• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Shu Yoshida: "Console Debut" means it may come to other consoles in the future (NNK2)

pooptest

Member
Both of these games have been discounted numerous times and they all launched with a very cheap price compared to the $59.99 for Ni No Kuni 2 that I expect as its price on a potential Steam release.

Dragon Quest Heroes ($49.99)
Owners: 11,869 ± 2,677

One Piece Pirate Warriors 3 ($49.99)
Owners: 43,363 ± 5,117

Tales of Zestiria ($49.99) and launched with a pre-order offer giving away Tales of Symphones collection HD for free
Owners: 82,294 ± 7,049

The Legend of Heroes: Trails in the Sky SC($29.99)
Owners: 10,762 ± 2,549

Final Fantasy Type-0 HD($29.99)
Owners: 75,014 ± 6,730

It is easy to gain users on Steam if you try to offer steeper discounts and launch at a cheap price like Hyperdimension Neptunia or Undertale. But majority of these sales won't happen if you launch at a price higher than or equal to $29.99 so the number of users is meaningless.

Neptunia is also a port of a re-release. This is the 3rd time it's been released, so it's kind of expected to have just "okay" numbers, I'd imagine. It's already a niche market to begin with, but it was originally on PS3, then remastered on Vita, and now PC (which is a port of the Vita version).
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Ps4 is by far the most successful system out there and will likely get 99% every big console release from Japan in the future. For that reason I don't understand why so many PS4 owner owners get so ridiculous defensive when just speculating about the fact that and which of upcoming games could hit another potential strong system in Japan.

Nintendo is releasing their next system in a different time frame compared to the other systems is messes things up a bit... But these are normal discussions you will have months before a system unveil and launch. There is no reason to lose any sleep because NNK2 or DQX11 could hit the NX - they'll be still on PS4 no one is stealing your game.

Port begging in ever general thread sucks, especially a couple years into the generation. Like when people were still expecting Monster Hunter games to show up on Vita 2 years after the 3DS announcements. Yeah it can be destructive and mess up some thread that's why you'll get banned for it. That doesn't mean we can't or won't have speculation thread about upcoming games/publishers and systems if warranted.

2015 was a great year for Japanese gaming announcements and I hope all of these games deliver. The traditional market is fighting for survival right now and strong platforms are needed to justify these projects. Having one strong system is great, but multiple ones will be even better especially of they cater to different audiences and markets. Which is also the reason why so many Japanese games are showing up on Steam nowadays... Porting them from the PS4 is easy and even relatively low sales can justify the porting costs.
 

Corpekata

Banned
Undertale has not "been discounted numerous times." It hasn't been discounted a single time even.

Also it's not the Symphonia collection, it's the first game that comes with Zestiria. They aren't bothering with Dawn of the New World because nobdoy actually likes that game.
 
Well, yes, it's a long tail digital revenue platform. That's what people come there for.

Plus, here's how these games sold at retail in NPD:



That's Tales of Zestiria at 58K in the US (between both PS4 and PS3), and Dragon Quest Heroes at 31K in the US on PS4.

Not much of a market in the US for PS4 JRPGs either apparently.
Of course, the digital revenue will keep tickling in but my point is regarding the revenue being made at the full price instead of mostly getting it from sales. It works for indies because they don't have the astronomical costs of development like a company like Square Enix, and similarly it also works for niche developers. But for Ni No Kuni 2 and other AAA games, the revenue is hardly noteworthy.

Keep in mind we are talking about an AAA JRPG here and when they are pulling in numbers of less than 100k, they don't seem impressive to me. The only reason Steam is getting them these days is thanks to the x86 nature of PS4. Otherwise I highly doubt we could have seen so many releases on PC, no matter how much of it was sold.

You point out the US sales for the JRPGs on PS4 but it is just a portion of the audience that plays these localized games. These numbers don't show us the full picture unlike SteamSpy. They also lack the digital sales for the particular games.

Just as an example, Sword Art Online sold 450k worldwide and 70k of it was from US, and it was a digital only release on Vita, which is an extremely niche device getting a niche game. The game was also sold with an "Engrish" translation.

Danganronpa 1-2 were also released in two different games and sold a combined 200k in the West. This is a figure on a niche hardware and not something like PS4. This number was also LTD and not the debut month. Both games opened to <15k at retail in NPD FYI. So these games have legs and the same holds true for PS4. DQH, ToZ and other JRPGs won't stop selling their debut month. They will keep selling at retail and digital throughout their life.

I just looked at the newest indie Nuclear Throne and it has exceptional sales but do take note of its price as well.

