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Media Create Sales: Week 6, 2016 (Feb 08 - Feb 14)

Bloodborne also did 50k digitally before the promotion. Not that it changes the fact that legs were bad but it makes the total sales quite bit higher.
 
Here's some interesting news about Koei-Tecmo:

Looks like they are going through some restructuring come April 2016

The gist seems to be instead of having a game division, a mobile division, etc, they are grouping them based off their franchises:

1. Shibusawa Kou: RotK, Nobunaga's Ambition, Winning Post
2. ω-Force: Musou, Musou, Musou, Toukiden
3. Team Ninja: Ninja Gaiden, DoA, Nio
4. Gust: Atelier, Ar nosurge, Yoru no Nai Kuni
5. Ruby Party: All the otome games

Probably not much of an effect, but it does mention more into looking into collabs in other games and medias and probably more efficiency or whatever.

More info about personnel changes and stuff also in the article.
 

Chris1964

Sales-Age Genius
There are more recent numbers for Bloodborne but it doesn't change many things. It's 10k more. The game had no legs and if you count digital sales which were also very frontloaded things are worse.

1*: [PS4] Bloodborne # <RPG> (Sony Computer Entertainment) {2015.03.26} (¥7.452) - 150.245 / 209.274 <80-100%>
2*: [PS4] Bloodborne: Complete Edition <Bloodborne \ Bloodborne: The Old Hunters> <RPG> (Sony Computer Entertainment) {2015.12.03} (¥6.372) - 15.288 / 20.583 <40-60%>
Code:
+--+----------+----------+----------+----------+
|  | Famitsu  | Famitsu  | Famitsu  | Famitsu  |
|  |    1*    |    1*    |    2*    |    2*    |
|Wk|2015.03.26|2015.03.26|2015.12.03|2015.12.03|
|  |    to    |    to    |    to    |    to    |
|  |2015.12.27|2015.12.27|2016.09.04|2016.09.04|
+--+----------+----------+----------+----------+
| 1|   150.245|   150.245|    15.288|    15.288|
| 2|    23.557|   173.802|     5.295|    20.583|
| 3|     9.654|   183.456|          |          |
| 4|     5.703|   189.159|          |          |
| 5|     3.918|   193.077|          |          |
| 6|     3.307|   196.384|          |          |
| 7|          |          |          |          |
| 8|          |          |          |          |
| 9|          |   200.747|          |          |
|10|          |          |          |          |
|11|          |          |          |          |
|12|          |          |          |          |
|13|          |          |          |          |
|14|          |   203.798|          |          |
|15|          |          |          |          |
|16|          |          |          |          |
|17|          |          |          |          |
|18|          |          |          |          |
|19|          |          |          |          |
|20|          |          |          |          |
|21|          |          |          |          |
|22|          |          |          |          |
|23|          |          |          |          |
|24|          |          |          |          |
|25|          |          |          |          |
|26|          |          |          |          |
|27|          |          |          |          |
|28|          |          |          |          |
|29|          |          |          |          |
|30|          |          |          |          |
|31|          |          |          |          |
|32|          |          |          |          |
|33|          |          |          |          |
|34|          |          |          |          |
|35|          |          |          |          |
|36|          |   209.274|          |          |
|37|          |          |          |          |
|38|          |          |          |          |
|39|          |          |          |          |
|40|          |          |          |          |
+--+----------+----------+----------+----------+
+45.353 for digital

Dark Sous, Dark Sous II and Bloodborne were all frontloaded. Things won't change with Dark Souls III, when first week numbers are out we'll know how close it will end to previous Dark Souls.
 
