Already felt that way playing The Taken King. All the new gear was technically higher level, but it felt like going back to wearing rags again and starting over because it all looked like starter gear with bigger numbers.
I beg to differ. VoG is the best thing in the game. The loot isn't relevant but then again, neither is KF's once you've infused the stuff you use.
How will this work for 10 years, when they having so much trouble with the engine?
If they had a 10 year plan then why the fuck did they include the last gen consoles with this engine? They should have had a better plan in place if they really wanted to make this the game of the future.
Yep, and Bungie'll let it rot. "Destiny 1" is done, and any time spent on it is time that should be spent on a sequel that needs to relaunch their franchise. Bungie are drowning. Their "weekly updates" are so far disconnected from the reality of their community, that they feel like they were written back when Bungie thought it had a 90 meta-critic locked down.This is my view on it as well, they currently have a massive amount of content they could tweak but they seem happy to let the game rot. We get weapon balancing once in a bluemoon then any fuck ups take forever to fix (unless it's to there detriment), the loot as well as being lacklustre hardly ever drops ( the crucible drop rates are lottery levels of luck to get a decent weapon)
Just read the Weekly Update on the Valentine's Day event. 1 week long, the main new feature is a 2v2 mode in PVP.
At this point they ought to just give up on the events if that's the best they can do. Just put Destiny on ice and find a nice way to tell people that it's time to just play some other games while we wait for Destiny 2. Stringing people along with these micro-events is just weak.
The main focus of the new "event" is pap-based? Good god. Sounds as exciting as that amazing emblem they just had people log in for.
They should call it Destiny's Child.
Unfortunately this will most probably be the case. Especially with the success and popularity of destiny. They've seen how little it takes to keep people playing Destiny.Sounds like Destiny 2 is gonna be a barebones, buggy shitshow, just like the first one.
So you want a sequel to a game to have as much content as a small expansion? This is exactly what I mean by our expectations being so low.I expect TTK levels of content when D2 drops. I can only hope they deliver. I say this as a person who didn't start playing the game till TKK.
It's been standard practice for years in the MMO space to separate PvE and PvP gear, as trying to balance gear for both is a nightmare and doesn't really work out very well. It's something that I think is going to end up being a problem in The Division as well (especially when it comes to how you get gear at end game), and these console MMO lite developers seem to have glossed over the issue that MMO developers have been dealing with for years and typically solve with creating PvP specific gear that has a PvP stat. Trying to combine PvE and PvP into the same gear grind doesn't really work for a number of reasons.So if they are deciding on what content goes in this year's DLC and what goes into Destiny 2, a new engine sounds out of the question if everything is going to be so interchangeable and subject to more or less a matter of months of being implemented in one fashion or another.
Which isn't the best news IMO. Issues making design adjustments aside, one of the other major issues was implementing balance with PvE and PvP in mind. When making balance changes, the only differences you could make towards PvE and PvP that wouldn't affect the other was damage vs Guardians or Minions of Darkness (Players or PvE enemies) or ammunition upon spawn per mode. Everything else (ammo count, range, reload speed, etc) could only done uniformly across. So cutting the range of a shotgun as need be for Crucible could horribly destroy what use it could have in the story content. Handcannons and ARs faced this very issue in their balancing.
I like how Destiny plays, and I want to see that brought over into a new engine. But these issues in how balancing can be implemented needs to change. And I'm just not sure if they can do that on the same or derivative engine.
There also isn't a lot of confidence to be had if they're questioning what should stay in Destiny 2 and brought into the Year 2 DLC, unless that means they have a wealth of content for launch and in the plans for Destiny 2 Year 1 content.
If they had a 10 year plan then why the fuck did they include the last gen consoles with this engine? They should have had a better plan in place if they really wanted to make this the game of the future.
Buy my game, buy my game...
Everyone is talking like Destiny was a huge failure for Activision. Didn't Destiny sell a shit ton of copies?
It's about sustainability. These kinds of games live and die on their content output. They have a ten year plan in place for this game, and it isn't going to remain successful if they maintain their abysmal content output. Every time I think about Destiny I can't help but think about how little they have put out with hundreds of employees and many years of work. It's not even like they are putting out so little because what is there is super detailed, as their worlds are completely lifeless husks of land with very little in the way of world building or interactivity. Destiny is an amazing idea that was executed exceptionally poorly.Everyone is talking like Destiny was a huge failure for Activision. Didn't Destiny sell a shit ton of copies?
Everyone is talking like Destiny was a huge failure for Activision. Didn't Destiny sell a shit ton of copies?
Destiny may be one of the most disappointing games of my lifetime. So badly fumbled.
There's an expression "fool me once".
They've probably been cloistered in a meeting rooms for many months, sipping their coffee, brainstorming around whiteboards full of crude matrices of all the different ways they are going to monetize any aspect of the game they can get away with. Doing risk assessments, calculating how much social media backlash they can endure, how to hook players, how many customers they can afford to lose, and the minimum amount of 'subscribers' they need to keep the gravy train afloat.
There's an expression "fool me once".
Bungie just don't know what they are doing.
They have really shit the bed when it comes to how they have handled Destiny.
Unfortunately, even though TTK was initially well received, Bungie have lost nearly all of that good will with their handling of the game post-launch. Head over to reddit, twitter, the official forums, or even the LFG sites; their community is livid, borderline in revolt. Bungie sold an MMO at a premium, and have basically abandoned it. Destiny 2 is going to be a hard sell.Except people didn't abandon it en masse after launch. The Taken King was well received, addressed many of the major problems vanilla Destiny had, and brought a lot of people back to the game.
The difficulty comes in keeping the player base satisfied when they might not have another large addition of content until Fall 2016 or later.
Everyone is talking like Destiny was a huge failure for Activision. Didn't Destiny sell a shit ton of copies?
After reading that Kotaku piece it sounds like Activision should give Bungie some breathing room, some time to improve their tech and tools and get a solid plan in place going forward. I liked the game for what it was, but like many had serious issues/concerns with it. If getting Destiny 2 right takes another six - twelve months I'd be fine with it. I'm not in a rush to play any more Destiny without matchmaking for all content anyways. I also don't like the idea (well, in this case the knowledge) that the developers of a game I enjoy are breaking their backs to grind for months on end to get it out to me. I can wait if it means they get to work normal schedules and take vacation days like normal people.
I still think it comes out this year. No way the delay it beyond that?
I remember seeing destiny on highmoons studios website. Assumed they might be helping with destiny 1 while Bungie would focus on destiny 2After reading the article, I feel like maybe Bungie should consider outsourcing creation of DLC for 2016 and concentrate on making Destiny 2 the best it can be. It sounds like the current schedule is drowning them, and if they don't find a way of solving that issue, they are really going to struggle, and will probably start losing talent.
After reading the article, I feel like maybe Bungie should consider outsourcing creation of DLC for 2016 and concentrate on making Destiny 2 the best it can be. It sounds like the current schedule is drowning them, and if they don't find a way of solving that issue, they are really going to struggle, and will probably start losing talent.
It won't help much if they take 8 hours to load a map IF everything goes well.
I remember seeing destiny on highmoons studios website. Assumed they might be helping with destiny 1 while Bungie would focus on destiny 2
http://www.highmoonstudios.com/