Nuclear Throne ($11.99)
Owners: 167,595 ± 10,058

Now this is not a comparison but just an example that if a niche game is launched at an expensive price, it won't do much good on Steam. Clannad is one of them.

Clannad Visual Novel ($49.99)
Owners: 6,647 ± 2,003

So yeh, sales matter a lot for a game like Steam and hence if we just try to point towards user count, it doesn't paint the full picture at all. A lot of people just even buy some of the games on sale when they drop as low as 70-80% because it has become like an addiction for them. It doesn't mean they are interested in that particular genre.

I don't really see Ni No Kuni 2 doing well on Steam. It is entirely different compared to FFXIII, Neptunia and Undertale. It is the same case as Xbox One. I honestly think if Ni No Kuni 2 is to be released on another console, it will be a Nintendo console because it fits the demographic.

False. If I recall correctly, Undertale has never been on sale.
Does a sale even matter for Undertale when it is being sold for $9.99?

Neptunia is also a port of a re-release. This is the 3rd time it's been released, so it's kind of expected to have just "okay" numbers, I'd imagine. It's already a niche market to begin with, but it was originally on PS3, then remastered on Vita, and now PC (which is a port of the Vita version).
Neptunia series is declining after each entry is released on PC. Might be due to abundance of them within a short span of time but in any case, each subsequent entry has only sold less than the original Neptunia.

Hyperdimension Neptunia Re;Birth1 ($29.99)
Owners: 199,247 ± 10,967

Hyperdimension Neptunia Re;Birth2 Sisters Generation ($29.99)
Owners: 90,523 ± 7,393

Hyperdimension Neptunia Re;Birth3 V Generation ($29.99)
Owners: 42,730 ± 5,080

To their credit, these are still pretty good numbers and they are REALLY good for a niche developer. But they won't work for an AAA game like Ni No Kuni, which was my point.
 
Of course, the digital revenue will keep tickling in but my point is regarding the revenue being made at the full price instead of mostly getting it from sales. It works for indies because they don't have the astronomical costs of development like a company like Square Enix, and similarly it also works for niche developers. But for Ni No Kuni 2 and other AAA games, the revenue is hardly noteworthy.

Keep in mind we are talking about an AAA JRPG here and when they are pulling in numbers of less than 100k, they don't seem impressive to me. The only reason Steam is getting them these days is thanks to the x86 nature of PS4. Otherwise I highly doubt we could have seen so many releases on PC, no matter how much of it was sold.

You point out the US sales for the JRPGs on PS4 but it is just a portion of the audience that plays these localized games. These numbers don't show us the full picture unlike SteamSpy. They also lack the digital sales for the particular games.

Just as an example, Sword Art Online sold 450k worldwide and 70k of it was from US, and it was a digital only release on Vita, which is an extremely niche device getting a niche game. The game was also sold with an "Engrish" translation.

Danganronpa 1-2 were also released in two different games and sold a combined 200k in the West. This is a figure on a niche hardware and not something like PS4. This number was also LTD and not the debut month. Both games opened to <15k at retail in NPD FYI. So these games have legs and the same holds true for PS4. DQH, ToZ and other JRPGs won't stop selling their debut month. They will keep selling at retail and digital throughout their life.

I just looked at the newest indie Nuclear Throne and it has exceptional sales but do take note of its price as well.

Nuclear Throne ($11.99)
Owners: 167,595 ± 10,058

Now this is not a comparison but just an example that if a niche game is launched at an expensive price, it won't do much good on Steam. Clannad is one of them.

Clannad Visual Novel ($49.99)
Owners: 6,647 ± 2,003

So yeh, sales matter a lot for a game like Steam and hence if we just try to point towards user count, it doesn't paint the full picture at all. A lot of people just even buy some of the games on sale when they drop as low as 70-80% because it has become like an addiction for them. It doesn't mean they are interested in that particular genre.

I don't really see Ni No Kuni 2 doing well on Steam. It is entirely different compared to FFXIII, Neptunia and Undertale. It is the same case as Xbox One. I honestly think Ni No Kuni 2 if Ni No Kuni 2 is to be released on another console, it will be a Nintendo console because it fits the demographic.


Does a sale even matter for Undertale when it is being sold for $9.99?


Neptunia series is declining after each entry is released on PC. Might be due to abundance of them within a short span of time but in any case, each subsequent entry has only sold less than the original Neptunia.

