The most obvious difference is that CDPR grew a lot between games, but Bethesda's team is still basically the same size.
As in members of staff?
What are the numbers between the two studios?
The most obvious difference is that CDPR grew a lot between games, but Bethesda's team is still basically the same size.
What was 1and 2?It was the third best game this year imo.
Which is their choice given how much money they make. They don't change because the market doesn't require them to. Why change when you can make a half baked rpg and have players make excuses at why a supposedly rpg game that has zero decent rpg qualities is not bad.The most obvious difference is that CDPR grew a lot between games, but Bethesda's team is still basically the same size.
Not exactly, imo.
First of all, there hasn't been a successor to skyrim (or tesv, if you will) yet. Until that happens? "Wait and see" status till then.
Secondly, I'm curious why the witcher series always gets brought up in these threads.
I just picture a bunch of people with a "witcher 3" button on their keyboards waiting for a beth thread to post a reply.
I am guessing because they are both open world rpgs? They don't have anything in common. Like, at all?
Is there a way of identifying which quests are radiant and which have actual content?
For example I'm not done with Fallout 4, I want to do the quests that are "Silver Shroud" in quality - is there a list of them somewhere maybe?
It's a fun, good, 7/10 game. I have 110 hours in it and plan to finish it, mostly thanks to its atmosphere and exploration.
As an RPG, and more importantly, mainline Fallout game? It's an insulting failure. I just find it sad that after NV, instead of trying to write something even better, Bethesda went into the opposite direction and stripped out and simplified all RPG aspects even further, even worse than they already have in Fallout 3. And yeah, the radiant quests are design scourge.
It's a fun, good, 7/10 game. I have 110 hours in it and plan to finish it, mostly thanks to its atmosphere and exploration.
As an RPG, and more importantly, mainline Fallout game? It's an insulting failure. I just find it sad that after NV, instead of trying to write something even better, Bethesda went into the opposite direction and stripped out and simplified all RPG aspects even further, even worse than they already have in Fallout 3. And yeah, the radiant quests are design scourge.
I loved it, just got the plat today.
It was GOTY material until the end. Ending(s) fell flat imo. The dialogue is a step down, but I loved the game. Building settlements was fun, and I actually enjoyed the quests and story.
Seems like a lot on here share your view, so this will be a circlejerk shortly, but I loved my time with the game.
That and Phantom Pain, another game that seems to be hated here.
Sometimes I feel "wrong" =
Fallout 4 is my GOTY. It's super fun and I can't stop playing.
I like the radiant quests. I don't care about the dialogue system.
F4 is leagues better than New Vegas.
Yep. As I've posted in another "Fallout 4 is a disappointment" thread, if you take it for what it is and re-label some of the entries accordingly, it all makes sense:
Yep. As I've posted in another "Fallout 4 is a disappointment" thread, if you take it for what it is and re-label some of the entries accordingly, it all makes sense:
Quite the mantra you got there.
It's extremely hard to give a fuck about anything or anyone. I don't care about this kid I've seen for 30 seconds in the intro, seriously. I don't care about the Minutemen, or the Brotherhood. In fact, I loathe how the game basically treats you as a messiah from the moment you step out of the vault.
Here is random douchebag # 124, fresh out of the vault for 30 seconds and already crowned king of the free people of the Commonwealth because, eh... why exactly?
Is this really the best you could do, Bethesda?
Just being concise. I could go on and on about how great it is.
Fallout 4 is my GOTY. It's super fun and I can't stop playing.
I like the radiant quests. I don't care about the dialogue system.
F4 is leagues better than New Vegas.
And having your hunt for Sean as the main quest line - its so stupid when the entire world is built around doing other stuff. You just can't have the set up as something so desperately urgent and then not have this massive dissonance when your character spends his time building bases out of scrap instead of hunting for his kidnapped son.
How many of these threads are there going to be? It's funny cuz you will see this game round the top 10 of GAF GOTY Short list.
