all of the former handheld gamers are now doing their gaming. Those people weren't all shot, you know. They're alive and well, and buying and playing games on their phones. Everybody's okay. Really.
 

AniHawk

Member
Why is it so import to you that handhelds and consoles are lumped together? Why not lump in smartphones too, since tons of gaming is done there as well, and in fact, that's where all of the former handheld gamers are now doing their gaming. Those people weren't all shot, you know. They're alive and well, and buying and playing games on their phones. Everybody's okay. Really.

because it's the behavior that's changing that's going to have an effect on the rest of dedicated gaming. the behavior used to be go into a store, get the thing that only plays certain games, and spend at least $30 on the game. these games are usually the same kinds of experiences you find on consoles (aside from puzzle games, usually something with a clear start and a finish, and more recently, sometimes with dlc). the only thing handhelds have in common with smartphones is the form factor, like how consoles and pcs are both stationary units with a separate input device.

i feel that once you demonstrate that the behavior can change for just one part of the industry, it can change for the rest. and it will.
 
i hope you know that handhelds outside of nintendo existed before sony entered the market.

Saying that Sony had its best generation ever last generation is true only insofar as last generation was the first generation Sony sold handhelds. It's even more misleading than blithely pretending that home and handheld consoles can be treated as a single undifferentiated market.

handhelds are part of what makes the dedicated market the dedicated market. the only distinction is the form factor.

That turns out to be a huge distinction, because form factor is precisely what has rendered handhelds uniquely vulnerable to disruption from smartphones and tablets.

people go into a store, find a piece of hardware that is pretty specialized, and then buys games that only play on that specialized hardware. it's supported by the same first-party/third-party model that's been in play for the last thirty years.

what mobile represents isn't just tearing people away from casual console games, but it's a threat to the entire model of a dedicated device playing a game made for that dedicated device. it's a new place for unknown developers and new publishers to grow and reach a wider audience. it's also a place for consumers to have the easiest access to games at the best prices. do you think 'core' gamers are going to scoff at increased variety, low prices, and high quality games too?

"And high quality games too" is sort of the rub, isn't it? The home console market views graphics as a proxy for quality - or as a necessary prerequisite for quality. It's glad to buy cheaper hardware if the difference in graphical quality is not too noticeable, but it's not going to buy substantially weaker hardware just because it's cheap (evidence: console generations happen).

That might change in the future if we finally reach the point of diminishing returns for graphics, but at the moment that's not happening. Generalist hardware of any sort won't be able to disrupt specialized home consoles so long as home console consumers care more about graphics than they do about price. Note that the one faction of the home console market to defect to mobile, the Wii's audience, is precisely the last graphics-sensitive and the most price-sensitive subset of consumers.

because it's the behavior that's changing that's going to have an effect on the rest of dedicated gaming. the behavior used to be go into a store, get the thing that only plays certain games, and spend at least $30 on the game. these games are usually the same kinds of experiences you find on consoles (aside from puzzle games, usually something with a clear start and a finish, and more recently, sometimes with dlc). the only thing handhelds have in common with smartphones is the form factor, like how consoles and pcs are both stationary units with a separate input device.

i feel that once you demonstrate that the behavior can change for just one part of the industry, it can change for the rest. and it will.

But we understand why the behavior changed for the handheld part of the industry, and it was for reasons that simply do not apply to the home console market.
 
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