Hyperdimension Neptunia Re;Birth1 ($29.99)
Owners: 199,247 ± 10,967

Hyperdimension Neptunia Re;Birth2 Sisters Generation ($29.99)
Owners: 90,523 ± 7,393

Hyperdimension Neptunia Re;Birth3 V Generation ($29.99)
Owners: 42,730 ± 5,080

To their credit, these are still pretty good numbers and they are REALLY good for a niche developer. But they won't work for an AAA game like Ni No Kuni, which was my point.



Nope. The situation isn't even remotely close. First of all, the Steam audience is a different one and has shown to react more favorably. On top of that, the conditions to get on Steam are different. No minimum print shenanigans and such.

Also, you're missing an important point: So far, the steam release of these games have compared favorably with the PS versions in term of sales/revenue. Sometimes not as good, sometimes better. But still favorably. And there's something else you need to take into account: The more hype the release gets and the better it sells: Tales of Zestiria sold as well, if not better when taking revenue into account. Why ? Because it simply got a same day release. And it was at full price.

I don't see Ni No Kuni II underperfoming with a same date release, granted the title generate hype. These are good numbers as you said, but you also need to take something into account... These aren't regarded as good games. And yet, they manage this level of sales.
 
Nope. The situation isn't even remotely close. First of all, the Steam audience is a different one and has shown to react more favorably. On top of that, the conditions to get on Steam are different. No minimum print shenanigans and such.

Also, you're missing an important point: So far, the steam release of these games have compared favorably with the PS versions in term of sales/revenue. Sometimes not as good, sometimes better. But still favorably. And there's something else you need to take into account: The more hype the release gets and the better it sells: Tales of Zestiria sold as well, if not better when taking revenue into account. Why ? Because it simply got a same day release. And it was at full price.

I don't see Ni No Kuni II underperfoming with a same date release, granted the title generate hype. These are good numbers as you said, but you also need to take something into account... These aren't regarded as good games. And yet, they manage this level of sales.
Just FYI, Tales of Zestiria launched at $49.99 on Steam and $59.99 on PS4, this price is for digital as well in case you bring the retail difference. PS4 owners didn't get any free game for pre-ordering it (digital or retail) even though it was also the debut of the series on PS4. I really hate this type of crap.

I have clearly mentioned that Tales of Zestiria has benefited a lot from their pre-order campaign and this was a really smart move by Namco. Selling the debut of Tales of on Steam with one of the best entry in the series (Symphonia). Who could deny it? So I'd consider it an anomaly compared to other games. It has done well, sure. But does the same apply for other games too? I have posted more examples and they don't show it.

In case you still don't get the point, not EVERY game is guaranteed to do well on Steam because sometimes the audience is just not there for it. There is no example of a game like Ni No Kuni on Steam. But Ni No Kuni has done well on PS3 so there's that.
 
PC confirmed and if you pre-order you'll get the original game free :p
#PS4NoParity

I'd hate to see the same crap being pulled if this is the case again. PS4 owners should get the original for free too if they pre-order the game. I am still incredibly salty over Tales of Zestiria situation between PC/PS4.
 
Just FYI, Tales of Zestiria launched at $49.99 on Steam and $59.99 on PS4, this price is for digital as well in case you bring the retail difference. PS4 owners didn't get any free game for pre-ordering it (digital or retail) even though it was also the debut of the series on PS4. I really hate this type of crap.

I have clearly mentioned that Tales of Zestiria has benefited a lot from their pre-order campaign and this was a really smart move by Namco. Selling the debut of Tales of on Steam with one of the best entry in the series (Symphonia). Who could deny it? So I'd consider it an anomaly compared to other games. It has done well, sure. But does the same apply for other games too? I have posted more examples and they don't show it.

In case you still don't get the point, not EVERY game is guaranteed to do well on Steam because sometimes the audience is just not there for it. There is no example of a game like Ni No Kuni on Steam. But Ni No Kuni has done well on PS3 so there's that.



And yet, it outsold the PS4 version in USA at the very least. You consider what you prefer as an anomaly. You could also say PS4 version had the advantage of having a collector edition. There's no example because you'll keep denying it.
 
And yet, it outsold the PS4 version in USA at the very least. You consider what you prefer as an anomaly. You could also say PS4 version had the advantage of having a collector edition. There's no example because you'll keep denying it.
Collector's Edition increase the revenue, not the sales. I am saying this since you brought this "Collector's Edition" point from my earlier posts but that was in relation to the whole "retail has less revenue" and not "Collector's Edition" sells more copies.