How many of these threads are there going to be? It's funny cuz you will see this game round the top 10 of GAF GOTY Short list.
I'm 45 hours in now and continue to love the game. It's very different from 3/NV in my opinion, but still a great game. I've really gotten into the weapon and aemor modding system in a way I never have before, the settlement building system has been really enjoyable, and scavenging actually means something this time.
Those new systems combined with improved combat, an interesting world, and great art style have made the game my favorite of the generation thus far.
The thing is, how can the world be interesting if it's devoid of good characters and good quests that further the lore of the world.
It's a giant sandbox, and a pretty and fun one, but devoid of any extra meaning.
It's a good Fallout setting game, but it's not worthy of the Fallout 4 title, my opinion that is.
Okey first of all I want to make it clear that everything I say is my opinion and I don't have any grudge against bethesda and it is one of my favourite companies. If you notice my name is Nere comes from Nerevarine so don't tell me I just say all that because I hate Bethesda. Anyway on to the topic I think that Fallout 4 was a big disappointment in multiple fronts, lets take them all in order.
Dialogue system
The dialogue system was a fucking joke. Bethesda could take inspiration from Obsidian and Fallout New Vegas, which has one of the best dialogue systems in a loooong time (way better than the Witcher 3 one) but instead they prefered to take inspiration from Mass effect so they introduced the bioware wheel. BUT it isn't the same as in Mass effect but it is an even more simplified version of that. The dialogue system is extremely basic has 4 answers always which most of them are the same everytime (Yes, No, Sarcasm). Fallout used to be famous for its dialogue now it is just an empty shell of its former self a shame. The only stat that matters during dialogues now is charisma but you usually use it only to ask for more money.
Questing
The fucking Radiant quests are everywhere. Back during Oblivion I could swear Bethesda had the best designed quests in the industry, making the sky rain burning dogs, faking death, going into a painting and many others Oblivion has some of the best quests even to this day. In Skyrim the quality fell and Bethesda introduced Radiant quests which are essentially MMO type quests of go clear that area which are randomly generated, endless and boring. Even in Skyrim though there were more real side quests than Radiant quests, also you didn't even had to do them only in the fighter's guild so no harm done. I wouldn't consider Radiant quests a bad thing in Skyrim cause they weren't mandatory neither there were many of them. Here comes Fallout though the world is filled with those quests almost all the faction quests are Radiant quests to go clear an area with no real substance. The few side quests that are left have no real options anymore compare a quest from New Vegas with a Fallout 4 quest and you will see the difference.
Graphics
Okey contrary to most I don't think the graphics are that bad. Although I can't stop myself by noticing that there are slight improvements over past bethesda games. Compare the jump of graphics of dragon age 2 to inquisition compare the jump from Witcher 2 to 3 and the difference is huge. Another disappointment in the list.
The map
As big as Skyrim my ass. Thats what they said but the truth is it isn't even half of it probably. Sure the density is great but everything is just crammed into the middle in the city of Boston.
In conclusion I got really disappointed from Fallout 4, a game which I was looking forward like no other. I think Bethesda was too arrogant to use the improvements Obsidian made and discared all of them. While obsidian had made the perfect Fallout game. Skyrim was released at 2011 as was the Witcher 2. I want you to compare the jump in everything from the Witcher 2 to 3 and from Skyrim/Fallout 3 to Fallout 4. I mean wtf was Bethesda making for 4 years? Many of the models are even the same from Fallout 3 just updated. First time I have to say Bethesda was lazy when making a game of theirs at least on their previous games I could feel the love put into them here I can't. Anyway would like to hear everyone's opinions and remember all this is my opinion as stated in the start.
While I do agree on all your points, I don't really understand why are you complaining.
It's the usual bethesda game. What did you expect?
And you'll buy their next game too.
Obviously not everyone does love it, but I think there are a lot of people like me that see its flaws and there are some glaring ones that are frustrated it's not better but still really enjoy what's there. Overall it is one of my favourite games of the year but that doesn't mean there aren't a ton of things I wish it did better.