Week of the bombas

Amazon.jp users score
PS4 - Ikenie to Yuki no Setsuna : 3,5 stars out of 5 (39 comments)
PS4 - Attack on Titan : 4 stars out of 5 (26 comments)
PSV - Attack on Titan : 4,5 stars out of 5 (14 comments)
PS4 - Street Fighter V : 2 stars out of 5 (115 comments)
PS3 - Attack on Titan: 4 stars out of 5 (8 comments)
PSV - Ikenie to Yuki no Setsuna : 2 stars out of 5 (19 comments)




Not bomba (at least the first week)
PSV - Kan Colle Kai (Limited) : 3 stars out of 5 (37 comments)
PSV - Kan Colle Kai : 2,5 stars out of 5 (11 comments)
 

horuhe

Member
Not bomba (at least the first week)
PSV - Kan Colle Kai (Limited) : 3 stars out of 5 (37 comments)
PSV - Kan Colle Kai : 2,5 stars out of 5 (11 comments)
The game is out of stock on Rakuten, but it doesn't seem it's because someone bought it, since it doesn't appear anywhere on the top. That bug gonna be the soul of the party.
 

horuhe

Member
Rakuten Daily Chart (2016.02.18)

01./00. [PS4] Attack on Titan <ACT> (Koei Tecmo)
02./00. [PSV] Attack on Titan <ACT> (Koei Tecmo)
03./00. [PS4] Street Fighter V <FTG> (Capcom)
04./00. [PS3] Attack on Titan <ACT> (Koei Tecmo)
05./00. [PSV] Kan Colle Kai <SLG> (Kadokawa Games)
06./01. [3DS] Shin Megami Tensei IV: Final <RPG> (Atlus)
07./00. [PS4] Project Setsuna <RPG> (Square Enix)
08./00. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo)
09./02. [PSV] Dragon Quest Builders <ADV> (Square Enix)
10./00. [PSV] Project Setsuna <RPG> (Square Enix)
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Seems like Setsuna will debut around 20-30k (both units). Not bad I guess...?
 
Seems like Setsuna will debut around 20-30k (both units). Not bad I guess...?
It is hard to say. Obviously, everything is considered a bomb here because reasons but we would probably need Square Enix to comment on it to get a grasp of expectations, plans with the IP, etc...
 

hiska-kun

Member
Media Create Sell-Through

01./00. [3DS] Shin Megami Tensei IV: Final <RPG> (Atlus) {2016.02.10} (¥6.480) - 96.349 / NEW <73,28%> [Units shipped => 131.481]

___

First Day Sell-Through {2016.02.18}

[PSV] Kan Colle Kai # <SLG> (Kadokawa Games) (¥5.800) - 70% but the truth is that there're still pre-orders left, it's probably close to sell out.

[PS4] [PSV] [PS3] Attack on Titan # <ACT> (Koei Tecmo) (¥7.800) (¥6.800) (¥7.800) - 50-60% less than the 3DS version, but better than pre-orders suggested. Sales: PS4&#8807;Vita&#65310;PS3

[PS4] [PSV] Project Setsuna <RPG> (Square Enix) (¥4.800) - It's not a game that will sell 50-100k. PS4 70% PSV 60%

[PS4] Street Fighter V # <FTG> (Capcom) (¥7.990) - 40% not big sales, a little concern

[3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) (¥4.700) - 30% it will sell during the weekend
 
could S-E have high expectations if they barely promoted the game?
I'd say no. It just looks like a small title that wouldn't need big numbers.

I could be completely wrong though. I just don't want to firmly go with one side (bomb) or the other (success) until we understand what it is SE is doing.

What are the comments? Why is it 2/5? The slow load times?
I am looking forward to this. ;(
Yeah, I think there are technical issues. Slow load times, bad lag, etc...
 

casiopao

Member
I'd say no. It just looks like a small title that wouldn't need big numbers.

I could be completely wrong though. I just don't want to firmly go with one side (bomb) or the other (success) until we understand what it is SE is doing.

Yeah, I think there are technical issues. Slow load times, bad lag, etc...

I remember that the game also hard lock like twice on one of the stream lol.
 

duckroll

Member
Is Unity a poor engine? I've seen several issues pop up with it as of late.

Unity is a great engine for the game development process. It is not that great an engine for optimization especially on platforms that cannot afford the overheads. It's also a pain in the ass (impossible!!!!) to do specific memory management.
 
Seems like Setsuna will debut around 20-30k (both units). Not bad I guess...?