There is nothing to deny when on one platform, you get the best game in the series for free while on the other, you get a lame ass free theme for pre-ordering. Yes, I own the theme on PS4 that I got as a pre-order gift and for getting it day 1.
F U Bandai Namco for treating your console fans as shit.
 

t0rment

Member
And yet, it outsold the PS4 version in USA at the very least. You consider what you prefer as an anomaly. You could also say PS4 version had the advantage of having a collector edition. There's no example because you'll keep denying it.

of course it outsold it, on the pc you get a 10$ dollar discount and great games with it, while on ps4 you get nothing. it is an anomaly, whether you want it or not.
 
Collector's Edition increase the revenue, not the sales. I am saying this since you brought this "Collector's Edition" point from my earlier posts but that was in relation to the whole "retail has less revenue" and not "Collector's Edition" sells more copies.

There is nothing to deny when on one platform, you get the best game in the series for free while on the other, you get a lame ass free theme for pre-ordering. Yes, I own the theme on PS4 that I got as a pre-order gift and for getting it day 1.
F U Bandai Namco for treating your console fans as shit.


So what, you're claiming the audience only exist because there was a free game ? If anything, it explains why it outsold the PS4 version. And yes, the Collector Edition helps sales for the fan, because it helps doing their choice.


of course it outsold it, on the pc you get a 10$ dollar discount and great games with it, while on ps4 you get nothing. it is an anomaly, whether you want it or not.


Sure it did. And without it, you could still bet sales would've been on par. It's a reality, there's a market for AAA JRPG on Steam. Hence why Namco brought ToZ.
 

jmga

Member
Who cares in which platform sold more?

It has sold pretty well on PC at launch and it has yet to go through several Steam Sales. I'm pretty sure next Tales of will follow. And Bandai Namco will try to convince Level-5 to release Ni no Kuni II on Steam, because it is a win-win for both of them.
 
So what, you're claiming the audience only exist because there was a free game ? If anything, it explains why it outsold the PS4 version. And yes, the Collector Edition helps sales for the fan, because it helps doing their choice.
The Collector's Edition will sell to the existing fans, it won't bring new ones. If a guy wants to get Zestiria and has a choice of a Collector's Edition or the regular version, he will go for the Collector's Edition if he is a fan of the series. A collector's edition for a JRPG like Zestiria won't have any value on Ebay for the people who love to do such stuff. They won't buy it in a huge capacity to hoard it e.g Fallout 4 Pipboy Edition. More importantly, it also depends on the quality of Collector's Edition and whether it is ACTUALLY worth the price and TBH, ToZ Collector's Edition could be just average/mediocre for all we know.

You keep bringing the outsold the PS4 version part but you keep forgetting that it outsold it in "US" alone is not equal to "worldwide" sales. This is without taking into account digital sales of PS3/PS4 in US. If you want to talk worldwide and ignore Asia, Europe and Middle East, it doesn't make any sense. I can understand the reason to ignore Japan but not the "rest of the world".

You are just trying to paint a narrative here which doesn't exist, which is to say ToZ on PS4 was outsold by Steam. In reality, it is more like ToZ on Steam worldwide outsold ToZ on PS3/PS4 in US (excluding digital and only counting debut month). Only god know what the game sold after its debut month in US and what it currently sells in the rest of the world (digtial+retail) on PS3/PS4. But we do already know it has sold less than 90k on Steam. It had no retail release on PC and there is no Uplay/Origin/GOG to take into account here.
 
The Collector's Edition will sell to the existing fans, it won't bring new ones. If a guy wants to get Zestiria and has a choice of a Collector's Edition or the regular version, he will go for the Collector's Edition if he is a fan of the series. A collector's edition for a JRPG like Zestiria won't have any value on Ebay for the people who love to do such stuff. They won't buy it in a huge capacity to hoard it e.g Fallout 4 Pipboy Edition. More importantly, it also depends on the quality of Collector's Edition and whether it is ACTUALLY worth the price and TBH, ToZ Collector's Edition could be just average/mediocre for all we know.

You keep bringing the outsold the PS4 version part but you keep forgetting that it outsold it in "US" alone is not equal to "worldwide" sales. This is without taking into account digital sales of PS3/PS4 in US. If you want to talk worldwide and ignore Asia, Europe and Middle East, it doesn't make any sense. I can understand the reason to ignore Japan but not the "rest of the world".

You are just trying to paint a narrative here which doesn't exist, which is to say ToZ on PS4 was outsold by Steam. In reality, it is more like ToZ on Steam worldwide outsold ToZ on PS3/PS4 in US (excluding digital and only counting debut month). Only god know what the game sold after its debut month in US and what it currently sells in the rest of the world (digtial+retail) on PS3/PS4. But we do already know it has sold less than 90k on Steam. It had no retail release on PC and there is no Uplay/Origin/GOG to take into account here.


I'm sorry, lol, these are facts. But let's follow your narrative. There's no market, hence why all these Japanese publishers are getting their games on Steam/.
 
I'm sorry, lol, these are facts. But let's follow your narrative. There's no market, hence why all these Japanese publishers are getting their games on Steam/.
No market? What is this narrative? I am simply talking about the topic at hand here, which is Ni No Kuni 2 and a potential release of this game on Steam. Japanese games do sell on Steam but saying they do better on Steam than PS4 worldwide is empty talk without any facts to back it up.

Ni No Kuni 2, as the name implies, is a sequel to a game that was originally released on PS3. Guess who is the PS3 successor? It was also released on the DS so it is only logical to assume it can release on a Nintendo platform and do well as it fits the audience there, which already has similar games like Yo-Kai Watch and Pokemon.

Guess who is publishing Digimon and Sword Art Online on PS4? It is Bandai Namco. We still haven't seen the games on Steam yet despite the day 1 release of ToZ on Steam, which pretty much confirms what I want to say here. That they don't see a viable market for these type of games on Steam. I am not saying these games won't come to Steam, as there is a high chance that they will, but it will be more of an experiment to determine if these games will sell on Steam. If they were confident, I see no reason why they couldn't have released it day 1 on PC along with PS4/Vita. Like you say, ToZ did great for Steam so where is Sword Art Online and Digimon with day 1 release on Steam?
 
Both of these games have been discounted numerous times and they all launched with a very cheap price compared to the $59.99 for Ni No Kuni 2 that I expect as its price on a potential Steam release.

Dragon Quest Heroes ($49.99)
Owners: 11,869 ± 2,677

One Piece Pirate Warriors 3 ($49.99)
Owners: 43,363 ± 5,117

Tales of Zestiria ($49.99) and launched with a pre-order offer giving away Tales of Symphones collection HD for free
Owners: 82,294 ± 7,049

The Legend of Heroes: Trails in the Sky SC($29.99)
Owners: 10,762 ± 2,549

Final Fantasy Type-0 HD($29.99)
Owners: 75,014 ± 6,730

It is easy to gain users on Steam if you try to offer steeper discounts and launch at a cheap price like Hyperdimension Neptunia or Undertale. But majority of these sales won't happen if you launch at a price higher than or equal to $29.99 so the number of users is meaningless.

I don't see how this post is really relevant to Nirolak's reply.

The games you listed aren't similar to Neptunia or Undertale for the: "It's a saccharine, cutesy, saturday-morning-cartoon type of JRPG" that was originally quoted. There's clearly a market for this type of game on Steam regardless of the price. If the "cutesy anime art-style" made people disinterested in the first place, they probably still wouldn't buy it.

Though my last argument may not be valid as people will buy a game on Steam regardless if it's cheap enough, and to +1 their library.
 
No market? What is this narrative? I am simply talking about the topic at hand here, which is Ni No Kuni 2 and a potential release of this game on Steam. Japanese games do sell on Steam but saying they do better on Steam than PS4 worldwide is empty talk without any facts to back it up.

Ni No Kuni 2, as the name implies, is a sequel to a game that was originally released on PS3. Guess who is the PS3 successor? It was also released on the DS so it is only logical to assume it can release on a Nintendo platform and do well as it fits the audience there, which already has similar games like Yo-Kai Watch and Pokemon.

Guess who is publishing Digimon and Sword Art Online on PS4? It is Bandai Namco. We still haven't seen the games on Steam yet despite the day 1 release of ToZ on Steam, which pretty much confirms what I want to say here. That they don't see a viable market for these type of games on Steam. I am not saying these games won't come to Steam, as there is a high chance that they will, but it will be more of an experiment to determine if these games will sell on Steam. If they were confident, I see no reason why they couldn't have released it day 1 on PC along with PS4/Vita. Like you say, ToZ did great for Steam so where is Sword Art Online and Digimon with day 1 release on Steam?



I'll quote myself:
Also, you're missing an important point: So far, the steam release of these games have compared favorably with the PS versions in term of sales/revenue. Sometimes not as good, sometimes better.

As for these, these aren't AAA JRPG releases, which was your point if I can recall you.
 
And yet, it outsold the PS4 version in USA at the very least. You consider what you prefer as an anomaly. You could also say PS4 version had the advantage of having a collector edition. There's no example because you'll keep denying it.