Ok, I know SQEX probably had low expectations and such, but 20-30k would be really awful. I mean, I'm not sure why SQEX had to open a studio for reaching otome-level sales (we discussed about that before).
 

duckroll

Member
Ok, I know SQEX probably had low expectations and such, but 20-30k would be really awful. I mean, I'm not sure why SQEX had to open a studio for reaching otome-level sales (we discussed about that before).

Do otome games have a worthwhile market outside of Japan?
 

duckroll

Member
No, but they should.

What are you expectations for the game, how much do you think SQEX would have expected from Japan?

I don't really feel that any worldwide publisher today really looks at things from the "expectations in Japan" perspective anymore, outside of maybe stuff like DQ and MH which is still very Japan-centric.
 
I don't really feel that any worldwide publisher today really looks at things from the "expectations in Japan" perspective anymore, outside of maybe stuff like DQ and MH which is still very Japan-centric.

You can have worldwide publishers with Japan-centric projects, especially jRPGs - even if successful overseas, they typically still sell a large amount in Japan; Setsuna is receiving a retail release over there - while is still MIA in Western countries. SQEX surely had expectations for the game in Japan: how much in your opinion?
 

duckroll

Member
You can have worldwide publishers with Japan-centric projects; Setsuna is receiving a retail release over there - while is still MIA in Western countries. SQEX surely had expectations for the game in Japan: how much in your opinion?

I don't think a retail presence in Japan represents anything, because the retail market is so vital to the Japan market in particular that it is a given for anything priced above 20 bucks. Judging from the (lack of) marketing the game has, and the tiny scope of the game, it looks to me like one of those titles which tends to sell 50k or so in Japan, tops, but sometimes if the word of mouth or fan momentum happens to really break out, it could break 100k. Like dozens of other PSP/3DS era JRPGs. It's not exactly like this is a lucrative market.
 
I don't think a retail presence in Japan represents anything, because the retail market is so vital to the Japan market in particular that it is a given for anything priced above 20 bucks. Judging from the (lack of) marketing the game has, and the tiny scope of the game, it looks to me like one of those titles which tends to sell 50k or so in Japan, tops, but sometimes if the word of mouth or fan momentum happens to really break out, it could break 100k. Like dozens of other PSP/3DS era JRPGs. It's not exactly like this is a lucrative market.

Is it fair, though, to compare Setsuna to those dozens of other PSP/3DS era jRPGs? I'm asking because, as we discussed, SQEX: a. put out a label to create the game; b. has previously canned new IPs selling those tiny amounts; c. announced the game as a slightly relevant project. Therefore I thought SQEX was expecting a bit more than 50-75k units - the lack of marketing signalled perhaps lower expectations, though. Nevertheless, even niche jRPGs that succeeded in Western countries sold a substantial amount in Japan (50-60%), therefore it is still a relevant market where having good expectations might seem vital.
 

Shin-chan

Member
Wasn't setsuna supposed to né a new Bravely default? Or I am confusing it with something else?

It's budget seems considerably smaller than BD. I believe there is no voice over? And the game doesn't have anywhere near the same pedigree behind it. I hope it's at least as fun as BD is though. And that we get more small unique ideas from the studio. Let's hope they scrap unity next time round.
 

duckroll

Member
Is it fair, though, to compare Setsuna to those dozens of other PSP/3DS era jRPGs? I'm asking because, as we discussed, SQEX: a. put out a label to create the game; b. has previously canned new IPs selling those tiny amounts; c. announced the game as a slightly relevant project. Therefore I thought SQEX was expecting a bit more than 50-75k units - the lack of marketing signalled perhaps lower expectations, though. Nevertheless, even niche jRPGs that succeeded in Western countries sold a substantial amount in Japan (50-60%), therefore it is still a relevant market where having good expectations might seem vital.

Like I said, I don't think this game would exist if S-E is that concerned about JP sales. They released it in Japan first because it is a game made in Japanese so they can release it earlier, that's all. The success of the studio will depend a lot on how successful the game is worldwide and whether it has long legs as a digital title selling via word of mouth. If they are only looking at Japan, this game would never have been made.

Let's put it another way. If not for NISA, I don't think Nippon Ichi would even still be in business anymore these days. :p
 
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