You're comparing WW LTD sales on a platform that had the game priced cheaper and with an incentive of a free game, to the first month sales in US for another platform.
 
I don't see how this post is really relevant to Nirolak's reply.

The games you listed aren't similar to Neptunia or Undertale for the: "It's a saccharine, cutesy, saturday-morning-cartoon type of JRPG" that was originally quoted. There's clearly a market for this type of game on Steam regardless of the price. If the "cutesy anime art-style" made people disinterested in the first place, they probably still wouldn't buy it.

Though my last argument may not be valid as people will buy a game on Steam regardless if it's cheap enough, and to +1 their library.
Undertale is $9.99 and it is also a "critically" acclaimed game that has exploded across YouTube, Twitch and other social network sites.

Neptunia is similar to Ni No Kuni? LOL

I think you haven't played Ni No Kuni. It is not even a turn-based "saturday-morning" cartoon type RPG. It is a weird mixture of Pokemon with its monster system and childish Disney-like story with the art of Studio Ghibli. Even in the console space, there aren't many examples of it aside from Yo-Kai Watch and Pokemon, duh.

I'll quote myself:


As for these, these aren't AAA JRPG releases, which was your point if I can recall you.
Are we talking about ToZ or some other games. I fee like I am missing something here? Surely you don't mean DQH, which you called a bomb on PS4?

SAO and Digimon are both Bandai Namco games and this is why I mentioned them. Like you said, ToZ did really well for Bandai Namco because they released it day 1 on PC so why aren't we seeing similar releases from them for their other games like Digimon and SAO?

I'm pretty sure Digimon will find its way to PC.
No one is denying it won't come to PC. I am simply talking about the publisher (Bandai Namco) and why they didn't release it day 1. Because the narrative here is that if the developers release it day 1, then it will sell as well as on PS4. Or perhaps they simply didn't see the market for it on Steam. Can anyone tell my why Capcom still hasn't released Ace Attory on Steam or Sega with the Project Diva series? Again, it just shows they don't see an audience for these genres on PC like I don't see it for Ni No Kuni 2. This DOESN'T apply to ALL Japanese games.
 
You're comparing WW LTD sales on a platform that had the game priced cheaper and with an incentive of a free game, to the first month sales in US for another platform.



For two platforms* and with higher revenue. Then again, my point isn't to say these games sell better on Steam, but they compare "favorably". What's wrong with that ?
 
Are we talking about ToZ or some other games. I fee like I am missing something here? Surely you don't mean DQH, which you called a bomb on PS4?

SAO and Digimon are both Bandai Namco games and this is why I mentioned them. Like you said, ToZ did really well for Bandai Namco because they released it day 1 on PC so why aren't we seeing similar releases from them for their other games like Digimon and SAO?


Yes we are talking about ToZ. It's Bamco's big RPG serie. As for SAO and Digimon, they consider it as smaller series. You were talking about AAA JRPG games, such as Ni No Kuni. And in that matter, ToZ is closer to Ni No Kuni than Digimon or SAO. Your claim is that AAA JRPGs don't do well on Steam at full price, ToZ did.
 

jmga

Member
SAO and Digimon are both Bandai Namco games and this is why I mentioned them. Like you said, ToZ did really well for Bandai Namco because they released it day 1 on PC so why aren't we seeing similar releases from them for their other games like Digimon and SAO?

It's too late for SAO, but Digimon still has two months ahead and can still happen.
 
Undertale is $9.99 and it is also a "critically" acclaimed game that has exploded across YouTube, Twitch and other social network sites.

Neptunia is similar to Ni No Kuni? LOL

I think you haven't played Ni No Kuni. It is not even a turn-based "saturday-morning" cartoon type RPG. It is a weird mixture of Pokemon with its monster system and childish Disney-like story with the art of Studio Ghibli. Even in the console space, there aren't many examples of it aside from Yo-Kai Watch and Pokemon, duh.

What does being turn-based even have to do with it? Where have I said that gameplay is similar between the games? You are also making Ni No Kuni even sound more like a "satuday-morning" cartoon from your sentence right after. Mixture of Pokemon and childish like story.

They both have "cutesy art-styles." Yes I have played Ni No Kuni, but please, being insulting doesn't make your argument have much more weight.
 

le.phat

Member
People thirsty for those sony games it seems. If you want to be sure you get to play them, just pick a ps4 already. They're cheaper them ever.
 

gtj1092

Member
I think it was already written by someone in here, but it's basically like this:

Has Sony (or MS/Nintendo) helped with development, funding or publishing? If the answer is yes, it is at the very least console exclusive.

Those games can come to PC, see Street Fighter 5 for example, since Sony doesn't mind from the look of it. Another example would be Bayonetta, Nintendo funded the game, so it's as exclusive as a 1st party game, minus the PC part.

Has Sony (or MS/Nintendo) no hand in development, funding or publishing? If the answer is yes, then it's up to the publisher wether a game is (time-) exclusive or not, and this decision can change!

See: Zombi U -> Zombi PS4/XOne, or Tomb Raider.

So, in the end, with NNK 2 Level 5 and Bandai-Namco have to decide.
You want to play NNK2 for sure? Go get a PS4, as it's announced for this system, and only for this system as of now. If you're fine with platform/port-gambling, then just wait and see what happens.

Also, if "NX port begging" is a meme (which isn't really a thing imo, just offendend console warriors right now), then i want "everything on PS4 plz" to be a meme, too! Some of you need to remember the situation before the DQ XI announcement ... "For PS4 because of reasons", "On PS4 because Verendus", etc. ... it's just as annoying. :D

Disclaimer: The poster of this post is covered, because he has every current gen console! *lucky/enoughmoney*

DQ11 wasn't announced for any platform so how is it comparable. NNK2 is announced for Ps4.
 
Yes we are talking about ToZ. It's Bamco's big RPG serie. As for SAO and Digimon, they consider it as smaller series. You were talking about AAA JRPG games, such as Ni No Kuni. And in that matter, ToZ is closer to Ni No Kuni than Digimon or SAO. Your claim is that AAA JRPGs don't do well on Steam at full price, ToZ did.
You think if SAO and Digimon launched on Steam, they would have priced it $29.99? For reference. SAO: Lost Song is $59.99 on PS4. It is pretty clear to me that Bandai Namco considers it an AAA release for them to price it that high. Normally a mid-budget game is priced at $39.99.

What does being turn-based even have to do with it? Where have I said that gameplay is similar between the games? You are also making Ni No Kuni even sound more like a "satuday-morning" cartoon from your sentence right after. Mixture of Pokemon and childish like story.

They both have "cutesy art-styles." Yes I have played Ni No Kuni, but please, being insulting doesn't make your argument have much more weight.
I apologize if you think my tone was "insulting" as I never intended it to be this way.

But to reply to your original post, do you think that such an JRPG can launch at full price on Steam and do well? The reason I don't count Neptunia and Undertale here is because of their price. Neptunia also launched with a week 1 discount on Steam AFAIK, which mean it launched for lower than $29.99. Ni No Kuni 2, if ever released on PC, won't be priced anywhere close to it.
 

novablue

Banned
The release for JRPGs will go PS4, PC, NX then XB1 (If there is some life in the fanbase) for now. Steam is still in risky stages for JRPGs, NX, I doubt it will see JRPGs in its first year of release and XB1 will get some but only the ones that can appeal to the non-typical JRPG player.
 
You think if SAO and Digimon launched on Steam, they would have priced it $29.99? For reference. SAO: Lost Song is $59.99 on PS4. It is pretty clear to me that Bandai Namco considers it an AAA release for them to price it that high. Normally a mid-budget game is priced at $39.99.


I apologize if you think my tone was "insulting" as I never intended it to be this way.

But to reply to your original post, do you think that such an JRPG can launch at full price on Steam and do well? The reason I don't count Neptunia and Undertale here is because of their price. Neptunia also launched with a week 1 discount on Steam AFAIK, which mean it launched for lower than $29.99. Ni No Kuni 2, if ever released on PC, won't be priced anywhere close to it.


And how much did Lost Song sold ?
 
And how much did Lost Song sold ?
I wish we could get a tool like SteamSpy called PSNSpy for digital sales on PS3/PS4/Vita or that we keep getting LTD of every retail game sold in NPD/Chart-Track like Mediacreate, but alas that won't happen.

But to give you an idea of the sales of SAO series on PS platforms, Sword Art Online: Hollow Fragment sold 70k on Vita with a broken "Engrish" translation in North America. It was also a digital only release and had no retail version to my knowledge.
 
For two platforms* and with higher revenue. Then again, my point isn't to say these games sell better on Steam, but they compare "favorably". What's wrong with that ?

Pretty much one. PS3 software sales have cratered as the UK chart has shown. My point was simply correcting you on the context or your unfair comparison, didn't really disagree with the favourable results.
 

Spirited

Mine is pretty and pink
Wouldn't that they are continuing porting and that even more japanese devs port their games mean that they sell well enough for it to be profitable and profitable enough for the japanese companies to even bother?

K-T continues to port games even after a few of them in the end only ended up below 10k and SE seems to continue porting FF games even after the "dissapointing" sales of type-0 HD.
 

Eolz

Member

Oh yeah, completely agree, never said anything against that :p


Great post.

I'm pretty sure Digimon will find its way to PC.

That's a pretty good guess with all those Vita games being (apparently relatively easily) ported lately.

Wouldn't that they are continuing porting and that even more japanese devs port their games mean that they sell well enough for it to be profitable and profitable enough for the japanese companies to even bother?

K-T continues to port games even after a few of them in the end only ended up below 10k and SE seems to continue porting FF games even after the "dissapointing" sales of type-0 HD.

K-T is a bit weird due to how their divisions work. They don't put any efforts on PC, usually follow what Team Ninja wants/thinks is good (there's a reason Nioh won't be on X1), Atelier could get ports, Warriors is cheap so ports everywhere, etc. Not a mess, but their strategy shouldn't be based on their Warriors spinoffs.
S-E is back to a multiplat strategy, with temporary exclusives at best for most cases, and true exclusives only if they have no choice or if it makes sense (Bravely, FF cheap spinoff, Dissidia, etc).
 
I still don't understand the idea of 'jrpg/anime games won't do well on PC because there is no market for them'. It's like assuming that all PC gamers are only interested in PC-centric and western games.

If you think about these:
1. Where do people watch their anime?
2. Why do anime/jrpg cards priced so high compared to non anime cards?

They are actually starving for them.
 

GrandiaX

Banned
Level 5 wants to put the game on other consoles? How shocking! They must love making money and want to stay in business
 

le.phat

Member
What are you talking about?

None of those "Console Debut" or "Console Exclusive" are Sony games.

Theyre only on a sony console as of now, hence sony games. I forgot i have to spell out everything explicitly because of the severity of the topics at hand.

Anyway, pick up a ps4 if you want to be certain of these games. Absolutely no point in trying to bend the wording into a meaning that fits your preferred console or worse, consoles that don't even exist yet. Go on, buy a ps4.
 

StevieP

Banned
Undertale is $9.99 and it is also a "critically" acclaimed game that has exploded across YouTube, Twitch and other social network sites.

Neptunia is similar to Ni No Kuni? LOL

I think you haven't played Ni No Kuni. It is not even a turn-based "saturday-morning" cartoon type RPG. It is a weird mixture of Pokemon with its monster system and childish Disney-like story with the art of Studio Ghibli. Even in the console space, there aren't many examples of it aside from Yo-Kai Watch and Pokemon, duh.


Are we talking about ToZ or some other games. I fee like I am missing something here? Surely you don't mean DQH, which you called a bomb on PS4?

SAO and Digimon are both Bandai Namco games and this is why I mentioned them. Like you said, ToZ did really well for Bandai Namco because they released it day 1 on PC so why aren't we seeing similar releases from them for their other games like Digimon and SAO?


No one is denying it won't come to PC. I am simply talking about the publisher (Bandai Namco) and why they didn't release it day 1. Because the narrative here is that if the developers release it day 1, then it will sell as well as on PS4. Or perhaps they simply didn't see the market for it on Steam. Can anyone tell my why Capcom still hasn't released Ace Attory on Steam or Sega with the Project Diva series? Again, it just shows they don't see an audience for these genres on PC like I don't see it for Ni No Kuni 2. This DOESN'T apply to ALL Japanese games.

Show me on the doll where gaben touched you. Lol

The release for JRPGs will go PS4, PC, NX then XB1 (If there is some life in the fanbase) for now. Steam is still in risky stages for JRPGs, NX, I doubt it will see JRPGs in its first year of release and XB1 will get some but only the ones that can appeal to the non-typical JRPG player.

Nx will launch with some ports from their current (still existing) partners. Which ports are going to be the question.

Theyre only on a sony console as of now, hence sony games. I forgot i have to spell out everything explicitly because of the severity of the topics at hand.

Anyway, pick up a ps4 if you want to be certain of these games. Absolutely no point in trying to bend the wording into a meaning that fits your preferred console or worse, consoles that don't even exist yet. Go on, buy a ps4.

I'm a patient man. The language in the OP and during the conference says many of these are just paid timed exclusives (or less) so if I can pick these up on an open platform with (generally) full control of things like resolution and non-locked framerates I'd be crazy not to
 
Top Bottom